init - add project files

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2025-03-06 23:54:11 -05:00
commit e724ff1120
1363 changed files with 897467 additions and 0 deletions

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/*!
Theme: Default
Description: Original highlight.js style
Author: (c) Ivan Sagalaev <maniac@softwaremaniacs.org>
Maintainer: @highlightjs/core-team
Website: https://highlightjs.org/
License: see project LICENSE
Touched: 2021
*/pre code.hljs{display:block;overflow-x:auto;}.hljs{color:#444}.hljs-comment{color:#697070}.hljs-punctuation,.hljs-tag{color:#444a}.hljs-tag .hljs-attr,.hljs-tag .hljs-name{color:#444}.hljs-attribute,.hljs-doctag,.hljs-keyword,.hljs-meta .hljs-keyword,.hljs-name,.hljs-selector-tag{font-weight:700}.hljs-deletion,.hljs-number,.hljs-quote,.hljs-selector-class,.hljs-selector-id,.hljs-string,.hljs-template-tag,.hljs-type{color:#800}.hljs-section,.hljs-title{color:#800;font-weight:700}.hljs-link,.hljs-operator,.hljs-regexp,.hljs-selector-attr,.hljs-selector-pseudo,.hljs-symbol,.hljs-template-variable,.hljs-variable{color:#ab5656}.hljs-literal{color:#695}.hljs-addition,.hljs-built_in,.hljs-bullet,.hljs-code{color:#397300}.hljs-meta{color:#1f7199}.hljs-meta .hljs-string{color:#38a}.hljs-emphasis{font-style:italic}.hljs-strong{font-weight:700}

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// Welcome to Surreal 1.3.2
// Documentation: https://github.com/gnat/surreal
// Locality of Behavior (LoB): https://htmx.org/essays/locality-of-behaviour/
let surreal = (function () {
let $ = { // Convenience for internals.
$: this, // Convenience for internals.
plugins: [],
// Table of contents and convenient call chaining sugar. For a familiar "jQuery like" syntax. 🙂
// Check before adding new: https://youmightnotneedjquery.com/
sugar(e) {
if (!$.isNode(e) && !$.isNodeList(e)) { console.warn(`Surreal: Not a supported element / node / node list "${e}"`); return e }
if ($.isNodeList(e)) e.forEach(_ => { $.sugar(_) }) // Add Surreal to all nodes from any()
if (e.hasOwnProperty('hasSurreal')) return e // Surreal already added.
// General
e.run = (f) => { return $.run(e, f) }
e.remove = () => { return $.remove(e) }
// Classes and CSS.
e.classAdd = (name) => { return $.classAdd(e, name) }
e.class_add = e.add_class = e.addClass = e.classAdd // Alias
e.classRemove = (name) => { return $.classRemove(e, name) }
e.class_remove = e.remove_class = e.removeClass = e.classRemove // Alias
e.classToggle = (name, force) => { return $.classToggle(e, name, force) }
e.class_toggle = e.toggle_class = e.toggleClass = e.classToggle // Alias
e.styles = (value) => { return $.styles(e, value) }
// Events.
e.on = (name, f) => { return $.on(e, name, f) }
e.off = (name, f) => { return $.off(e, name, f) }
e.offAll = (name) => { return $.offAll(e, name) }
e.off_all = e.offAll // Alias
e.disable = () => { return $.disable(e) }
e.enable = () => { return $.enable(e) }
e.send = (name, detail) => { return $.send(e, name, detail) }
e.trigger = e.send // Alias
e.halt = (ev, keepBubbling, keepDefault) => { return $.halt(ev, keepBubbling, keepDefault) }
// Attributes.
e.attribute = (name, value) => { return $.attribute(e, name, value) }
e.attributes = e.attr = e.attribute // Alias
// Add all plugins.
$.plugins.forEach(function(func) { func(e) })
e.hasSurreal = 1
return e
},
// me() will return a single element or null. Selector not needed if used with inline <script>
// If you select many elements, me() will return the first.
