update heatmap, add wasm charts

This commit is contained in:
2026-07-16 14:55:16 -04:00
parent 2477c2d6a2
commit 093bad311e
13 changed files with 1949 additions and 352 deletions

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@@ -37,7 +37,7 @@ See the runnable **`/wasm/kit`** demo page in `cmd/kjol-website` (Layers → Kjo
`Menu`*, `Submenu`, `EnvBadge`, `RemoteUpdateFlash`.
- **Overlays/floating:** `Modal`/`ConfirmModal`/`WizardModal`, `Toast*`, `Tooltip`/
`HoverTooltip`, `Popover`/`HoverPopover`, `Floating*`.
- **Data:** `PrettyTable`, `AutoTable`, `CellGrid`, `Chart`, `Calendar`,
- **Data:** `PrettyTable`, `AutoTable`, `CellGrid`, `Chart`, `USHeatmap`, `Calendar`,
`DatePicker`, `FuzzyMatch*` (+ pure matchers), `Tutorial`.
- **Pure logic (no vdom):** `formatters.go` (`FormatPhoneNumber`, `FormatDate`, …) and
`validation.go` (`IsEmailValid`, `CreateValidation`, …).
@@ -52,7 +52,11 @@ with a `// NOTE:` in the component's file. Concretely: dropdown/menu/tooltip/mod
positioning is static (not computed); outside-click / Escape / hover-delay dismissal,
auto-dismiss timers, and enter/exit animations are dropped (caller-driven); `AutoTable`
omits virtual scrolling, column resize/reorder, inline editing, and the formula engine;
`Chart` renders only its container — the Solid kit's dependency-free SVG geometry is not
yet ported (the example draws charts server-side with go-chart); a few `Form*` controls
that needed canvas/async (`FormSignaturePad`,
`FormAsyncCombobox`) are omitted. Everything compiles on native (SSR) and js/wasm.
a few `Form*` controls that needed canvas/async (`FormSignaturePad`, `FormAsyncCombobox`)
are omitted. Everything compiles on native (SSR) and js/wasm.
`Chart` and `USHeatmap` are full SVG ports: the geometry (nice-scale axes, rounded
columns, arc slices, the tilted 3D forms, the albersUsa projection) is pure Go, drawn as
an SVG string via `vdom.Raw` inside an `<svg>` that carries the pointer handler; hover
writes a signal and the tooltip is drawn into the same SVG. They read the same theme
tokens as the Solid kit, so a chart is identical on both front-ends.

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265
go/webui/chart_geom.go Normal file
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@@ -0,0 +1,265 @@
package webui
import (
"math"
"strconv"
"strings"
)
// Pure geometry + formatting for chart.go — the Go twins of the helpers in
// jsruntime/uikit/Chart.tsx, producing the same SVG path/rect/text markup.
// num formats a coordinate compactly (2 decimals, trailing zeros trimmed) for a path
// string — 44.57 not 44.571428571428.
func num(f float64) string {
if math.IsNaN(f) || math.IsInf(f, 0) {
return "0"
}
s := strconv.FormatFloat(f, 'f', 2, 64)
if strings.ContainsRune(s, '.') {
s = strings.TrimRight(s, "0")
s = strings.TrimRight(s, ".")
}
return s
}
var svgEscaper = strings.NewReplacer("&", "&amp;", "<", "&lt;", ">", "&gt;", `"`, "&quot;")
// svgEsc escapes text/attribute content going into the Raw SVG string — labels and
// colours can be untrusted (a series name from data, a "<").
func svgEsc(s string) string { return svgEscaper.Replace(s) }
// groupNum is the default value format: up to 2 decimals, thousands grouped.
func groupNum(v float64) string {
neg := v < 0
s := strconv.FormatFloat(math.Abs(v), 'f', 2, 64)
s = strings.TrimRight(strings.TrimRight(s, "0"), ".")
