Update kjol website with C documentation
This commit is contained in:
@@ -8,6 +8,7 @@ import (
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chart "github.com/wcharczuk/go-chart/v2"
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. "kjol/vdom"
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"kjol/wasmruntime"
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ui "kjol/webui"
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)
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@@ -60,9 +61,56 @@ func pieSVG(values []int) string {
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})
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}
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// chartSkeleton is what the SERVER puts where a chart is going to be: a box of the right
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// height, so nothing jumps when the real one arrives.
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func chartSkeleton(height string) *VNode {
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return Div(Attr("class", "flex animate-pulse items-center justify-center rounded-default bg-surface-muted "+height),
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Span(Attr("class", "text-xs text-ink-faint"), Text("drawing…")),
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)
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}
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// newChartDrawing returns a signal that is FALSE on the server and on the client's first
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// render, and true from the moment the WebAssembly has committed that first render.
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//
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// It is what keeps the charts CLIENT-DRAWN. go-chart is ordinary Go and would run just as
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// happily on the server — it used to, and this page's markup carried two finished SVGs.
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// Two reasons not to:
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//
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// - It is work the server does on every single request for a picture that only matters
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// once the page is alive. Drawing it in the browser costs the server nothing and the
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// reader nothing they can see.
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// - It is the more honest demonstration. A Go charting library, compiled to WebAssembly,
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// drawing an SVG in the browser is the thing this layer claims it can do. Shipping a
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// server-rendered picture of one proves the opposite point.
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//
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// The false-on-first-render part is not optional: hydration walks the server's DOM
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// alongside the client's first tree, so that tree has to be the SAME tree. Draw the charts
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// on the client's first pass and the two disagree, and the reconciler has to rebuild what
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// it should have adopted.
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func newChartDrawing() *Signal[bool] {
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drawn := NewSignal(false)
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wasmruntime.AfterRender(func() {
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if !drawn.Get() {
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drawn.Set(true) // a write re-renders; the second pass draws for real
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}
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})
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return drawn
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}
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// chartBox renders one chart, or the placeholder standing in for it. draw is a closure so
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// that on the server go-chart is never called at all — not called and discarded, but never
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// entered.
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func chartBox(class, height string, drawn bool, draw func() string) *VNode {
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if !drawn {
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return Div(Attr("class", class), chartSkeleton(height))
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}
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return Div(Attr("class", class), Raw(draw()))
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}
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//gowasm:page /wasm/chart static layout=app
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func ChartPage(d Deps) func() *VNode {
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data := NewSignal(fixedChartData())
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drawn := newChartDrawing()
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return func() *VNode {
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values := data.Get()
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@@ -85,19 +133,27 @@ func ChartPage(d Deps) func() *VNode {
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),
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docSection("charts", "A worked example: charts",
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prose("These charts are SVG produced by go-chart — a plain Go library that knows nothing about "+
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"the browser. The server draws them and ships the markup inline; there is no chart "+
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"JavaScript, and no canvas that has to wait for the client to boot before it shows anything."),
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prose("Shuffle re-runs the same drawing code in the browser. The first render came from the "+
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"server and the next one comes from WebAssembly, and the page cannot tell the difference."),
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prose("These charts are SVG produced by go-chart — a plain Go library that knows nothing "+
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"about the browser. They are drawn by the WEBASSEMBLY, in your browser, and never by the "+
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"server: what the server sends is the two placeholders you may have seen for a moment, "+
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"and the WebAssembly replaces them on its first commit."),
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prose("That is the demonstration. A Go charting library, compiled to wasm, drawing an SVG in "+
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"the browser is exactly what this layer claims it can do — and a server-rendered picture "+
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"of a chart would prove the opposite point while looking identical. Shuffle redraws them, "+
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"and no request is made."),
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prose("The rest of the page IS server-rendered — the headings, the prose, the code you are "+
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"reading. Static and client-drawn are not opposites: a route can be pre-rendered and still "+
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"leave the expensive, browser-only parts of itself for the client."),
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Div(Attr("class", "mt-4"),
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ui.Button(ui.ButtonProps{Color: ui.ButtonPrimary, Icon: "chart-column", Text: "Shuffle data",
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OnClick: func() { data.Set(randomValues()) }}),
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),
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Div(Attr("class", "mt-4 grid gap-4 lg:grid-cols-12"),
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Div(Attr("class", "lg:col-span-7 rounded-default border border-line bg-surface p-3 shadow-xs overflow-auto"), Raw(barSVG(values))),
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Div(Attr("class", "lg:col-span-5 rounded-default border border-line bg-surface p-3 shadow-xs overflow-auto"), Raw(pieSVG(values))),
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chartBox("lg:col-span-7 rounded-default border border-line bg-surface p-3 shadow-xs overflow-auto",
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"h-[260px]", drawn.Get(), func() string { return barSVG(values) }),
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chartBox("lg:col-span-5 rounded-default border border-line bg-surface p-3 shadow-xs overflow-auto",
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"h-[320px]", drawn.Get(), func() string { return pieSVG(values) }),
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),
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note("go-chart lives in the EXAMPLE, not in kjol",
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@@ -111,7 +167,7 @@ func ChartPage(d Deps) func() *VNode {
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apiRow{"//gowasm:page /path static", "Pre-render this route on the server, then hydrate it."},
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apiRow{"vdom.RenderHTML", "Render a tree to an HTML string. This is what the server calls."},
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apiRow{"wasmruntime.Hydrate", "Adopt server-rendered DOM instead of building it. The client's entry point for a static route."},
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apiRow{"vdom.Raw", "Insert markup verbatim — how the server-drawn SVG gets in. The reconciler clears it correctly when the element is reused."},
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apiRow{"vdom.Raw", "Insert markup verbatim — how the SVG the WebAssembly drew gets in. The reconciler clears it correctly when the element is reused."},
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),
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),
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)
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@@ -120,17 +176,42 @@ func ChartPage(d Deps) func() *VNode {
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const chartSnippet = `//gowasm:page /wasm/chart static layout=app
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func ChartPage(d Deps) func() *VNode {
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data := NewSignal(fixedChartData())
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data := NewSignal(fixedChartData())
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drawn := NewSignal(false) // false on the server AND on the first client render
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// AfterRender is the post-commit hook. It fires once the WebAssembly has put its
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// first tree on the page — the earliest moment at which drawing is a client act.
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wasmruntime.AfterRender(func() {
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if !drawn.Get() {
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drawn.Set(true) // a write re-renders; the second pass draws
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}
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})
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return func() *VNode {
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// go-chart draws an SVG string — on the server for the first paint,
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// and in the browser for every render after that.
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return Div(
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ui.Button(ui.ButtonProps{
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Text: "Shuffle data",
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OnClick: func() { data.Set(randomValues()) },
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}),
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Div(Raw(barSVG(data.Get()))),
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// The server never enters barSVG: chartBox takes a CLOSURE, and calls it only
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// once drawn is true. It renders the placeholder instead, and the WebAssembly
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// swaps in the real chart on its first commit.
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//
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// drawn must be FALSE on the client's first render too. Hydration walks the
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// server's DOM alongside the client's first tree, so the two have to BE the
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// same tree; draw on that first pass and the reconciler rebuilds what it
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// should have adopted.
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chartBox("", "h-[260px]", drawn.Get(),
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func() string { return barSVG(data.Get()) }),
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)
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}
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}
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// chartBox is the whole trick, and it is four lines.
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func chartBox(class, height string, drawn bool, draw func() string) *VNode {
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if !drawn {
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return Div(Attr("class", class), chartSkeleton(height))
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}
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return Div(Attr("class", class), Raw(draw()))
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}`
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600
go/cmd/kjol-web/app/clayer.go
Normal file
600
go/cmd/kjol-web/app/clayer.go
Normal file
@@ -0,0 +1,600 @@
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package app
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import (
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. "kjol/vdom"
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)
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// The C layer's documentation.
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//
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// One page, like the component pages: a reader looking for the arena API should not have
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// to guess which of six pages it was filed under. The sidebar calls the sections
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// SUBSYSTEMS, which is what they are — each is a directory of C, and each has a different
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// idea of what it depends on.
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//
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// Everything here is read off the source. Where a subsystem needs something the reader has
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// to supply — a unity translation unit, a vendored ImGui, a resource script pointed at his
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// own product — the page says what it needs and what to write, rather than filing it as a
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// defect. This is a base layer: it is COPIED INTO a project and compiled with it, so "what
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// you have to provide" is not a caveat, it is the interface.
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type subsystem struct {
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ID string
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Label string
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Icon string
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Blurb string
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}
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// cSubsystems is the single source for the page's sections AND the sidebar that jumps to
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// them — so the sidebar cannot offer a jump to a section that does not exist.
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func cSubsystems() []subsystem {
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return []subsystem{
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{ID: "base", Label: "base", Icon: "cube",
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Blurb: "The vocabulary: fixed-width types, a bump allocator, counted strings, and 2D rectangle math."},
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{ID: "build", Label: "build", Icon: "bolt",
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Blurb: "A single-header build system. Your build script is a C program that recompiles itself."},
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{ID: "platform", Label: "platform", Icon: "server",
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Blurb: "A window, its input, the clipboard. Win32, and it hands every message to Dear ImGui first."},
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{ID: "lexer", Label: "lexer", Icon: "code",
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Blurb: "Syntax highlighting. Five languages, thirteen themes, and a paint array rather than a token list."},
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{ID: "config", Label: "config", Icon: "file",
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Blurb: "An INI file beside the executable. Program-managed state, not user-authored settings."},
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{ID: "installer", Label: "installer", Icon: "download",
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Blurb: "A Win32 wizard that carries the product inside itself as a resource."},
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}
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}
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// cNav is the sidebar while you are reading /c. The group is called Subsystems.
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func cNav() []docsGroup {
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items := make([]docsItem, 0, len(cSubsystems()))
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for _, s := range cSubsystems() {
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items = append(items, docsItem{
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Path: "/c#" + s.ID,
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Label: s.Label,
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Icon: s.Icon,
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Blurb: s.Blurb,
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})
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}
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return []docsGroup{
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{
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Title: "Introduction",
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Items: []docsItem{
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{Path: "/c", Label: "Overview", Icon: "book-open",
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Blurb: "What this layer is, and where it came from."},
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{Path: "/c#compiling", Label: "Compiling it", Icon: "bolt",
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Blurb: "The unity translation unit: what you write, and what each subsystem needs from you."},
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},
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},
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{Title: "Subsystems", Items: items},
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}
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}
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//gowasm:page /c static layout=app
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func CPage(d Deps) func() *VNode {
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return func() *VNode {
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return docPage("Layers", "Kjøl C",
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"A base layer in C — a bump allocator, counted strings, a syntax highlighter, a Win32 window, "+
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"and a build system that is itself a C program. It was lifted out of codeMAX, a code editor, "+
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"which is why the pieces are the pieces an editor needs.",
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docSection("what-this-is", "What this is",
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prose("Not a library you link against. A set of headers and translation units you COPY INTO "+
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"a project and compile with it — the base-layer style you will recognise if you have read "+
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"Ryan Fleury's RAD Debugger or watched Handmade Hero. The headers say as much: base_core, "+
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"base_arena and base_strings all credit raddebugger, and the naming (U32, Str8, Rng2F32) "+
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"comes straight from it."),
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prose("There is no package manager, no version, and no ABI to keep stable — because there is "+
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"nothing to keep stable BETWEEN. The code and its consumer are compiled together. Which is "+
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"also why the next section is about the file YOU write: the layer does not build on its "+
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"own, by design. It builds as part of your program."),
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note("It arrived from codeMAX, and still carries its names",
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"The whole directory came into Kjøl in one commit, out of codeMAX, a code editor. Its "+
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"fingerprints are still on it and they are worth knowing before you go looking: the "+
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"Win32 window class is codemax_wc, the installer installs codeMAX, and installer.rc "+
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"names codeMAX's icon, manifest and payload. Those are the strings to change when you "+
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"adopt it — they are the product's name, not the layer's."),
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),
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cCompiling(),
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cBase(),
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cBuild(),
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cPlatform(),
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cLexer(),
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cConfig(),
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cInstaller(),
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)
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}
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}
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// ---- compiling -----------------------------------------------------------
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// How you actually compile the thing. It is second on the page, before any API, because a
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// base layer's first question is "how does this get into my program" and the answer here is
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// not the one a reader arriving from a package-manager language expects.
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func cCompiling() *VNode {
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return docSection("compiling", "Compiling it",
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prose("One translation unit. You write a single .c that #includes the layer's .c files in order, "+
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"and hand THAT to the compiler — the whole layer is one TU, compiled with your program. "+
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"base/base_inc.c is the pattern in miniature: three lines, pulling in the arena and the "+
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"strings. Your own unity file is the same idea, one level up."),
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codeLang("app_inc.c — the file you write", "c", unityTUSnippet),
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prose("This is not a workaround for the absence of a build system; it IS the build system. There is "+
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"no per-file compilation, so there are no object files, no link order and no header guard "+
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"archaeology — and the compiler sees the whole layer at once, which is what makes every helper "+
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"in it `internal` and every call to one a candidate for inlining."),
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docSubheading("What each subsystem needs from you"),
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prose("They are not equally self-contained, and the differences are worth knowing before you pick "+
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"the ones you want:"),
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apiTable(
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apiRow{"base", "Nothing. It stands on its own — base_inc.c is a complete TU, and everything above depends on it."},