// Example
// <div>
// Hello World!
// <script>me().style.color = 'red'</script>
// </div>
me(selector=null, start=document, warning=true) {
if (selector == null) return $.sugar(start.currentScript.parentElement) // Just local me() in <script>
if (selector instanceof Event) return selector.currentTarget ? $.me(selector.currentTarget) : (console.warn(`Surreal: Event currentTarget is null. Please save your element because async will lose it`), null) // Events try currentTarget
if (selector === '-' || selector === 'prev' || selector === 'previous') return $.sugar(start.currentScript.previousElementSibling) // Element directly before <script>
if ($.isSelector(selector, start, warning)) return $.sugar(start.querySelector(selector)) // String selector.
if ($.isNodeList(selector)) return $.me(selector[0]) // If we got a list, return the first element.
if ($.isNode(selector)) return $.sugar(selector) // Valid element.
return null // Invalid.
},
// any() is me() but will return an array of elements or empty [] if nothing is found.
// You may optionally use forEach/map/filter/reduce.
// Example: any('button')
any(selector, start=document, warning=true) {
if (selector == null) return $.sugar([start.currentScript.parentElement]) // Similar to me()
if (selector instanceof Event) return selector.currentTarget ? $.any(selector.currentTarget) : (console.warn(`Surreal: Event currentTarget is null. Please save your element because async will lose it`), null) // Events try currentTarget
if (selector === '-' || selector === 'prev' || selector === 'previous') return $.sugar([start.currentScript.previousElementSibling]) // Element directly before <script>
if ($.isSelector(selector, start, warning)) return $.sugar(Array.from(start.querySelectorAll(selector))) // String selector.
if ($.isNode(selector)) return $.sugar([selector]) // Single element. Convert to Array.
if ($.isNodeList(selector)) return $.sugar(Array.from(selector)) // Valid NodeList or Array.
return $.sugar([]) // Invalid.
},
// Run any function on element(s)
run(e, f) {
if (typeof f !== 'function') { console.warn(`Surreal: run(f) f must be a function`); return e }
if ($.isNodeList(e)) e.forEach(_ => { $.run(_, f) })
if ($.isNode(e)) { f(e); }
return e
},
// Remove element(s)
remove(e) {
if ($.isNodeList(e)) e.forEach(_ => { $.remove(_) })
if ($.isNode(e)) e.parentNode.removeChild(e)
return // Special, end of chain.
},
// Add class to element(s).
classAdd(e, name) {
if (typeof name !== 'string') return e
if (name.charAt(0) === '.') name = name.substring(1)
if ($.isNodeList(e)) e.forEach(_ => { $.classAdd(_, name) })
if ($.isNode(e)) e.classList.add(name)
return e
},
// Remove class from element(s).
classRemove(e, name) {
if (typeof name !== 'string') return e
if (name.charAt(0) === '.') name = name.substring(1)
if ($.isNodeList(e)) e.forEach(_ => { $.classRemove(_, name) })
if ($.isNode(e)) e.classList.remove(name)
return e
},
// Toggle class in element(s).
classToggle(e, name, force) {
if (typeof name !== 'string') return e
if (name.charAt(0) === '.') name = name.substring(1)
if ($.isNodeList(e)) e.forEach(_ => { $.classToggle(_, name, force) })
if ($.isNode(e)) e.classList.toggle(name, force)
return e
},
// Add inline style to element(s).
// Can use string or object formats.
// String format: "font-family: 'sans-serif'"
// Object format; { fontFamily: 'sans-serif', backgroundColor: '#000' }
styles(e, value) {
if (typeof value === 'string') { // Format: "font-family: 'sans-serif'"
if ($.isNodeList(e)) e.forEach(_ => { $.styles(_, value) })
if ($.isNode(e)) { $.attribute(e, 'style', ($.attribute(e, 'style') == null ? '' : $.attribute(e, 'style') + '; ') + value) }
return e
}
if (typeof value === 'object') { // Format: { fontFamily: 'sans-serif', backgroundColor: '#000' }
if ($.isNodeList(e)) e.forEach(_ => { $.styles(_, value) })
if ($.isNode(e)) { Object.assign(e.style, value) }
return e
}
return e
},
// Add event listener to element(s).