intPart, frac := s, ""
if i := strings.IndexByte(s, '.'); i >= 0 {
intPart, frac = s[:i], s[i:]
}
if n := len(intPart); n > 3 {
var b strings.Builder
pre := n % 3
if pre > 0 {
b.WriteString(intPart[:pre])
b.WriteByte(',')
}
for i := pre; i < n; i += 3 {
b.WriteString(intPart[i : i+3])
if i+3 < n {
b.WriteByte(',')
}
}
intPart = b.String()
}
out := intPart + frac
if neg && out != "0" {
out = "-" + out
}
return out
}
func roundTo(v float64, n int) float64 {
p := math.Pow(10, float64(n))
return math.Round(v*p) / p
}
// niceScale: rounded min/max plus recognisable tick values (0, 20, 40 …).
func niceScale(mn, mx float64, maxTicks int) (float64, float64, []float64) {
if math.IsInf(mn, 0) || math.IsInf(mx, 0) || math.IsNaN(mn) || math.IsNaN(mx) || mn == mx {
v := mx
if math.IsInf(v, 0) || math.IsNaN(v) {
v = 0
}
mn = math.Min(0, v)
if v == mn {
mx = mn + 1
} else {
mx = math.Max(0, v)
}
}
niceNum := func(rng float64, round bool) float64 {
if rng <= 0 {
rng = 1
}
exp := math.Floor(math.Log10(rng))
frac := rng / math.Pow(10, exp)
var nf float64
if round {
switch {
case frac < 1.5:
nf = 1
case frac < 3:
nf = 2
case frac < 7:
nf = 5
default:
nf = 10
}
} else {
switch {
case frac <= 1:
nf = 1
case frac <= 2:
nf = 2
case frac <= 5:
nf = 5
default:
nf = 10
}
}
return nf * math.Pow(10, exp)
}
step := niceNum((mx-mn)/math.Max(1, float64(maxTicks-1)), true)
niceMin := math.Floor(mn/step) * step
niceMax := math.Ceil(mx/step) * step
decimals := int(math.Max(0, -math.Floor(math.Log10(step))))
var ticks []float64
for v := niceMin; v <= niceMax+step*0.5; v += step {
ticks = append(ticks, roundTo(v, decimals+2))
}
return niceMin, niceMax, ticks
}
// roundRectPath: a rectangle with the two corners on `side` rounded (the data-end), the
// rest square.
func roundRectPath(x, y, w, h, r float64, side string) string {
rr := math.Max(0, math.Min(math.Min(r, w/2), h/2))
var tl, tr, br, bl float64
switch side {
case "top":
tl, tr = rr, rr
case "bottom":
bl, br = rr, rr
case "left":
tl, bl = rr, rr
case "right":
tr, br = rr, rr
}
return "M" + num(x+tl) + "," + num(y) +
" L" + num(x+w-tr) + "," + num(y) + " Q" + num(x+w) + "," + num(y) + " " + num(x+w) + "," + num(y+tr) +
" L" + num(x+w) + "," + num(y+h-br) + " Q" + num(x+w) + "," + num(y+h) + " " + num(x+w-br) + "," + num(y+h) +
" L" + num(x+bl) + "," + num(y+h) + " Q" + num(x) + "," + num(y+h) + " " + num(x) + "," + num(y+h-bl) +
" L" + num(x) + "," + num(y+tl) + " Q" + num(x) + "," + num(y) + " " + num(x+tl) + "," + num(y) + " Z"
}
// bar3D: a bar extruded up-and-right by (dx, dy) — a darkened right face, a lightened top
// face, then the front. Flat overlays instead of colour maths on a CSS variable.