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apiRow{"lexer", "Include lexer.c AND the five backends in the same TU. Their helpers are `internal`, so separate compilation would leave lexer.c's dispatch with nothing to call."},
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apiRow{"config", "Include config.h above config.c. config.c uses Config without including its own header — which is exactly what a unity build lets it do."},
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apiRow{"platform", "Dear ImGui, vendored, and a C++ compiler for it. See the subsystem below — the window procedure hands it every message before it looks at any of them."},
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apiRow{"installer", "Its own program and its own .rc, pointed at your icon, your manifest and your payload."},
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apiRow{"build", "Nothing — it is the thing that runs the compiler. Write a build.c, compile it once, and never compile it again."},
|
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),
|
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note("There is no build.c in Kjøl yet, and that is the next job",
|
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"build.h is here, complete and self-contained, and nothing in the repository includes it — so "+
|
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"the layer currently has a build system and no build. Writing that build.c is what turns "+
|
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"this directory into something you can type one command at, and it is the single most "+
|
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"useful thing anyone could add to the C layer. The build subsystem below documents the "+
|
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"header it would be written against, and the snippet there is a working sketch of it."),
|
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)
|
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}
|
||||
|
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// ---- base ----------------------------------------------------------------
|
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|
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func cBase() *VNode {
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||||
return docSection("base", "base",
|
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prose("The vocabulary. Fixed-width integers with short names, a bump allocator, a counted string, "+
|
||||
"and the rectangle math a user interface actually spends its time on. Everything else in the "+
|
||||
"layer is written in these — which is why there is no malloc below this line, and no char* "+
|
||||
"pretending to be a string."),
|
||||
|
||||
docSubheading("The types (base_core.h)"),
|
||||
prose("U8 through U64, S8 through S64, B32 for a boolean, F32 and F64 — upper case, not the u8/i32 "+
|
||||
"of the Rust-adjacent style. Sizes are written KB(4) and MB(64) rather than as a number of "+
|
||||
"zeroes you have to count. And the three meanings of `static` in C get three different names: "+
|
||||
"`internal` for a file-local function, `global` for a translation-unit variable, `local_persist` "+
|
||||
"for a local that survives the call. They all expand to `static`; they do not all mean the same "+
|
||||
"thing, and the code says which one it meant."),
|
||||
codeLang("c/base/base_core.h", "c", baseCoreSnippet),
|
||||
prose("There is more in the header than the types: Min/Max/Clamp, the nil-aware doubly and singly "+
|
||||
"linked-list macros from raddebugger (DLLPushBack, SLLQueuePush and friends), DeferLoop — which "+
|
||||
"is `defer` written as a for-loop, because C has no defer — and an Assert that traps on MSVC "+
|
||||
"with __debugbreak."),
|
||||
|
||||
docSubheading("The arena (base_arena.h)"),
|
||||
prose("One allocator, and it is a bump pointer: arena_push moves a cursor and hands you the memory. "+
|
||||
"There is no free. You release the whole arena, or you roll it back to a saved position — which "+
|
||||
"is what Temp is. A function that wants scratch space opens a Temp, allocates as freely as it "+
|
||||
"likes, and closes it. Nothing has to be individually released, so nothing can be individually "+
|
||||
"forgotten."),
|
||||
codeLang("c/base/base_arena.h", "c", baseArenaSnippet),
|
||||
|
||||
note("It is malloc-backed and fixed-capacity — and that has a sharp edge",
|
||||
"The header says so: this is raddebugger's arena with the virtual-memory reserve/commit taken "+
|
||||
"out. arena_alloc is one malloc of the capacity you asked for, and that capacity is final — "+
|
||||
"the arena does not grow and does not chain. Overflow hits Assert(!\"Arena overflow\") and "+
|
||||
"returns NULL. But Assert compiles to nothing unless _DEBUG is defined, so in a release build "+
|
||||
"an over-full arena hands you a silent NULL. Alignment is a hard-coded 8 bytes, so there is "+
|
||||
"no SIMD guarantee. And there is no thread-local scratch pool — if you came here expecting "+
|
||||
"raddebugger's scratch_begin, it is not in this snapshot."),
|
||||
|
||||
docSubheading("Strings (base_strings.h)"),
|
||||
prose("Str8 is a pointer and a length. Not NUL-terminated, not owned, does not allocate — so a "+
|
||||
"substring is free, and a Str8 can point into the middle of a file you mapped. The two "+
|
||||
"operations that MUST allocate take the arena, and so they say so in their signature. That is "+
|
||||
"the whole API: eight functions. It is early, and there is no split, join, trim or "+
|
||||
"case-insensitive compare yet."),
|
||||
codeLang("c/base/base_strings.h", "c", baseStringsSnippet),
|
||||
|
||||
docSubheading("Math (base_math.h)"),
|
||||
prose("Look at the shape of this file and it tells you what it is for. Vec3F32 has a constructor "+
|
||||
"and no operations. Rng2F32 — a rectangle — has nine: width, height, dim, center, contains, "+
|
||||
"pad, shift, intersect. There are no matrices, no quaternions, no Mat4. This is 2D interface "+
|
||||
"math, and a layout written in it is a sequence of rectangle operations rather than eight lines "+
|
||||
"of x + w arithmetic with an off-by-one hiding in them."),
|
||||
prose("The Axis2 / Side / Corner enums plus v2f32_axis are the raddebugger trick for axis-generic "+
|
||||
"code: one code path handles both X and Y by indexing into the vector instead of naming .x "+
|
||||
"and .y, so a horizontal and a vertical layout are the same function with a different argument."),
|
||||
|
||||
apiTable(
|
||||
apiRow{"arena_alloc / arena_release", "One malloc, fixed capacity. It does not grow."},
|
||||
apiRow{"arena_push / arena_push_no_zero", "Bump the cursor. Zeroed by default; the fast one has to be asked for by name."},
|
||||
apiRow{"temp_begin / temp_end", "A scratch scope: save the position, allocate freely, roll it all back."},
|
||||
apiRow{"push_array(arena, T, n)", "Typed sugar over arena_push. The macro you will actually use."},
|
||||
apiRow{"str8 / str8_cstr / str8_lit", "Make a counted string. None of them allocate."},
|
||||
apiRow{"str8_pushf / str8_push_copy", "The two that DO allocate — and so they take the arena."},
|
||||
apiRow{"Rng2F32 + rng2f32_intersect / _pad / _shift", "Rectangles, and the three things a layout does to them."},
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
// ---- build ---------------------------------------------------------------
|
||||
|
||||
func cBuild() *VNode {
|
||||
return docSection("build", "build",
|
||||
prose("The build system is a C program, and the build system's build system is a C compiler. "+
|
||||
"build.h is a single header in the stb style: define BUILD_IMPLEMENTATION in one file, include "+
|
||||
"it, and write your build as a main() that shells out to a compiler. The lineage is nob.h — the "+
|
||||
"self-rebuild macro here is called GO_REBUILD_URSELF, which is a straight nod to it."),
|
||||
|
||||
docSubheading("Bootstrapping"),
|
||||
prose("You compile the build script once, by hand. After that you never compile it again, because "+
|
||||
"the first thing it does when it runs is compare its own source against its own executable — "+
|
||||
"and if the source is newer, it rebuilds itself, swaps the binary, and re-executes. Edit the "+
|
||||
"build script and just run it. It will notice."),
|
||||
codeLang("terminal", "sh", buildBootstrapSnippet),
|
||||
|
||||
note("On Windows you cannot overwrite a running .exe — so it doesn't",
|
||||
"go_rebuild_urself RENAMES the current binary to build.exe.old, compiles the new one in its "+
|
||||
"place, and re-execs. If the compile FAILS, it renames the old one back. That is the whole "+
|
||||
"reason the dance exists, and it is the difference between a build script you can edit and "+
|
||||
"one that bricks itself the first time you make a typo."),
|
||||
|
||||
docSubheading("Writing one"),
|
||||
prose("GO_REBUILD_URSELF is the first line of main. Cmd is a growable argv you append to and run. "+
|
||||
"needs_rebuild compares timestamps, so a target whose inputs have not changed is skipped. That "+
|
||||
"is the whole of it — no rule syntax, no DSL, no dependency graph, because a C program already "+
|
||||
"has if-statements and for-loops and you already know how to write them."),
|
||||
codeLang("build.c — the file you write", "c", buildUsageSnippet),
|
||||
|
||||
note("What it deliberately does NOT do",
|
||||
"There is no compiler detection: the compiler is cl.exe on Windows and cc everywhere else, "+
|
||||
"hard-coded, and only for the self-rebuild — for your own targets you assemble the command "+
|
||||
"yourself. There is no parallelism: cmd_run is synchronous, start to finish. There is no "+
|
||||
"globbing and no header-dependency scanning: needs_rebuild compares mtimes against the input "+
|
||||
"list YOU pass it, so if you edit a header that is not in that list, nothing rebuilds. Know "+
|
||||
"that going in and it is a fine tool; expect make and you will be bitten."),
|
||||
|
||||
docSubheading("What else is in the header"),
|
||||
prose("More than a build system strictly needs, and all of it is there because a real build wanted "+
|
||||
"it. A temp allocator — an 8 MB ring buffer that silently wraps, so temp_sprintf can hand you a "+
|
||||
"formatted path that you never free. A string builder. File I/O that reports its own errors. "+
|
||||
"And two functions that are squarely about shipping a graphical program: embed_file, which "+
|
||||
"turns any binary into a C array in a header, and compile_shader / embed_spirv, which run glslc "+
|
||||
"over a GLSL source and embed the SPIR-V the same way. That last pair is a fossil of a Vulkan "+
|
||||
"renderer, and it is the clearest evidence in the layer of what codeMAX was becoming."),
|
||||
|
||||
apiTable(
|
||||
apiRow{"GO_REBUILD_URSELF(argc, argv)", "First line of main. Rebuilds and re-executes the script if its source changed."},
|
||||
apiRow{"Cmd + cmd_append + cmd_run", "A growable argv, appended variadically, run synchronously. cmd_run resets it for reuse."},
|
||||
apiRow{"needs_rebuild(out, inputs, n)", "1 if any input is newer than the output, 0 if up to date, -1 on error. Mtimes only."},
|
||||
apiRow{"temp_sprintf / temp_reset", "Formatted strings from a ring buffer. You never free them; you reset the ring."},
|
||||
apiRow{"sb_read_file / write_entire_file", "Whole-file I/O into a String_Builder, and back out."},
|
||||
apiRow{"embed_file(in, out, var)", "Turn a binary into a C header: an array, and its size."},
|
||||
apiRow{"compile_shader / embed_spirv", "glslc a .glsl to .spv, then embed the .spv as a C array."},
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
// ---- platform ------------------------------------------------------------
|
||||
|
||||
func cPlatform() *VNode {
|
||||
return docSection("platform", "platform",
|
||||
prose("The operating system, behind one header — and it is a narrower header than the name "+
|
||||
"suggests. There is no file I/O here, no clock, no threads, and no virtual memory (which is why "+
|
||||
"the arena is malloc-backed). What there is: a window, the input that arrives at it, the "+
|
||||
"clipboard, and a way to spawn a terminal."),
|
||||
prose("Input comes in two shapes on purpose. PlatformRawInput is what the OS actually said — UTF-16 "+
|
||||
"characters, virtual key codes, mouse coordinates. PlatformInput is what the application wants "+
|
||||
"to hear. platform_adapt_input converts one into the other, and that function is the seam a "+
|
||||
"second backend would be written behind."),
|
||||
|
||||
note("It expects Dear ImGui in the build, and Windows underneath",
|
||||
"platform_win32.c is the only backend, and its window procedure forward-declares "+
|
||||
"ImGui_ImplWin32_WndProcHandler and calls it on every message BEFORE it looks at any of "+
|
||||
"them — so ImGui gets first refusal on the input, which is what makes an ImGui text field "+
|
||||
"inside the window behave like a text field rather than a hole the editor's keybindings "+
|
||||
"fall through. To use this subsystem you vendor ImGui and compile it (it is C++) alongside; "+
|
||||
"to use it WITHOUT ImGui you cut that one call, and everything else in the file is C and "+
|
||||
"stands. A second backend would replace the PKEY_ enum — whose values ARE Windows virtual "+
|
||||
"key codes, passed straight through — and find a home for platform_spawn_terminal, which "+
|
||||
"hard-codes cmd.exe /k."),
|
||||
|
||||
docSubheading("Two decisions worth stealing"),
|
||||
prose("WM_SIZE calls the frame callback synchronously, from inside the window procedure. That looks "+
|
||||
"wrong and is the standard Win32 fix for a real problem: while you drag a window's edge, "+
|
||||
"Windows runs a modal resize loop that never returns to your main loop, so the window goes "+
|
||||
"blank or smears. Rendering from inside the message handler is the only way to keep drawing. "+
|
||||
"platform_set_frame_callback exists for exactly this."),
|
||||
prose("And platform_get_input drains its accumulator on read — it memsets the buffered keys and "+
|
||||
"characters to zero on the way out, and returns was_mouse_down beside mouse_down so the caller "+
|
||||
"can see an edge without keeping its own copy of last frame."),
|
||||
|
||||
apiTable(
|
||||
apiRow{"platform_create_window / _destroy_window", "A window from a PlatformWindowDesc; and its teardown."},
|
||||
apiRow{"platform_poll_events", "Pump the message queue. False means the user wants to close."},
|
||||
apiRow{"platform_get_input / platform_adapt_input", "The raw OS input for this frame; and the conversion that is the portability seam."},
|
||||
apiRow{"platform_set_frame_callback", "Called per frame — including from inside a live resize, which is the point."},
|
||||
apiRow{"platform_get_dpi_scale", "GetDpiForWindow / 96. The layer is per-monitor DPI aware throughout."},
|
||||
apiRow{"platform_clipboard_get / _set", "Get returns a pointer into a static 64 KB buffer. Do not free it, do not keep it."},
|
||||
apiRow{"platform_get_native_handle", "The HWND, for the one place that genuinely needs it."},
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
// ---- lexer ---------------------------------------------------------------
|
||||
|
||||
func cLexer() *VNode {
|
||||
return docSection("lexer", "lexer",
|
||||
prose("Syntax highlighting, and the most complete thing in this layer — about 2,800 lines of it. "+
|
||||
"The interesting decision is the output shape, and the header credits it to the Focus editor: a "+
|
||||
"tokenizer here does not return a list of tokens. It takes the buffer and an out_tokens array "+
|
||||
"of the SAME LENGTH, and paints one token-type byte per source byte."),
|
||||
codeLang("c/lexer/lexer.h", "c", lexerSnippet),
|
||||
prose("That sounds wasteful and is the opposite. An editor never wants to know what the tokens are; "+
|
||||
"it wants to know what colour to draw the character at offset N — and with a parallel array "+
|
||||
"that is one indexed read, not a search through a token list. The enum value IS the index into "+
|
||||
"the theme's colour table, which is why TOK_DEFAULT has to be zero. Painting is a memset. The "+
|
||||
"cost is one byte per byte of source, for a file you already have in memory."),
|
||||
|
||||
note("It lets you rewrite the past, which is why it can find function names",
|
||||
"All five backends share one trick. When the tokenizer emits a `(` and the PREVIOUS token was "+
|
||||
"an identifier, it goes back and re-paints that identifier as TOK_FUNCTION. With a token "+
|
||||
"list you would have to look ahead, or fix up afterwards. With a paint array the past is "+
|
||||
"just an array range, and repainting it costs a memset."),
|
||||
|
||||
docSubheading("Languages"),
|
||||
prose("Five backends — C, Go, JavaScript, Lua, SQL — plus plain text, each a single .c file behind "+
|
||||
"the same LexerTokenizeFn signature, selected by a hard-coded switch. There is no registry and "+
|
||||
"no plugin: adding a language means editing four things in lexer.c, deliberately."),
|
||||
prose("They are not toys. The JavaScript one carries an explicit depth stack for nested tagged "+
|
||||
"template literals, so an html`…${css`…${x}`}…` lexes correctly at arbitrary nesting, and it "+
|
||||
"has a regex-versus-division heuristic — after a keyword or an operator a slash starts a regex, "+
|
||||
"after an identifier it is a divide. The Lua one counts the equals signs in a long bracket so "+
|
||||
"[==[ is closed by ]==] and not by ]]. The SQL one is case-insensitive and treats \"quoted\" as "+
|
||||
"an identifier rather than a string."),
|
||||
|
||||
docSubheading("Themes"),
|
||||
prose("A theme is a colour per token type, and there are thirteen: Default, Default Light, Focus, "+
|
||||
"Handmade Hero, Witness Classic, Witness, VS Classic, RAD Debugger, 4coder, Ryan Fleury, Gruber "+
|
||||
"Darker, VS Dark, Freshcut Contrast. The file is pure data — not one function in five hundred "+
|
||||
"lines."),
|
||||
note("The Theme struct is a fossil, and you can date the rock",
|
||||
"Every theme carries a 24-bit colour table AND a 256-colour ANSI fallback, with a use_truecolor "+
|
||||
"flag — because this started life in a TERMINAL editor, where you cannot assume truecolor. "+
|
||||
"But the platform layer beside it is a DPI-aware Win32 GUI window driven by ImGui, and the "+
|
||||
"struct has since grown status_bg, minibuffer and file-browser colours that mean nothing to "+
|
||||
"a terminal. It is a terminal-era struct with GUI-era fields bolted on. That is a seam, not "+
|
||||
"a design."),
|
||||
|
||||
apiTable(
|
||||
apiRow{"LexerTokenizeFn(data, len, out_tokens)", "The one signature every backend implements. One byte of token type per byte of source."},
|
||||
apiRow{"lexer_get_tokenize_fn(lang)", "The backend for a language. A switch, not a registry."},
|
||||
apiRow{"lexer_detect_lang(filename)", "Language from the file extension."},
|
||||
apiRow{"Tokenizer + tokenizer_init / _eat_whitespace", "The shared cursor the backends are written against."},
|
||||
apiRow{"g_themes / theme_active()", "Thirteen built-in themes, and the active one."},
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
// ---- config --------------------------------------------------------------
|
||||
|
||||
func cConfig() *VNode {
|
||||
return docSection("config", "config",
|
||||
prose("An INI file — [sections], key = value — that lives NEXT TO THE EXECUTABLE rather than in a "+
|
||||
"home directory, which makes the program portable: copy the folder, keep your settings. It "+
|
||||
"parses into one global Config struct and saves back out of it."),
|
||||
codeLang("c/config/config.h", "c", configSnippet),
|
||||
|
||||
prose("The struct is the schema, and it is a fixed-size one: ten recent directories, every path a "+
|
||||
"flat 1024 bytes. Nothing in this subsystem allocates — which is what lets it be loaded before "+
|
||||
"an arena exists. If the file is absent, config_load writes a default one."),
|
||||
|
||||
note("It stores what the PROGRAM knows, not what the user wants",
|
||||
"The header is explicit about the split, and it is a good one: this file is managed by the "+
|
||||
"program — your window size, your recent folders, your active project — and per-project "+
|
||||
"settings belong in .editorconfig, where other tools can read them. A config file that tries "+
|
||||
"to be both ends up being neither."),
|
||||
|
||||
note("It needs a writable directory beside the executable",
|
||||
"That is the one requirement the design carries, and it is easy to miss: the file is written "+
|
||||
"NEXT TO the .exe, and config_save does not check whether the write succeeded. Run out of a "+
|
||||
"folder you can write to — which is what \"copy the folder, keep your settings\" means — and "+
|
||||
"it does exactly what it says. Install the same binary into C:\\Program Files and a "+
|
||||
"non-elevated process cannot write there, so the save quietly does nothing. If you ship it "+
|
||||
"through the installer, either keep the config beside the exe and expect an elevated write, "+
|
||||
"or point config_get_path at %APPDATA% and give up the portability."),
|
||||
|
||||
apiTable(
|
||||
apiRow{"config_load / config_save", "Read the INI into g_config; write g_config back out. Writes defaults if the file is absent."},
|
||||
apiRow{"config_get_path", "Beside the executable — GetModuleFileNameA, then strip the filename."},
|
||||
apiRow{"config_push_recent_dir", "Dedupes case-insensitively, moves the entry to the front, caps at ten, and saves itself."},
|
||||
apiRow{"g_config", "The one global. There is no second one."},
|
||||
),
|
||||
)
|
||||
}
|
||||
|
||||
// ---- installer -----------------------------------------------------------
|
||||
|
||||
func cInstaller() *VNode {
|
||||
return docSection("installer", "installer",
|
||||
prose("A Windows installer AND uninstaller, in one executable, with the thing it installs embedded "+
|
||||
"inside it as a resource. No NSIS, no WiX, no MSI: it is a Win32 property-sheet wizard — "+
|
||||
"welcome, directory, progress, finish — that extracts the payload, copies itself to "+
|
||||
"uninstall.exe, optionally appends itself to the system PATH, writes a Start Menu shortcut via "+
|
||||
"COM, and registers under HKLM so it shows up in Add/Remove Programs."),
|
||||
prose("installer.manifest is what makes Windows ask for elevation UP FRONT rather than failing on "+
|
||||
"the first write to Program Files. installer.h exists solely so the resource script and the C "+
|
||||
"agree on the resource ids."),
|
||||
|
||||
note("The wizard has no dialog resources — it writes the DLGTEMPLATEs by hand, at runtime",
|
||||
"There is a small serializer in installer.c that assembles the Win32 DLGTEMPLATE and "+
|
||||
"DLGITEMTEMPLATE binary layout byte by byte, alignment padding and all, and hands the result "+
|
||||
"to the property sheet with PSP_DLGINDIRECT. Which means the installer's entire user "+
|
||||
"interface needs no resource compiler: only the icon, the manifest and the payload go "+
|
||||
"through the .rc. That is either magnificent or deranged, and it is certainly deliberate."),
|
||||
|
||||
note("A running .exe cannot delete itself, so the uninstaller doesn't",
|
||||
"It spawns a detached cmd.exe that waits two seconds, deletes uninstall.exe, and removes the "+
|
||||
"directory. The process outlives the program that started it, which is the only way this can "+
|
||||
"be done on Windows."),
|
||||
|
||||
docSubheading("Pointing it at your own product"),
|
||||
prose("The .rc is the part you edit. It names codeMAX's icon, codeMAX's manifest and codeMAX's "+
|
||||
"payload, at the paths the original repository had them at — so adopting the installer means "+
|
||||
"pointing those three lines at your icon, your manifest and your executable, and changing the "+
|
||||
"product name and the HKLM key the uninstall entry is written under. Nothing else in installer.c "+
|
||||
"knows what it is installing."),
|
||||
prose("There is also visible residue of a two-binary product that was collapsed into one, and it is "+
|
||||
"worth recognising rather than copying: IDR_EXE_TERMINAL is still declared though nothing embeds "+
|
||||
"or extracts it, do_install's numbered steps skip step 3, and the uninstaller still removes a "+
|
||||
"second executable and a shortcut that the installer no longer creates. Those are the lines to "+
|
||||
"delete on the way in."),
|
||||
)
|
||||
}
|
||||
|
||||
// ---- helpers -------------------------------------------------------------
|
||||
|
||||
// docSubheading is a heading INSIDE a section. The subsystems each have several parts, and
|
||||
// six sections with no internal structure is a wall.
|
||||
func docSubheading(text string) *VNode {
|
||||
return H3(Attr("class", "mt-8 text-base font-semibold text-text-heading"), Text(text))
|
||||
}
|
||||
|
||||
// ---- snippets ------------------------------------------------------------
|
||||
//
|
||||
// Every one of these is copied from the source, except two — unityTUSnippet and
|
||||
// buildUsageSnippet, which are the two files the layer expects its CONSUMER to write and
|
||||
// so cannot be copied from a layer that has no consumer yet. Both are written against the
|
||||
// real API and both are captioned as the file you write, not as a file that is here.
|
||||
//
|
||||
// If you change the source, change these. A snippet that has drifted from the code it
|
||||
// claims to show is the most expensive documentation there is, because it is believed.
|
||||
|
||||
const unityTUSnippet = `// The whole layer, as one translation unit — the only .c you hand to the
|
||||
// compiler. Order matters: it is textual inclusion, not linking.
|
||||
#include "base/base_inc.c" // core, arena, strings. Everything below needs it.
|
||||
|
||||
// The five backends declare their helpers `+ "`internal`" + ` (file-static), so they
|
||||
// belong in the SAME TU as the dispatch that calls them.
|
||||
#include "lexer/lexer.c"
|
||||
#include "lexer/lexer_c.c"
|
||||
#include "lexer/lexer_go.c"
|
||||
#include "lexer/lexer_js.c"
|
||||
#include "lexer/lexer_lua.c"
|
||||
#include "lexer/lexer_sql.c"
|
||||
|
||||
// config.c uses Config without including its own header — which is exactly the
|
||||
// thing a unity build is for. Put the header above it.
|
||||
#include "config/config.h"
|
||||
#include "config/config.c"
|
||||
|
||||
// ...and then your own program, compiled with all of it:
|
||||
#include "app/app.c"`
|
||||
|
||||
const baseCoreSnippet = `// The three meanings of `+ "`static`" + ` in C, given three names.