// Match a sender: if (!event.target.matches(".selector")) return;
// 📚️ https://developer.mozilla.org/en-US/docs/Web/API/Event
// ✂️ Vanilla: document.querySelector(".thing").addEventListener("click", (e) => { alert("clicked") }
on(e, name, f) {
if ($.isNodeList(e)) e.forEach(_ => { $.on(_, name, f) })
if ($.isNode(e)) e.addEventListener(name, f)
return e
},
off(e, name, f) {
if ($.isNodeList(e)) e.forEach(_ => { $.off(_, name, f) })
if ($.isNode(e)) e.removeEventListener(name, f)
return e
},
offAll(e) {
if ($.isNodeList(e)) e.forEach(_ => { $.offAll(_) })
if ($.isNode(e)) e.parentNode.replaceChild(e.cloneNode(true), e)
return e
},
// Easy alternative to off(). Disables click, key, submit events.
disable(e) {
if ($.isNodeList(e)) e.forEach(_ => { $.disable(_) })
if ($.isNode(e)) e.disabled = true
return e
},
// For reversing disable()
enable(e) {
if ($.isNodeList(e)) e.forEach(_ => { $.enable(_) })
if ($.isNode(e)) e.disabled = false
return e
},
// Send / trigger event.
// ✂️ Vanilla: Events Dispatch: document.querySelector(".thing").dispatchEvent(new Event('click'))
send(e, name, detail=null) {
if ($.isNodeList(e)) e.forEach(_ => { $.send(_, name, detail) })
if ($.isNode(e)) {
const event = new CustomEvent(name, { detail: detail, bubbles: true })
e.dispatchEvent(event)
}
return e
},
// Halt event. Default: Stops normal event actions and event propagation.
halt(ev, keepBubbling=false, keepDefault=false) {
if (ev instanceof Event) {
if (!keepDefault) ev.preventDefault()
if (!keepBubbling) ev.stopPropagation()
}
return ev
},
// Add or remove attributes from element(s)
attribute(e, name, value=undefined) {
// Get. (Format: "name", "value") Special: Ends call chain.
if (typeof name === 'string' && value === undefined) {
if ($.isNodeList(e)) return [] // Not supported for Get. For many elements, wrap attribute() in any(...).run(...) or any(...).forEach(...)
if ($.isNode(e)) return e.getAttribute(name)
return null // No value. Ends call chain.
}
// Remove.
if (typeof name === 'string' && value === null) {
if ($.isNodeList(e)) e.forEach(_ => { $.attribute(_, name, value) })
if ($.isNode(e)) e.removeAttribute(name)
return e
}
// Add / Set.
if (typeof name === 'string') {
if ($.isNodeList(e)) e.forEach(_ => { $.attribute(_, name, value) })
if ($.isNode(e)) e.setAttribute(name, value)
return e
}
// Format: { "name": "value", "blah": true }
if (typeof name === 'object') {
if ($.isNodeList(e)) e.forEach(_ => { Object.entries(name).forEach(([key, val]) => { $.attribute(_, key, val) }) })
if ($.isNode(e)) Object.entries(name).forEach(([key, val]) => { $.attribute(e, key, val) })
return e
}
return e
},
// Puts Surreal functions except for "restricted" in global scope.
globalsAdd() {
console.log(`Surreal: Adding convenience globals to window.`)
let restricted = ['$', 'sugar']
for (const [key, value] of Object.entries(this)) {
if (!restricted.includes(key)) window[key] != 'undefined' ? window[key] = value : console.warn(`Surreal: "${key}()" already exists on window. Skipping to prevent overwrite.`)
window.document[key] = value
}
},
// ⚙️ Used internally. Is this an element / node?
