// Package webui is a Go/WebAssembly UI component kit for the gowasm engine — a // direct port of kjol's Solid.js TSX kit (web/kit). Components are neutral // *vdom.VNode builders: they render to HTML on the server (SSR) and hydrate on // the client, styled with Tailwind utility classes. // // Port conventions (how the TSX maps to Go): // // - A TSX component `function Foo(props)` becomes `func Foo(p FooProps, children ...*vdom.VNode) *vdom.VNode` // (children variadic when the component wraps content). // - Solid's reactive accessors (`value | () => value`) collapse away: the whole // component re-renders on a signal write (React-style), so callers pass plain // current values — read a signal with `.Get()` at the call site. // - `onclick={fn}` → `vdom.On(vdom.EVENT_CLICK, fn)`; handlers needing the event use // `OnEvent`. `class` overrides are the trailing `Class` field, joined via cx. // - Tailwind classes are copied verbatim so kjol/cmd/twcss (scanning these .go // files) emits the matching CSS. Custom tokens (rounded-default, bg-primary, // text-text-heading, …) come from the app's @theme block. // - Browser-only behavior (floating-ui positioning, portals, focus traps, // element measurement) has no equivalent in the neutral runtime; those // components port their structure + Tailwind + signal/event wiring, and // approximate positioning with CSS where possible. Such gaps are marked // with a NOTE in the component's file. package webui import ( "strings" "kjol/vdom" ) // cx joins non-empty class fragments with single spaces (a tiny clsx). Trailing // user `Class` overrides go last so they win under equal specificity. func cx(parts ...string) string { var b strings.Builder for _, p := range parts { p = strings.TrimSpace(p) if p == "" { continue } if b.Len() > 0 { b.WriteByte(' ') } b.WriteString(p) } return b.String() } // pick returns v if non-empty, else def (for defaulted string props like type). func pick(v, def string) string { if v == "" { return def } return v } // kids appends children VNodes onto a mod slice (helper for the props+children shape). func kids(mods []vdom.Mod, children []*vdom.VNode) []vdom.Mod { for _, c := range children { if c != nil { mods = append(mods, c) } } return mods }