|
||||
#define internal static // a function private to this file
|
||||
#define global static // a variable owned by this translation unit
|
||||
#define local_persist static // a local that survives the call
|
||||
|
||||
typedef uint8_t U8; typedef int8_t S8;
|
||||
typedef uint32_t U32; typedef int32_t S32;
|
||||
typedef uint64_t U64; typedef int64_t S64;
|
||||
typedef S32 B32; // a boolean, sized so it packs predictably
|
||||
typedef float F32; typedef double F64;
|
||||
|
||||
#define KB(n) (((U64)(n)) << 10)
|
||||
#define MB(n) (((U64)(n)) << 20)`
|
||||
|
||||
const baseArenaSnippet = `typedef struct Arena { U8 *base; U64 pos; U64 cap; } Arena;
|
||||
typedef struct Temp { Arena *arena; U64 pos; } Temp;
|
||||
|
||||
// One malloc, of exactly cap. It does not grow and it does not chain.
|
||||
Arena *arena_alloc(U64 cap);
|
||||
void *arena_push(Arena *arena, U64 size); // zeroed
|
||||
void *arena_push_no_zero(Arena *arena, U64 size); // not
|
||||
void arena_pop_to(Arena *arena, U64 pos);
|
||||
|
||||
#define push_array(arena, T, count) ((T *)arena_push((arena), sizeof(T) * (count)))
|
||||
|
||||
// A scratch scope. Allocate as freely as you like inside it; none of it needs
|
||||
// releasing, because temp_end rolls the cursor back over all of it at once.
|
||||
Temp scratch = temp_begin(arena);
|
||||
Node *nodes = push_array(arena, Node, 1024);
|
||||
temp_end(scratch);`
|
||||
|
||||
const baseStringsSnippet = `// A pointer and a length. Not NUL-terminated, not owned, does not allocate —
|
||||
// so a substring is free, and a Str8 can point into a file you mapped.
|
||||
typedef struct Str8 { const char *str; U64 size; } Str8;
|
||||
|
||||
static inline Str8 str8_lit(const char *s);
|
||||
static inline B32 str8_match(Str8 a, Str8 b);
|
||||
static inline B32 str8_is_empty(Str8 s);
|
||||
|
||||
// The two that must allocate take the arena, and so they say so:
|
||||
Str8 str8_pushf(Arena *arena, const char *fmt, ...);
|
||||
Str8 str8_push_copy(Arena *arena, Str8 s);`
|
||||
|
||||
const buildBootstrapSnippet = `# Once, by hand. (On Windows, from a Visual Studio developer prompt —
|
||||
# it shells out to cl.exe.)
|
||||
cl /nologo build.c # Windows
|
||||
cc build.c -o build # macOS / Linux
|
||||
|
||||
# Ever after, just run it. If build.c is newer than the binary, the binary
|
||||
# rebuilds itself, swaps in the new one, and re-executes:
|
||||
./build`
|
||||
|
||||
const buildUsageSnippet = `#define BUILD_IMPLEMENTATION
|
||||
#include "build.h"
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
// Renames the running binary to .old, recompiles, and re-execs. If the
|
||||
// compile fails it puts the old one back — so a typo in your build
|
||||
// script cannot brick your build script.
|
||||
GO_REBUILD_URSELF(argc, argv);
|
||||
|
||||
mkdir_if_not_exists("out");
|
||||
|
||||
// needs_rebuild compares MTIMES against the list you pass it. There is
|
||||
// no header scanning: if a .h you depend on is not in this list, editing
|
||||
// it will not trigger a rebuild.
|
||||
const char *srcs[] = {"base/base_inc.c", "lexer/lexer.c"};
|
||||
if (needs_rebuild("out/app.exe", srcs, ARRAY_LEN(srcs)) > 0) {
|
||||
Cmd cmd = {0};
|
||||
cmd_append(&cmd, "cl", "/nologo", "/I.", "/Fe:out/app.exe");
|
||||
cmd_append(&cmd, srcs[0], srcs[1]);
|
||||
if (!cmd_run(&cmd)) return 1; // synchronous; resets cmd for reuse
|
||||
cmd_free(&cmd);
|
||||
}
|
||||
|
||||
build_log(LOG_INFO, "done");
|
||||
return 0;
|
||||
}`
|
||||
|
||||
const lexerSnippet = `// A tokenizer does not RETURN tokens. It paints one token-type byte per
|
||||
// source byte, into an array the same length as the buffer.
|
||||
//
|
||||
// The editor never asks "what are the tokens". It asks "what colour is the
|
||||
// character at offset N" — and this answers that with one indexed read.
|
||||
// The enum value IS the index into the theme's colour table, which is why
|
||||
// TOK_DEFAULT has to be 0.
|
||||
typedef void (*LexerTokenizeFn)(const char *data, S32 length, U8 *out_tokens);
|
||||
|
||||
typedef enum Lang { LANG_PLAIN_TEXT, LANG_C, LANG_GO, LANG_JS, LANG_LUA, LANG_SQL } Lang;
|
||||
|
||||
LexerTokenizeFn lexer_get_tokenize_fn(Lang lang); // a switch, not a registry
|
||||
Lang lexer_detect_lang(const char *filename);`
|
||||
|
||||
const configSnippet = `// The struct IS the schema, and it is fixed-size throughout: this subsystem
|
||||
// allocates nothing, so it can be loaded before an arena exists.
|
||||
typedef struct Config {
|
||||
char theme[64];
|
||||
char recent_dirs[CONFIG_MAX_RECENT_DIRS][CONFIG_PATH_MAX]; // most recent first
|
||||
S32 recent_dir_count;
|
||||
B32 show_line_numbers;
|
||||
B32 syntax_enabled;
|
||||
F32 ui_scale;
|
||||
char editor_font[64];
|
||||
char active_project[CONFIG_PATH_MAX];
|
||||
} Config;
|
||||
|
||||
extern Config g_config; // the one global
|
||||
|
||||
static void config_load(void); // <exe dir>/config.ini — not $HOME
|
||||
static void config_save(void);`
|
||||
1383
go/cmd/kjol-web/app/components.go
Normal file
1383
go/cmd/kjol-web/app/components.go
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,7 +1,14 @@
|
||||
package app
|
||||
|
||||
import (
|
||||
"strings"
|
||||
|
||||
"kjol/lexer" // syntax highlighting for the code blocks — a string in, HTML out
|
||||
. "kjol/vdom"
|
||||
// The host API is dual-build — real under js/wasm, no-ops natively — so neutral page
|
||||
// code can measure the browser and still server-render. This page uses it for exactly
|
||||
// one thing: reading the clock when hydration commits.
|
||||
"kjol/wasmruntime"
|
||||
ui "kjol/webui"
|
||||
)
|
||||
|
||||
@@ -31,18 +38,38 @@ type docsItem struct {
|
||||
Icon string
|
||||
}
|
||||
|
||||
// The Components group is not a list of PAGES — it is a list of anchors into the one
|
||||
// components page. There used to be three pages there ("UI kit", "Overlays",
|
||||
// "AutoTable"), which split the kit along the lines of its source files rather than
|
||||
// along anything a reader wants: a person hunting for a date picker does not know, and
|
||||
// should not have to guess, whether it was filed under forms or under overlays.
|
||||
//
|
||||
// So the whole kit is one page, and the sidebar jumps you down it. The groups come from
|
||||
// componentGroups(), which is also what BUILDS the sections — so the sidebar cannot
|
||||
// offer a jump to a section that does not exist, and a section cannot go missing from
|
||||
// the sidebar.
|
||||
func docsNav() []docsGroup {
|
||||
items := make([]docsItem, 0, len(componentGroups()))
|
||||
for _, g := range componentGroups() {
|
||||
items = append(items, docsItem{
|
||||
Path: "/wasm/components#" + g.ID,
|
||||
Label: g.Label,
|
||||
Icon: g.Icon,
|
||||
Blurb: g.Blurb,
|
||||
})
|
||||
}
|
||||
|
||||
return []docsGroup{{
|
||||
Title: "Introduction",
|
||||
Items: []docsItem{
|
||||
{Path: "/wasm", Label: "Overview", Icon: "book-open",
|
||||
Blurb: "What Kjol Web is, how a page becomes a WebAssembly binary, and what runs where."},
|
||||
Blurb: "What Kjøl Wasm Web is, how a page becomes a WebAssembly binary, and what runs where."},
|
||||
},
|
||||
}, {
|
||||
Title: "Rendering",
|
||||
Items: []docsItem{
|
||||
{Path: "/wasm/chart", Label: "SSR & hydration", Icon: "chart-column",
|
||||
Blurb: "The same Go renders HTML on the server and takes over in the browser. Charts, server-drawn as SVG."},
|
||||
Blurb: "The same Go renders HTML on the server and takes over in the browser. Charts, drawn by the WebAssembly."},
|
||||
{Path: "/wasm/server", Label: "Server components", Icon: "server",
|
||||
Blurb: "Components whose state and code stay on the server. Calling one looks like calling any other."},
|
||||
{Path: "/wasm/data", Label: "Data fetching", Icon: "cloud-arrow-down",
|
||||
@@ -50,14 +77,7 @@ func docsNav() []docsGroup {
|
||||
},
|
||||
}, {
|
||||
Title: "Components",
|
||||
Items: []docsItem{
|
||||
{Path: "/wasm/kit", Label: "UI kit", Icon: "squares",
|
||||
Blurb: "Buttons, forms, tabs, alerts, cards — the kjol/webui components, written in Go."},
|
||||
{Path: "/wasm/overlays", Label: "Overlays", Icon: "layers",
|
||||
Blurb: "Tooltips, popovers, menus, modals: measured against the real viewport, flipped and shifted to fit."},
|
||||
{Path: "/wasm/table", Label: "AutoTable", Icon: "table",
|
||||
Blurb: "Filtering, sorting, column management, calculated columns, CSV and PDF export."},
|
||||
},
|
||||
Items: items,
|
||||
}}
|
||||
}
|
||||
|
||||
@@ -71,7 +91,7 @@ func docPage(eyebrow, title, lede string, sections ...*VNode) *VNode {
|
||||
Div(Attr("class", "border-b border-line pb-6"),
|
||||
P(Attr("class", "text-xs font-semibold uppercase tracking-widest text-accent"), Text(eyebrow)),
|
||||
H1(Attr("class", "mt-2 text-3xl font-semibold tracking-tight text-text-heading"), Text(title)),
|
||||
P(Attr("class", "mt-3 max-w-3xl text-ink-muted leading-relaxed"), Text(lede)),
|
||||
P(Attr("class", "mt-3 text-ink-muted leading-relaxed"), Text(lede)),
|
||||
),
|
||||
)
|
||||
for _, s := range sections {
|
||||
@@ -93,11 +113,15 @@ func docSection(id, title string, body ...*VNode) *VNode {
|
||||
return El("section", mods...)
|
||||
}
|
||||
|
||||
// prose is a paragraph of explanation. Constrained to a reading measure: a line of body
|
||||
// text that runs the full width of a wide screen is genuinely harder to read, and the
|
||||
// demos beside it are allowed to be as wide as they like.
|
||||
// prose is a paragraph of explanation.
|
||||
//
|
||||
// It used to be pinned to a reading measure (max-w-3xl). It is not any more: on a
|
||||
// documentation page the paragraphs sit directly above demos, tables and code blocks
|
||||
// that are as wide as the column, and a narrow ribbon of text over a full-width panel
|
||||
// reads as a mistake rather than as typographic care. The column itself (max-w-6xl, set
|
||||
// by AppLayout) is the measure now.
|
||||
func prose(text string) *VNode {
|
||||
return P(Attr("class", "mt-3 max-w-3xl text-ink-soft leading-relaxed"), Text(text))
|
||||
return P(Attr("class", "mt-3 text-ink-soft leading-relaxed"), Text(text))
|
||||
}
|
||||
|
||||
// ---- code ---------------------------------------------------------------
|
||||
@@ -109,23 +133,20 @@ func prose(text string) *VNode {
|
||||
// lets you go and check.
|
||||
func code(caption, src string) *VNode { return codeLang(caption, "Go", src) }
|
||||
|
||||
// codeLang is code() for a block that is not Go — a shell session, a formula. The label
|
||||
// in the corner says what you are looking at, and a shell command labelled "Go" is worse
|
||||
// than no label at all.
|
||||
// codeLang is code() for a block that is not Go — a C header, a shell session, a formula.
|
||||
// The label in the corner says what you are looking at, and a shell command labelled "Go"
|
||||
// is worse than no label at all.
|
||||
//
|
||||
// Go blocks are syntax-highlighted (webui.HighlightGo); the others are shown verbatim.
|
||||
// A shell transcript put through a Go lexer comes out with `serving` painted as an
|
||||
// identifier and quotes as string literals — highlighting the wrong language is more
|
||||
// distracting than not highlighting at all.
|
||||
// The label is ALSO what picks the lexer, so the two cannot disagree: a block cannot be
|
||||
// labelled C and painted as Go. A language kjol/lexer does not know comes back escaped and
|
||||
// unpainted, which is what should happen — a shell transcript put through a Go lexer comes
|
||||
// out with `serving` painted as an identifier and quotes as string literals, and
|
||||
// highlighting the WRONG language is more distracting than not highlighting at all.
|
||||
func codeLang(caption, lang, src string) *VNode {
|
||||
var body *VNode
|
||||
if lang == "Go" {
|
||||
// Raw, not Text: HighlightGo returns HTML. It escapes every run of source on the
|
||||
// way out, so the snippets that contain markup stay inert.
|
||||
body = El("code", Raw(ui.HighlightGo(src)))
|
||||
} else {
|
||||
body = El("code", Text(src))
|
||||
}
|
||||
// Raw, not Text: the lexer returns HTML. It escapes every run of source on the way out
|
||||
// — including for a language it does not know — so the snippets that contain markup,
|
||||
// and every C snippet, which is all pointers and shifts, stay inert.
|
||||
body := El("code", Raw(lexer.Highlight(lang, src)))
|
||||
|
||||
return Div(Attr("class", "mt-4 overflow-hidden rounded-default border border-neutral-800 bg-neutral-900"),
|
||||
Div(Attr("class", "flex items-center gap-2 border-b border-neutral-800 px-4 py-2"),
|
||||
@@ -156,7 +177,7 @@ func demo(title string, body ...*VNode) *VNode {
|
||||
|
||||
// note is an aside — a caveat, a gotcha, the reason something is the way it is.
|
||||
func note(title, body string) *VNode {
|
||||
return Div(Attr("class", "mt-4 max-w-3xl rounded-default border border-primary-border bg-primary-subtle px-4 py-3"),
|
||||
return Div(Attr("class", "mt-4 rounded-default border border-primary-border bg-primary-subtle px-4 py-3"),
|
||||
P(Attr("class", "text-sm font-semibold text-text-heading"), Text(title)),
|
||||
P(Attr("class", "mt-1 text-sm text-ink-soft leading-relaxed"), Text(body)),
|
||||
)
|
||||
@@ -180,7 +201,10 @@ func apiTable(rows ...apiRow) *VNode {
|
||||
for _, b := range body {
|
||||
rowMods = append(rowMods, b)
|
||||
}
|
||||
return Div(Attr("class", "mt-4 max-w-5xl overflow-x-auto"),
|
||||
// Full width, like everything else on the page. A reference table pinned to max-w-5xl
|
||||
// inside a max-w-6xl column is not narrower for a reason — it is narrower by an inch,
|
||||
// which reads as a misalignment rather than as a decision.
|
||||
return Div(Attr("class", "mt-4 overflow-x-auto"),
|
||||
El("table", Attr("class", "w-full border-collapse text-left"),
|
||||
Tbody(rowMods...),
|
||||
),
|
||||
@@ -191,7 +215,38 @@ func apiTable(rows ...apiRow) *VNode {
|
||||
|
||||
//gowasm:page /wasm static layout=app
|
||||
func DocsPage(d Deps) func() *VNode {
|
||||
clicks := NewSignal(0)
|
||||
|
||||
// The one measurement on the page: performance.now() when the client's first render
|
||||
// commits. Zero until then — which is what the SERVER renders, and what the client
|
||||
// renders on its first pass, so the two agree and hydration stays clean.
|
||||
hydratedAt := NewSignal(0.0)
|
||||
wasmruntime.AfterRender(func() {
|
||||
if hydratedAt.Get() == 0 {
|
||||
hydratedAt.Set(wasmruntime.Now())
|
||||
}
|
||||
})
|
||||
|
||||
// demoTree is called TWICE per render below — once for the DOM, once for the HTML.
|
||||
// That is the point: the two panes cannot drift, because there is only one of them.
|
||||
//
|
||||
// This demo used to be on the front page. It does not belong there — it is the Wasm
|
||||
// Web engine's single best argument, and the front page is kjøl's, not this engine's.
|
||||
// Here it is the first thing the section shows, which is where an argument like this
|
||||
// one earns its place.
|
||||
demoTree := func() *VNode {
|
||||
return Div(Attr("class", "flex items-center gap-3"),
|
||||
ui.Button(ui.ButtonProps{
|
||||
Color: ui.ButtonPrimary, Text: "Click me",
|
||||
OnClick: func() { clicks.Set(clicks.Get() + 1) },
|
||||
}),
|
||||
Span(Attr("class", "text-ink-soft"), Text("clicked "+itoa(clicks.Get())+" times")),
|
||||
)
|
||||
}
|
||||
|
||||
return func() *VNode {
|
||||
markup := RenderHTML(demoTree())
|
||||
|
||||
var groups []*VNode
|
||||
for _, g := range docsNav() {
|
||||
grid := []Mod{Attr("class", "mt-3 grid gap-3 sm:grid-cols-2")}
|
||||
@@ -213,10 +268,39 @@ func DocsPage(d Deps) func() *VNode {
|
||||
}
|
||||
|
||||
return docPage("Introduction", "Overview",
|
||||
"Kjol Web is kjol's Go→WebAssembly UI engine. You write components as ordinary Go functions "+
|
||||
"returning a virtual DOM; the server renders them to HTML and the same code hydrates them "+
|
||||
"in the browser. There is no JavaScript build step, and the engine depends on nothing "+
|
||||
"outside the standard library.",
|
||||
"Kjøl Wasm Web is Kjøl's Go→WebAssembly UI engine. You write components as ordinary Go "+
|
||||
"functions returning a virtual DOM; the server renders them to HTML and the same code "+
|
||||
"hydrates them in the browser. There is no JavaScript build step, and the engine depends "+
|
||||
"on nothing outside the standard library.",
|
||||
|
||||
// ---- the demonstration ----
|
||||
//
|
||||
// The one thing on this site that cannot be faked: the same Go function, rendered
|
||||
// twice at once, as live DOM and as the HTML string the server sent.