isNode(e) {
return (e instanceof HTMLElement || e instanceof SVGElement || e instanceof Document) ? true : false
},
// ⚙️ Used internally by DOM functions. Is this a list of elements / nodes?
isNodeList(e) {
return (e instanceof NodeList || Array.isArray(e)) ? true : false
},
// ⚙️ Used internally by DOM functions. Warning when selector is invalid. Likely missing a "#" or "."
isSelector(selector="", start=document, warning=true) {
if (typeof selector !== 'string') return false
if (start.querySelector(selector) == null) {
if (warning) console.log(`Surreal: "${selector}" not found, ignoring.`)
return false
}
return true // Valid.
},
}
// Finish up...
$.globalsAdd() // Full convenience.
console.log("Surreal: Loaded.")
return $
})() // End of Surreal 👏
// 🔌 Plugin: Effects
function pluginEffects(e) {
// Fade out and remove element.
// Equivalent to jQuery fadeOut(), but actually removes the element!
function fadeOut(e, f=undefined, ms=1000, remove=true) {
let thing = e
if (surreal.isNodeList(e)) e.forEach(_ => { fadeOut(_, f, ms) })
if (surreal.isNode(e)) {
(async() => {
surreal.styles(e, {transform: 'scale(1)', transition: `all ${ms}ms ease-out`, overflow: 'hidden'})
await tick()
surreal.styles(e, {transform: 'scale(0.9)', opacity: '0'})
await sleep(ms, e)
if (typeof f === 'function') f(thing) // Run custom callback?
if (remove) surreal.remove(thing) // Remove element after animation is completed?
})()
}
}
// Fade in an element that has opacity under 1
function fadeIn(e, f=undefined, ms=1000) {
let thing = e
if (surreal.isNodeList(e)) e.forEach(_ => { fadeIn(_, f, ms) })
if (surreal.isNode(e)) {
(async() => {
let save = e.style // Store original style.
surreal.styles(e, {transition: `all ${ms}ms ease-in`, overflow: 'hidden'})
await tick()
surreal.styles(e, {opacity: '1'})
await sleep(ms, e)
e.style = save // Revert back to original style.
surreal.styles(e, {opacity: '1'}) // Ensure we're visible after reverting to original style.
if (typeof f === 'function') f(thing) // Run custom callback?
})()
}
}
// Add sugar
e.fadeOut = (f, ms, remove) => { return fadeOut(e, f, ms, remove) }
e.fade_out = e.fadeOut
e.fadeIn = (f, ms) => { return fadeIn(e, f, ms) }
e.fade_in = e.fadeIn
}
// 🔌 Add plugins here!
surreal.plugins.push(pluginEffects)
console.log("Surreal: Added plugins.")
// 🌐 Add global shortcuts here!
// DOM.
const createElement = create_element = document.createElement.bind(document)
// Animation.
const rAF = typeof requestAnimationFrame !== 'undefined' && requestAnimationFrame
const rIC = typeof requestIdleCallback !== 'undefined' && requestIdleCallback
// Animation: Wait for next animation frame, non-blocking.
async function tick() {
return await new Promise(resolve => { requestAnimationFrame(resolve) })
}
// Animation: Sleep, non-blocking.
async function sleep(ms, e) {
return await new Promise(resolve => setTimeout(() => { resolve(e) }, ms))
}
// Loading: Why? So you don't clobber window.onload (predictable sequential loading)
// Example: <script>onloadAdd(() => { console.log("Page was loaded!") })</script>
// Example: <script>onloadAdd(() => { console.log("Lets do another thing without clobbering window.onload!") })</script>
const onloadAdd = addOnload = onload_add = add_onload = (f) => {
if (typeof window.onload === 'function') { // window.onload already is set, queue functions together (creates a call chain).
let onload_old = window.onload
window.onload = () => {
onload_old()
f()
}
return
}
window.onload = f // window.onload was not set yet.
}
console.log("Surreal: Added shortcuts.")