update to use curveMonotoneX alg for smothing curves

This commit is contained in:
2026-07-16 15:21:50 -04:00
parent 093bad311e
commit 81f0c0624e
2 changed files with 93 additions and 26 deletions

View File

@@ -160,19 +160,46 @@ function linePathD(pts: [number, number][]): string {
return pts.map((p, i) => `${i ? "L" : "M"}${p[0]},${p[1]}`).join(" "); return pts.map((p, i) => `${i ? "L" : "M"}${p[0]},${p[1]}`).join(" ");
} }
// Catmull-Rom → cubic bezier, so the curve passes through every point (a plain bezier const sign = (x: number) => (x < 0 ? -1 : 1);
// smoothing would miss them).
// Interior tangent for monotone-cubic interpolation (d3's curveMonotoneX): the lesser of
// the two neighbouring secant slopes, and zero at a local extremum. This is the whole
// point of the monotone curve — the tangent is capped so a segment can never bulge past
// its endpoints, so an area fill can't dip below a value-0 point into negative space the
// way a Catmull-Rom overshoot does.
function monoTangent(x0: number, y0: number, x1: number, y1: number, x2: number, y2: number): number {
const h0 = x1 - x0, h1 = x2 - x1;
const s0 = h0 !== 0 ? (y1 - y0) / h0 : 0;
const s1 = h1 !== 0 ? (y2 - y1) / h1 : 0;
const p = (s0 * h1 + s1 * h0) / (h0 + h1);
return (sign(s0) + sign(s1)) * Math.min(Math.abs(s0), Math.abs(s1), 0.5 * Math.abs(p)) || 0;
}
// Endpoint tangent (d3 slope2): a parabola-end estimate constrained by the adjacent
// interior tangent t, so the boundary segments don't overshoot either.
function endTangent(x0: number, y0: number, x1: number, y1: number, t: number): number {
const h = x1 - x0;
return h !== 0 ? (3 * (y1 - y0) / h - t) / 2 : t;
}
// Monotone cubic through every point, emitted as cubic beziers. A monotone interpolant
// never overshoots its data, so the smoothed curve stays within the value range of each
// pair of adjacent points.
function smoothPathD(pts: [number, number][]): string { function smoothPathD(pts: [number, number][]): string {
if (pts.length < 3) return linePathD(pts); const n = pts.length;
if (n < 3) return linePathD(pts);
const m: number[] = new Array(n);
for (let i = 1; i < n - 1; i++) {
m[i] = monoTangent(pts[i - 1][0], pts[i - 1][1], pts[i][0], pts[i][1], pts[i + 1][0], pts[i + 1][1]);
}
m[0] = endTangent(pts[0][0], pts[0][1], pts[1][0], pts[1][1], m[1]);
m[n - 1] = endTangent(pts[n - 2][0], pts[n - 2][1], pts[n - 1][0], pts[n - 1][1], m[n - 2]);
let d = `M${pts[0][0]},${pts[0][1]}`; let d = `M${pts[0][0]},${pts[0][1]}`;
for (let i = 0; i < pts.length - 1; i++) { for (let i = 0; i < n - 1; i++) {
const p0 = pts[i - 1] ?? pts[i]; const dx = (pts[i + 1][0] - pts[i][0]) / 3;
const p1 = pts[i]; const c1x = pts[i][0] + dx, c1y = pts[i][1] + dx * m[i];
const p2 = pts[i + 1]; const c2x = pts[i + 1][0] - dx, c2y = pts[i + 1][1] - dx * m[i + 1];
const p3 = pts[i + 2] ?? p2; d += ` C${c1x},${c1y} ${c2x},${c2y} ${pts[i + 1][0]},${pts[i + 1][1]}`;
const c1x = p1[0] + (p2[0] - p0[0]) / 6, c1y = p1[1] + (p2[1] - p0[1]) / 6;
const c2x = p2[0] - (p3[0] - p1[0]) / 6, c2y = p2[1] - (p3[1] - p1[1]) / 6;
d += ` C${c1x},${c1y} ${c2x},${c2y} ${p2[0]},${p2[1]}`;
} }
return d; return d;
} }

