abstract input into platform layer

This commit is contained in:
2026-03-02 23:01:40 -05:00
parent 8d56ea7217
commit 46f636a9ac
5 changed files with 48 additions and 60 deletions

View File

@@ -17,40 +17,6 @@
#include "midi/midi_win32.cpp"
#include "menus.cpp"
////////////////////////////////
// Win32 input gathering
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
struct InputState {
Vec2F32 mouse;
Vec2F32 scroll_delta;
B32 mouse_down;
B32 was_mouse_down;
};
static InputState g_input;
static void input_gather(void *window_handle) {
HWND hwnd = (HWND)window_handle;
// Mouse position
POINT cursor;
GetCursorPos(&cursor);
ScreenToClient(hwnd, &cursor);
g_input.mouse = v2f32((F32)cursor.x, (F32)cursor.y);
// Mouse button
g_input.was_mouse_down = g_input.mouse_down;
g_input.mouse_down = (GetAsyncKeyState(VK_LBUTTON) & 0x8000) != 0;
// Scroll (TODO: hook WM_MOUSEWHEEL for real scroll deltas)
g_input.scroll_delta = v2f32(0, 0);
}
////////////////////////////////
// Clay text config helpers
@@ -430,13 +396,12 @@ static void do_frame(AppState *app) {
return;
// Gather input
input_gather(platform_get_native_handle(app->window));
PlatformInputEvents input_events = platform_get_input_events(app->window);
ui_widgets_begin_frame(input_events, g_input.mouse_down, g_input.was_mouse_down);
PlatformInput input = platform_get_input(app->window);
ui_widgets_begin_frame(input);
// Build UI with Clay
ui_begin_frame(app->ui, (F32)w, (F32)h, g_input.mouse, g_input.mouse_down,
g_input.scroll_delta, dt);
ui_begin_frame(app->ui, (F32)w, (F32)h, input.mouse_pos, input.mouse_down,
input.scroll_delta, dt);
build_ui(app);
Clay_RenderCommandArray render_commands = ui_end_frame(app->ui);

View File

@@ -2,10 +2,11 @@
#include <stdint.h>
#include <stdbool.h>
#include "base/base_core.h"
#include "base/base_math.h"
////////////////////////////////
// Input event buffer
// Accumulated per frame, consumed by the app each tick.
// Input — accumulated per frame, consumed by the app each tick.
#define PLATFORM_MAX_CHARS_PER_FRAME 64
#define PLATFORM_MAX_KEYS_PER_FRAME 32
@@ -29,7 +30,7 @@ enum {
PKEY_X = 0x58,
};
struct PlatformInputEvents {
struct PlatformInput {
// Typed characters (UTF-16 code units, printable only)
uint16_t chars[PLATFORM_MAX_CHARS_PER_FRAME];
int32_t char_count;
@@ -41,6 +42,12 @@ struct PlatformInputEvents {
// Modifier state at time of last key event
bool ctrl_held;
bool shift_held;
// Mouse state (polled per frame)
Vec2F32 mouse_pos;
Vec2F32 scroll_delta;
B32 mouse_down;
B32 was_mouse_down;
};
struct PlatformWindow;
@@ -77,8 +84,8 @@ void platform_set_frame_callback(PlatformWindow *window, PlatformFram
void platform_set_menu(PlatformWindow *window, PlatformMenu *menus, int32_t menu_count);
int32_t platform_poll_menu_command(PlatformWindow *window);
// Returns accumulated input events since last call, then clears the buffer.
PlatformInputEvents platform_get_input_events(PlatformWindow *window);
// Returns accumulated input since last call (keyboard events + polled mouse state), then clears the buffer.
PlatformInput platform_get_input(PlatformWindow *window);
// Clipboard operations (null-terminated UTF-8 strings).
// platform_clipboard_set copies text to the system clipboard.

