# go-wasm-web — example app for the gowasm engine A runnable example of kjol's **gowasm** engine: author UI **components in pure Go**, compiled to **WebAssembly**, with **SSR + hydration**, **Next.js-style server components**, layouts, and a **flash-free, state-preserving hot reload**. No custom markup, no JSX — just Go. The engine lives in top-level kjol packages (`kjol/go/{vdom,wasmruntime,rsc,wasmdevserver}`); this directory is only the app that consumes them. ## Run it ```sh cd cmd/examples/go-wasm-web go run ./server # codegen + SSR + hot reload at http://localhost:8085 ``` Open http://localhost:8085. `/` and `/about` use the light **public** layout, `/chart` and `/server` use the dark **app** layout. Edit any `.go` file and the browser hot-swaps the new wasm **without a full reload or a flash**, preserving page state; a build failure shows the Go compiler output as an overlay. (`build.sh` does a one-off build instead of running the dev server.) ## This is a separate module `go.mod` here declares its own module (`gowasmweb`) with `replace kjol => ../../..`, so the app's `go-chart` dependency (and freetype / x/image) stays out of kjol — the engine packages (`vdom`, `wasmruntime`, `rsc`, `wasmdevserver`) are **stdlib-only**. `go build ./...` at the kjol root does not descend into this nested module; build it from this directory. ## Layout ``` app/ the application — neutral, standalone functions (no central struct) pages.go Deps + Shell + App/Public layouts + nav + Counter + pages chart.go Chart page (go-chart, renders on both sides) server_counter.go //gowasm:server component (server-only; clicks-over-time chart) *.gen.go GENERATED by kjol/cmd/wasmgen (routes, layout dispatch, stubs) wasm/ the js/wasm client entry point (main_native.go is a host stub) server/ the dev-server main: injects Build/Render/Document into wasmdevserver wwwroot/ bootstrap.js, bootstrap.min.css (+ generated wasm_exec.js, app.wasm) ``` ## How it maps onto the engine (top-level `kjol` packages) | Engine package | Role | This app's use | |---|---|---| | `kjol/vdom` | neutral virtual DOM (native + wasm): `VNode`, builders, `Signal`, `RenderHTML` | pages build `*VNode`; `server` SSRs with `vdom.RenderHTML` | | `kjol/wasmruntime` | wasm client runtime: reconcile, `Run`/`Hydrate`, router, fetch, HMR state | `wasm/main.go` calls `Hydrate`/`Run` | | `kjol/rsc` | stateless server components over HTTP (gob) | `//gowasm:server` + the generated client stub | | `kjol/wasmdevserver` | reusable dev server: SSR, `/rsc`, hot reload, error overlay | `server/main.go` fills a `wasmdevserver.Config` | | `kjol/cmd/wasmgen` | directive codegen → `app/*.gen.go` | run by `buildWasm` and `//go:generate` | The **golden rule** holds: `wasmdevserver` imports no app code. The app injects `Build` (how to compile the wasm), `Render` (SSR a route → HTML), and `Document` (wrap it in a page) via `wasmdevserver.Config` — the same coupling inversion kjol uses elsewhere. ## Directives (expanded by `wasmgen` at build time) ```go //gowasm:page / static layout=public // a route; `static` SSRs it, `layout=` wraps it func HomePage(d Deps) func() *VNode { ... } //gowasm:layout public // chrome for pages that opt into layout=public func PublicLayout(d Deps, content *VNode) *VNode { ... } //gowasm:server // runs on the server; calling it looks identical func ServerCounter() func() *VNode { count := NewSignal(0); ... } ```