func bar3D(x, y, w, h float64, color string, op, dx, dy float64) string {
top := "M" + num(x) + "," + num(y) + " L" + num(x+dx) + "," + num(y-dy) + " L" + num(x+w+dx) + "," + num(y-dy) + " L" + num(x+w) + "," + num(y) + " Z"
right := "M" + num(x+w) + "," + num(y) + " L" + num(x+w+dx) + "," + num(y-dy) + " L" + num(x+w+dx) + "," + num(y+h-dy) + " L" + num(x+w) + "," + num(y+h) + " Z"
return `<path d="` + right + `" fill="` + color + `" fill-opacity="` + num(op) + `"/><path d="` + right + `" fill="#000" fill-opacity="` + num(0.24*op) + `"/>` +
`<path d="` + top + `" fill="` + color + `" fill-opacity="` + num(op) + `"/><path d="` + top + `" fill="#fff" fill-opacity="` + num(0.2*op) + `"/>` +
`<rect x="` + num(x) + `" y="` + num(y) + `" width="` + num(w) + `" height="` + num(h) + `" fill="` + color + `" fill-opacity="` + num(op) + `"/>`
}
func linePathD(pts [][2]float64) string {
if len(pts) == 0 {
return ""
}
var b strings.Builder
for i, p := range pts {
if i == 0 {
b.WriteByte('M')
} else {
b.WriteString(" L")
}
b.WriteString(num(p[0]) + "," + num(p[1]))
}
return b.String()
}
// smoothPathD: Catmull-Rom → cubic bezier through every point.
func smoothPathD(pts [][2]float64) string {
if len(pts) < 3 {
return linePathD(pts)
}
var b strings.Builder
b.WriteString("M" + num(pts[0][0]) + "," + num(pts[0][1]))
for i := 0; i < len(pts)-1; i++ {
p0 := pts[i]
if i > 0 {
p0 = pts[i-1]
}
p1, p2 := pts[i], pts[i+1]
p3 := p2
if i+2 < len(pts) {
p3 = pts[i+2]
}
c1x, c1y := p1[0]+(p2[0]-p0[0])/6, p1[1]+(p2[1]-p0[1])/6
c2x, c2y := p2[0]-(p3[0]-p1[0])/6, p2[1]-(p3[1]-p1[1])/6
b.WriteString(" C" + num(c1x) + "," + num(c1y) + " " + num(c2x) + "," + num(c2y) + " " + num(p2[0]) + "," + num(p2[1]))
}
return b.String()
}
// tiltPoint: a point on a circle tilted about its horizontal axis by k (k=1 upright).
func tiltPoint(cx, cy, r, deg, k float64) (float64, float64) {
a := (deg - 90) * math.Pi / 180
return cx + r*math.Cos(a), cy + k*r*math.Sin(a)
}
// slicePathD: one pie/donut slice a0→a1 degrees, tilted by k. Elliptical arcs make the
// tilt exact.
func slicePathD(cx, cy, rOut, rIn, a0, a1, k float64) string {
large := "0"
if a1-a0 > 180 {
large = "1"
}
ox0, oy0 := tiltPoint(cx, cy, rOut, a0, k)
ox1, oy1 := tiltPoint(cx, cy, rOut, a1, k)
ryO := k * rOut
if rIn <= 0 {
return "M" + num(cx) + "," + num(cy) + " L" + num(ox0) + "," + num(oy0) +
" A" + num(rOut) + "," + num(ryO) + " 0 " + large + " 1 " + num(ox1) + "," + num(oy1) + " Z"
}
ix1, iy1 := tiltPoint(cx, cy, rIn, a1, k)
ix0, iy0 := tiltPoint(cx, cy, rIn, a0, k)
ryI := k * rIn
return "M" + num(ox0) + "," + num(oy0) +
" A" + num(rOut) + "," + num(ryO) + " 0 " + large + " 1 " + num(ox1) + "," + num(oy1) +
" L" + num(ix1) + "," + num(iy1) +
" A" + num(rIn) + "," + num(ryI) + " 0 " + large + " 0 " + num(ix0) + "," + num(iy0) + " Z"
}
// ── small numeric helpers ─────────────────────────────────────────────────────────
func maxf(a, b float64) float64 {
if a > b {
return a
}
return b
}
func maxi(a, b int) int {
if a > b {
return a
}
return b
}
func clampf(v, lo, hi float64) float64 { return math.Min(hi, math.Max(lo, v)) }
func clampi(v, lo, hi int) int {
if v < lo {
return lo
}
if v > hi {
return hi
}
return v
}
func maxLen(ss []string) int {
m := 0
for _, s := range ss {
if len(s) > m {
m = len(s)
}
}
return m
}
func fmtAll(p ChartProps, ticks []float64) []string {
out := make([]string, len(ticks))
for i, t := range ticks {
out[i] = chartFmt(p, t)
}
return out
}

395
go/webui/usheatmap.go Normal file
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@@ -0,0 +1,395 @@
// Port of jsruntime/uikit/USHeatmap.tsx — a choropleth of the 50 states + DC, plus
// optional lat/lng markers, drawn by the WebAssembly. The state boundaries (usstates.go)
// are pre-projected with d3's albersUsa; the SAME projection is reimplemented below so a
// lat/lng point lands on top of the states — a faithful port validated to 0px against
// d3-geo (Alaska and Hawaii insets included).
