add WASM blazor-like thing
This commit is contained in:
138
go/vdom/vnode.go
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138
go/vdom/vnode.go
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// Package vdom is a platform-neutral virtual DOM shared by the server (renders
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// to an HTML string) and the client (reconciles into the real DOM). It compiles
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// on BOTH native and js/wasm, so the same component code runs in both places —
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// which is what makes server-side rendering + client hydration possible.
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package vdom
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import (
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"html"
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"sort"
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"strings"
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)
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// Event is a DOM event passed to handlers. The client provides a concrete
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// implementation; on the server events are never invoked.
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type Event interface {
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PreventDefault()
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Value() string // target.value (for inputs)
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}
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// VNode is a virtual DOM node. Tag == "" is a text node (content in Text). HTML,
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// if set on an element, is raw innerHTML (children ignored).
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type VNode struct {
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Tag string
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Text string
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HTML string
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Attrs map[string]string
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Props map[string]string
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Events map[string]func(Event)
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Children []*VNode
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// Runtime holds the wasm reconciler's per-node bookkeeping (DOM handle,
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// listener wrappers). It's `any` so this package stays platform-neutral; it
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// is nil on the server.
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Runtime any
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}
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// Mod configures a VNode while it is built.
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type Mod interface{ apply(*VNode) }
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// El builds an element VNode.
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func El(tag string, mods ...Mod) *VNode {
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n := &VNode{Tag: tag, Attrs: map[string]string{}, Props: map[string]string{}, Events: map[string]func(Event){}}
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for _, m := range mods {
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m.apply(n)
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}
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return n
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}
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// Text builds a text VNode.
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func Text(s string) *VNode { return &VNode{Text: s} }
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func (n *VNode) apply(parent *VNode) { parent.Children = append(parent.Children, n) }
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type attrMod struct{ k, v string }
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func (a attrMod) apply(n *VNode) { n.Attrs[a.k] = a.v }
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// Attr sets an HTML attribute.
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func Attr(k, v string) Mod { return attrMod{k, v} }
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type propMod struct{ k, v string }
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func (p propMod) apply(n *VNode) { n.Props[p.k] = p.v }
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// Prop sets a live DOM property (e.g. an input's value).
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func Prop(k, v string) Mod { return propMod{k, v} }
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type htmlMod struct{ html string }
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func (h htmlMod) apply(n *VNode) { n.HTML = h.html }
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// Raw sets inner HTML verbatim (children ignored) — e.g. a server-computed SVG.
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func Raw(html string) Mod { return htmlMod{html} }
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type eventMod struct {
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name string
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h func(Event)
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}
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func (e eventMod) apply(n *VNode) { n.Events[e.name] = e.h }
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// On registers an event handler that ignores the event object.
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func On(event string, h func()) Mod { return eventMod{event, func(Event) { h() }} }
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// OnEvent registers an event handler that receives the Event.
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func OnEvent(event string, h func(Event)) Mod { return eventMod{event, h} }
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// --- server-side HTML rendering (used for SSR; runs on any platform) ---
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var voidTags = map[string]bool{"br": true, "hr": true, "img": true, "input": true, "meta": true, "link": true}
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// RenderHTML serializes a VNode tree to HTML with NO extra whitespace, so the
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// browser's parsed childNodes line up 1:1 with the VNode children on hydration.
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func RenderHTML(n *VNode) string {
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var b strings.Builder
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writeNode(&b, n)
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return b.String()
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}
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func writeNode(b *strings.Builder, n *VNode) {
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if n.Tag == "" {
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b.WriteString(html.EscapeString(n.Text))
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return
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}
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b.WriteByte('<')
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b.WriteString(n.Tag)
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writeAttrs(b, n.Attrs)
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writeAttrs(b, n.Props) // props like input value show up as attributes in SSR
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b.WriteByte('>')
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if voidTags[n.Tag] {
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return
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}
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if n.HTML != "" {
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b.WriteString(n.HTML) // raw
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} else {
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for _, c := range n.Children {
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writeNode(b, c)
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}
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}
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b.WriteString("</")
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b.WriteString(n.Tag)
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b.WriteByte('>')
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}
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func writeAttrs(b *strings.Builder, m map[string]string) {
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keys := make([]string, 0, len(m))
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for k := range m {
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keys = append(keys, k)
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}
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sort.Strings(keys)
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for _, k := range keys {
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b.WriteByte(' ')
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b.WriteString(k)
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b.WriteString(`="`)
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b.WriteString(html.EscapeString(m[k]))
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b.WriteByte('"')
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}
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}
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