Add fonts, autotable, autotable examples

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2026-07-13 13:01:26 -04:00
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// Port of web/kit/Popovers.tsx.
// Port of web/uikit/Popovers.tsx, rebuilt on the Floating controller (floating.go).
//
// NOTE: the TSX builds these on Floating.tsx — a floating-ui-style layer with
// getBoundingClientRect measurement, requestAnimationFrame reposition, a Portal
// to document.body, a global single-open manager, outside-click/Escape handling,
// and hover open/close timers, all threaded through a FloatingContext. None of
// that has an equivalent in the neutral runtime (no document, portals, refs,
// element measurement, or timers), so it is dropped. This port keeps the
// component API + Tailwind + event wiring, drives click open/close with a
// caller-supplied `open` bool + toggle callback, does hover reveal purely in CSS
// (group-hover), and approximates placement with static absolute utility classes
// instead of computed coordinates (so flip/shift and a numeric offset are gone —
// the gap is a fixed ~8px via the m*-2 classes, matching the TSX default offset).
// The first Go port dropped everything that made a popover a popover: measured
// placement (it used static absolute utilities off a `relative inline-block`
// wrapper), the portal, the single-open manager, outside-click / Escape dismissal,
// and — for HoverPopover — the hover bridge, which it faked with Tailwind's
// `group-hover`. That fake only worked because the panel was a DOM descendant of the
// hovered wrapper. The panel is now PORTALED to document.body, so it is not a
// descendant of anything the cursor is over and CSS :hover cannot reach it: the
// reveal MUST be the timer-based bridge in Floating (OpenOnHover + HoverDelay /
// HoverCloseDelay), which holds the panel open while the cursor crosses the gap and
// while it rests on the panel itself. That is what NewHoverPopover wires up.
//
// Shape of the port: the TSX's <Popover> element was only a carrier for a Solid
// context, which Go has no equivalent of, so it becomes a CONTROLLER instead — the
// state (open, refs, timers, resolved placement) has to outlive a render, so it
// cannot be created inside one. There is no wrapper element left: the trigger sits
// where you put it and the panel is portaled to the body, so nothing needs to
// contain them both.
//
// pop := webui.NewPopover(webui.PopoverProps{Placement: webui.PlacementBottomEnd})
// return func() *vdom.VNode {
// return vdom.Div(
// pop.Trigger(webui.PopoverTriggerProps{Class: "btn"}, vdom.Text("Filters")),
// pop.Content(webui.PopoverContentProps{Class: "p-3 w-64"}, body()...),
// )
// }
package webui
import "kjol/vdom"
const popoverCls = "bg-white rounded-default shadow-lg border border-neutral-200"
// popoverPlacementCls maps a floating placement to static absolute-position
// utility classes relative to the Popover's `relative` wrapper.
func popoverPlacementCls(placement string) string {
switch placement {
case "top", "top-start":
return "bottom-full left-0 mb-2"
case "top-end":
return "bottom-full right-0 mb-2"
case "bottom-end":
return "top-full right-0 mt-2"
case "left", "left-start":
return "right-full top-0 mr-2"
case "left-end":
return "right-full bottom-0 mr-2"
case "right", "right-start":
return "left-full top-0 ml-2"
case "right-end":
return "left-full bottom-0 ml-2"
default: // "bottom" / "bottom-start" and unknown
return "top-full left-0 mt-2"
}
}
// TSX defaults: offset ?? 8, hoverDelay ?? 0, hoverCloseDelay ?? 150.
const popoverOffset = 8
// PopoverProps configures Popover. Placement defaults to "bottom-start".
// PopoverProps configures NewPopover.
type PopoverProps struct {
// Placement defaults to "bottom-start"; the resolved placement may differ after
// a flip (read it with Placement()).
Placement string
Class string
// Offset is the gap between trigger and panel in px; 0 means the TSX default, 8.
Offset float64
// Standalone opts out of the single-open manager: this popover neither closes,
// nor is closed by, other floatings. Set it for a popover nested inside another
// floating (a popover opened from a menu item), which would otherwise close its
// own parent the moment it opened.
Standalone bool
// OnOpenChange is called whenever the panel opens or closes — for callers that
// mirror the state (the popover owns it either way; there is no `Open` input,
// because a controller that both owns state and takes it is a race).