//
// The map scales by viewBox (there is no axis text to keep crisp), so no measurement.
// Hover reads e.Target()'s data-attribute — the state path or point marker under the
// pointer — so no coordinate maths is needed to know what is being pointed at; the tooltip
// anchors to the hovered state's centroid (or the point), drawn into the same SVG.
package webui
import (
"math"
"sort"
"strconv"
"strings"
"kjol/vdom"
"kjol/wasmruntime"
)
// ── the albersUsa projection (ported from d3-geo; scale 1280, translate [480,300]) ──────
const (
usRad = math.Pi / 180
usTau = 2 * math.Pi
usK = 1280.0
usTX = 480.0
usTY = 300.0
usEps = 1e-6
)
func conicEqualAreaRaw(y0, y1 float64) func(lambda, phi float64) (float64, float64) {
sy0 := math.Sin(y0)
n := (sy0 + math.Sin(y1)) / 2
c := 1 + sy0*(2*n-sy0)
r0 := math.Sqrt(c) / n
return func(lambda, phi float64) (float64, float64) {
r := math.Sqrt(c-2*n*math.Sin(phi)) / n
return r * math.Sin(lambda*n), r0 - r*math.Cos(lambda*n)
}
}
// albersLobe is one conic-equal-area lobe. center is in the rotated frame (near 0° lon),
// so it is not re-rotated; the input point is rotated by rotateLon before projecting.
func albersLobe(rotateLon, centerLon, centerLat, p0, p1, scale, tx, ty float64) func(lon, lat float64) (float64, float64) {
raw := conicEqualAreaRaw(p0*usRad, p1*usRad)
rot := func(lon float64) float64 {
l := (lon + rotateLon) * usRad
return math.Mod(math.Mod(l+math.Pi, usTau)+usTau, usTau) - math.Pi
}
cx, cy := raw(centerLon*usRad, centerLat*usRad)
return func(lon, lat float64) (float64, float64) {
x, y := raw(rot(lon), lat*usRad)
return tx + scale*(x-cx), ty - scale*(y-cy)
}
}
var (
usLower48 = albersLobe(96, -0.6, 38.7, 29.5, 45.5, usK, usTX, usTY)
usAlaska = albersLobe(154, -2, 58.5, 55, 65, usK*0.35, usTX-0.307*usK, usTY+0.201*usK)
usHawaii = albersLobe(157, -3, 19.9, 8, 18, usK, usTX-0.205*usK, usTY+0.212*usK)
)
func usInBox(x, y, x0, y0, x1, y1 float64) bool {
return x >= x0 && x <= x1 && y >= y0 && y <= y1
}
// ProjectUS maps [lng, lat] to the 960×600 map, picking the lower-48 / Alaska / Hawaii
// lobe by which one's clip box the point falls in, the way albersUsa does. ok is false
// when the point is off-map.
