Files
kjol/go/wasmruntime/vdom/events.go

67 lines
2.0 KiB
Go

package vdom
// DOM event-name constants for On / OnEvent.
const (
EVENT_CLICK = "click"
EVENT_DBLCLICK = "dblclick"
EVENT_INPUT = "input"
EVENT_CHANGE = "change"
EVENT_SUBMIT = "submit"
EVENT_KEYDOWN = "keydown"
EVENT_KEYUP = "keyup"
EVENT_FOCUS = "focus"
EVENT_BLUR = "blur"
EVENT_MOUSEDOWN = "mousedown"
EVENT_MOUSEUP = "mouseup"
EVENT_MOUSEMOVE = "mousemove"
EVENT_MOUSEENTER = "mouseenter"
EVENT_MOUSELEAVE = "mouseleave"
EVENT_CONTEXTMENU = "contextmenu"
// Pointer events unify mouse, touch and pen behind one set of handlers that all
// carry clientX/clientY. A component that wants to be drawn on — the signature pad —
// needs exactly one code path, not a mouse one and a touch one that drift apart.
EVENT_POINTERDOWN = "pointerdown"
EVENT_POINTERMOVE = "pointermove"
EVENT_POINTERUP = "pointerup"
EVENT_POINTERCANCEL = "pointercancel"
EVENT_POINTERLEAVE = "pointerleave"
EVENT_SCROLL = "scroll"
EVENT_RESIZE = "resize"
EVENT_WHEEL = "wheel"
// focusin/focusout BUBBLE; focus/blur do not. Anything that needs to know a
// subtree gained focus (a tooltip staying open while a child is focused) must
// use these.
EVENT_FOCUSIN = "focusin"
EVENT_FOCUSOUT = "focusout"
// HTML5 drag-and-drop. The handler's Event carries the DataTransfer via
// SetData / GetData.
EVENT_DRAGSTART = "dragstart"
EVENT_DRAGOVER = "dragover"
EVENT_DRAGENTER = "dragenter"
EVENT_DRAGLEAVE = "dragleave"
EVENT_DROP = "drop"
EVENT_DRAGEND = "dragend"
)
// KeyboardEvent.key values, for Event.Key().
const (
KEY_ESCAPE = "Escape"
KEY_ENTER = "Enter"
KEY_SPACE = " "
KEY_TAB = "Tab"
KEY_BACKSPACE = "Backspace"
KEY_DELETE = "Delete"
KEY_ARROW_UP = "ArrowUp"
KEY_ARROW_DOWN = "ArrowDown"
KEY_ARROW_LEFT = "ArrowLeft"
KEY_ARROW_RIGHT = "ArrowRight"
KEY_HOME = "Home"
KEY_END = "End"
KEY_PAGE_UP = "PageUp"
KEY_PAGE_DOWN = "PageDown"
)