Files
kjol/go/wasmruntime/reconcile.go

454 lines
12 KiB
Go

//go:build js && wasm
// Package wasmruntime is the wasm client runtime for the neutral vdom package: it
// reconciles vdom.VNode trees into the real DOM (fresh mount or hydration of
// server-rendered DOM), and drives re-renders when signals change.
package wasmruntime
import (
"syscall/js"
"kjol/vdom"
)
var document = js.Global().Get("document")
// nodeRT is the per-node bookkeeping stored in VNode.Runtime (wasm only).
type nodeRT struct {
dom js.Value
jsFuncs map[string]js.Func
refs map[string]*handlerRef
// portal is the body-level container holding a TagPortal node's children. The
// `dom` field is the hidden in-flow placeholder that marks its slot in the tree.
portal js.Value
}
type handlerRef struct{ fn func(vdom.Event) }
func rt(n *vdom.VNode) *nodeRT {
if n.Runtime == nil {
n.Runtime = &nodeRT{jsFuncs: map[string]js.Func{}, refs: map[string]*handlerRef{}}
}
return n.Runtime.(*nodeRT)
}
// clientEvent adapts a DOM event to vdom.Event.
type clientEvent struct{ js js.Value }
func (e clientEvent) PreventDefault() { e.js.Call("preventDefault") }
func (e clientEvent) StopPropagation() { e.js.Call("stopPropagation") }
func (e clientEvent) Value() string {
t := e.js.Get("target")
if !t.Truthy() {
return ""
}
v := t.Get("value")
if !v.Truthy() {
return "" // e.g. a button has no value
}
return v.String()
}
func (e clientEvent) Checked() bool {
t := e.js.Get("target")
if !t.Truthy() {
return false
}
return t.Get("checked").Truthy()
}
func (e clientEvent) Key() string {
k := e.js.Get("key")
if !k.Truthy() {
return ""
}
return k.String()
}
func (e clientEvent) ClientX() int { return coord(e.js, "clientX") }
func (e clientEvent) ClientY() int { return coord(e.js, "clientY") }
func coord(ev js.Value, prop string) int {
v := ev.Get(prop)
if v.Type() != js.TypeNumber {
return 0
}
return v.Int()
}
func (e clientEvent) Target() any {
t := e.js.Get("target")
if !t.Truthy() {
return nil
}
return t
}
func (e clientEvent) SetData(format, data string) {
if dt := e.js.Get("dataTransfer"); dt.Truthy() {
dt.Call("setData", format, data)
}
}
func (e clientEvent) GetData(format string) string {
dt := e.js.Get("dataTransfer")
if !dt.Truthy() {
return ""
}
return dt.Call("getData", format).String()
}
func one(n *vdom.VNode) []*vdom.VNode {
if n == nil {
return nil
}
return []*vdom.VNode{n}
}
// ---- fresh create + diff ----
// SVG lives in its own XML namespace, and an element's namespace is fixed at
// CREATION — you cannot fix it afterwards with an attribute.
//
// document.createElement("svg") does NOT make an SVG element; it makes an
// HTMLUnknownElement that happens to be spelled "svg". It has no geometry, it
// renders nothing, and its children are inert. Everything still *looks* right in the
// DOM inspector, which is what makes this so easy to miss.
//
// The reason it only broke on NAVIGATION: a server-rendered page's icons come from
// the HTML parser, which handles <svg> as foreign content and gets the namespace
// right, and hydration merely adopts those nodes. Only elements the client CREATES —
// i.e. everything rendered after the first paint — went through createElement and
// came out inert. Hence: icons fine on load, gone as soon as you navigate.
const svgNamespace = "http://www.w3.org/2000/svg"
// elementNS returns the namespace an element and its subtree belong to. Nested
// <svg> switches into the SVG namespace; <foreignObject> switches back to HTML.
func elementNS(tag, parentNS string) string {
switch tag {
case "svg":
return svgNamespace
case "foreignObject":
return "" // HTML content inside SVG
}
return parentNS
}
func createElement(tag, ns string) js.Value {
if ns == "" {
return document.Call("createElement", tag)
}
return document.Call("createElementNS", ns, tag)
}
// createDOM builds a node. ns is the namespace inherited from the parent element:
// "" for ordinary HTML, svgNamespace inside an <svg>.