func ProjectUS(lng, lat float64) (x, y float64, ok bool) {
x, y = usLower48(lng, lat)
if usInBox(x, y, usTX-0.455*usK, usTY-0.238*usK, usTX+0.455*usK, usTY+0.238*usK) {
return x, y, true
}
x, y = usAlaska(lng, lat)
if usInBox(x, y, usTX-0.425*usK+usEps, usTY+0.120*usK+usEps, usTX-0.214*usK-usEps, usTY+0.234*usK-usEps) {
return x, y, true
}
x, y = usHawaii(lng, lat)
if usInBox(x, y, usTX-0.214*usK+usEps, usTY+0.166*usK+usEps, usTX-0.115*usK-usEps, usTY+0.234*usK-usEps) {
return x, y, true
}
return 0, 0, false
}
// ── state centroids (bounding-box centre of each path, for the tooltip anchor) ──────
var usStateCodes = func() []string {
codes := make([]string, 0, len(usStates))
for c := range usStates {
codes = append(codes, c)
}
sort.Strings(codes)
return codes
}()
var usCentroids = map[string][2]float64{}
func stateCentroid(code string) (float64, float64) {
if c, ok := usCentroids[code]; ok {
return c[0], c[1]
}
nums := pathNums(usStates[code].D)
minX, minY, maxX, maxY := math.Inf(1), math.Inf(1), math.Inf(-1), math.Inf(-1)
for i := 0; i+1 < len(nums); i += 2 {
minX, maxX = math.Min(minX, nums[i]), math.Max(maxX, nums[i])
minY, maxY = math.Min(minY, nums[i+1]), math.Max(maxY, nums[i+1])
}
cx, cy := (minX+maxX)/2, (minY+maxY)/2
usCentroids[code] = [2]float64{cx, cy}
return cx, cy
}
// pathNums extracts every number from a path d string. The state coords are all positive
// (the albersUsa box is 0..960 × 0..600), comma/letter separated, so a simple digit-run
// scan suffices — no sign or exponent handling needed.
func pathNums(s string) []float64 {
var out []float64
for i := 0; i < len(s); {
if c := s[i]; (c >= '0' && c <= '9') || c == '.' {
j := i
for j < len(s) && ((s[j] >= '0' && s[j] <= '9') || s[j] == '.') {
j++
}
if f, err := strconv.ParseFloat(s[i:j], 64); err == nil {
out = append(out, f)
}
i = j
} else {
i++
}
}
return out
}
// ── the component ────────────────────────────────────────────────────────────────
type USHeatmapPoint struct {
Lat, Lng float64
Value float64
Label string
}
type USHeatmapProps struct {
// State value map: USPS code ("CA", "TX", "DC") → number. Present states are shaded on
// the sequential ramp; absent states get the no-data neutral.
Data map[string]float64
// lat/lng markers, projected onto the map. Points outside the US are dropped.
Points []USHeatmapPoint
Height float64 // px; 0 = size from container width (960:600 aspect).
Class string
Steps int // choropleth buckets 16 (default 6, the token count).
NoTooltip bool //
Proportional bool // scale each dot's AREA by its value (radius ∝ √value).
ValueFormat func(float64) string
PointColor string // default var(--color-chart-1)
PointRadius float64 // fixed radius (default 5); MAX radius when proportional.
PointOpacity float64 // default 0.85
StateName func(string) string
}
const choroplethSteps = 6 // must match --color-choropleth-1..N
type usHover struct {
kind string // "" | "state" | "point"
code string
idx int
}
// USHeatmap is a CONTROLLER (it holds the hover signal across renders). Build it once and
// call Render(props) each render.
type USHeatmap struct {
hover *vdom.Signal[usHover]
svgRef *vdom.Ref
tipRef *vdom.Ref // the HTML tooltip, positioned imperatively so it follows the cursor
props USHeatmapProps
}
func NewUSHeatmap() *USHeatmap {
return &USHeatmap{hover: vdom.NewSignal(usHover{}), svgRef: vdom.NewRef(), tipRef: vdom.NewRef()}
}
func (c *USHeatmap) setHover(h usHover) {
if h != c.hover.Get() {
c.hover.Set(h)
}
}
func (c *USHeatmap) onLeave() { c.setHover(usHover{}) }
func (c *USHeatmap) onMove(e vdom.Event) {
if c.props.NoTooltip {
return
}
var hv usHover
if s, ok := wasmruntime.ClosestAttr(e.Target(), "[data-pt]", "data-pt"); ok {
idx, _ := strconv.Atoi(s)
hv = usHover{kind: "point", idx: idx}
} else if code, ok := wasmruntime.ClosestAttr(e.Target(), "[data-state]", "data-state"); ok {
hv = usHover{kind: "state", code: code}
}
c.setHover(hv)
if hv.kind == "" {
return
}
// position the tooltip at the pointer (follows the cursor, like the Solid heatmap). The
// svg is at the wrapper's top-left, so pointer-minus-svg-rect is the tooltip's left/top.
