package vdom // DOM event-name constants for On / OnEvent. const ( EVENT_CLICK = "click" EVENT_DBLCLICK = "dblclick" EVENT_INPUT = "input" EVENT_CHANGE = "change" EVENT_SUBMIT = "submit" EVENT_KEYDOWN = "keydown" EVENT_KEYUP = "keyup" EVENT_FOCUS = "focus" EVENT_BLUR = "blur" EVENT_MOUSEDOWN = "mousedown" EVENT_MOUSEUP = "mouseup" EVENT_MOUSEMOVE = "mousemove" EVENT_MOUSEENTER = "mouseenter" EVENT_MOUSELEAVE = "mouseleave" EVENT_CONTEXTMENU = "contextmenu" // Pointer events unify mouse, touch and pen behind one set of handlers that all // carry clientX/clientY. A component that wants to be drawn on — the signature pad — // needs exactly one code path, not a mouse one and a touch one that drift apart. EVENT_POINTERDOWN = "pointerdown" EVENT_POINTERMOVE = "pointermove" EVENT_POINTERUP = "pointerup" EVENT_POINTERCANCEL = "pointercancel" EVENT_SCROLL = "scroll" EVENT_RESIZE = "resize" EVENT_WHEEL = "wheel" // focusin/focusout BUBBLE; focus/blur do not. Anything that needs to know a // subtree gained focus (a tooltip staying open while a child is focused) must // use these. EVENT_FOCUSIN = "focusin" EVENT_FOCUSOUT = "focusout" // HTML5 drag-and-drop. The handler's Event carries the DataTransfer via // SetData / GetData. EVENT_DRAGSTART = "dragstart" EVENT_DRAGOVER = "dragover" EVENT_DRAGENTER = "dragenter" EVENT_DRAGLEAVE = "dragleave" EVENT_DROP = "drop" EVENT_DRAGEND = "dragend" ) // KeyboardEvent.key values, for Event.Key(). const ( KEY_ESCAPE = "Escape" KEY_ENTER = "Enter" KEY_SPACE = " " KEY_TAB = "Tab" KEY_BACKSPACE = "Backspace" KEY_DELETE = "Delete" KEY_ARROW_UP = "ArrowUp" KEY_ARROW_DOWN = "ArrowDown" KEY_ARROW_LEFT = "ArrowLeft" KEY_ARROW_RIGHT = "ArrowRight" KEY_HOME = "Home" KEY_END = "End" KEY_PAGE_UP = "PageUp" KEY_PAGE_DOWN = "PageDown" )