View File

@@ -170,26 +170,66 @@ func linePathD(pts [][2]float64) string {
return b.String() return b.String()
} }
// smoothPathD: Catmull-Rom → cubic bezier through every point. func monoSign(x float64) float64 {
if x < 0 {
return -1
}
return 1
}
// monoTangent is the interior tangent for monotone-cubic interpolation (d3's
// curveMonotoneX): the lesser of the two neighbouring secant slopes, and zero at a local
// extremum. Capping the tangent is what stops a segment bulging past its endpoints, so an
// area fill can't dip below a value-0 point into negative space the way a Catmull-Rom
// overshoot does.
func monoTangent(x0, y0, x1, y1, x2, y2 float64) float64 {
h0, h1 := x1-x0, x2-x1
var s0, s1 float64
if h0 != 0 {
s0 = (y1 - y0) / h0
}
if h1 != 0 {
s1 = (y2 - y1) / h1
}
p := (s0*h1 + s1*h0) / (h0 + h1)
m := (monoSign(s0) + monoSign(s1)) * math.Min(math.Min(math.Abs(s0), math.Abs(s1)), 0.5*math.Abs(p))
if math.IsNaN(m) || math.IsInf(m, 0) {
return 0
}
return m
}
// monoEndTangent is the endpoint tangent (d3 slope2): a parabola-end estimate constrained
// by the adjacent interior tangent t, so the boundary segments don't overshoot either.
func monoEndTangent(x0, y0, x1, y1, t float64) float64 {
h := x1 - x0
if h == 0 {
return t
}
return (3*(y1-y0)/h - t) / 2
}
// smoothPathD: monotone cubic through every point, emitted as cubic beziers. A monotone
// interpolant never overshoots its data, so the smoothed curve stays within the value
// range of each pair of adjacent points.
func smoothPathD(pts [][2]float64) string { func smoothPathD(pts [][2]float64) string {
if len(pts) < 3 { n := len(pts)
if n < 3 {
return linePathD(pts) return linePathD(pts)
} }
m := make([]float64, n)
for i := 1; i < n-1; i++ {
m[i] = monoTangent(pts[i-1][0], pts[i-1][1], pts[i][0], pts[i][1], pts[i+1][0], pts[i+1][1])
}
m[0] = monoEndTangent(pts[0][0], pts[0][1], pts[1][0], pts[1][1], m[1])
m[n-1] = monoEndTangent(pts[n-2][0], pts[n-2][1], pts[n-1][0], pts[n-1][1], m[n-2])
var b strings.Builder var b strings.Builder
b.WriteString("M" + num(pts[0][0]) + "," + num(pts[0][1])) b.WriteString("M" + num(pts[0][0]) + "," + num(pts[0][1]))
for i := 0; i < len(pts)-1; i++ { for i := 0; i < n-1; i++ {
p0 := pts[i] dx := (pts[i+1][0] - pts[i][0]) / 3
if i > 0 { c1x, c1y := pts[i][0]+dx, pts[i][1]+dx*m[i]
p0 = pts[i-1] c2x, c2y := pts[i+1][0]-dx, pts[i+1][1]-dx*m[i+1]
} b.WriteString(" C" + num(c1x) + "," + num(c1y) + " " + num(c2x) + "," + num(c2y) + " " + num(pts[i+1][0]) + "," + num(pts[i+1][1]))
p1, p2 := pts[i], pts[i+1]
p3 := p2
if i+2 < len(pts) {
p3 = pts[i+2]
}
c1x, c1y := p1[0]+(p2[0]-p0[0])/6, p1[1]+(p2[1]-p0[1])/6
c2x, c2y := p2[0]-(p3[0]-p1[0])/6, p2[1]-(p3[1]-p1[1])/6
b.WriteString(" C" + num(c1x) + "," + num(c1y) + " " + num(c2x) + "," + num(c2y) + " " + num(p2[0]) + "," + num(p2[1]))
} }
return b.String() return b.String()
} }