r := wasmruntime.Measure(c.svgRef)
if r.Width == 0 {
return
}
wasmruntime.SetStyle(c.tipRef, "left", num(clampf(float64(e.ClientX())-r.X, 8, r.Width-8))+"px")
wasmruntime.SetStyle(c.tipRef, "top", num(clampf(float64(e.ClientY())-r.Y, 8, r.Height-8))+"px")
wasmruntime.SetStyle(c.tipRef, "transform", "translate(-50%, calc(-100% - 12px))")
}
// tooltipNode is the HTML tooltip (absolute, pointer-events-none), rendered every pass so
// its ref stays valid; onMove positions it imperatively. Hidden when nothing is hovered.
func (c *USHeatmap) tooltipNode(p USHeatmapProps, hv usHover, mn, mx float64, steps int) *vdom.VNode {
base := "pointer-events-none absolute z-10 min-w-28 max-w-64 rounded-default border border-line bg-surface px-3 py-2 text-xs shadow-lg"
if p.NoTooltip || hv.kind == "" {
return vdom.Div(vdom.WithRef(c.tipRef), vdom.Attr("class", cx(base, "hidden")))
}
var title, value, swatch string
if hv.kind == "state" {
title = c.stateName(hv.code)
if v, has := p.Data[hv.code]; has && !math.IsNaN(v) {
value = c.valFmt(v)
swatch = "var(--color-choropleth-" + strconv.Itoa(heatBucket(v, mn, mx, steps)) + ")"
} else {
value = "no data"
swatch = "var(--color-surface-strong)"
}
} else if hv.idx >= 0 && hv.idx < len(p.Points) {
pt := p.Points[hv.idx]
title = pt.Label
if title == "" {
title = strconv.FormatFloat(pt.Lat, 'f', 2, 64) + ", " + strconv.FormatFloat(pt.Lng, 'f', 2, 64)
}
value = c.valFmt(pt.Value)
swatch = p.PointColor
if swatch == "" {
swatch = "var(--color-chart-1)"
}
}
content := []*vdom.VNode{
vdom.Div(vdom.Attr("class", "flex items-center gap-2"),
swatchSpan(swatch),
vdom.Span(vdom.Attr("class", "font-medium text-ink"), vdom.Text(title))),
}
if value != "" {
content = append(content, vdom.Div(vdom.Attr("class", "mt-1 font-semibold text-ink"),
vdom.Attr("style", "font-variant-numeric:tabular-nums"), vdom.Text(value)))
}
return vdom.Div(kids([]vdom.Mod{vdom.WithRef(c.tipRef), vdom.Attr("class", base)}, content)...)