|
||||
docSection("two-runtimes", "One function, two runtimes",
|
||||
prose("Below is a single Go function, shown twice. On the left it has been reconciled into "+
|
||||
"the DOM and you can use it. On the right is the HTML the same function produces when the "+
|
||||
"server renders it — the markup that reached your browser before any WebAssembly had "+
|
||||
"loaded. Click the button; both move."),
|
||||
|
||||
Div(Attr("class", "mt-5 border border-line sm:grid sm:grid-cols-2"),
|
||||
Div(Attr("class", "border-b border-line sm:border-b-0 sm:border-r"),
|
||||
paneLabel("in your browser"),
|
||||
Div(Attr("class", "px-4 py-8"), demoTree()),
|
||||
),
|
||||
Div(
|
||||
paneLabel(itoa(len(markup))+" bytes of HTML"),
|
||||
Pre(Attr("class", "whitespace-pre-wrap px-4 py-4 font-mono text-[12px] leading-relaxed text-ink-muted"),
|
||||
El("code", Text(prettyHTML(markup))),
|
||||
),
|
||||
),
|
||||
),
|
||||
P(Attr("class", "mt-3 text-sm leading-relaxed text-ink-muted"),
|
||||
Text("The right pane is not a picture of the source. It is vdom.RenderHTML, called on the "+
|
||||
"very tree the left pane is showing, recomputed on every click.")),
|
||||
P(Attr("class", "mt-2 text-sm text-ink-muted"),
|
||||
Text(hydrationNote(hydratedAt.Get()))),
|
||||
),
|
||||
|
||||
docSection("what-runs-where", "What runs where",
|
||||
prose("A page is Go, compiled twice. On the server it renders to an HTML string, so the first "+
|
||||
@@ -230,15 +314,35 @@ func DocsPage(d Deps) func() *VNode {
|
||||
"position itself, without a branch in the component."),
|
||||
),
|
||||
|
||||
docSection("what-is-in-it", "What is in it",
|
||||
Ul(Attr("class", "mt-3 space-y-1.5 leading-relaxed text-ink-soft"),
|
||||
item("Server-side rendering and client hydration, from one codebase."),
|
||||
item("Server components: mark a function and its code and state stay on the server."),
|
||||
item("A component kit — forms, tabs, modals, tooltips, toasts — with dark mode."),
|
||||
item("A table with filtering, sorting, column management, formulas, and CSV and PDF export."),
|
||||
item("Tailwind, compiled by a Go program that reads your Go."),
|
||||
),
|
||||
prose("Two commands build it. The first produced the page you are reading; the second serves "+
|
||||
"it and rebuilds on save."),
|
||||
codeLang("terminal", "sh", buildTranscript),
|
||||
),
|
||||
|
||||
appendNodes(Div(Attr("class", "mt-14 border-t border-line pt-2")), groups...),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
func docsCard(d Deps, it docsItem) *VNode {
|
||||
// A component card is a jump into the components page, not a page of its own — so it
|
||||
// routes there and scrolls, exactly as the sidebar does.
|
||||
click := navigate(d, it.Path)
|
||||
if base, frag, ok := strings.Cut(it.Path, "#"); ok {
|
||||
click = navigateAnchor(d, base, frag)
|
||||
}
|
||||
|
||||
return A(
|
||||
Attr("class", "group block rounded-default border border-line bg-surface p-4 no-underline shadow-xs transition hover:border-primary-border hover:shadow-sm"),
|
||||
Attr("href", it.Path), navigate(d, it.Path),
|
||||
Attr("href", it.Path), click,
|
||||
Div(Attr("class", "flex items-center gap-2"),
|
||||
Span(Attr("class", "inline-flex h-7 w-7 items-center justify-center rounded-default bg-primary-subtle text-accent"),
|
||||
ui.IconInline(it.Icon, 14, "")),
|
||||
|
||||
@@ -1,355 +0,0 @@
|
||||
package app
|
||||
|
||||
import (
|
||||
"strings"
|
||||
|
||||
. "kjol/vdom"
|
||||
ui "kjol/webui"
|
||||
)
|
||||
|
||||
// orElse is a fallback for an empty string.
|
||||
func orElse(s, fallback string) string {
|
||||
if s == "" {
|
||||
return fallback
|
||||
}
|
||||
return s
|
||||
}
|
||||
|
||||
// row is a flex/grid container helper (appends *VNode children as Mods).
|
||||
func row(class string, children ...*VNode) *VNode {
|
||||
mods := []Mod{Attr("class", class)}
|
||||
for _, c := range children {
|
||||
mods = append(mods, c)
|
||||
}
|
||||
return Div(mods...)
|
||||
}
|
||||
|
||||
// kitSection is one labelled block of the gallery — a live demo panel, so that what you
|
||||
// are looking at is unmistakably the component running rather than a picture of it.
|
||||
func kitSection(title string, body ...*VNode) *VNode {
|
||||
return demo(title, row("flex flex-col gap-4", body...))
|
||||
}
|
||||
|
||||
func ptRow(name, plan string, status *VNode) *VNode {
|
||||
td := func(cls string, c *VNode) *VNode { return El("td", Attr("class", "px-3 py-2 text-sm "+cls), c) }
|
||||
return El("tr",
|
||||
td("text-ink", Text(name)),
|
||||
td("text-ink-soft", Text(plan)),
|
||||
El("td", Attr("class", "px-3 py-2 text-sm text-right"), status),
|
||||
)
|
||||
}
|
||||
|
||||
// languageOptions is deliberately longer than the pill limit, so the multi-select
|
||||
// demonstrates both ways it collapses: past 3 selections it says "N items selected"
|
||||
// outright, and below that it still collapses if the pills are too wide for the field.
|
||||
func languageOptions() []ui.FormSelectOption {
|
||||
return []ui.FormSelectOption{
|
||||
{Value: "go", Label: "Go"},
|
||||
{Value: "rust", Label: "Rust"},
|
||||
{Value: "ts", Label: "TypeScript"},
|
||||
{Value: "python", Label: "Python"},
|
||||
{Value: "kotlin", Label: "Kotlin"},
|
||||
{Value: "swift", Label: "Swift"},
|
||||
}
|
||||
}
|
||||
|
||||
//gowasm:page /wasm/kit layout=app
|
||||
func KitPage(d Deps) func() *VNode {
|
||||
// Interactive demos own their state via signals (a write re-renders).
|
||||
tab := NewSignal(0)
|
||||
acc := NewSignal(0)
|
||||
notify := NewSignal(true)
|
||||
span := NewSignal("week")
|
||||
name := NewSignal("")
|
||||
email := NewSignal("")
|
||||
plan := NewSignal("pro")
|
||||
langs := NewSignal([]string{"go"})
|
||||
|
||||
// Floating components are CONTROLLERS: they own refs, timers and open state, so
|
||||
// they are built once here — never inside the render closure below, which would
|
||||
// rebuild them (and lose their state) on every frame.
|
||||
modal := ui.NewModal(ui.ModalOptions{Size: ui.ModalMedium})
|
||||
menu := ui.NewMenu(ui.MenuOptions{Placement: ui.PlacementBottomStart})
|
||||
tip := ui.NewHoverTooltip(ui.PlacementTop, "")
|
||||
skills := ui.NewMultiSelect(ui.DropdownOptions{})
|
||||
|
||||
// The controls the first port left out, now that the host API can carry them.
|
||||
taxID := NewSignal("")
|
||||
rate := NewSignal("")
|
||||
signed := NewSignal("")
|
||||
picked := NewSignal("")
|
||||
tags := NewSignal([]string{"go"})
|
||||
|
||||
pad := ui.NewSignaturePad(ui.SignaturePadOptions{
|
||||
OnChange: func(svg string) { signed.Set(svg) },
|
||||
})
|
||||
// The search is the caller's: the component knows how to debounce, order and render,
|
||||
// and nothing at all about where options come from. Here it is a local slice; in an
|
||||
// app it would be a fetch.
|
||||
people := ui.NewAsyncCombobox(ui.AsyncComboboxOptions{
|
||||
MinChars: 2,
|
||||
Search: func(q string, done func([]ui.FormSelectOption)) {
|
||||
var out []ui.FormSelectOption
|
||||
for _, row := range employees() {
|
||||
p, ok := row.(Employee)
|
||||
if ok && strings.Contains(strings.ToLower(p.Name), strings.ToLower(q)) {
|
||||
out = append(out, ui.FormSelectOption{Value: p.Email, Label: p.Name})
|
||||
}
|
||||
}
|
||||
done(out)
|
||||
},
|
||||
})
|
||||
tagPicker := ui.NewMultiSelectTrigger(ui.DropdownOptions{})
|
||||
|
||||
return func() *VNode {
|
||||
return docPage("Components", "UI kit",
|
||||
"kjol/webui is the component library: buttons, badges, forms, tabs, alerts, cards, tables. "+
|
||||
"It is a Go port of the Solid.js kit the applications used before, styled with the same "+
|
||||
"Tailwind utilities — so the two can be swapped for one another a screen at a time.",
|
||||
|
||||
docSection("using", "Using a component",
|
||||
prose("Components are functions taking a props struct. There is no class hierarchy and nothing "+
|
||||
"to register: a component is a value, so you can build one, store it, pass it around, and "+
|
||||
"the compiler will tell you when you get it wrong."),
|
||||
code("app/kit.go", kitSnippet),
|
||||
note("Styling is Tailwind, compiled from your Go",
|
||||
"The Tailwind engine scans .go files for class names, because that is where the markup is. "+
|
||||
"There is no JavaScript build in this example at all — the CSS is compiled by a Go "+
|
||||
"program from Go source."),
|
||||
),
|
||||
|
||||
docSection("gallery", "The gallery",
|
||||
prose("Everything below is running. Click it."),
|
||||
),
|
||||
|
||||
kitSection("Buttons",
|
||||
row("flex flex-wrap items-center gap-2",
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonPrimary, Text: "Primary"}),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonGreen, Text: "Green"}),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonRed, Text: "Red"}),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonBlue, Text: "Blue"}),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonNeutral, Text: "Neutral"}),
|
||||
),
|
||||
row("flex flex-wrap items-center gap-2",
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonPrimary, Outline: true, Text: "Outline"}),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonRed, Outline: true, Text: "Danger"}),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonGreen, Small: true, Icon: "check", Text: "Small + icon"}),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonNeutral, Icon: "plus"}),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonPrimary, Text: "Disabled", Disabled: true}),
|
||||
),
|
||||
),
|
||||
|
||||
kitSection("Badges",
|
||||
row("flex flex-wrap items-center gap-2",
|
||||
ui.Badge(ui.BadgeProps{Color: ui.BadgeGreen}, Text("active")),
|
||||
ui.Badge(ui.BadgeProps{Color: ui.BadgeRed}, Text("failed")),
|
||||
ui.Badge(ui.BadgeProps{Color: ui.BadgeBlue}, Text("info")),
|
||||
ui.Badge(ui.BadgeProps{Color: ui.BadgeAmber, Pill: true}, Text("pending")),
|
||||
ui.Badge(ui.BadgeProps{Color: ui.BadgeNeutral}, Text("default")),
|
||||
ui.Badge(ui.BadgeProps{Color: ui.BadgeMuted}, Text("muted")),
|
||||
),
|
||||
),
|
||||
|
||||
kitSection("Alerts",
|
||||
ui.Alert(ui.AlertBlue, "Heads up", Text("An informational message with a header.")),
|
||||
ui.Alert(ui.AlertGreen, "", Text("A success alert without a header.")),
|
||||
ui.Alert(ui.AlertYellow, "Warning", Text("Something needs your attention.")),
|
||||
ui.Alert(ui.AlertRed, "Error", Text("Something went wrong.")),
|
||||
),
|
||||
|
||||
kitSection("Toggles & segmented control",
|
||||
ui.ToggleSwitch(notify.Get(), func(v bool) { notify.Set(v) }, "Email notifications", "Send me product updates", false, ""),
|
||||
ui.SegmentedButtons([]ui.SegmentedButtonOption{
|
||||
{Value: "day", Label: "Day"},
|
||||
{Value: "week", Label: "Week"},
|
||||
{Value: "month", Label: "Month"},
|
||||
}, span.Get(), func(v string) { span.Set(v) }, false, "max-w-xs"),
|
||||
),
|
||||
|
||||
kitSection("Tabs",
|
||||
ui.TabGroup(ui.TabGroupProps{
|
||||
Items: []ui.TabItem{
|
||||
{Title: "Overview", Content: P(Attr("class", "pt-3 text-sm text-ink-soft"), Text("The overview panel."))},
|
||||
{Title: "Details", Content: P(Attr("class", "pt-3 text-sm text-ink-soft"), Text("The details panel."))},
|
||||
{Title: "Activity", Badge: 3, Content: P(Attr("class", "pt-3 text-sm text-ink-soft"), Text("The activity panel (3 new)."))},
|
||||
},
|
||||
ActiveIndex: tab.Get(),
|
||||
OnTabChange: func(i int) { tab.Set(i) },
|
||||
}),
|
||||
),
|
||||
|
||||
kitSection("Accordion",
|
||||
ui.SingleAccordion([]ui.AccordionItemData{
|
||||
{Title: "What is Kjol Web?", Content: P(Attr("class", "text-sm text-ink-soft"), Text("kjol's Go→WebAssembly UI engine."))},
|
||||
{Title: "Is it isomorphic?", Content: P(Attr("class", "text-sm text-ink-soft"), Text("Yes — the same Go renders on the server (SSR) and hydrates on the client."))},
|
||||
{Title: "How is it styled?", Content: P(Attr("class", "text-sm text-ink-soft"), Text("Tailwind utility classes, compiled by kjol's native Tailwind engine."))},
|
||||
}, acc.Get(), func(i int) { acc.Set(i) }),
|
||||
),
|
||||
|
||||
kitSection("Forms",
|
||||
row("grid gap-4 sm:grid-cols-3",
|
||||
row("flex flex-col gap-1", ui.FormLabel(ui.FormLabelProps{}, Text("Name")),
|
||||
ui.FormInput(ui.FormInputProps{Value: name.Get(), Placeholder: "Ada Lovelace", OnInput: func(v string) { name.Set(v) }})),
|
||||
row("flex flex-col gap-1", ui.FormLabel(ui.FormLabelProps{}, Text("Email")),
|
||||
ui.FormEmailInput(ui.FormInputProps{Value: email.Get(), Placeholder: "ada@example.com", OnInput: func(v string) { email.Set(v) }}, true)),
|
||||
row("flex flex-col gap-1", ui.FormLabel(ui.FormLabelProps{}, Text("Plan")),
|
||||
ui.FormSelect(ui.FormSelectProps{Value: plan.Get(), OnChange: func(v string) { plan.Set(v) }},
|
||||
ui.FormOption("free", "Free", false),
|
||||
ui.FormOption("pro", "Pro", false),
|
||||
ui.FormOption("enterprise", "Enterprise", false))),
|
||||
|
||||
// A multi-select. Its rows carry checkboxes, and the field shows the
|
||||
// selection as removable pills — until they stop fitting, at which point
|
||||
// it collapses to "N items selected". Tick a few and watch it flip.
|
||||
row("flex flex-col gap-1", ui.FormLabel(ui.FormLabelProps{}, Text("Languages")),
|
||||
skills.Render(ui.FormMultiSelectProps{
|
||||
Options: languageOptions(),
|
||||
Value: langs.Get(),
|
||||
Placeholder: "Pick a few",
|
||||
Searchable: true,
|
||||
ShowSelectAll: true,
|
||||
OnChange: func(v []string) { langs.Set(v) },
|
||||
})),
|
||||
),
|
||||
P(Attr("class", "text-xs text-ink-muted"),
|
||||
Text("Live: name=\""+name.Get()+"\" email=\""+email.Get()+"\" plan=\""+plan.Get()+
|
||||
"\" languages="+strings.Join(langs.Get(), ","))),
|
||||
),
|
||||
|
||||
kitSection("Masked inputs",
|
||||
row("grid gap-4 sm:grid-cols-2",
|
||||
row("flex flex-col gap-1", ui.FormLabel(ui.FormLabelProps{}, Text("Tax ID")),
|
||||
// The mask is a pure function of the string, applied on every keystroke.
|
||||
// It must be idempotent — it is fed its own output — or the field
|
||||
// corrupts itself as you type.
|
||||
ui.FormInput(ui.FormInputProps{
|
||||
Value: taxID.Get(),
|
||||
Placeholder: "12-3456789",
|
||||
OnInput: func(v string) { taxID.Set(ui.MaskTaxID(v)) },
|
||||
})),
|
||||
row("flex flex-col gap-1", ui.FormLabel(ui.FormLabelProps{}, Text("Rate")),
|
||||
ui.FormInput(ui.FormInputProps{
|
||||
Value: rate.Get(),
|
||||
Placeholder: "5.25",
|
||||
OnInput: func(v string) { rate.Set(ui.MaskRate(v)) },
|
||||
})),
|
||||
),
|
||||
P(Attr("class", "text-xs text-ink-muted"),
|
||||
Text("Type letters, extra dots, leading zeros — the mask takes what it can use.")),
|
||||
),
|
||||
|
||||
kitSection("Async combobox",
|
||||
row("max-w-sm",
|
||||
people.Render(ui.FormAsyncComboboxProps{
|
||||
Placeholder: "Search people…",
|
||||
OnSelect: func(o ui.FormSelectOption) { picked.Set(o.Label + " <" + o.Value + ">") },
|
||||
}),
|
||||
),
|
||||
P(Attr("class", "text-xs text-ink-muted"),
|
||||
Text("Two characters before it asks; 200 ms after you stop typing. A response for a "+
|
||||
"query you have already typed past is discarded rather than shown. Picked: "+
|
||||
orElse(picked.Get(), "nothing yet"))),
|
||||
),
|
||||
|
||||
kitSection("Multi-select behind your own trigger",
|
||||
tagPicker.Render(ui.FormMultiSelectTriggerProps{
|
||||
Trigger: ui.Button(ui.ButtonProps{Color: ui.ButtonLightNeutral, Small: true,
|
||||
Icon: "filter", Text: "Tags (" + itoa(len(tags.Get())) + ")"}),
|
||||
Options: languageOptions(),
|
||||
Value: tags.Get(),
|
||||
Searchable: true,
|
||||
ShowSelectAll: true,
|
||||
OnChange: func(v []string) { tags.Set(v) },
|
||||
}),
|
||||
P(Attr("class", "text-xs text-ink-muted"),
|
||||
Text("Same selection model as the field above; only the thing you click on differs.")),
|
||||
),
|
||||
|
||||
kitSection("Signature pad",
|
||||
pad.Render(ui.SignaturePadProps{}),
|
||||
P(Attr("class", "text-xs text-ink-muted"),
|
||||
Text("Draw in it. It is an SVG, not a canvas — so the markup you are looking at IS the "+
|
||||
"value the caller gets ("+itoa(len(signed.Get()))+" bytes), and a stored signature "+
|
||||
"renders on the server.")),
|
||||
),
|
||||
|
||||
kitSection("Table",
|
||||
ui.PrettyTable(
|
||||
[]ui.PrettyTableColumn{
|
||||
{DisplayName: "Name"},
|
||||
{DisplayName: "Plan"},
|
||||
{DisplayName: "Status", DisplayPosition: ui.PrettyTableColRight},
|
||||
},
|
||||
ui.PrettyTableOptions{Hover: true, Alternate: true, SurroundingBorder: true, HeaderBorderY: true},
|
||||
ptRow("Ada Lovelace", "Pro", ui.Badge(ui.BadgeProps{Color: ui.BadgeGreen}, Text("active"))),
|
||||
ptRow("Alan Turing", "Free", ui.Badge(ui.BadgeProps{Color: ui.BadgeNeutral}, Text("trial"))),
|
||||
ptRow("Grace Hopper", "Enterprise", ui.Badge(ui.BadgeProps{Color: ui.BadgeBlue}, Text("invited"))),
|
||||
),
|
||||
),
|
||||
|
||||
kitSection("Overlays (measured, portaled)",
|
||||
row("flex flex-wrap items-center gap-4",
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonPrimary, Text: "Open modal", OnClick: modal.Open}),
|
||||
|
||||
// The menu measures itself against the viewport: drag the window
|
||||
// narrow, or scroll it to the bottom, and it flips/shifts to stay on
|
||||
// screen. Items close the menu themselves — no callback plumbing.
