rename packages, refactor out tailwind compiler,
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16
.vscode/launch.json
vendored
16
.vscode/launch.json
vendored
@@ -1,7 +1,12 @@
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{
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// Debug configs for the gowasm example. cwd is the example dir because the
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// dev server resolves ./wwwroot, ./app, ./wasm and the watched engine dir
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// dev server resolves ./wwwroot, ./app, ./wasm and the watched engine dirs
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// relative to it.
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//
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// The dev-server configs preLaunchTask the prebuild (codegen + Tailwind). Codegen must
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// run before the server is compiled — it writes app/*.gen.go, which the server imports —
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// and under the debugger the binary is built by Delve, not by the server's own Build
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// hook, so nothing else would generate it.
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"version": "0.2.0",
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"configurations": [
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{
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@@ -11,7 +16,8 @@
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"mode": "auto",
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"program": "${workspaceFolder}/go/cmd/examples/go-wasm-web/server",
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"cwd": "${workspaceFolder}/go/cmd/examples/go-wasm-web",
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"args": ["-addr", ":8085"]
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"args": ["-addr", ":8085"],
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"preLaunchTask": "gowasm: prebuild"
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},
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{
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"name": "gowasm: dev server (no watch)",
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@@ -20,7 +26,11 @@
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"mode": "auto",
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"program": "${workspaceFolder}/go/cmd/examples/go-wasm-web/server",
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"cwd": "${workspaceFolder}/go/cmd/examples/go-wasm-web",
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"args": ["-watch=false"]
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// -watch=false skips the server's own Build entirely, so wwwroot is served exactly
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// as it sits on disk. The prebuild is what puts current CSS and generated code
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// there; without it you would be debugging against stale artefacts.
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"args": ["-watch=false"],
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"preLaunchTask": "gowasm: prebuild"
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},
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{
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"name": "gowasm: codegen (wasmgen)",
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