OnOpenChange func(bool)
}
// Popover is the floating wrapper: a relative container that anchors an
// absolutely-positioned PopoverContent to a PopoverTrigger. Compose a
// PopoverTrigger and a PopoverContent as its children.
func Popover(p PopoverProps, children ...*vdom.VNode) *vdom.VNode {
return vdom.El("div", kids([]vdom.Mod{vdom.Attr("class", cx("relative inline-block", p.Class))}, children)...)
}
// PopoverTriggerProps configures PopoverTrigger. Open drives aria-expanded and
// OnToggle fires on click (the TSX toggles open on click).
type PopoverTriggerProps struct {
Open bool
OnToggle func()
Class string
Title string
}
// PopoverTrigger is the click target that opens/closes the popover.
func PopoverTrigger(p PopoverTriggerProps, children ...*vdom.VNode) *vdom.VNode {
expanded := "false"
if p.Open {
expanded = "true"
}
mods := []vdom.Mod{
vdom.Attr("type", "button"),
vdom.Attr("class", p.Class),
vdom.Attr("aria-expanded", expanded),
vdom.Attr("aria-haspopup", "menu"),
}
if p.Title != "" {
mods = append(mods, vdom.Attr("title", p.Title))
}
if p.OnToggle != nil {
mods = append(mods, vdom.On(vdom.EVENT_CLICK, p.OnToggle))
}
return vdom.El("button", kids(mods, children)...)
}
// PopoverContentProps configures PopoverContent. Placement defaults to
// "bottom-start"; Open toggles visibility (nil when closed).
type PopoverContentProps struct {
Open bool
Placement string
Class string
}
// PopoverContent is the floating panel. It renders nil when Open is false.
func PopoverContent(p PopoverContentProps, children ...*vdom.VNode) *vdom.VNode {
if !p.Open {
return nil
}
mods := []vdom.Mod{
vdom.Attr("role", "menu"),
vdom.Attr("data-floating-content", "true"),
vdom.Attr("class", cx("absolute z-[110]", popoverPlacementCls(p.Placement), popoverCls, p.Class)),
}
return vdom.El("div", kids(mods, children)...)
}
// HoverPopoverProps configures HoverPopover. Placement defaults to
// "bottom-start".
// HoverPopoverProps configures NewHoverPopover. It is PopoverProps plus the two
// hover timings (the TSX's HoverPopoverProps extends PopoverProps the same way).
type HoverPopoverProps struct {
Placement string
Class string
}
// HoverPopover is the hover-driven wrapper. It carries the Tailwind `group`
// marker so HoverPopoverContent can reveal itself on hover purely in CSS.
func HoverPopover(p HoverPopoverProps, children ...*vdom.VNode) *vdom.VNode {
return vdom.El("div", kids([]vdom.Mod{vdom.Attr("class", cx("group relative inline-block", p.Class))}, children)...)
}
// HoverPopoverTriggerProps configures HoverPopoverTrigger. OnMouseEnter /
// OnMouseLeave mirror the TSX hover wiring (optional; hover reveal itself is CSS).
type HoverPopoverTriggerProps struct {
OnMouseEnter func()
OnMouseLeave func()
Class string
}
// HoverPopoverTrigger is the hover target.
func HoverPopoverTrigger(p HoverPopoverTriggerProps, children ...*vdom.VNode) *vdom.VNode {
mods := []vdom.Mod{vdom.Attr("type", "button"), vdom.Attr("class", p.Class)}
if p.OnMouseEnter != nil {
mods = append(mods, vdom.On("mouseenter", p.OnMouseEnter))
}
if p.OnMouseLeave != nil {
mods = append(mods, vdom.On("mouseleave", p.OnMouseLeave))
}
return vdom.El("button", kids(mods, children)...)
}
// HoverPopoverContentProps configures HoverPopoverContent.
type HoverPopoverContentProps struct {
Placement string
Class string
OnMouseEnter func()
OnMouseLeave func()
Offset float64
Standalone bool
OnOpenChange func(bool)
// HoverDelay is how long the cursor must rest on the trigger before the panel
// opens (default 0 — the TSX default). HoverCloseDelay is the grace period after
// the cursor leaves the trigger OR the panel: the bridge across the gap between
// them (default 150ms).
