86 lines
3.3 KiB
Go
86 lines
3.3 KiB
Go
// Package webui is a Go/WebAssembly UI component kit for the gowasm engine — a
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// direct port of kjol's Solid.js TSX kit (web/kit). Components are neutral
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// *vdom.VNode builders: they render to HTML on the server (SSR) and hydrate on
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// the client, styled with Tailwind utility classes.
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//
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// Port conventions (how the TSX maps to Go):
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//
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// - A TSX component `function Foo(props)` becomes `func Foo(p FooProps, children ...*vdom.VNode) *vdom.VNode`
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// (children variadic when the component wraps content).
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// - Solid's reactive accessors (`value | () => value`) collapse away: the whole
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// component re-renders on a signal write (React-style), so callers pass plain
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// current values — read a signal with `.Get()` at the call site.
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// - `onclick={fn}` → `vdom.On(vdom.EVENT_CLICK, fn)`; handlers needing the event use
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// `OnEvent`. `class` overrides are the trailing `Class` field, joined via cx.
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// - Tailwind classes are copied verbatim so kjol/cmd/twcss (scanning these .go
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// files) emits the matching CSS. Custom tokens (rounded-default, bg-primary,
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// text-text-heading, …) come from the app's @theme block.
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//
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// # Browser-backed components
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//
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// Anything that has to measure the page — a popover that must not fall off the
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// screen, a column you can drag wider, a tour that spotlights an element — reaches
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// the browser through the host API in kjol/wasmruntime (Measure, Viewport, SetStyle,
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// RAF, AfterRender, OnDocument/OnWindow, storage, …). That API is dual-build: real
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// in the browser, no-op stubs natively. So these components stay neutral and still
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// server-render: on the server every measurement is the zero Rect, no listener is
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// installed, and the component renders its unmeasured state (a panel that is closed,
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// a table in its declared column order). See kjol/wasmruntime/host.go.
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//
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// Such components are CONTROLLERS, not plain functions: they own refs, timers and
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// open state, so they must be created ONCE — alongside your signals, never inside a
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// render closure, which would rebuild them every frame:
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//
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// menu := webui.NewMenu(webui.MenuOptions{})
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// table := webui.NewAutoTableState(cols, webui.AutoTableStateOptions{})
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//
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// return func() *vdom.VNode {
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// return Div(menu.Trigger(…), menu.Content(…), table.Render(…))
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// }
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//
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// Floating panels (Tooltip, Popover, Menu, Submenu, DatePicker, Modal, Tutorial) are
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// all built on the Floating controller in floating.go, which portals them to
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// document.body and positions them with the engine in position.go.
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package webui
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import (
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"strings"
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"kjol/wasmruntime/vdom"
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)
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// cx joins non-empty class fragments with single spaces (a tiny clsx). Trailing
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// user `Class` overrides go last so they win under equal specificity.
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func cx(parts ...string) string {
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var b strings.Builder
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for _, p := range parts {
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p = strings.TrimSpace(p)
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if p == "" {
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continue
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}
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if b.Len() > 0 {
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b.WriteByte(' ')
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}
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b.WriteString(p)
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}
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return b.String()
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}
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// pick returns v if non-empty, else def (for defaulted string props like type).
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func pick(v, def string) string {
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if v == "" {
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return def
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}
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return v
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}
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// kids appends children VNodes onto a mod slice (helper for the props+children shape).
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func kids(mods []vdom.Mod, children []*vdom.VNode) []vdom.Mod {
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for _, c := range children {
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if c != nil {
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mods = append(mods, c)
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}
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}
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return mods
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}
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