|
||||
menu.TriggerFunc(ui.MenuTriggerProps{Tag: "div"}, func(open bool) *VNode {
|
||||
caret := " ▾"
|
||||
if open {
|
||||
caret = " ▴"
|
||||
}
|
||||
return ui.Button(ui.ButtonProps{Color: ui.ButtonWhite, Text: "Menu" + caret})
|
||||
}),
|
||||
menu.Content("",
|
||||
menu.Item(ui.MenuItemProps{Icon: "check"}, Text("Profile")),
|
||||
menu.Item(ui.MenuItemProps{}, Text("Settings")),
|
||||
ui.MenuDivider(""),
|
||||
menu.Item(ui.MenuItemProps{}, Text("Sign out")),
|
||||
),
|
||||
|
||||
// The tooltip's arrow tracks the trigger even when the panel gets
|
||||
// shifted away from it near a viewport edge.
|
||||
tip.Render(Span(Text("A measured tooltip — try it near the window edge")),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonLightNeutral, Text: "Hover me"})),
|
||||
),
|
||||
modal.Render(ui.ModalProps{
|
||||
Header: H3(Attr("class", "text-lg font-semibold text-text-heading"), Text("Example modal")),
|
||||
},
|
||||
P(Attr("class", "text-ink-soft"),
|
||||
Text("Portaled to document.body, so it is not clipped by any ancestor. Escape closes "+
|
||||
"the topmost modal; the backdrop click closes too.")),
|
||||
),
|
||||
),
|
||||
|
||||
docSection("more", "Where to go next",
|
||||
prose("The floating components on this page — the menu, the tooltip, the modal, the "+
|
||||
"multi-select — are the shallow end. Overlays covers how they are positioned, and what "+
|
||||
"happens when one would open off the edge of the screen."),
|
||||
apiTable(
|
||||
apiRow{"ui.Button / ui.Badge / ui.Alert", "The presentational set. Props structs, no state."},
|
||||
apiRow{"ui.FormInput / FormSelect / FormCombobox", "Inputs. Value in, OnChange out — the caller owns the state."},
|
||||
apiRow{"ui.NewMultiSelect", "A controller: checkboxed rows, pills that collapse to \"N items selected\" when they stop fitting."},
|
||||
apiRow{"ui.Tabs / ui.Accordion / ui.Card", "Layout and disclosure."},
|
||||
apiRow{"ui.RegisterIcon", "Add your own icons. The kit ships a small set; the app brings the rest."},
|
||||
),
|
||||
),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
const kitSnippet = `// A component is a function taking a props struct.
|
||||
ui.Button(ui.ButtonProps{
|
||||
Color: ui.ButtonPrimary,
|
||||
Icon: "check",
|
||||
Text: "Save",
|
||||
OnClick: func() { toaster.Success("Saved.") },
|
||||
})
|
||||
|
||||
// Inputs are controlled: the caller owns the state.
|
||||
name := NewSignal("")
|
||||
|
||||
ui.FormInput(ui.FormInputProps{
|
||||
Value: name.Get(),
|
||||
OnInput: func(v string) { name.Set(v) }, // a write re-renders
|
||||
})`
|
||||
@@ -7,22 +7,42 @@ import (
|
||||
ui "kjol/webui"
|
||||
)
|
||||
|
||||
// The layers of kjol, as data.
|
||||
// What kjøl is made of, as data.
|
||||
//
|
||||
// This is the Go mirror of frontend/src/layers.ts. The site has two front-ends built
|
||||
// by two completely different pipelines, and the Layers menu has to be identical in
|
||||
// both — so it is a LIST in each, not markup, and the two lists are the only thing
|
||||
// that has to be kept in step.
|
||||
// There are two kinds of thing here, and conflating them was the mistake this file used
|
||||
// to make — one flat list called "the layers", holding both.
|
||||
//
|
||||
// (A shared source would be better than a mirrored one. There isn't one: this half
|
||||
// compiles to WebAssembly and the other is bundled by esbuild, and nothing is upstream
|
||||
// of both. Keeping it to a flat slice of plain data is what makes the duplication
|
||||
// survivable — you can diff the two by eye.)
|
||||
// LAYERS are LANGUAGES. What kjøl is written in, and what it gives you in each:
|
||||
// the Go base, the TypeScript kit, the C base, the Jai modules. A layer is
|
||||
// a directory of code you can use on its own.
|
||||
//
|
||||
// COMPOSITIONS are FRAMEWORKS. What you get when the layers are assembled into
|
||||
// something that does a job — the two web engines. A composition is not
|
||||
// another language; it is a use of them.
|
||||
//
|
||||
// Kjøl Wasm Web is Go, all the way down. Kjøl JS Web is TypeScript compiled by a Go
|
||||
// toolchain — two layers, one framework. Listing that beside "C" as though they were the
|
||||
// same kind of noun told the reader nothing about either.
|
||||
//
|
||||
// This is the Go mirror of frontend/src/layers.ts. The site has two front-ends built by
|
||||
// two completely different pipelines, and these menus have to be identical in both — so
|
||||
// each is a LIST, not markup, and the two lists are the only thing that has to be kept in
|
||||
// step.
|
||||
//
|
||||
// (A shared source would be better than a mirrored one. There isn't one: this side
|
||||
// compiles to WebAssembly and the other is bundled by esbuild, and nothing is upstream of
|
||||
// both. Keeping each to a flat slice of plain data is what makes the duplication
|
||||
// survivable — you can diff them by eye.)
|
||||
|
||||
type Layer struct {
|
||||
Name string
|
||||
Href string
|
||||
Tagline string
|
||||
// Sub is the half-line beside the wordmark while you are inside this layer. It says
|
||||
// what you are standing in — "Go + WebAssembly", "arenas, strings, a lexer" — and a
|
||||
// wordmark that says the same thing everywhere is one more thing the reader has to
|
||||
// keep track of himself.
|
||||
Sub string
|
||||
// Live means you can click into worked examples. The others are documented but
|
||||
// have no demo — they still appear, because a menu that silently omits half the
|
||||
// library teaches the reader that the library is half the size it is.
|
||||
@@ -30,66 +50,107 @@ type Layer struct {
|
||||
Icon string
|
||||
}
|
||||
|
||||
func Layers() []Layer {
|
||||
// Wordmark is what the CHROME calls this layer — the top bar, and the page's own title.
|
||||
// The menu calls it Name.
|
||||
//
|
||||
// They differ, and only for the languages. In a menu headed "Layers" the row says "C",
|
||||
// because the row is answering "which language"; up in the top bar, alone, "C" is the name
|
||||
// of a language rather than the name of the thing you are reading, and it has to say whose
|
||||
// C this is. The compositions are already named "Kjøl Wasm Web" — the product's name is
|
||||
// part of what they ARE, not a prefix bolted on — so they are returned unchanged.
|
||||
func (l Layer) Wordmark() string {
|
||||
if strings.HasPrefix(l.Name, "Kjøl") {
|
||||
return l.Name
|
||||
}
|
||||
return "Kjøl " + l.Name
|
||||
}
|
||||
|
||||
// Languages: what kjøl is written in.
|
||||
func Languages() []Layer {
|
||||
return []Layer{
|
||||
{
|
||||
Name: "Kjol Go",
|
||||
Name: "Go",
|
||||
Href: "/go",
|
||||
Tagline: "The server base: config, database, logging, HTTP, mail, validation.",
|
||||
Tagline: "The base: config, database, logging, HTTP, mail, validation — and both web engines.",
|
||||
Icon: "server",
|
||||
},
|
||||
{
|
||||
Name: "Kjol Wasm Web",
|
||||
Href: "/wasm",
|
||||
Tagline: "Web interfaces written in Go, compiled to WebAssembly. SSR + hydration, no JS build.",
|
||||
Live: true,
|
||||
Icon: "code",
|
||||
},
|
||||
{
|
||||
Name: "Kjol JS Web",
|
||||
Href: "/js",
|
||||
Tagline: "The Solid component kit, bundled by a Go toolchain: TSX → Solid → esbuild, Tailwind in Go.",
|
||||
Live: true,
|
||||
Name: "TypeScript",
|
||||
Href: "/ts",
|
||||
Tagline: "The Solid component kit, the vendored runtime, and the generic scaffolding apps import as @kjol/*.",
|
||||
Icon: "squares",
|
||||
},
|
||||
{
|
||||
Name: "Kjol C",
|
||||
Name: "C",
|
||||
Href: "/c",
|
||||
Tagline: "Arena allocator, strings, math, lexer, platform layer.",
|
||||
Tagline: "Arena allocator, counted strings, math, a lexer, a platform layer — and a build system that is a C file.",
|
||||
Sub: "a base layer in C",
|
||||
Live: true,
|
||||
Icon: "bolt",
|
||||
},
|
||||
{
|
||||
Name: "Kjol Jai",
|
||||
Name: "Jai",
|
||||
Href: "/jai",
|
||||
Tagline: "Console rendering module. Early.",
|
||||
Tagline: "Console rendering. Early.",
|
||||
Icon: "cube",
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
// CurrentLayer is the layer the given path belongs to, or nil on the front page.
|
||||
// Compositions: what the languages are assembled into.
|
||||
func Compositions() []Layer {
|
||||
return []Layer{
|
||||
{
|
||||
Name: "Kjøl Wasm Web",
|
||||
Href: "/wasm",
|
||||
Tagline: "Web interfaces written in Go, compiled to WebAssembly. SSR + hydration, and no JavaScript build at all.",
|
||||
Sub: "Go + WebAssembly",
|
||||
Live: true,
|
||||
Icon: "code",
|
||||
},
|
||||
{
|
||||
Name: "Kjøl JS Web",
|
||||
Href: "/js",
|
||||
Tagline: "The Solid component kit, bundled by a Go toolchain: TSX → Solid → esbuild, Tailwind in Go.",
|
||||
Sub: "Solid + Go toolchain",
|
||||
Live: true,
|
||||
Icon: "table",
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
// CurrentLayer is the layer or composition the given path belongs to, or nil on the front
|
||||
// page. The wordmark uses it to name where you are standing.
|
||||
func CurrentLayer(path string) *Layer {
|
||||
for i, l := range Layers() {
|
||||
all := append(Compositions(), Languages()...)
|
||||
for i, l := range all {
|
||||
if path == l.Href || strings.HasPrefix(path, l.Href+"/") {
|
||||
return &Layers()[i]
|
||||
return &all[i]
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// LayersMenuCtl is the Layers menu's controller.
|
||||
// The two menus' controllers.
|
||||
//
|
||||
// It is created ONCE, here, at package level — not inside layersMenu, which is called
|
||||
// from a layout on every single render. A floating component is a controller: it owns
|
||||
// an open signal, a positioning engine and document listeners, and building a fresh one
|
||||
// per render would leak all three and give you a menu that never opens. Same rule as
|
||||
// Theme, a few lines up in pages.go.
|
||||
var LayersMenuCtl = ui.NewMenu(ui.MenuOptions{Placement: ui.PlacementBottomEnd})
|
||||
// They are created ONCE, here, at package level — not inside the functions below, which a
|
||||
// layout calls on every single render. A floating component is a controller: it owns an
|
||||
// open signal, a positioning engine and document listeners, and building a fresh one per
|
||||
// render would leak all three and give you a menu that never opens. Same rule as Theme, a
|
||||
// few lines up in pages.go.
|
||||
//
|
||||
// TWO menus, not one with two headings inside it. They are different questions — "what is
|
||||
// this written in" and "what can I read" — and a reader who wants the second should not
|
||||
// have to scroll past the first to find it. The kit's single-open manager means opening
|
||||
// one closes the other, so they behave like one control with two halves.
|
||||
var (
|
||||
LayersMenuCtl = ui.NewMenu(ui.MenuOptions{Placement: ui.PlacementBottomEnd})
|
||||
CompositionsMenuCtl = ui.NewMenu(ui.MenuOptions{Placement: ui.PlacementBottomEnd})
|
||||
)
|
||||
|
||||
// layersMenu is the site's primary navigation: kjol is a stack of layers, and this is
|
||||
// how you get from any one of them to any other.
|
||||
// layersMenu lists the LANGUAGES. compositionsMenu, below, lists the frameworks.
|
||||
//
|
||||
// A layer that is Live is a link. One that is not is inert and dimmed, with the word
|
||||
// An entry that is Live is a link. One that is not is inert and dimmed, with the word
|
||||
// "reference" on it — it exists, it is documented in the repository, there is simply
|
||||
// nothing here to click.
|
||||
//
|
||||
@@ -98,35 +159,41 @@ var LayersMenuCtl = ui.NewMenu(ui.MenuOptions{Placement: ui.PlacementBottomEnd})
|
||||
// interception — an intercepted click would ask this WebAssembly to render a page it
|
||||
// does not have.
|
||||
func layersMenu(d Deps) *VNode {
|
||||
content := []*VNode{
|
||||
P(Attr("class", "px-3 pb-1 pt-2 text-[11px] font-semibold uppercase tracking-widest text-ink-faint"),
|
||||
Text("The layers of kjol")),
|
||||
}
|
||||
for _, l := range Layers() {
|
||||
return dropdown(d, LayersMenuCtl, "Layers", Languages())
|
||||
}
|
||||
|
||||
// compositionsMenu lists the FRAMEWORKS — the two things assembled out of the layers, and
|
||||
// the two a reader can actually click into.
|
||||
func compositionsMenu(d Deps) *VNode {
|
||||
return dropdown(d, CompositionsMenuCtl, "Compositions", Compositions())
|
||||
}
|
||||
|
||||
func dropdown(d Deps, ctl *ui.Menu, label string, rows []Layer) *VNode {
|
||||
content := make([]*VNode, 0, len(rows))
|
||||
for _, l := range rows {
|
||||
content = append(content, layerItem(d, l))
|
||||
}
|
||||
|
||||
return Div(Attr("class", "relative"),
|
||||
LayersMenuCtl.Trigger(ui.MenuTriggerProps{
|
||||
ctl.Trigger(ui.MenuTriggerProps{
|
||||
Class: "inline-flex items-center gap-1.5 rounded-default px-3 py-1.5 text-sm font-medium text-ink-soft hover:bg-surface-raised hover:text-ink",
|
||||
},
|
||||
Text("Layers"),
|
||||
Text(label),
|
||||
ui.IconInline("chevron-down", 11, "text-ink-faint"),
|
||||
),
|
||||
LayersMenuCtl.Content("w-96", content...),
|
||||
ctl.Content("w-96", content...),
|
||||
)
|
||||
}
|
||||
|
||||
// layersGrid is the front page's list of layers — the same data as the menu, laid out
|
||||
// to be read rather than navigated. A layer with no examples still gets a row: the
|
||||
// point of the page is what kjol IS, and half of it having no demo yet does not make
|
||||
// that half not exist.
|
||||
func layersGrid(d Deps) *VNode {
|
||||
rows := []Mod{Attr("class", "mt-5 divide-y divide-line rounded-default border border-line")}
|
||||
for _, l := range Layers() {
|
||||
rows = append(rows, layerRow(l))
|
||||
// layerGrid is the front page's list — the same data as the menu, laid out to be read
|
||||
// rather than navigated. A layer with no examples still gets a row: the point of the page
|
||||
// is what kjøl IS, and half of it having no demo yet does not make that half not exist.
|
||||
func layerGrid(rows []Layer) *VNode {
|
||||
mods := []Mod{Attr("class", "mt-5 divide-y divide-line rounded-default border border-line")}
|
||||
for _, l := range rows {
|
||||
mods = append(mods, layerRow(l))
|
||||
}
|
||||
return Div(rows...)
|
||||
return Div(mods...)
|
||||
}
|
||||
|
||||
func layerRow(l Layer) *VNode {
|
||||
|
||||
@@ -1,406 +0,0 @@
|
||||
package app
|
||||
|
||||
import (
|
||||
"strconv"
|
||||
|
||||
. "kjol/vdom"
|
||||
ui "kjol/webui"
|
||||
)
|
||||
|
||||
// Every floating component in the kit, on one page: tooltips, popovers, menus and
|
||||
// submenus, the date picker, modals (plain, confirm, wizard, imperative), toasts,
|
||||
// and the tutorial's spotlight coachmarks.
|
||||
//
|
||||
// All of them are CONTROLLERS. They own refs, timers and open state, so they are
|
||||
// created once here — never inside the render closure, which runs on every signal
|
||||
// write and would rebuild them (and their refs) from scratch every frame. That is
|
||||
// the single rule to remember about the floating layer.
|
||||
//
|
||||
// The page is NOT `static`: nothing is open during SSR anyway, so pre-rendering it
|
||||
// buys nothing, and it keeps the example honest about which routes need it.
|
||||
//
|
||||
//gowasm:page /wasm/overlays layout=app
|
||||
func OverlaysPage(d Deps) func() *VNode {
|
||||
// --- tooltips -----------------------------------------------------------
|
||||
tipTop := ui.NewHoverTooltip(ui.PlacementTop, "")
|
||||
tipRight := ui.NewHoverTooltip(ui.PlacementRight, "")
|
||||
tipFocus := ui.NewFocusTooltip(ui.PlacementBottom, "")
|
||||
tipFast := ui.NewTooltip(ui.TooltipProps{Placement: ui.PlacementTop, Delay: -1})
|
||||
|
||||
// --- popovers -----------------------------------------------------------
|
||||
pop := ui.NewPopover(ui.PopoverProps{Placement: ui.PlacementBottomStart})
|
||||
popEnd := ui.NewPopover(ui.PopoverProps{Placement: ui.PlacementBottomEnd})
|
||||
hoverPop := ui.NewHoverPopover(ui.HoverPopoverProps{
|
||||
Placement: ui.PlacementTop,
|
||||
// The bridge: the cursor gets 300ms of grace to cross the gap from the
|
||||
// trigger onto the panel. Without it, the panel closes in the dead space
|
||||
// between them — which is exactly what happens once a panel is portaled and
|
||||
// CSS :hover no longer reaches it.
|
||||
HoverCloseDelay: 300,
|
||||
})
|
||||
|
||||
// --- menus --------------------------------------------------------------
|
||||
menu := ui.NewMenu(ui.MenuOptions{Placement: ui.PlacementBottomStart})
|
||||
sub := ui.NewSubmenu(menu)
|
||||
hoverMenu := ui.NewMenu(ui.MenuOptions{Placement: ui.PlacementBottomStart, OpenOnHover: true})
|
||||
|
||||
// --- date pickers -------------------------------------------------------
|
||||
picked := NewSignal("")
|
||||
dp := ui.NewDatePicker(ui.DatePickerProps{
|
||||
Placeholder: "Pick a date",
|
||||
Clearable: true,
|
||||
OnChange: func(v string) { picked.Set(v) },
|
||||
})
|
||||
dob := ui.NewDateOfBirthPicker(ui.DatePickerProps{Placeholder: "Date of birth"})
|
||||
|
||||
// --- modals -------------------------------------------------------------
|
||||
modal := ui.NewModal(ui.ModalOptions{Size: ui.ModalMedium})
|
||||
nested := ui.NewModal(ui.ModalOptions{Size: ui.ModalSmall})
|
||||
deleted := NewSignal(false)
|
||||
confirm := ui.NewModal(ui.ModalOptions{})
|
||||
|
||||
// --- wizard -------------------------------------------------------------
|
||||
wizardName := NewSignal("")
|
||||
wizardDone := NewSignal(false)
|
||||
wizard := ui.NewWizard(ui.ModalOptions{})
|
||||
|
||||
// --- toasts -------------------------------------------------------------
|
||||
// The Toaster owns the queue AND the clocks: it generates IDs, runs the
|
||||
// auto-dismiss timer, and animates the countdown bar down to zero. (ToastProvider,
|
||||
// the dumb half, renders a list you hand it and removes nothing — a toast pushed
|
||||
// through it stays until you take it away yourself.)
