Files
kjol/go/wasmruntime/reconcile.go

236 lines
4.8 KiB
Go

//go:build js && wasm
// Package wasmruntime is the wasm client runtime for the neutral vdom package: it
// reconciles vdom.VNode trees into the real DOM (fresh mount or hydration of
// server-rendered DOM), and drives re-renders when signals change.
package wasmruntime
import (
"syscall/js"
"kjol/vdom"
)
var document = js.Global().Get("document")
// nodeRT is the per-node bookkeeping stored in VNode.Runtime (wasm only).
type nodeRT struct {
dom js.Value
jsFuncs map[string]js.Func
refs map[string]*handlerRef
}
type handlerRef struct{ fn func(vdom.Event) }
func rt(n *vdom.VNode) *nodeRT {
if n.Runtime == nil {
n.Runtime = &nodeRT{jsFuncs: map[string]js.Func{}, refs: map[string]*handlerRef{}}
}
return n.Runtime.(*nodeRT)
}
// clientEvent adapts a DOM event to vdom.Event.
type clientEvent struct{ js js.Value }
func (e clientEvent) PreventDefault() { e.js.Call("preventDefault") }
func (e clientEvent) Value() string {
t := e.js.Get("target")
if !t.Truthy() {
return ""
}
v := t.Get("value")
if !v.Truthy() {
return "" // e.g. a button has no value
}
return v.String()
}
func one(n *vdom.VNode) []*vdom.VNode {
if n == nil {
return nil
}
return []*vdom.VNode{n}
}
// ---- fresh create + diff ----
func createDOM(n *vdom.VNode) js.Value {
if n.Tag == "" {
d := document.Call("createTextNode", n.Text)
rt(n).dom = d
return d
}
el := document.Call("createElement", n.Tag)
rt(n).dom = el
for k, v := range n.Attrs {
el.Call("setAttribute", k, v)
}
for k, v := range n.Props {
el.Set(k, v)
}
for name, h := range n.Events {
addListener(n, name, h)
}
if n.HTML != "" {
el.Set("innerHTML", n.HTML)
return el
}
for _, c := range n.Children {
el.Call("appendChild", createDOM(c))
}
return el
}
func patchChildren(parent js.Value, old, next []*vdom.VNode) {
n := max(len(old), len(next))
for i := range n {
var o, x *vdom.VNode
if i < len(old) {
o = old[i]
}
if i < len(next) {
x = next[i]
}
patch(parent, o, x)
}
}
func patch(parent js.Value, o, x *vdom.VNode) {
switch {
case o == nil && x == nil:
return
case o == nil:
parent.Call("appendChild", createDOM(x))
case x == nil:
parent.Call("removeChild", rt(o).dom)
release(o)
case o.Tag != x.Tag:
parent.Call("replaceChild", createDOM(x), rt(o).dom)
release(o)
default:
x.Runtime = o.Runtime // adopt dom + listeners
dom := rt(x).dom
if !dom.Truthy() {
// o was a hydration hole (no adopted DOM node, e.g. a server/client
// markup mismatch). Recreate this node fresh instead of calling into an
// undefined DOM handle.
parent.Call("appendChild", createDOM(x))
return
}
if x.Tag == "" {
if x.Text != o.Text {
dom.Set("nodeValue", x.Text)
}
return
}
updateAttrs(o, x)
updateProps(o, x)
updateEvents(o, x)
if x.HTML != "" {
if x.HTML != o.HTML {
dom.Set("innerHTML", x.HTML)
}
return
}
patchChildren(dom, o.Children, x.Children)
}
}
func updateAttrs(o, x *vdom.VNode) {
dom := rt(x).dom
for k := range o.Attrs {
if _, ok := x.Attrs[k]; !ok {
dom.Call("removeAttribute", k)
}
}
for k, v := range x.Attrs {
if o.Attrs[k] != v {
dom.Call("setAttribute", k, v)
}
}
}
func updateProps(o, x *vdom.VNode) {
dom := rt(x).dom
for k, v := range x.Props {
if o.Props[k] != v && dom.Get(k).String() != v {
dom.Set(k, v)
}
}
}
func updateEvents(o, x *vdom.VNode) {
r := rt(x) // same nodeRT as o (adopted above)
for name, fn := range r.jsFuncs {
if _, ok := x.Events[name]; !ok {
r.dom.Call("removeEventListener", name, fn)
fn.Release()
delete(r.jsFuncs, name)
delete(r.refs, name)
}
}
for name, h := range x.Events {
if ref, ok := r.refs[name]; ok {
ref.fn = h
} else {
addListener(x, name, h)
}
}
}
func addListener(n *vdom.VNode, name string, handler func(vdom.Event)) {
r := rt(n)
ref := &handlerRef{fn: handler}
fn := js.FuncOf(func(this js.Value, args []js.Value) any {
var ev js.Value
if len(args) > 0 {
ev = args[0]
}
ref.fn(clientEvent{js: ev})
return nil
})
r.dom.Call("addEventListener", name, fn)
r.jsFuncs[name] = fn
r.refs[name] = ref
}
func release(n *vdom.VNode) {
if n.Runtime != nil {
for _, fn := range rt(n).jsFuncs {
fn.Release()
}
}
for _, c := range n.Children {
release(c)
}
}
// ---- hydration: adopt server-rendered DOM instead of creating it ----
func hydrateNode(dom js.Value, n *vdom.VNode) {
if !dom.Truthy() {
return // structural mismatch; leave a hole (a later re-render will fix)
}
rt(n).dom = dom
if n.Tag == "" {
if dom.Get("nodeValue").String() != n.Text {
dom.Set("nodeValue", n.Text)
}
return
}
for name, h := range n.Events {
addListener(n, name, h)
}
for k, v := range n.Props {
dom.Set(k, v)
}
if n.HTML != "" {
return // trust server-rendered HTML
}
childNodes := dom.Get("childNodes")
for i, c := range n.Children {
hydrateNode(childNodes.Index(i), c)
}
}