vendor tsgo
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94
tools/tsgo/internal/lsp/dynamic_queue.go
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94
tools/tsgo/internal/lsp/dynamic_queue.go
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package lsp
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import (
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"context"
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)
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// Inspired by Brian C. Mills' "Rethinking Classical Concurrency Patterns" talk:
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// https://www.youtube.com/watch?v=5zXAHh5tJqQ
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//
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// This queue is a state machine, where each state is a channel, "idle" or "ready".
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// Only one caller ever has the actual state struct at a time. The Get function
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// will wait until the "ready" channel holds the state. Putting an item
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// means grabbing the state from any channel, modifying it, and putting it
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// back on the "ready" channel. Since this is all managed via contexts, any method
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// can be cancelled while waiting for the state.
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type dynamicQueue[T any] struct {
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idle chan *dynamicQueueState[T]
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ready chan *dynamicQueueState[T]
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}
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type dynamicQueueState[T any] struct {
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items []T
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}
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func newDynamicQueue[T any]() *dynamicQueue[T] {
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q := &dynamicQueue[T]{
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idle: make(chan *dynamicQueueState[T], 1),
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ready: make(chan *dynamicQueueState[T], 1),
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}
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q.idle <- &dynamicQueueState[T]{}
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return q
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}
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func (q *dynamicQueue[T]) Put(ctx context.Context, item T) error {
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if err := ctx.Err(); err != nil {
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return err
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}
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state, err := q.getAny(ctx)
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if err != nil {
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return err
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}
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state.items = append(state.items, item)
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q.ready <- state
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return nil
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}
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func (q *dynamicQueue[T]) Get(ctx context.Context) (T, error) {
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if err := ctx.Err(); err != nil {
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var zero T
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return zero, err
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}
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state, err := q.getReady(ctx)
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if err != nil {
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var zero T
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return zero, err
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}
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item := state.items[0]
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var zero T
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state.items[0] = zero
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state.items = state.items[1:]
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if len(state.items) == 0 {
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state.items = nil
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q.idle <- state
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} else {
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q.ready <- state
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}
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return item, nil
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}
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func (q *dynamicQueue[T]) getAny(ctx context.Context) (*dynamicQueueState[T], error) {
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select {
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case state := <-q.idle:
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return state, nil
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case state := <-q.ready:
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return state, nil
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case <-ctx.Done():
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return nil, ctx.Err()
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}
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}
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func (q *dynamicQueue[T]) getReady(ctx context.Context) (*dynamicQueueState[T], error) {
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select {
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case state := <-q.ready:
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return state, nil
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case <-ctx.Done():
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return nil, ctx.Err()
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}
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}
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