|
||||
toaster := ui.NewToaster(ui.ToasterOptions{Position: ui.ToastBottomRight})
|
||||
pushToast := func(kind ui.ToastType, msg string) {
|
||||
toaster.Push(ui.Toast{Message: msg, Type: kind})
|
||||
}
|
||||
|
||||
// --- tutorial -----------------------------------------------------------
|
||||
// Steps target elements by CSS SELECTOR. The tour resolves each one with
|
||||
// document.querySelector, measures it, scrolls it into view, and cuts a hole in
|
||||
// the dimmed overlay around it — the spotlight animates from target to target.
|
||||
tour := ui.NewTutorial(ui.TutorialOptions{
|
||||
Steps: []ui.TutorialStep{
|
||||
{
|
||||
Title: "Tooltips",
|
||||
Target: "#demo-tooltips",
|
||||
Content: func() *VNode { return Text("Measured, portaled, and they flip near a viewport edge.") },
|
||||
},
|
||||
{
|
||||
Title: "Popovers",
|
||||
Target: "#demo-popovers",
|
||||
Placement: ui.PlacementBottom,
|
||||
Content: func() *VNode { return Text("Click or hover. The hover bridge lets you reach the panel.") },
|
||||
},
|
||||
{
|
||||
Title: "Menus",
|
||||
Target: "#demo-menus",
|
||||
Content: func() *VNode { return Text("Items close the menu themselves; submenus are portaled.") },
|
||||
},
|
||||
{
|
||||
// No Target: the page dims flat and the card centres in the viewport.
|
||||
Title: "That's the tour",
|
||||
Content: func() *VNode { return Text("Escape ends it. Arrow keys and Enter move between steps.") },
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
return func() *VNode {
|
||||
return docPage("Components", "Overlays",
|
||||
"Tooltips, popovers, menus, modals and toasts — every one of them measured against the real "+
|
||||
"viewport. A floating panel is portaled to document.body, positioned from its trigger's "+
|
||||
"bounding box, and flipped or shifted when it would otherwise run off the screen.",
|
||||
|
||||
docSection("engine", "How a panel is placed",
|
||||
prose("Positioning is a pure function: given the trigger's rectangle, the panel's size and the "+
|
||||
"viewport, it returns coordinates. It is unit-tested natively, with no browser in sight, "+
|
||||
"because none of it is about the browser — the browser only supplies the three rectangles."),
|
||||
prose("The result is written to the element with SetStyle, NOT through a signal. A signal write "+
|
||||
"re-renders the whole tree, and this runs on every scroll and resize frame; going through "+
|
||||
"the vdom would rebuild the page sixty times a second to move one panel four pixels."),
|
||||
code("webui/floating.go", floatingSnippet),
|
||||
note("Controllers are built once",
|
||||
"A floating component owns refs, timers and its open state. Build it alongside your signals, "+
|
||||
"never inside the render closure — one built per frame can never stay open, because the "+
|
||||
"thing holding \"open\" is thrown away and replaced before you can see it."),
|
||||
row("mt-4 flex gap-2", tour.StartButton(0, "", Text("Take the tour"))),
|
||||
),
|
||||
|
||||
// ---- tooltips ----
|
||||
docSection("demo-tooltips", "Tooltips",
|
||||
prose("Hover, or focus — a tooltip that only answers to a mouse is a tooltip a keyboard user "+
|
||||
"cannot read. Narrow the window and hover the Right one: it flips to the left, and its "+
|
||||
"arrow follows it. Near an edge the panel shifts back on screen and the arrow slides to "+
|
||||
"keep pointing at the trigger; in the original kit the arrow detached and pointed at "+
|
||||
"nothing."),
|
||||
demo("Placement, delay, and focus triggers",
|
||||
row("flex flex-wrap items-center gap-3",
|
||||
tipTop.Render(Span(Text("Above — the default")),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonLightNeutral, Text: "Top"})),
|
||||
tipRight.Render(Span(Text("To the right, unless it would run off the edge")),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonLightNeutral, Text: "Right"})),
|
||||
tipFast.Render(Span(Text("No open delay")),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonLightNeutral, Text: "Instant"})),
|
||||
tipFocus.Render(Span(Text("Shown on focus, not hover — tab to the field")),
|
||||
ui.FormInput(ui.FormInputProps{Placeholder: "Focus me"})),
|
||||
),
|
||||
),
|
||||
),
|
||||
|
||||
// ---- popovers ----
|
||||
docSection("demo-popovers", "Popovers",
|
||||
prose("A popover closes on an outside click or on Escape — and only the TOPMOST one closes per "+
|
||||
"press, so a dropdown inside a popover does not take the popover down with it. The hover "+
|
||||
"variant keeps a bridge across the gap between trigger and panel, so the cursor can "+
|
||||
"actually reach the thing it opened."),
|
||||
demo("Click, alignment, and hover-with-a-bridge",
|
||||
row("flex flex-wrap items-center gap-3",
|
||||
pop.Trigger(ui.PopoverTriggerProps{},
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonPrimary, Text: "Click me"})),
|
||||
pop.Content(ui.PopoverContentProps{Class: "w-64"},
|
||||
P(Attr("class", "text-sm text-ink-soft"),
|
||||
Text("Click outside, or press Escape, to close. Only the topmost floating closes per press.")),
|
||||
),
|
||||
|
||||
popEnd.Trigger(ui.PopoverTriggerProps{},
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonLightNeutral, Text: "Aligned to my right edge"})),
|
||||
popEnd.Content(ui.PopoverContentProps{Class: "w-56"},
|
||||
P(Attr("class", "text-sm text-ink-soft"), Text("Placement bottom-end.")),
|
||||
),
|
||||
|
||||
hoverPop.Trigger(ui.PopoverTriggerProps{},
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonBlue, Outline: true, Text: "Hover me, then reach the panel"})),
|
||||
hoverPop.Content(ui.PopoverContentProps{Class: "w-64"},
|
||||
P(Attr("class", "text-sm text-ink-soft"),
|
||||
Text("Move the cursor across the gap and onto this panel — it stays open. "+
|
||||
"Select this text to prove it.")),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
|
||||
// ---- menus ----
|
||||
docSection("demo-menus", "Menus & submenus",
|
||||
prose("Opening one menu closes the other: a single-open manager keeps the page from filling up "+
|
||||
"with panels nobody asked for. Submenus are exempt from it — they are Standalone — or a "+
|
||||
"submenu would close the very menu it belongs to as it opened."),
|
||||
prose("A submenu is portaled too, which is not a detail: the parent menu scrolls its own "+
|
||||
"contents, and a submenu rendered inside it was clipped by that overflow the moment it "+
|
||||
"was taller than its parent."),
|
||||
demo("Items, icons, a submenu, and KeepOpen",
|
||||
row("flex flex-wrap items-center gap-3",
|
||||
menu.TriggerFunc(ui.MenuTriggerProps{Tag: "div"}, func(open bool) *VNode {
|
||||
caret := " ▾"
|
||||
if open {
|
||||
caret = " ▴"
|
||||
}
|
||||
return ui.Button(ui.ButtonProps{Color: ui.ButtonWhite, Text: "Actions" + caret})
|
||||
}),
|
||||
menu.Content("",
|
||||
menu.Item(ui.MenuItemProps{Icon: "check", OnClick: func() { pushToast(ui.ToastSuccess, "Profile opened") }},
|
||||
Text("Profile")),
|
||||
menu.Item(ui.MenuItemProps{OnClick: func() { pushToast(ui.ToastInfo, "Settings opened") }},
|
||||
Text("Settings")),
|
||||
|
||||
// The submenu is portaled — it used to be clipped by the parent
|
||||
// menu's own overflow-y-auto.
|
||||
sub.Submenu(ui.SubmenuProps{Trigger: "More", Icon: "ellipsis"},
|
||||
sub.Item(ui.MenuItemProps{OnClick: func() { pushToast(ui.ToastInfo, "Archived") }}, Text("Archive")),
|
||||
sub.Item(ui.MenuItemProps{OnClick: func() { pushToast(ui.ToastWarning, "Duplicated") }}, Text("Duplicate")),
|
||||
),
|
||||
|
||||
ui.MenuDivider(""),
|
||||
// KeepOpen is the TSX's closeOnClick inverted: by default an item
|
||||
// closes the menu, which the first Go port dropped entirely.
|
||||
menu.Item(ui.MenuItemProps{KeepOpen: true, OnClick: func() { pushToast(ui.ToastGeneric, "Menu stayed open") }},
|
||||
Text("Stay open (KeepOpen)")),
|
||||
menu.Item(ui.MenuItemProps{Icon: "arrow-right-from-bracket",
|
||||
OnClick: func() { pushToast(ui.ToastError, "Signed out") }}, Text("Sign out")),
|
||||
),
|
||||
|
||||
hoverMenu.TriggerFunc(ui.MenuTriggerProps{Tag: "div"}, func(bool) *VNode {
|
||||
return ui.Button(ui.ButtonProps{Color: ui.ButtonLightNeutral, Text: "Opens on hover"})
|
||||
}),
|
||||
hoverMenu.Content("",
|
||||
hoverMenu.Item(ui.MenuItemProps{}, Text("One")),
|
||||
hoverMenu.Item(ui.MenuItemProps{}, Text("Two")),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
|
||||
// ---- date pickers ----
|
||||
docSection("demo-dates", "Date picker",
|
||||
prose("The field is typeable, not merely clickable. It parses loosely — 7/4/26, Jul 4 2026 and "+
|
||||
"2026-07-04 all work — and commits what it understood on blur, so the calendar is an "+
|
||||
"affordance rather than the only way in."),
|
||||
demo("Picked: \""+picked.Get()+"\"",
|
||||
row("grid gap-4 sm:grid-cols-2",
|
||||
row("flex flex-col gap-1",
|
||||
ui.FormLabel(ui.FormLabelProps{}, Text("Date (portaled, flips near the bottom)")),
|
||||
dp.Render(),
|
||||
),
|
||||
row("flex flex-col gap-1",
|
||||
ui.FormLabel(ui.FormLabelProps{}, Text("Date of birth (inline, three selects)")),
|
||||
dob.Render(),
|
||||
),
|
||||
),
|
||||
),
|
||||
),
|
||||
|
||||
// ---- modals ----
|
||||
docSection("demo-modals", "Modals",
|
||||
prose("Portaled to document.body, so no ancestor's overflow:hidden or transform can clip them. "+
|
||||
"Open the modal, then the nested one inside it, and press Escape twice: modals unwind one "+
|
||||
"layer per press rather than all at once."),
|
||||
prose("The last button opens a modal that no component in the tree owns — webui.OpenModal hands "+
|
||||
"content to a shared host rendered once in the layout. That is what code far from the view "+
|
||||
"needs: a confirmation raised from inside a save handler, say."),
|
||||
demo("Deleted: "+strconv.FormatBool(deleted.Get()),
|
||||
row("flex flex-wrap items-center gap-3",
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonPrimary, Text: "Open modal", OnClick: modal.Open}),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonRed, Outline: true, Text: "Delete something…", OnClick: confirm.Open}),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonBlue, Outline: true, Text: "Open wizard", OnClick: wizard.Open}),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonLightNeutral, Text: "Open imperatively",
|
||||
OnClick: func() {
|
||||
// No component in the tree owns this one: OpenModal hands content
|
||||
// to the shared host rendered in the layout.
|
||||
ui.OpenModal(func() *VNode {
|
||||
return ui.ModalContent(ui.ModalContentProps{
|
||||
Header: H3(Attr("class", "text-lg font-semibold text-text-heading"), Text("Opened from anywhere")),
|
||||
},
|
||||
P(Attr("class", "text-ink-soft"),
|
||||
Text("This content was not rendered by any component — it was handed to "+
|
||||
"ModalHost (see AppLayout) by webui.OpenModal.")),
|
||||
)
|
||||
}, ui.ModalOptions{Size: ui.ModalSmall})
|
||||
}}),
|
||||
),
|
||||
),
|
||||
|
||||
// The modals themselves. They portal to document.body, so where they sit in
|
||||
// the tree makes no difference to where they appear.
|
||||
modal.Render(ui.ModalProps{
|
||||
Header: H3(Attr("class", "text-lg font-semibold text-text-heading"), Text("A modal")),
|
||||
Footer: ui.Button(ui.ButtonProps{Color: ui.ButtonNeutral, Text: "Close", OnClick: modal.Close}),
|
||||
},
|
||||
P(Attr("class", "text-ink-soft"),
|
||||
Text("Portaled to document.body, so no ancestor's overflow:hidden can clip it. It fades "+
|
||||
"and scales in — a double requestAnimationFrame, because a single frame does not "+
|
||||
"give the browser time to commit the initial style.")),
|
||||
row("mt-4",
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonBlue, Outline: true, Text: "Open a nested modal", OnClick: nested.Open}),
|
||||
),
|
||||
),
|
||||
nested.Render(ui.ModalProps{
|
||||
Header: H3(Attr("class", "text-lg font-semibold text-text-heading"), Text("Nested")),
|
||||
},
|
||||
P(Attr("class", "text-ink-soft"), Text("Escape closes THIS one first, not the one behind it.")),
|
||||
),
|
||||
confirm.Confirm(ui.ConfirmModalProps{
|
||||
Title: "Delete row",
|
||||
Message: "This cannot be undone.",
|
||||
OnConfirm: func() {
|
||||
deleted.Set(true)
|
||||
pushToast(ui.ToastError, "Row deleted")
|
||||
},
|
||||
}),
|
||||
wizard.Render(ui.WizardProps{
|
||||
Title: "Set up your account",
|
||||
FinishText: "Finish",
|
||||
OnComplete: func() {
|
||||
wizardDone.Set(true)
|
||||
pushToast(ui.ToastSuccess, "Wizard complete: "+wizardName.Get())
|
||||
},
|
||||
Steps: []ui.WizardStep{
|
||||
{
|
||||
Title: "Your name",
|
||||
// Each step gets its own context: SetCanContinue gates THIS step's
|
||||
// Next button, which a single shared bool could not express.
|
||||
Content: func(ctx ui.WizardStepContext) *VNode {
|
||||
ctx.SetCanContinue(wizardName.Get() != "")
|
||||
return row("flex flex-col gap-1",
|
||||
ui.FormLabel(ui.FormLabelProps{}, Text("Name (required to continue)")),
|
||||
ui.FormInput(ui.FormInputProps{
|
||||
Value: wizardName.Get(),
|
||||
Placeholder: "Ada Lovelace",
|
||||
OnInput: func(v string) { wizardName.Set(v) },
|
||||
}),
|
||||
)
|
||||
},
|
||||
},
|
||||
{
|
||||
Title: "Confirm",
|
||||
Content: func(ctx ui.WizardStepContext) *VNode {
|
||||
ctx.SetCanContinue(true)
|
||||
return P(Attr("class", "text-ink-soft"),
|
||||
Text("All set for "+wizardName.Get()+". Finish to close."))
|
||||
},
|
||||
},
|
||||
},
|
||||
}),
|
||||
),
|
||||
|
||||
// ---- toasts ----
|
||||
docSection("demo-toasts", "Toasts",
|
||||
prose("They dismiss themselves after five seconds. Watch the bar count down: it is one CSS "+
|
||||
"transition, written straight at the element — not a re-render per frame, which is what a "+
|
||||
"progress bar driven through a signal would cost you."),
|
||||
prose("A sticky toast (Duration: ToastSticky) waits for the user instead. The menu items above "+
|
||||
"raise toasts too, which is how you can see that an item really does close its own menu."),
|
||||
demo("Push, dismiss, and a sticky one",
|
||||
row("flex flex-wrap items-center gap-2",
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonGreen, Small: true, Text: "Success",
|
||||
OnClick: func() { toaster.Success("Saved.") }}),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonRed, Small: true, Text: "Error",
|
||||
OnClick: func() { toaster.Error("Something went wrong.") }}),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonBlue, Small: true, Text: "Info",
|
||||
OnClick: func() { toaster.Info("Just so you know.") }}),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonLightNeutral, Small: true, Text: "Sticky (no timer)",
|
||||
OnClick: func() {
|
||||
toaster.Push(ui.Toast{
|
||||
Message: "This one waits for you to dismiss it.",
|
||||
Type: ui.ToastWarning,
|
||||
Duration: ui.ToastSticky,
|
||||
})
|
||||
}}),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonLightNeutral, Small: true, Text: "Clear all",
|
||||
OnClick: toaster.Clear}),
|
||||
),
|
||||
),
|
||||
),
|
||||
|
||||
docSection("overlay-api", "Reference",
|
||||
apiTable(
|
||||
apiRow{"NewFloating", "The positioning engine behind every panel: placement, offset, flip, shift, arrow."},
|
||||
apiRow{"NewTooltip / NewPopover / NewMenu", "Controllers. Build once, outside the render."},
|
||||
apiRow{"Standalone", "Exempts a panel from the single-open manager. A submenu needs it, or it closes its own parent."},
|
||||
apiRow{"vdom.Portal", "Mounts children at document.body — the escape hatch from an ancestor's overflow:hidden."},
|
||||
apiRow{"webui.OpenModal / ModalHost", "Open a modal from code that owns no component. Render the host once, in your layout."},
|
||||
),
|
||||
),
|
||||
|
||||
// The toast container and the tutorial's overlay both render here; both are
|
||||
// fixed-position, so where they sit in the tree does not matter.
|
||||
toaster.Render(),
|
||||
tour.Render(),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
const floatingSnippet = `// Built ONCE — it owns refs, timers, and whether it is open.
|
||||
pop := ui.NewPopover(ui.PopoverOptions{
|
||||
Placement: ui.PlacementBottomStart,
|
||||
Offset: 8,
|
||||
})
|
||||
|
||||
// ...and in the render:
|
||||
pop.Trigger(ui.PopoverTriggerProps{},
|
||||
ui.Button(ui.ButtonProps{Text: "Click me"}),
|
||||
)
|
||||
pop.Content(ui.PopoverContentProps{Class: "w-64"},
|
||||
P(Text("Outside click and Escape close me.")),
|
||||
)
|
||||
|
||||
// The panel is portaled to document.body and positioned imperatively:
|
||||
// render invisible -> AfterRender -> measure -> ComputePosition -> SetStyle -> reveal
|
||||
// Never through a signal: this runs on every scroll frame.`
|
||||
@@ -17,10 +17,6 @@ import (
|
||||
|
||||
. "kjol/vdom"
|
||||
|
||||
// The host API is dual-build — real under js/wasm, no-ops natively — so neutral page
|
||||
// code can measure the browser and still server-render. The landing page uses it for
|
||||
// exactly one thing: reading the clock when hydration commits.
|
||||
"kjol/wasmruntime"
|
||||
ui "kjol/webui"
|
||||
)
|
||||
|
||||
@@ -67,16 +63,18 @@ func notFound(path string) *VNode {
|
||||
|
||||
// wordmark is the brand lockup, shared by both layouts so they cannot drift.
|
||||
//
|
||||
// The boat is the point of the name: kjol is Norwegian for KEEL — the spine of a hull,
|
||||
// The boat is the point of the name: kjøl is Norwegian for KEEL — the spine of a hull,
|
||||
// the thing every other part is built onto. Which is what this library is meant to be
|
||||
// for the applications that share it.