func createDOM(n *vdom.VNode, ns string) js.Value {
if n.Tag == "" {
d := document.Call("createTextNode", n.Text)
rt(n).dom = d
vdom.SetRefNode(n.Ref, d)
return d
}
if n.Tag == vdom.TagPortal {
return createPortal(n)
}
ns = elementNS(n.Tag, ns)
el := createElement(n.Tag, ns)
rt(n).dom = el
vdom.SetRefNode(n.Ref, el)
for k, v := range n.Attrs {
el.Call("setAttribute", k, v)
}
for k, v := range n.Props {
el.Set(k, v)
}
for name, h := range n.Events {
addListener(n, name, h)
}
if n.HTML != "" {
el.Set("innerHTML", n.HTML)
return el
}
for _, c := range n.Children {
el.Call("appendChild", createDOM(c, ns))
}
return el
}
// createPortal builds the two halves of a TagPortal node: a hidden placeholder
// that holds its slot in the tree (so sibling indexes — and hydration — still line
// up), and a container appended to document.body that the children actually render
// into. Returning the placeholder is what keeps the caller's appendChild correct.
func createPortal(n *vdom.VNode) js.Value {
r := rt(n)
placeholder := document.Call("createElement", "div")
placeholder.Call("setAttribute", "data-portal", "")
placeholder.Get("style").Call("setProperty", "display", "none")
r.dom = placeholder
r.portal = newPortalContainer()
vdom.SetRefNode(n.Ref, r.portal)
for _, c := range n.Children {
// The container is a plain <div> on document.body, so its children start in
// the HTML namespace however deeply the portal was nested.
r.portal.Call("appendChild", createDOM(c, ""))
}
return placeholder
}
func newPortalContainer() js.Value {
c := document.Call("createElement", "div")
c.Call("setAttribute", "data-portal-container", "")
document.Get("body").Call("appendChild", c)
return c
}
// nsOf reads an existing element's namespace, so anything created beneath it
// inherits the right one. Derived from the live DOM rather than threaded through the
// call stack: the parent already knows the answer, and it cannot go stale.
func nsOf(el js.Value) string {
if !el.Truthy() {
return ""
}
uri := el.Get("namespaceURI")
if uri.Truthy() && uri.String() == svgNamespace {
return svgNamespace
}
return "" // HTML (or a text node / detached node)
}
// patchChildren diffs a child list against `parent`'s children.
func patchChildren(parent js.Value, old, next []*vdom.VNode) {
ns := nsOf(parent) // read once: every child of this parent shares it
n := max(len(old), len(next))
for i := range n {
var o, x *vdom.VNode
if i < len(old) {
o = old[i]
}
if i < len(next) {
x = next[i]
}
patch(parent, o, x, ns)
}
}
func patch(parent js.Value, o, x *vdom.VNode, ns string) {
switch {
case o == nil && x == nil:
return
case o == nil:
parent.Call("appendChild", createDOM(x, ns))
case x == nil:
parent.Call("removeChild", rt(o).dom)
release(o)
case o.Tag != x.Tag:
parent.Call("replaceChild", createDOM(x, ns), rt(o).dom)
release(o)
default:
x.Runtime = o.Runtime // adopt dom + listeners
dom := rt(x).dom
if !dom.Truthy() {
// o was a hydration hole (no adopted DOM node, e.g. a server/client
// markup mismatch). Recreate this node fresh instead of calling into an
// undefined DOM handle.
parent.Call("appendChild", createDOM(x, ns))
return
}
if x.Tag == vdom.TagPortal {
// The placeholder stays put; the children diff against the body-level
// container, not against `parent`.
vdom.SetRefNode(x.Ref, rt(x).portal)
patchChildren(rt(x).portal, o.Children, x.Children)
return
}
// x is a fresh VNode each render, so re-point its ref at the adopted node.
vdom.SetRefNode(x.Ref, dom)
if x.Tag == "" {
if x.Text != o.Text {
dom.Set("nodeValue", x.Text)
}
return
}
updateAttrs(o, x)
updateProps(o, x)
updateEvents(o, x)
if x.HTML != "" {
if x.HTML != o.HTML {
// innerHTML discards whatever DOM the old children owned, so their
// listeners go with it.
for _, c := range o.Children {
release(c)
}
dom.Set("innerHTML", x.HTML)
}
return
}
// o was raw HTML and x isn't. A Raw node keeps its markup only in the DOM
// (VNode.HTML, no Children), so patchChildren below would diff x's children
// against an empty list and *append* them after markup nothing will ever
// remove — e.g. /chart's SVG surviving a route change into /data. Clear it.