View File

@@ -14,7 +14,8 @@ struct PlatformWindow {
int32_t pending_menu_cmd;
PlatformFrameCallback frame_callback;
void *frame_callback_user_data;
PlatformInputEvents input_events;
PlatformInput input;
B32 prev_mouse_down;
};
static PlatformWindow *g_current_window = nullptr;
@@ -34,7 +35,7 @@ static LRESULT CALLBACK win32_wndproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM
return 0;
case WM_CHAR:
if (g_current_window && wparam >= 32 && wparam < 0xFFFF) {
PlatformInputEvents *ev = &g_current_window->input_events;
PlatformInput *ev = &g_current_window->input;
if (ev->char_count < PLATFORM_MAX_CHARS_PER_FRAME)
ev->chars[ev->char_count++] = (uint16_t)wparam;
}
@@ -42,13 +43,19 @@ static LRESULT CALLBACK win32_wndproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
if (g_current_window) {
PlatformInputEvents *ev = &g_current_window->input_events;
PlatformInput *ev = &g_current_window->input;
if (ev->key_count < PLATFORM_MAX_KEYS_PER_FRAME)
ev->keys[ev->key_count++] = (uint8_t)wparam;
ev->ctrl_held = (GetKeyState(VK_CONTROL) & 0x8000) != 0;
ev->shift_held = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
}
break; // fall through to DefWindowProc for system keys
case WM_MOUSEWHEEL:
if (g_current_window) {
int16_t wheel_delta = (int16_t)HIWORD(wparam);
g_current_window->input.scroll_delta.y += (F32)wheel_delta / (F32)WHEEL_DELTA;
}
return 0;
case WM_COMMAND:
if (g_current_window && HIWORD(wparam) == 0)
g_current_window->pending_menu_cmd = (int32_t)LOWORD(wparam);
@@ -201,9 +208,22 @@ int32_t platform_poll_menu_command(PlatformWindow *window) {
return cmd;
}
PlatformInputEvents platform_get_input_events(PlatformWindow *window) {
PlatformInputEvents result = window->input_events;
window->input_events = {};
PlatformInput platform_get_input(PlatformWindow *window) {
PlatformInput result = window->input;
// Poll mouse position
POINT cursor;
GetCursorPos(&cursor);
ScreenToClient(window->hwnd, &cursor);
result.mouse_pos = v2f32((F32)cursor.x, (F32)cursor.y);
// Poll mouse button
result.was_mouse_down = window->prev_mouse_down;
result.mouse_down = (GetAsyncKeyState(VK_LBUTTON) & 0x8000) != 0;
window->prev_mouse_down = result.mouse_down;
// Clear accumulated events for next frame
window->input = {};
return result;
}

View File

@@ -14,11 +14,9 @@ void ui_widgets_init() {
g_wstate = {};
}
void ui_widgets_begin_frame(PlatformInputEvents input, B32 mouse_down, B32 was_mouse_down) {
void ui_widgets_begin_frame(PlatformInput input) {
g_wstate.input = input;
g_wstate.was_mouse_down = g_wstate.mouse_down;
g_wstate.mouse_down = mouse_down;
g_wstate.mouse_clicked = (mouse_down && !g_wstate.was_mouse_down);
g_wstate.mouse_clicked = (input.mouse_down && !input.was_mouse_down);
g_wstate.cursor_blink += 1.0f / 60.0f;
g_wstate.text_input_count = 0;
g_wstate.tab_pressed = 0;

View File

@@ -33,12 +33,10 @@ struct UI_WidgetState {
// Dropdown
uint32_t open_dropdown_id; // Clay element ID hash of the open dropdown (0 = none)
// Input events for this frame
PlatformInputEvents input;
// Input for this frame
PlatformInput input;
// Click detection
B32 mouse_down;
B32 was_mouse_down;
B32 mouse_clicked; // true on the frame mouse transitions from up->down
};
@@ -47,8 +45,8 @@ extern UI_WidgetState g_wstate;
// Call once at startup
void ui_widgets_init();
// Call each frame before building widgets. Pass in the frame's input events.
void ui_widgets_begin_frame(PlatformInputEvents input, B32 mouse_down, B32 was_mouse_down);
// Call each frame before building widgets. Pass in the frame's input.
void ui_widgets_begin_frame(PlatformInput input);
// Reset per-frame text input display buffer allocator (called by begin_frame, but
// can also be called manually if needed)