}
func (c *USHeatmap) valFmt(v float64) string {
if c.props.ValueFormat != nil {
return c.props.ValueFormat(v)
}
return groupNum(v)
}
func (c *USHeatmap) stateName(code string) string {
if c.props.StateName != nil {
return c.props.StateName(code)
}
if s, ok := usStates[code]; ok {
return s.Name
}
return code
}
func heatBucket(v, mn, mx float64, steps int) int {
t := 1.0
if mx > mn {
t = (v - mn) / (mx - mn)
}
return clampi(int(math.Floor(t*float64(steps))), 0, steps-1) + 1
}
func (c *USHeatmap) Render(p USHeatmapProps) *vdom.VNode {
c.props = p
hv := c.hover.Get()
steps := clampi(p.Steps, 1, choroplethSteps)
if p.Steps == 0 {
steps = choroplethSteps
}
mn, mx, hasData := math.Inf(1), math.Inf(-1), false
for _, v := range p.Data {
if !math.IsNaN(v) && !math.IsInf(v, 0) {
mn, mx, hasData = math.Min(mn, v), math.Max(mx, v), true
}
}
var b strings.Builder
// states (sorted for a stable diff order)
for _, code := range usStateCodes {
v, has := p.Data[code]
fill := "var(--color-surface-strong)"
if has && !math.IsNaN(v) {
fill = "var(--color-choropleth-" + strconv.Itoa(heatBucket(v, mn, mx, steps)) + ")"
}
op := "1"
if hv.kind == "state" && hv.code == code {
op = "0.82"
}
b.WriteString(`<path d="` + usStates[code].D + `" data-state="` + code + `" fill="` + fill + `" fill-opacity="` + op + `" stroke="var(--color-surface)" stroke-width="0.8"/>`)
}
// points
pc := p.PointColor
if pc == "" {
pc = "var(--color-chart-1)"
}
pop := p.PointOpacity
if pop == 0 {
pop = 0.85
}
maxR := p.PointRadius
if maxR == 0 {
if p.Proportional {
maxR = 16
} else {
maxR = 5
}
}
minR := math.Min(3, maxR*0.35)
maxV := 1.0
if p.Proportional {
for _, pt := range p.Points {
if pt.Value > maxV {
maxV = pt.Value
}
}
}
for i, pt := range p.Points {
x, y, ok := ProjectUS(pt.Lng, pt.Lat)
if !ok {
continue
}
r := maxR
if p.Proportional {
r = minR + (maxR-minR)*math.Sqrt(clampf(pt.Value/maxV, 0, 1))
}
if hv.kind == "point" && hv.idx == i {
r += 2
}
b.WriteString(`<circle data-pt="` + strconv.Itoa(i) + `" cx="` + num(x) + `" cy="` + num(y) + `" r="` + num(r) + `" fill="` + svgEsc(pc) + `" fill-opacity="` + num(pop) + `"/>`)
}
svgMods := []vdom.Mod{
vdom.WithRef(c.svgRef),
vdom.Attr("viewBox", usViewBox),
vdom.Attr("role", "img"),
vdom.Raw(b.String()),
}
if p.Height > 0 {
svgMods = append(svgMods, vdom.Attr("class", "block"), vdom.Attr("style", "height:"+num(p.Height)+"px;width:auto;margin:0 auto"))
} else {
svgMods = append(svgMods, vdom.Attr("class", "block w-full"), vdom.Attr("style", "aspect-ratio:960/600"))
}
if !p.NoTooltip {
svgMods = append(svgMods,
vdom.OnEvent(vdom.EVENT_POINTERMOVE, c.onMove),
vdom.On(vdom.EVENT_POINTERLEAVE, c.onLeave),
)
}
children := []*vdom.VNode{vdom.Svg(svgMods...), c.tooltipNode(p, hv, mn, mx, steps)}
if hasData {
children = append(children, choroplethLegend(mn, mx, steps, c.valFmt))
}
return vdom.Div(kids([]vdom.Mod{vdom.Attr("class", cx("relative w-full", p.Class))}, children)...)
}
func choroplethLegend(mn, mx float64, steps int, fmt func(float64) string) *vdom.VNode {
swatches := []*vdom.VNode{}
for k := 1; k <= steps; k++ {
swatches = append(swatches, vdom.Span(vdom.Attr("class", "h-3 w-6"),
vdom.Attr("style", "background-color:var(--color-choropleth-"+strconv.Itoa(k)+")")))
}
ramp := vdom.Div(kids([]vdom.Mod{vdom.Attr("class", "flex overflow-hidden rounded-xs")}, swatches)...)
return vdom.Div(vdom.Attr("class", "mt-3 flex items-center gap-2 text-xs text-ink-muted"),
vdom.Span(vdom.Attr("style", "font-variant-numeric:tabular-nums"), vdom.Text(fmt(mn))),
ramp,
vdom.Span(vdom.Attr("style", "font-variant-numeric:tabular-nums"), vdom.Text(fmt(mx))),
)
}

66
go/webui/usstates.go Normal file

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