if o.HTML != "" {
dom.Set("innerHTML", "")
}
patchChildren(dom, o.Children, x.Children)
}
}
func updateAttrs(o, x *vdom.VNode) {
dom := rt(x).dom
for k := range o.Attrs {
if _, ok := x.Attrs[k]; !ok {
dom.Call("removeAttribute", k)
}
}
for k, v := range x.Attrs {
if o.Attrs[k] != v {
dom.Call("setAttribute", k, v)
}
}
}
func updateProps(o, x *vdom.VNode) {
dom := rt(x).dom
for k, v := range x.Props {
if o.Props[k] != v && dom.Get(k).String() != v {
dom.Set(k, v)
}
}
}
func updateEvents(o, x *vdom.VNode) {
r := rt(x) // same nodeRT as o (adopted above)
for name, fn := range r.jsFuncs {
if _, ok := x.Events[name]; !ok {
r.dom.Call("removeEventListener", name, fn)
fn.Release()
delete(r.jsFuncs, name)
delete(r.refs, name)
}
}
for name, h := range x.Events {
if ref, ok := r.refs[name]; ok {
ref.fn = h
} else {
addListener(x, name, h)
}
}
}
func addListener(n *vdom.VNode, name string, handler func(vdom.Event)) {
r := rt(n)
ref := &handlerRef{fn: handler}
fn := js.FuncOf(func(this js.Value, args []js.Value) any {
var ev js.Value
if len(args) > 0 {
ev = args[0]
}
ref.fn(clientEvent{js: ev})
return nil
})
r.dom.Call("addEventListener", name, fn)
r.jsFuncs[name] = fn
r.refs[name] = ref
}
func release(n *vdom.VNode) {
if n.Runtime != nil {
r := rt(n)
for _, fn := range r.jsFuncs {
fn.Release()
}
// A portal's children live at body level, so removing the placeholder from
// the tree does not remove them — the container has to go explicitly, or the
// panel outlives the component that opened it.
if r.portal.Truthy() {
if p := r.portal.Get("parentNode"); p.Truthy() {
p.Call("removeChild", r.portal)
}
}
detachRef(n, r)
}
for _, c := range n.Children {
release(c)
}
}
// detachRef nils out the node's Ref — but only if the ref still points at the node
// being released. On a tag change the reconciler creates the replacement *before*
// releasing the old node (replaceChild needs both), and a component holds one Ref
// across renders, so an unconditional detach here would nil the ref that createDOM
// had just pointed at the new element.
func detachRef(n *vdom.VNode, r *nodeRT) {
if n.Ref == nil {
return
}
cur, ok := n.Ref.Node().(js.Value)
if !ok {
return
}
if cur.Equal(r.dom) || (r.portal.Truthy() && cur.Equal(r.portal)) {
vdom.SetRefNode(n.Ref, nil)
}
}
// ---- hydration: adopt server-rendered DOM instead of creating it ----
func hydrateNode(dom js.Value, n *vdom.VNode) {
if !dom.Truthy() {
return // structural mismatch; leave a hole (a later re-render will fix)
}
rt(n).dom = dom
vdom.SetRefNode(n.Ref, dom)
if n.Tag == vdom.TagPortal {
// SSR emitted the placeholder and nothing else (the server does not own
// document.body), so adopt the placeholder but build the children fresh.
r := rt(n)
r.portal = newPortalContainer()
vdom.SetRefNode(n.Ref, r.portal)
for _, c := range n.Children {
r.portal.Call("appendChild", createDOM(c, ""))
}
return
}
if n.Tag == "" {
if dom.Get("nodeValue").String() != n.Text {
dom.Set("nodeValue", n.Text)
}
return
}
for name, h := range n.Events {
addListener(n, name, h)
}
// Reconcile attributes against the client's tree. Hydration ADOPTS the server's
// DOM, so without this any disagreement between the server's HTML and the client's
// render is baked in permanently: the DOM keeps the server's value, and no later
// re-render fixes it either, because updateAttrs compares one client VNode against
// the next — both of which agree with each other and disagree with the DOM.
//
// The client is the source of truth once it is running. It is also the only one of
// the two that can be out of date in the other direction (a stale server binary,
// an SSR cache), and a silently-wrong class is far worse than a redundant
// setAttribute on first paint.
for k, v := range n.Attrs {
if dom.Call("getAttribute", k).String() != v {
dom.Call("setAttribute", k, v)
}
}
for k, v := range n.Props {
dom.Set(k, v)
}
if n.HTML != "" {
return // trust server-rendered HTML
}
childNodes := dom.Get("childNodes")
for i, c := range n.Children {
hydrateNode(childNodes.Index(i), c)
}
}