169 lines
7.1 KiB
Go
169 lines
7.1 KiB
Go
// Port of jsruntime/uikit/Popovers.tsx, rebuilt on the Floating controller (floating.go).
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//
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// The first Go port dropped everything that made a popover a popover: measured
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// placement (it used static absolute utilities off a `relative inline-block`
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// wrapper), the portal, the single-open manager, outside-click / Escape dismissal,
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// and — for HoverPopover — the hover bridge, which it faked with Tailwind's
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// `group-hover`. That fake only worked because the panel was a DOM descendant of the
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// hovered wrapper. The panel is now PORTALED to document.body, so it is not a
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// descendant of anything the cursor is over and CSS :hover cannot reach it: the
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// reveal MUST be the timer-based bridge in Floating (OpenOnHover + HoverDelay /
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// HoverCloseDelay), which holds the panel open while the cursor crosses the gap and
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// while it rests on the panel itself. That is what NewHoverPopover wires up.
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//
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// Shape of the port: the TSX's <Popover> element was only a carrier for a Solid
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// context, which Go has no equivalent of, so it becomes a CONTROLLER instead — the
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// state (open, refs, timers, resolved placement) has to outlive a render, so it
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// cannot be created inside one. There is no wrapper element left: the trigger sits
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// where you put it and the panel is portaled to the body, so nothing needs to
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// contain them both.
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//
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// pop := webui.NewPopover(webui.PopoverProps{Placement: webui.PlacementBottomEnd})
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// return func() *vdom.VNode {
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// return vdom.Div(
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// pop.Trigger(webui.PopoverTriggerProps{Class: "btn"}, vdom.Text("Filters")),
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// pop.Content(webui.PopoverContentProps{Class: "p-3 w-64"}, body()...),
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// )
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// }
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package webui
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import "kjol/wasmruntime/vdom"
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const popoverCls = "bg-surface rounded-default shadow-lg border border-line"
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// TSX defaults: offset ?? 8, hoverDelay ?? 0, hoverCloseDelay ?? 150.
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const popoverOffset = 8
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// PopoverProps configures NewPopover.
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type PopoverProps struct {
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// Placement defaults to "bottom-start"; the resolved placement may differ after
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// a flip (read it with Placement()).
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Placement string
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// Offset is the gap between trigger and panel in px; 0 means the TSX default, 8.
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Offset float64
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// Standalone opts out of the single-open manager: this popover neither closes,
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// nor is closed by, other floatings. Set it for a popover nested inside another
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// floating (a popover opened from a menu item), which would otherwise close its
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// own parent the moment it opened.
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Standalone bool
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// OnOpenChange is called whenever the panel opens or closes — for callers that
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// mirror the state (the popover owns it either way; there is no `Open` input,
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// because a controller that both owns state and takes it is a race).
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OnOpenChange func(bool)
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}
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// HoverPopoverProps configures NewHoverPopover. It is PopoverProps plus the two
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// hover timings (the TSX's HoverPopoverProps extends PopoverProps the same way).
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type HoverPopoverProps struct {
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Placement string
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Offset float64
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Standalone bool
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OnOpenChange func(bool)
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// HoverDelay is how long the cursor must rest on the trigger before the panel
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// opens (default 0 — the TSX default). HoverCloseDelay is the grace period after
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// the cursor leaves the trigger OR the panel: the bridge across the gap between
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// them (default 150ms).
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HoverDelay int
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HoverCloseDelay int
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}
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// Popover is a live popover — the controller that NewPopover and NewHoverPopover
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// both return. Build it once, alongside your signals, NOT inside a render function
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// (a Floating rebuilt every frame would lose its refs, its timers and its open
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// state, i.e. it would never open).
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type Popover struct{ f *Floating }
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// NewPopover creates a click-to-open popover.
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func NewPopover(p PopoverProps) *Popover {
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return &Popover{f: NewFloating(FloatingOptions{
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Placement: pick(p.Placement, PlacementBottomStart),
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Offset: pickOffset(p.Offset, popoverOffset),
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Standalone: p.Standalone,
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OnOpenChange: p.OnOpenChange,
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})}
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}
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// NewHoverPopover creates a hover-to-open popover.
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//
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// The hover bridge lives in Floating and is wired on BOTH the trigger and the panel
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// (Trigger/Panel install it when OpenOnHover is set), so the panel survives the
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// cursor's trip across the gap and stays up while the cursor is on it — the thing
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// the old CSS group-hover version could not do once the panel was portaled out of
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// the wrapper.
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func NewHoverPopover(p HoverPopoverProps) *Popover {
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return &Popover{f: NewFloating(FloatingOptions{
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Placement: pick(p.Placement, PlacementBottomStart),
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Offset: pickOffset(p.Offset, popoverOffset),
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Standalone: p.Standalone,
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OnOpenChange: p.OnOpenChange,
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OpenOnHover: true,
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HoverDelay: p.HoverDelay,
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HoverCloseDelay: p.HoverCloseDelay, // 0 → NewFloating's 150ms
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})}
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}
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// Floating exposes the underlying controller (Reposition, Dispose, ...).
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func (p *Popover) Floating() *Floating { return p.f }
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// IsOpen reports the current state; Placement is the placement AFTER any flip.
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func (p *Popover) IsOpen() bool { return p.f.IsOpen() }
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func (p *Popover) Placement() string { return p.f.Placement() }
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// Show, Hide and Toggle drive the panel from outside (a keyboard shortcut, a
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// "close" button inside the panel, a route change).
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func (p *Popover) Show() { p.f.Show() }
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func (p *Popover) Hide() { p.f.Hide() }
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func (p *Popover) Toggle() { p.f.Toggle() }
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// Dispose closes the panel and drops every listener and timer it owns.
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func (p *Popover) Dispose() { p.f.Dispose() }
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// PopoverTriggerProps configures Trigger. The Open/OnToggle fields the old port had
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// are gone: the Popover owns its open state now, and the trigger it renders drives
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// it (click for NewPopover, hover/focus for NewHoverPopover).
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type PopoverTriggerProps struct {
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Class string
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Title string
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// OnClick runs in addition to the open/close (for a hover popover, whose trigger
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// is not a toggle, it is the only thing a click does).
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OnClick func()
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}
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// Trigger renders the <button> the panel is anchored to and measured against.
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func (p *Popover) Trigger(t PopoverTriggerProps, children ...*vdom.VNode) *vdom.VNode {
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return p.f.Trigger(FloatingTriggerProps{
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Class: t.Class,
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Title: t.Title,
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OnClick: t.OnClick,
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}, children...)
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}
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// PopoverContentProps configures Content. The Open/Placement fields the old port had
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// are gone: open state and placement belong to the Popover.
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type PopoverContentProps struct {
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Class string
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}
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// Content renders the floating panel, portaled to document.body and positioned by
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// measurement once it is in the DOM.
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//
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// Call it on EVERY render, in the same slot. It no longer returns nil when closed —
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// Floating.Panel renders an empty portal instead, so the panel's slot in the parent's
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// child list never disappears (the reconciler diffs children by index; a child that
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// vanishes shifts every sibling after it).
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func (p *Popover) Content(c PopoverContentProps, children ...*vdom.VNode) *vdom.VNode {
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return p.f.Panel(FloatingPanelProps{Class: cx(popoverCls, c.Class)}, children...)
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}
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// pickOffset is pick for a float64 offset: 0 means "unset, use the default".
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func pickOffset(v, def float64) float64 {
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if v == 0 {
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return def
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}
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return v
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}
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