Files
kjol/go/webui/webui.go

65 lines
2.3 KiB
Go

// Package webui is a Go/WebAssembly UI component kit for the gowasm engine — a
// direct port of kjol's Solid.js TSX kit (web/kit). Components are neutral
// *vdom.VNode builders: they render to HTML on the server (SSR) and hydrate on
// the client, styled with Tailwind utility classes.
//
// Port conventions (how the TSX maps to Go):
//
// - A TSX component `function Foo(props)` becomes `func Foo(p FooProps, children ...*vdom.VNode) *vdom.VNode`
// (children variadic when the component wraps content).
// - Solid's reactive accessors (`value | () => value`) collapse away: the whole
// component re-renders on a signal write (React-style), so callers pass plain
// current values — read a signal with `.Get()` at the call site.
// - `onclick={fn}` → `vdom.On(vdom.EVENT_CLICK, fn)`; handlers needing the event use
// `OnEvent`. `class` overrides are the trailing `Class` field, joined via cx.
// - Tailwind classes are copied verbatim so kjol/cmd/twcss (scanning these .go
// files) emits the matching CSS. Custom tokens (rounded-default, bg-primary,
// text-text-heading, …) come from the app's @theme block.
// - Browser-only behavior (floating-ui positioning, portals, focus traps,
// element measurement) has no equivalent in the neutral runtime; those
// components port their structure + Tailwind + signal/event wiring, and
// approximate positioning with CSS where possible. Such gaps are marked
// with a NOTE in the component's file.
package webui
import (
"strings"
"kjol/vdom"
)
// cx joins non-empty class fragments with single spaces (a tiny clsx). Trailing
// user `Class` overrides go last so they win under equal specificity.
func cx(parts ...string) string {
var b strings.Builder
for _, p := range parts {
p = strings.TrimSpace(p)
if p == "" {
continue
}
if b.Len() > 0 {
b.WriteByte(' ')
}
b.WriteString(p)
}
return b.String()
}
// pick returns v if non-empty, else def (for defaulted string props like type).
func pick(v, def string) string {
if v == "" {
return def
}
return v
}
// kids appends children VNodes onto a mod slice (helper for the props+children shape).
func kids(mods []vdom.Mod, children []*vdom.VNode) []vdom.Mod {
for _, c := range children {
if c != nil {
mods = append(mods, c)
}
}
return mods
}