add WASM blazor-like thing
This commit is contained in:
93
go/rsc/client_wasm.go
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93
go/rsc/client_wasm.go
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@@ -0,0 +1,93 @@
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//go:build js && wasm
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package rsc
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import (
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"bytes"
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"encoding/gob"
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"syscall/js"
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"kjol/vdom"
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)
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// Mount connects to a server component by name and returns a render function.
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// The generated client stub for a //gowasm:server component just calls this, so
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// the call site is identical to a client component. It POSTs {name, state,
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// event} to /rsc and swaps (reconciles) the returned render into the DOM. State
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// is opaque and round-trips through the client — the server keeps nothing.
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func Mount(name string) func() *vdom.VNode {
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tree := vdom.NewSignal[*vdom.VNode](nil)
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var state [][]byte
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var post func(kind string, nodeID int, event, value string)
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var convert func(*SNode) *vdom.VNode
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convert = func(sn *SNode) *vdom.VNode {
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if sn == nil {
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return nil
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}
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if sn.Tag == "" {
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return vdom.Text(sn.Text)
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}
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mods := make([]vdom.Mod, 0, len(sn.Attrs)+len(sn.Events)+len(sn.Kids)+1)
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for k, v := range sn.Attrs {
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mods = append(mods, vdom.Attr(k, v))
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}
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if sn.HTML != "" {
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mods = append(mods, vdom.Raw(sn.HTML))
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}
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for _, ev := range sn.Events {
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event, id := ev, sn.ID
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mods = append(mods, vdom.OnEvent(ev, func(e vdom.Event) { post("event", id, event, e.Value()) }))
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}
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for _, k := range sn.Kids {
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if c := convert(k); c != nil {
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mods = append(mods, c)
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}
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}
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return vdom.El(sn.Tag, mods...)
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}
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onArr := js.FuncOf(func(this js.Value, args []js.Value) any {
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arr := js.Global().Get("Uint8Array").New(args[0])
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b := make([]byte, arr.Get("length").Int())
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js.CopyBytesToGo(b, arr)
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var resp Response
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if gob.NewDecoder(bytes.NewReader(b)).Decode(&resp) == nil {
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state = resp.State
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tree.Set(convert(resp.Tree)) // re-render -> reconcile into the DOM
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}
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return nil
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})
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onResp := js.FuncOf(func(this js.Value, args []js.Value) any {
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args[0].Call("arrayBuffer").Call("then", onArr)
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return nil
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})
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loc := js.Global().Get("location")
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url := loc.Get("protocol").String() + "//" + loc.Get("host").String() + "/rsc"
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post = func(kind string, nodeID int, event, value string) {
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var buf bytes.Buffer
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if gob.NewEncoder(&buf).Encode(Request{Kind: kind, Name: name, State: state, NodeID: nodeID, Event: event, Value: value}) != nil {
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return
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}
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body := js.Global().Get("Uint8Array").New(buf.Len())
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js.CopyBytesToJS(body, buf.Bytes())
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opts := js.Global().Get("Object").New()
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opts.Set("method", "POST")
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opts.Set("body", body)
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js.Global().Call("fetch", url, opts).Call("then", onResp)
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}
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started := false
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return func() *vdom.VNode {
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if !started {
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started = true
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post("mount", 0, "", "")
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}
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if t := tree.Get(); t != nil {
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return t
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}
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return vdom.Div(vdom.Attr("class", "text-muted"), vdom.Text("loading server component…"))
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}
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}
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38
go/rsc/proto.go
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38
go/rsc/proto.go
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@@ -0,0 +1,38 @@
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// Package rsc runs server components with a stateless, React/Next-style
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// request/response: the client POSTs the component name, its (opaque) signal
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// state, and any triggered event; the server restores the state, applies the
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// event, re-renders, and returns the new state + rendered tree, which the client
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// reconciles ("swaps") into the DOM. No persistent connection, no server-held
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// session — state round-trips through the client.
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//
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// This file holds the wire types (gob), shared by server and client.