HoverDelay int
HoverCloseDelay int
}
// HoverPopoverContent is the hover panel: hidden by default and revealed while
// the surrounding HoverPopover (group) is hovered.
func HoverPopoverContent(p HoverPopoverContentProps, children ...*vdom.VNode) *vdom.VNode {
const reveal = "invisible opacity-0 transition-opacity group-hover:visible group-hover:opacity-100"
mods := []vdom.Mod{
vdom.Attr("role", "menu"),
vdom.Attr("data-floating-content", "true"),
vdom.Attr("class", cx("absolute z-[110]", popoverPlacementCls(p.Placement), popoverCls, reveal, p.Class)),
}
if p.OnMouseEnter != nil {
mods = append(mods, vdom.On("mouseenter", p.OnMouseEnter))
}
if p.OnMouseLeave != nil {
mods = append(mods, vdom.On("mouseleave", p.OnMouseLeave))
}
return vdom.El("div", kids(mods, children)...)
// Popover is a live popover — the controller that NewPopover and NewHoverPopover
// both return. Build it once, alongside your signals, NOT inside a render function
// (a Floating rebuilt every frame would lose its refs, its timers and its open
// state, i.e. it would never open).
type Popover struct{ f *Floating }
// NewPopover creates a click-to-open popover.
func NewPopover(p PopoverProps) *Popover {
return &Popover{f: NewFloating(FloatingOptions{
Placement: pick(p.Placement, PlacementBottomStart),
Offset: pickOffset(p.Offset, popoverOffset),
Standalone: p.Standalone,
OnOpenChange: p.OnOpenChange,
})}
}
// NewHoverPopover creates a hover-to-open popover.
//
// The hover bridge lives in Floating and is wired on BOTH the trigger and the panel
// (Trigger/Panel install it when OpenOnHover is set), so the panel survives the
// cursor's trip across the gap and stays up while the cursor is on it — the thing
// the old CSS group-hover version could not do once the panel was portaled out of
// the wrapper.
func NewHoverPopover(p HoverPopoverProps) *Popover {
return &Popover{f: NewFloating(FloatingOptions{
Placement: pick(p.Placement, PlacementBottomStart),
Offset: pickOffset(p.Offset, popoverOffset),
Standalone: p.Standalone,
OnOpenChange: p.OnOpenChange,
OpenOnHover: true,
HoverDelay: p.HoverDelay,
HoverCloseDelay: p.HoverCloseDelay, // 0 → NewFloating's 150ms
})}
}
// Floating exposes the underlying controller (Reposition, Dispose, ...).
func (p *Popover) Floating() *Floating { return p.f }
// IsOpen reports the current state; Placement is the placement AFTER any flip.
func (p *Popover) IsOpen() bool { return p.f.IsOpen() }
func (p *Popover) Placement() string { return p.f.Placement() }
// Show, Hide and Toggle drive the panel from outside (a keyboard shortcut, a
// "close" button inside the panel, a route change).
func (p *Popover) Show() { p.f.Show() }
func (p *Popover) Hide() { p.f.Hide() }
func (p *Popover) Toggle() { p.f.Toggle() }
// Dispose closes the panel and drops every listener and timer it owns.
func (p *Popover) Dispose() { p.f.Dispose() }
// PopoverTriggerProps configures Trigger. The Open/OnToggle fields the old port had
// are gone: the Popover owns its open state now, and the trigger it renders drives
// it (click for NewPopover, hover/focus for NewHoverPopover).
type PopoverTriggerProps struct {
Class string
Title string
// OnClick runs in addition to the open/close (for a hover popover, whose trigger
// is not a toggle, it is the only thing a click does).
OnClick func()
}
// Trigger renders the <button> the panel is anchored to and measured against.
func (p *Popover) Trigger(t PopoverTriggerProps, children ...*vdom.VNode) *vdom.VNode {
return p.f.Trigger(FloatingTriggerProps{
Class: t.Class,
Title: t.Title,
OnClick: t.OnClick,
}, children...)
}
// PopoverContentProps configures Content. The Open/Placement fields the old port had
// are gone: open state and placement belong to the Popover.
type PopoverContentProps struct {
Class string
}
// Content renders the floating panel, portaled to document.body and positioned by
// measurement once it is in the DOM.
//
// Call it on EVERY render, in the same slot. It no longer returns nil when closed —
// Floating.Panel renders an empty portal instead, so the panel's slot in the parent's
// child list never disappears (the reconciler diffs children by index; a child that
// vanishes shifts every sibling after it).
func (p *Popover) Content(c PopoverContentProps, children ...*vdom.VNode) *vdom.VNode {
return p.f.Panel(FloatingPanelProps{Class: cx(popoverCls, c.Class)}, children...)
}
// pickOffset is pick for a float64 offset: 0 means "unset, use the default".
func pickOffset(v, def float64) float64 {
if v == 0 {
return def
}
return v
}