|
||||
func wordmark(d Deps, href string) *VNode {
|
||||
// The lockup names the LAYER you are standing in, not the site. On the front page
|
||||
// that is kjol itself; inside /wasm it is Kjol Wasm Web. A wordmark that says the
|
||||
// same thing everywhere is one more thing the reader has to keep track of himself.
|
||||
name, sub := "kjol", "a shared base layer"
|
||||
// that is Kjøl itself; inside /wasm it is Kjøl Wasm Web; inside /c it is Kjøl C —
|
||||
// Wordmark, not Name, because up here "C" alone names a language rather than the thing
|
||||
// you are reading. A wordmark that says the same thing everywhere is one more thing the
|
||||
// reader has to keep track of himself.
|
||||
name, sub := "Kjøl", "a shared base layer"
|
||||
if l := CurrentLayer(d.Path()); l != nil {
|
||||
name, sub = l.Name, "Go + WebAssembly"
|
||||
name, sub = l.Wordmark(), l.Sub
|
||||
}
|
||||
|
||||
return A(Attr("class", "flex items-center gap-2.5 no-underline"), Attr("href", href), navigate(d, href),
|
||||
@@ -103,22 +101,39 @@ func PublicLayout(d Deps, content *VNode) *VNode {
|
||||
// read aloud.
|
||||
Div(Attr("class", "pointer-events-none fixed inset-0 -z-10 bg-grid grid-fade"), Attr("aria-hidden", "true")),
|
||||
|
||||
// The nav, the content and the footer are ONE column, and the way to get that is for
|
||||
// all three to be built the same way: gutter on the outside, measure on the inside.
|
||||
//
|
||||
// <div class="px-4"> <div class="mx-auto max-w-3xl"> …
|
||||
//
|
||||
// This used to be `mx-auto max-w-3xl px-4` on the nav's inner div — measure and gutter
|
||||
// on the SAME element. On a wide screen the gutter has nothing to do (the centring has
|
||||
// already pushed the box in much further), so all it did was inset the nav's contents
|
||||
// by another 16px: the wordmark sat a finger's width to the right of the headline
|
||||
// underneath it. Close enough to look like a mistake, far enough to see.
|
||||
//
|
||||
// The footer was worse — it was max-w-2xl, a different measure entirely.
|
||||
Nav(Attr("class", "site-nav border-b border-line"),
|
||||
Div(Attr("class", "mx-auto flex max-w-3xl items-center gap-2 px-4 py-4"),
|
||||
wordmark(d, "/"),
|
||||
Div(Attr("class", "ml-auto flex items-center gap-1"),
|
||||
layersMenu(d),
|
||||
Ul(Attr("class", "flex items-center gap-1"),
|
||||
navItem(d, "/about", "About", false),
|
||||
Li(Attr("class", "ml-1"), Theme.ThemeToggle(ui.ThemeToggleProps{Small: true})),
|
||||
),
|
||||
))),
|
||||
Div(Attr("class", "px-4"),
|
||||
Div(Attr("class", "mx-auto flex max-w-3xl items-center gap-2 py-4"),
|
||||
wordmark(d, "/"),
|
||||
Div(Attr("class", "ml-auto flex items-center gap-1"),
|
||||
layersMenu(d),
|
||||
compositionsMenu(d),
|
||||
Ul(Attr("class", "flex items-center gap-1"),
|
||||
navItem(d, "/about", "About", false),
|
||||
Li(Attr("class", "ml-1"), Theme.ThemeToggle(ui.ThemeToggleProps{Small: true})),
|
||||
),
|
||||
)))),
|
||||
|
||||
Main(Attr("class", "px-4 py-14"), content),
|
||||
|
||||
Footer(Attr("class", "mx-auto max-w-2xl px-4 pb-14"),
|
||||
P(Attr("class", "text-sm text-ink-faint"),
|
||||
Text("kjol is a shared base layer, factored out of several applications so they stay in sync. It is Norwegian for keel.")),
|
||||
Footer(Attr("class", "px-4 pb-14"),
|
||||
Div(Attr("class", "mx-auto max-w-3xl"),
|
||||
P(Attr("class", "text-sm text-ink-faint"),
|
||||
Text("Kjøl is a shared base layer, factored out of several applications so they stay in "+
|
||||
"sync. It is Norwegian for keel.")),
|
||||
),
|
||||
),
|
||||
ui.ModalHost(),
|
||||
)
|
||||
@@ -127,7 +142,7 @@ func PublicLayout(d Deps, content *VNode) *VNode {
|
||||
// wideRoutes get a roomier container. A table with a dozen columns, a drag handle
|
||||
// and three calculated columns has no business being squeezed into a reading-width
|
||||
// column; prose pages still are.
|
||||
var wideRoutes = map[string]bool{"/wasm/table": true}
|
||||
var wideRoutes = map[string]bool{"/wasm/components": true}
|
||||
|
||||
// AppLayout is the DOCUMENTATION shell: a sidebar of sections on the left, the page on
|
||||
// the right. The app routes are the framework's docs — each one explains a capability,
|
||||
@@ -155,6 +170,7 @@ func AppLayout(d Deps, content *VNode) *VNode {
|
||||
Span(Attr("class", "rounded-full border border-line px-2 py-0.5 text-[11px] font-semibold uppercase tracking-wider text-ink-faint"), Text("Docs")),
|
||||
Div(Attr("class", "ml-auto flex items-center gap-2"),
|
||||
layersMenu(d),
|
||||
compositionsMenu(d),
|
||||
Ul(Attr("class", "flex items-center gap-2"),
|
||||
navItem(d, "/", "Home", false),
|
||||
Li(Theme.ThemeToggle(ui.ThemeToggleProps{Small: true})),
|
||||
@@ -179,9 +195,22 @@ func AppLayout(d Deps, content *VNode) *VNode {
|
||||
// docsSidebar is the section list. Sticky, so it stays put while a long page scrolls —
|
||||
// on a documentation site the nav is how you know where you are, and a nav that scrolls
|
||||
// away leaves you nowhere.
|
||||
// sidebarNav is the sidebar's contents, which depend on WHICH LAYER you are reading.
|
||||
//
|
||||
// AppLayout is shared by every documentation page in this binary, and those pages are no
|
||||
// longer all about the same thing: /wasm/* documents the Go→WebAssembly engine, /c
|
||||
// documents the C base layer. A sidebar listing the engine's chapters while you are
|
||||
// reading about arenas would be worse than no sidebar at all.
|
||||
func sidebarNav(path string) []docsGroup {
|
||||
if path == "/c" || strings.HasPrefix(path, "/c/") {
|
||||
return cNav()
|
||||
}
|
||||
return docsNav()
|
||||
}
|
||||
|
||||
func docsSidebar(d Deps) *VNode {
|
||||
mods := []Mod{Attr("class", "sticky top-[3.75rem] hidden h-[calc(100vh-3.75rem)] w-56 shrink-0 overflow-y-auto py-10 lg:block")}
|
||||
for _, g := range docsNav() {
|
||||
for _, g := range sidebarNav(d.Path()) {
|
||||
items := []Mod{Attr("class", "mt-2 space-y-0.5")}
|
||||
for _, it := range g.Items {
|
||||
items = append(items, Li(sidebarLink(d, it)))
|
||||
@@ -197,13 +226,30 @@ func docsSidebar(d Deps) *VNode {
|
||||
}
|
||||
|
||||
func sidebarLink(d Deps, it docsItem) *VNode {
|
||||
base, frag, isAnchor := strings.Cut(it.Path, "#")
|
||||
|
||||
cls := "flex items-center gap-2 rounded-default px-2 py-1.5 text-sm no-underline text-ink-soft hover:bg-surface-raised hover:text-ink"
|
||||
iconCls := "text-ink-faint"
|
||||
if d.Path() == it.Path {
|
||||
|
||||
// A section link is NEVER "active", and that is deliberate. It cannot be: it would
|
||||
// have to know which section you had scrolled to, which means measuring all fifteen of
|
||||
// them on every scroll frame, and the only way to act on the answer is a signal write
|
||||
// — which re-renders this entire page. Sixty times a second, to move a highlight.
|
||||
//
|
||||
// (Marking them active by PAGE instead lights up all fifteen at once, which is worse
|
||||
// than no highlight: it tells you nothing and looks broken.)
|
||||
active := !isAnchor && d.Path() == it.Path
|
||||
if active {
|
||||
cls = "active flex items-center gap-2 rounded-default px-2 py-1.5 text-sm no-underline bg-primary-subtle font-medium text-accent"
|
||||
iconCls = "text-accent"
|
||||
}
|
||||
return A(Attr("class", cls), Attr("href", it.Path), navigate(d, it.Path),
|
||||
|
||||
click := navigate(d, it.Path)
|
||||
if isAnchor {
|
||||
click = navigateAnchor(d, base, frag)
|
||||
}
|
||||
|
||||
return A(Attr("class", cls), Attr("href", it.Path), click,
|
||||
ui.IconInline(it.Icon, 14, iconCls),
|
||||
Text(it.Label),
|
||||
)
|
||||
@@ -251,122 +297,56 @@ func Counter(label string, count *Signal[int]) *VNode {
|
||||
|
||||
// ---- landing ------------------------------------------------------------
|
||||
|
||||
// The landing page is one narrow column of plain text, a demo, and a list.
|
||||
// The landing page is a column of plain text and two lists.
|
||||
//
|
||||
// It used to be a framework marketing page: an oversized headline, a hero glow, feature
|
||||
// cards in a grid, numbered chapters, a call to action repeated at both ends. All of it
|
||||
// was arguing. None of it was showing. A library this small does not need to argue — it
|
||||
// needs to say what it is, show that it works, and get out of the way, and a reader who
|
||||
// wants to be convinced can click into the docs and find every page running the code it
|
||||
// documents.
|
||||
// It used to carry the Wasm Web engine's own highlights: the two-runtime demo, a list of
|
||||
// SSR/hydration/server-component features, the build transcript. All of it was true, and
|
||||
// none of it belonged HERE — the front page is kjøl's, and kjøl is not the Go/WebAssembly
|
||||
// engine any more than it is the C arena allocator. A reader landing on it should learn
|
||||
// what the thing IS, not be pitched one of its five parts.
|
||||
//
|
||||
// What survives is the part that could not be faked: the same Go function rendered twice
|
||||
// at once, as live DOM and as the HTML string the server sends.
|
||||
// So the demo moved to /wasm, where it is the first thing that section shows, and the
|
||||
// front page says what is actually true of the whole: here are the languages, here are the
|
||||
// frameworks assembled out of them, go and read one.
|
||||
//
|
||||
//gowasm:page / static layout=public
|
||||
func HomePage(d Deps) func() *VNode {
|
||||
clicks := NewSignal(0)
|
||||
|
||||
// The one measurement on the page: performance.now() when the client's first render
|
||||
// commits. Zero until then — which is what the SERVER renders, and what the client
|
||||
// renders on its first pass, so the two agree and hydration stays clean.
|
||||
hydratedAt := NewSignal(0.0)
|
||||
wasmruntime.AfterRender(func() {
|
||||
if hydratedAt.Get() == 0 {
|
||||
hydratedAt.Set(wasmruntime.Now())
|
||||
}
|
||||
})
|
||||
|
||||
// demoTree is called TWICE per render below — once for the DOM, once for the HTML.
|
||||
// That is the point: the two panes cannot drift, because there is only one of them.
|
||||
demoTree := func() *VNode {
|
||||
return Div(Attr("class", "flex items-center gap-3"),
|
||||
ui.Button(ui.ButtonProps{
|
||||
Color: ui.ButtonPrimary, Text: "Click me",
|
||||
OnClick: func() { clicks.Set(clicks.Get() + 1) },
|
||||
}),
|
||||
Span(Attr("class", "text-ink-soft"), Text("clicked "+itoa(clicks.Get())+" times")),
|
||||
)
|
||||
}
|
||||
|
||||
return func() *VNode {
|
||||
markup := RenderHTML(demoTree())
|
||||
|
||||
return Div(Attr("class", "mx-auto max-w-3xl"),
|
||||
H1(Attr("class", "text-3xl font-semibold tracking-tight text-text-heading"),
|
||||
Text("kjol")),
|
||||
Text("Kjøl")),
|
||||
P(Attr("class", "mt-3 leading-relaxed text-ink-soft"),
|
||||
Text("A shared base layer, factored out of several applications so they stay in sync. "+
|
||||
"Kjol is Norwegian for KEEL: the spine of a hull, the thing every other part is built onto.")),
|
||||
"Kjøl is Norwegian for KEEL: the spine of a hull, the thing every other part is built onto.")),
|
||||
P(Attr("class", "mt-3 leading-relaxed text-ink-soft"),
|
||||
Text("It is not one library. It is a stack of them, in several languages, and each one is "+
|
||||
"documented here.")),
|
||||
Text("It is not one library. It is a set of them, in several languages, and a couple of "+
|
||||
"frameworks assembled out of those. Each one is documented here, and every page of that "+
|
||||
"documentation runs the code it documents.")),
|
||||
|
||||
// ---- the layers ----
|
||||
//
|
||||
// The layers are the site. Everything else on this page is evidence that they
|
||||
// work; this is the part you are meant to click.
|
||||
H2(Attr("class", "mt-12 text-lg font-semibold text-text-heading"), Text("The layers")),
|
||||
layersGrid(d),
|
||||
|
||||
// ---- the demonstration ----
|
||||
//
|
||||
// This survives from the old landing page because it is the one thing on the site
|
||||
// that cannot be faked: the same Go function, rendered twice at once, as live DOM
|
||||
// and as the HTML string the server sent.
|
||||
H2(Attr("class", "mt-12 text-lg font-semibold text-text-heading"), Text("One function, two runtimes")),
|
||||
// ---- layers: the languages ----
|
||||
H2(Attr("class", "mt-12 text-lg font-semibold text-text-heading"), Text("Layers")),
|
||||
P(Attr("class", "mt-2 leading-relaxed text-ink-soft"),
|
||||
Text("Below is a single Go function, shown twice. On the left it has been reconciled into "+
|
||||
"the DOM and you can use it. On the right is the HTML the same function produces when "+
|
||||
"the server renders it — the markup that reached your browser before any WebAssembly "+
|
||||
"had loaded. Click the button; both move.")),
|
||||
Text("What Kjøl is written in, and what it gives you in each. A layer is a directory of "+
|
||||
"code you can use on its own — the Go base does not know the C one exists.")),
|
||||
layerGrid(Languages()),
|
||||
|
||||
Div(Attr("class", "mt-5 border border-line sm:grid sm:grid-cols-2"),
|
||||
Div(Attr("class", "border-b border-line sm:border-b-0 sm:border-r"),
|
||||
paneLabel("in your browser"),
|
||||
Div(Attr("class", "px-4 py-8"), demoTree()),
|
||||
),
|
||||
Div(
|
||||
paneLabel(itoa(len(markup))+" bytes of HTML"),
|
||||
Pre(Attr("class", "whitespace-pre-wrap px-4 py-4 font-mono text-[12px] leading-relaxed text-ink-muted"),
|
||||
El("code", Text(prettyHTML(markup))),
|
||||
),
|
||||
),
|
||||
),
|
||||
P(Attr("class", "mt-3 text-sm leading-relaxed text-ink-muted"),
|
||||
Text("The right pane is not a picture of the source. It is vdom.RenderHTML, called on the "+
|
||||
"very tree the left pane is showing, recomputed on every click.")),
|
||||
|
||||
// ---- what is in it ----
|
||||
H2(Attr("class", "mt-12 text-lg font-semibold text-text-heading"), Text("What is in it")),
|
||||
Ul(Attr("class", "mt-3 space-y-1.5 leading-relaxed text-ink-soft"),
|
||||
item("Server-side rendering and client hydration, from one codebase."),
|
||||
item("Server components: mark a function and its code and state stay on the server."),
|
||||
item("A component kit — forms, tabs, modals, tooltips, toasts — with dark mode."),
|
||||
item("A table with filtering, sorting, column management, formulas, and CSV and PDF export."),
|
||||
item("Tailwind, compiled by a Go program that reads your Go."),
|
||||
),
|
||||
|
||||
// ---- building ----
|
||||
H2(Attr("class", "mt-12 text-lg font-semibold text-text-heading"), Text("Building it")),
|
||||
// ---- compositions: the frameworks ----
|
||||
H2(Attr("class", "mt-12 text-lg font-semibold text-text-heading"), Text("Compositions")),
|
||||
P(Attr("class", "mt-2 leading-relaxed text-ink-soft"),
|
||||
Text("Two commands. The first produced the page you are reading; the second serves it and "+
|
||||
"rebuilds on save.")),
|
||||
codeLang("terminal", "sh", buildTranscript),
|
||||
Text("What the layers become when they are assembled into something that does a job. A "+
|
||||
"composition is not another language: Kjøl Wasm Web is Go all the way down, and Kjøl JS "+
|
||||
"Web is TypeScript compiled by a Go toolchain. These are the two you can click into.")),
|
||||
layerGrid(Compositions()),
|
||||
|
||||
// ---- close ----
|
||||
P(Attr("class", "mt-12 border-t border-line pt-6 leading-relaxed text-ink-soft"),
|
||||
Text("Every page of the documentation runs the code it documents — there are no screenshots "+
|
||||
"of components anywhere on this site. "),
|
||||
Text("There is not a screenshot of a component anywhere on this site. Every example is the "+
|
||||
"real thing, running — which is the only way a documentation page can tell you when it "+
|
||||
"has gone stale. "),
|
||||
A(Attr("class", "text-accent underline underline-offset-4"),
|
||||
Attr("href", "/wasm"), navigate(d, "/wasm"), Text("Read the docs")),
|
||||
Text(", or "),
|
||||
A(Attr("class", "text-accent underline underline-offset-4"),
|
||||
Attr("href", "/wasm/kit"), navigate(d, "/wasm/kit"), Text("look at the components")),
|
||||
Attr("href", "/about"), navigate(d, "/about"), Text("Why this exists")),
|
||||
Text("."),
|
||||
),
|
||||
P(Attr("class", "mt-4 text-sm text-ink-muted"),
|
||||
Text(hydrationNote(hydratedAt.Get()))),
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -404,10 +384,14 @@ func prettyHTML(s string) string {
|
||||
return strings.ReplaceAll(s, "><", ">\n<")
|
||||
}
|
||||
|
||||
const buildTranscript = `$ go run ./build
|
||||
// The real transcript. It is on the front page, so it is the first thing anybody copies —
|
||||
// which makes it the first thing to notice when it goes stale.