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package rsc
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// SNode is a serialized render node. Nodes with server handlers carry an ID and
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// their event names; the client sends {name, state, ID, event} back so the
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// server can find and invoke the handler.
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type SNode struct {
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ID int
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Tag string
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Text string
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HTML string
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Attrs map[string]string
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Events []string
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Kids []*SNode
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}
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// Request is client -> server (every request is self-contained).
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type Request struct {
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Kind string // "mount" | "event"
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Name string // component name
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State [][]byte // opaque signal snapshot from the previous response
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NodeID int // event: node that fired
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Event string // event: event name
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Value string // event: target value (inputs)
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}
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// Response is server -> client.
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type Response struct {
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State [][]byte
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Tree *SNode
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}
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95
go/rsc/server.go
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95
go/rsc/server.go
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@@ -0,0 +1,95 @@
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//go:build !(js && wasm)
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package rsc
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import (
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"encoding/gob"
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"net/http"
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"sort"
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"sync"
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"kjol/vdom"
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)
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// registry maps a server-component name to its factory (created by generated
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// code — one Register per //gowasm:server component). The factory builds the
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// component's signals + render closure; here it's re-run per request (stateless).
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var registry = map[string]func() func() *vdom.VNode{}
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func Register(name string, factory func() func() *vdom.VNode) { registry[name] = factory }
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// renderMu serializes server renders because the vdom signal Collector is a
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// process-global (see vdom.BeginCollect). Fine for this scale.
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var renderMu sync.Mutex
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// Handler is the single /rsc endpoint. It restores the component's signals from
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// the request, applies the event (if any), re-renders, and returns the new
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// signal snapshot + tree.
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func Handler(w http.ResponseWriter, r *http.Request) {
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var req Request
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if gob.NewDecoder(r.Body).Decode(&req) != nil {
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http.Error(w, "bad request", http.StatusBadRequest)
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return
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}
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factory := registry[req.Name]
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if factory == nil {
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http.NotFound(w, r)
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return
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}
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renderMu.Lock()
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c := vdom.BeginCollect(req.State) // restore prior signal values (nil on mount)
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render := factory() // signals created + restored here
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vdom.EndCollect()
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if req.Kind == "event" {
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// Reproduce the tree the client currently shows (same state) to find the
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// handler by node id, then invoke it (mutating signals).
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_, handlers := renderIDs(render())
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if hm := handlers[req.NodeID]; hm != nil {
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if h := hm[req.Event]; h != nil {
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h(serverEvent{value: req.Value})
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}
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}
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}
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tree, _ := renderIDs(render()) // render the result (reflects the mutation)
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resp := Response{State: c.Snapshot(), Tree: tree}
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renderMu.Unlock()
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w.Header().Set("Content-Type", "application/octet-stream")
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_ = gob.NewEncoder(w).Encode(resp)
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}
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// renderIDs serializes a VNode tree to SNode, assigning a stable (traversal
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// order) id to each node with handlers and building the handler table.
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func renderIDs(root *vdom.VNode) (*SNode, map[int]map[string]func(vdom.Event)) {
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handlers := map[int]map[string]func(vdom.Event){}
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id := 0
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var walk func(*vdom.VNode) *SNode
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walk = func(v *vdom.VNode) *SNode {
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sn := &SNode{Tag: v.Tag, Text: v.Text, HTML: v.HTML, Attrs: v.Attrs}
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if len(v.Events) > 0 {
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id++
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sn.ID = id
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hm := map[string]func(vdom.Event){}
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for ev, h := range v.Events {
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sn.Events = append(sn.Events, ev)
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hm[ev] = h
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}
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sort.Strings(sn.Events)
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handlers[id] = hm
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}
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if v.HTML == "" {
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for _, k := range v.Children {
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sn.Kids = append(sn.Kids, walk(k))
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}
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}
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return sn
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}
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return walk(root), handlers
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}
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type serverEvent struct{ value string }
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func (e serverEvent) PreventDefault() {}
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func (e serverEvent) Value() string { return e.value }
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