|
||||
const buildTranscript = `$ go run ./server -build
|
||||
==> generating directive glue (//gowasm:page, //gowasm:layout, //gowasm:server)
|
||||
==> compiling Tailwind CSS -> wwwroot/app.css
|
||||
==> compiling ./wasm -> wwwroot/app.wasm (GOOS=js GOARCH=wasm)
|
||||
==> bundling the Solid app -> wwwroot/bundle.min.{js,css} (TSX -> Solid -> esbuild)
|
||||
==> copying Go's wasm_exec.js shim into wwwroot/
|
||||
|
||||
$ go run ./server
|
||||
serving "./wwwroot" on http://localhost:8085`
|
||||
@@ -422,16 +406,22 @@ func AboutPage(d Deps) func() *VNode {
|
||||
H1(Attr("class", "mt-2 text-4xl font-semibold tracking-tight text-text-heading"), Text("Why this exists")),
|
||||
|
||||
P(Attr("class", "mt-6 text-lg leading-relaxed text-ink-soft"),
|
||||
Text("Kjol Web is one part of kjol — a shared base layer factored out of several applications "+
|
||||
"so they stay in sync. (Kjol is Norwegian for KEEL: the spine of a hull, the thing every "+
|
||||
"other part is built onto.) The applications had drifted: the same table, the same forms, "+
|
||||
"the same charts, each subtly different in each app, each fixed twice.")),
|
||||
Text("Kjøl is a shared base layer, factored out of several applications so they stay in sync. "+
|
||||
"(Kjøl is Norwegian for KEEL: the spine of a hull, the thing every other part is built "+
|
||||
"onto.) The applications had drifted: the same table, the same forms, the same charts, "+
|
||||
"each subtly different in each app, each fixed twice.")),
|
||||
|
||||
P(Attr("class", "mt-4 leading-relaxed text-ink-soft"),
|
||||
Text("The UI kit began as Solid.js components. Kjol Web is the same kit, written in Go and "+
|
||||
"compiled to WebAssembly — the same components, the same Tailwind, no JavaScript build. "+
|
||||
"That means one language across the server and the browser, and a table you can share "+
|
||||
"between a web app and a native one because it is a Go function, not a JSX file.")),
|
||||
Text("The UI kit began as Solid.js components, and it still is — that is Kjøl JS Web, and it "+
|
||||
"is what those applications run today. Kjøl Wasm Web is the same kit written a second time "+
|
||||
"in Go and compiled to WebAssembly: the same components, the same Tailwind, no JavaScript "+
|
||||
"build at all. One language across the server and the browser, and a table you could share "+
|
||||
"with a native app, because it is a Go function rather than a JSX file.")),
|
||||
|
||||
P(Attr("class", "mt-4 leading-relaxed text-ink-soft"),
|
||||
Text("Neither of them is Kjøl. They are two compositions of it — two uses of the layers "+
|
||||
"underneath, which are just directories of Go, TypeScript, C and Jai. The front page lists "+
|
||||
"both, and does not argue for either.")),
|
||||
|
||||
H2(Attr("class", "mt-12 text-2xl font-semibold tracking-tight text-text-heading"), Text("The rules it keeps")),
|
||||
Div(Attr("class", "mt-6 space-y-4"),
|
||||
|
||||
@@ -6,15 +6,14 @@ import "kjol/vdom"
|
||||
// Routes maps each //gowasm:page path to its instantiated render function.
|
||||
func Routes(d Deps) map[string]func() *vdom.VNode {
|
||||
return map[string]func() *vdom.VNode{
|
||||
"/": HomePage(d),
|
||||
"/about": AboutPage(d),
|
||||
"/wasm": DocsPage(d),
|
||||
"/wasm/chart": ChartPage(d),
|
||||
"/wasm/data": DataPage(d),
|
||||
"/wasm/kit": KitPage(d),
|
||||
"/wasm/overlays": OverlaysPage(d),
|
||||
"/wasm/server": ServerPage(d),
|
||||
"/wasm/table": TablePage(d),
|
||||
"/": HomePage(d),
|
||||
"/about": AboutPage(d),
|
||||
"/c": CPage(d),
|
||||
"/wasm": DocsPage(d),
|
||||
"/wasm/chart": ChartPage(d),
|
||||
"/wasm/components": ComponentsPage(d),
|
||||
"/wasm/data": DataPage(d),
|
||||
"/wasm/server": ServerPage(d),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,23 +21,22 @@ func Routes(d Deps) map[string]func() *vdom.VNode {
|
||||
var StaticPaths = map[string]bool{
|
||||
"/": true,
|
||||
"/about": true,
|
||||
"/c": true,
|
||||
"/wasm": true,
|
||||
"/wasm/chart": true,
|
||||
"/wasm/data": true,
|
||||
"/wasm/table": true,
|
||||
}
|
||||
|
||||
// RouteLayout maps each route to the name of the layout that wraps it.
|
||||
var RouteLayout = map[string]string{
|
||||
"/": "public",
|
||||
"/about": "public",
|
||||
"/wasm": "app",
|
||||
"/wasm/chart": "app",
|
||||
"/wasm/data": "app",
|
||||
"/wasm/kit": "app",
|
||||
"/wasm/overlays": "app",
|
||||
"/wasm/server": "app",
|
||||
"/wasm/table": "app",
|
||||
"/": "public",
|
||||
"/about": "public",
|
||||
"/c": "app",
|
||||
"/wasm": "app",
|
||||
"/wasm/chart": "app",
|
||||
"/wasm/components": "app",
|
||||
"/wasm/data": "app",
|
||||
"/wasm/server": "app",
|
||||
}
|
||||
|
||||
// LayoutFor wraps a page's content in the layout declared for its route.
|
||||
|
||||
@@ -11,7 +11,7 @@ import (
|
||||
)
|
||||
|
||||
func TestSSRPages(t *testing.T) {
|
||||
for _, path := range []string{"/", "/about", "/wasm/chart", "/wasm/data", "/wasm/table", "/wasm/overlays", "/wasm/kit"} {
|
||||
for _, path := range []string{"/", "/about", "/wasm/chart", "/wasm/data", "/wasm/components"} {
|
||||
deps := Deps{Path: func() string { return path }}
|
||||
html := vdom.RenderHTML(Shell(deps, Routes(deps)))
|
||||
t.Logf("%-8s %6d bytes portals=%d", path, len(html), strings.Count(html, "data-portal"))
|
||||
@@ -22,7 +22,7 @@ func TestSSRPages(t *testing.T) {
|
||||
}
|
||||
|
||||
func TestSSRTablePage(t *testing.T) {
|
||||
deps := Deps{Path: func() string { return "/wasm/table" }}
|
||||
deps := Deps{Path: func() string { return "/wasm/components" }}
|
||||
html := vdom.RenderHTML(Shell(deps, Routes(deps)))
|
||||
|
||||
// The table persists a personal layout in localStorage, which the SERVER CANNOT
|
||||
@@ -33,13 +33,21 @@ func TestSSRTablePage(t *testing.T) {
|
||||
// This is a real cost — the page ships no table content — and it is the price of
|
||||
// never showing the wrong table. See webui.RestoreLayout.
|
||||
if !strings.Contains(html, `aria-busy="true"`) {
|
||||
t.Error("SSR /table should render the loading skeleton, not a table")
|
||||
t.Error("SSR should render the AutoTable's loading skeleton, not a table")
|
||||
}
|
||||
if !strings.Contains(html, "animate-pulse") {
|
||||
t.Error("the skeleton bars are missing")
|
||||
}
|
||||
if strings.Contains(html, "Ada Lovelace") {
|
||||
t.Error("SSR rendered table CONTENT — a user with a saved layout would watch it rearrange")
|
||||
|
||||
// A salary, which ONLY the AutoTable renders.
|
||||
//
|
||||
// This used to look for "Ada Lovelace", which was a fine proxy back when the table
|
||||
// had a page to itself. It is not one any more: the components page also demos
|
||||
// PrettyTable, and PrettyTable's rows are Ada, Alan and Grace — so the old assertion
|
||||
// failed on a page that was behaving perfectly. A test that names a value only the
|
||||
// component under test can produce cannot be fooled by its neighbours.
|
||||
if strings.Contains(html, "$1,610.25") {
|
||||
t.Error("SSR rendered AutoTable CONTENT — a user with a saved layout would watch it rearrange")
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -174,159 +174,6 @@ func newEmployeeTable(highlight *Signal[string]) *ui.AutoTableState {
|
||||
})
|
||||
}
|
||||
|
||||
//gowasm:page /wasm/table layout=app static
|
||||
func TablePage(d Deps) func() *VNode {
|
||||
// Which row to spotlight, if any.
|
||||
highlight := NewSignal("")
|
||||
|
||||
table := newEmployeeTable(highlight)
|
||||
table.SetRows(employees())
|
||||
|
||||
// The export menu, with a submenu for the PDF's page orientation. Both are
|
||||
// controllers, both built once. A submenu is Standalone — opening it must not
|
||||
// close the menu it lives in.
|
||||
exportMenu := ui.NewMenu(ui.MenuOptions{Placement: ui.PlacementBottomEnd})
|
||||
pdfSub := ui.NewSubmenu(exportMenu)
|
||||
|
||||
// What the PDF prints above the table.
|
||||
//
|
||||
// Note what is NOT here: the footer lines. The export takes the table's OWN
|
||||
// summary rows — including any the user builds at runtime in the Calculated
|
||||
// editor — and evaluates them against the same filtered rows it is printing. Only
|
||||
// pass Summaries explicitly to print something that is not one of the table's own
|
||||
// rows.
|
||||
pdfHeader := func(landscape bool) ui.AutoTablePDFHeader {
|
||||
orientation := ui.PDF_ORIENTATION_PORTRAIT
|
||||
if landscape {
|
||||
orientation = ui.PDF_ORIENTATION_LANDSCAPE
|
||||
}
|
||||
return ui.AutoTablePDFHeader{
|
||||
Title: "Employees",
|
||||
Subtitle: "Exported from the Kjol Web example",
|
||||
ShowDate: true,
|
||||
Orientation: orientation,
|
||||
}
|
||||
}
|
||||
|
||||
return func() *VNode {
|
||||
return docPage("Components", "AutoTable",
|
||||
"A table that filters, sorts, pages, reorders, resizes, computes and exports — configured with "+
|
||||
"a column list and a slice of rows. Everything a user changes about it is theirs and persists; "+
|
||||
"everything it exports is what they filtered, not what happened to be on screen.",
|
||||
|
||||
docSection("defining", "Defining one",
|
||||
prose("A column says how to read a field, how to sort it, and how to render it. The state object "+
|
||||
"is a CONTROLLER: build it once, alongside your signals — never inside the render, which "+
|
||||
"would hand it fresh refs and a fresh idea of which page it was on every frame."),
|
||||
code("app/table.go", tableSnippet),
|
||||
note("The server renders a skeleton, on purpose",
|
||||
"The layout — column order, widths, what is hidden, the calculated columns — lives in the "+
|
||||
"browser's localStorage, which the server cannot read. So the server ships a skeleton "+
|
||||
"rather than the DEFAULT table: a user who had reordered their columns would otherwise "+
|
||||
"watch them rearrange themselves the moment the WebAssembly booted."),
|
||||
),
|
||||
|
||||
docSection("try-it", "Try it",
|
||||
prose("Search matches name or email. Sort by Salary and it parses the currency, so $980 sorts "+
|
||||
"below $1,200.50. Unhide Rank and sort that: \"Item 2\" comes before \"Item 10\", because "+
|
||||
"numbers inside text are compared as numbers. Drag a header to reorder it, drag its right "+
|
||||
"edge to resize — reload the page and both are still where you left them."),
|
||||
prose("Filter it, then export. You get every matching row across every page, in the column order "+
|
||||
"you dragged them into, with the calculated columns computed per row."),
|
||||
),
|
||||
|
||||
table.Render(
|
||||
ui.AutoTableWithHover(),
|
||||
ui.AutoTableWithAlternate(),
|
||||
ui.AutoTableWithSurroundingBorder(),
|
||||
ui.AutoTableWithPaginationShowAll(),
|
||||
ui.AutoTableWithSearchFields(
|
||||
// One box, several fields: a global search.
|
||||
table.GlobalSearch("Search name or email…", "Name", "Email"),
|
||||
// Exact-match dropdown.
|
||||
table.SelectSearch("Status", []string{"active", "inactive"}, "Any status"),
|
||||
// IN-set: matches any of the selected teams.
|
||||
table.MultiSelectSearch("Team", "Any team", []string{"Engineering", "Research", "Networking"}),
|
||||
),
|
||||
ui.AutoTableWithToolbarActions(
|
||||
table.ColumnPicker(),
|
||||
|
||||
// Build calculated columns and footer rows at runtime. Basic picks a
|
||||
// function and the columns it combines across each row; Advanced writes
|
||||
// a formula, with insert menus for columns, functions and constants.
|
||||
// The formula is compiled and previewed against the real first row as
|
||||
// you type, so a typo shows up immediately rather than as a column of
|
||||
// dashes. What you build is persisted with the rest of the layout.
|
||||
table.CalculatedColumnEditor(),
|
||||
|
||||
// Export writes what the FILTER selected — every matching row across
|
||||
// every page — not the five rows on screen. And it writes the columns
|
||||
// you can actually see, in the order you dragged them into.
|
||||
exportMenu.TriggerFunc(ui.MenuTriggerProps{Tag: "div"}, func(open bool) *VNode {
|
||||
return ui.Button(ui.ButtonProps{Color: ui.ButtonLightNeutral, Small: true,
|
||||
Icon: "download", Text: "Export"})
|
||||
}),
|
||||
exportMenu.Content("",
|
||||
exportMenu.Item(ui.MenuItemProps{Icon: "file-csv",
|
||||
OnClick: func() { table.DownloadCSV("employees") }}, Text("Download CSV")),
|
||||
|
||||
// A submenu — portaled, so it is not clipped by the menu's own
|
||||
// overflow-y-auto, which is what broke it before.
|
||||
pdfSub.Submenu(ui.SubmenuProps{Trigger: "Download PDF", Icon: "file-pdf"},
|
||||
pdfSub.Item(ui.MenuItemProps{
|
||||
OnClick: func() { table.DownloadPDF("employees", pdfHeader(false)) }}, Text("Portrait")),
|
||||
pdfSub.Item(ui.MenuItemProps{
|
||||
OnClick: func() { table.DownloadPDF("employees", pdfHeader(true)) }}, Text("Landscape")),
|
||||
),
|
||||
|
||||
ui.MenuDivider(""),
|
||||
exportMenu.Item(ui.MenuItemProps{Icon: "print",
|
||||
OnClick: func() { table.PrintPDF(pdfHeader(true)) }}, Text("Print")),
|
||||
),
|
||||
),
|
||||
),
|
||||
|
||||
// Highlight + auto-page-jump: Radia is on page 3 by default, and the table
|
||||
// pages itself to wherever she actually is once filters and sorting move her.
|
||||
row("mt-4 flex flex-wrap items-center gap-2",
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonLightNeutral, Small: true,
|
||||
Text: "Find Radia Perlman",
|
||||
OnClick: func() { highlight.Set("radia@example.com") }}),
|
||||
ui.Button(ui.ButtonProps{Color: ui.ButtonLightNeutral, Small: true,
|
||||
Text: "Clear highlight",
|
||||
OnClick: func() { highlight.Set("") }}),
|
||||
),
|
||||
|
||||
docSection("calculated", "Calculated columns",
|
||||
prose("The toolbar's calculator builds new columns at runtime, in two modes. Basic picks a "+
|
||||
"function and the columns it combines ACROSS each row — sum of Salary and Bonus, per "+
|
||||
"person. Advanced writes a formula, with insert menus for columns, functions and constants: "+
|
||||
"([Salary] + [Bonus]) * 12."),
|
||||
prose("A summary row is the other axis: it aggregates ONE column DOWN the filtered rows and "+
|
||||
"prints the result in the footer. Confusing the two is the classic bug here — a column that "+
|
||||
"aggregates down shows every row the same number, and it looks plausible enough to ship."),
|
||||
codeLang("formulas", "syntax", formulaSnippet),
|
||||
note("Compiled as you type",
|
||||
"The formula is parsed and evaluated against the real first row while you write it, so a "+
|
||||
"typo shows up as an error under the box — not as a column of dashes discovered later."),
|
||||
),
|
||||
|
||||
docSection("export", "Export",
|
||||
prose("CSV and PDF are written in Go, standard library only — the PDF writer builds its own "+
|
||||
"xref table and embeds Helvetica metrics. Export takes the FILTERED rows, the VISIBLE "+
|
||||
"columns, in the user's order, including whatever they calculated."),
|
||||
apiTable(
|
||||
apiRow{"NewAutoTableState", "Build the controller: the columns, and where to persist the layout."},
|
||||
apiRow{".SetRows", "Hand it the data. It filters, sorts and pages from there."},
|
||||
apiRow{".RestoreLayout", "Read the saved layout and reveal the table over its skeleton. Call it once, on the client."},
|
||||
apiRow{".FilteredRows / .ExportColumns", "What the user selected, and what they can see — the inputs to any export."},
|
||||
apiRow{"ExportCSV / ExportPDF", "Write the bytes. DownloadCSV / DownloadPDF / PrintPDF do it and hand them to the browser."},
|
||||
),
|
||||
),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
const tableSnippet = `// A controller: built ONCE, next to your signals — never inside the render.
|
||||
table := ui.NewAutoTableState([]ui.AutoTableColumn{
|
||||
{DisplayName: "Name", SortIdentifier: "Name", Sortable: true,
|
||||
|
||||
@@ -7,15 +7,18 @@ import (
|
||||
"kjol/vdom"
|
||||
)
|
||||
|
||||
// The landing page's whole claim is that its two panes are ONE function: the live
|
||||
// component on the left, and the HTML string the server sends on the right. If they
|
||||
// could drift, the page would be a lie told in the most embarrassing possible place.
|
||||
// The two-runtime demo.s whole claim is that its two panes are ONE function: the live
|
||||
// component on the left, and the HTML string the server sends on the right. If they could
|
||||
// drift, the page would be a lie told in the most embarrassing possible place.
|
||||
//
|
||||
// It lives on /wasm now, not on the front page — it is the Wasm Web engine.s argument,
|
||||
// and the front page is kjøl.s. The test followed it.
|
||||
//
|
||||
// So: render it, click the button the way the browser would, render again, and check
|
||||
// that BOTH panes moved. A pane rendered from a stale copy of the tree — or from a
|
||||
// second, hand-written one — fails here.
|
||||
func TestLandingPanesShareOneTree(t *testing.T) {
|
||||
page := HomePage(Deps{Path: func() string { return "/" }})
|
||||
func TestTwoRuntimePanesShareOneTree(t *testing.T) {
|
||||
page := DocsPage(Deps{Path: func() string { return "/wasm" }})
|
||||
|
||||
html := vdom.RenderHTML(page())
|
||||
if !strings.Contains(html, "clicked 0 times") {
|
||||
@@ -38,8 +41,8 @@ func TestLandingPanesShareOneTree(t *testing.T) {
|
||||
|
||||
// The byte count under the right-hand pane is the length of the string actually shown,
|
||||
// not a number typed in by hand — so it has to move when the markup does.
|
||||
func TestLandingByteCountIsReal(t *testing.T) {
|
||||
page := HomePage(Deps{Path: func() string { return "/" }})
|
||||
func TestTwoRuntimeByteCountIsReal(t *testing.T) {
|
||||
page := DocsPage(Deps{Path: func() string { return "/wasm" }})
|
||||
|
||||
before := byteCountLabel(t, vdom.RenderHTML(page()))
|
||||
clickButton(t, page(), "Click me")
|
||||
@@ -60,7 +63,7 @@ func byteCountLabel(t *testing.T, html string) string {
|
||||
t.Helper()
|
||||
i := strings.Index(html, " bytes of HTML")
|
||||
if i < 0 {
|
||||
t.Fatal("no byte-count caption on the landing page")
|
||||
t.Fatal("no byte-count caption on the /wasm overview")
|
||||
}
|
||||
start := strings.LastIndexByte(html[:i], '>') + 1
|
||||
return html[start : i+len(" bytes of HTML")]
|
||||
Reference in New Issue
Block a user