update heatmap, add wasm charts
This commit is contained in:
@@ -1,119 +1,39 @@
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package app
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import (
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"bytes"
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"io"
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"math/rand"
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chart "github.com/wcharczuk/go-chart/v2"
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. "kjol/vdom"
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"kjol/wasmruntime"
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ui "kjol/webui"
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)
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var chartLabels = []string{"Mon", "Tue", "Wed", "Thu", "Fri", "Sat", "Sun"}
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var chartPageDays = []string{"Mon", "Tue", "Wed", "Thu", "Fri", "Sat", "Sun"}
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// fixed initial data so the server SSR and the client's first render match.
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func fixedChartData() []int { return []int{42, 17, 63, 28, 55, 9, 71} }
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func randomValues() []int {
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v := make([]int, len(chartLabels))
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for i := range v {
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v[i] = rand.Intn(95) + 5
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// chartDemoData is a week of values; a non-zero seed reshuffles them deterministically, so
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// "Shuffle" changes the chart without a data source and without a random that would differ
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// between the server's render and the client's first one.
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func chartDemoData(seed int) []float64 {
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base := []float64{42, 17, 63, 28, 55, 9, 71}
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if seed == 0 {
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return base
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}
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return v
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}
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func renderSVG(c interface {
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Render(chart.RendererProvider, io.Writer) error
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}) string {
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var buf bytes.Buffer
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if c.Render(chart.SVG, &buf) != nil {
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return "<p class=\"text-danger m-0\">chart error</p>"
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}
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return buf.String()
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}
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func barSVG(values []int) string {
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bars := make([]chart.Value, len(values))
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for i, v := range values {
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bars[i] = chart.Value{Value: float64(v), Label: chartLabels[i%len(chartLabels)]}
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}
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return renderSVG(&chart.BarChart{
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Title: "Weekly values (bar)",
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TitleStyle: chart.Style{FontSize: 15},
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Background: chart.Style{Padding: chart.Box{Top: 48, Left: 16, Right: 16, Bottom: 16}},
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Height: 320, BarWidth: 48, Bars: bars,
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})
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}
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func pieSVG(values []int) string {
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vs := make([]chart.Value, len(values))
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for i, v := range values {
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vs[i] = chart.Value{Value: float64(v), Label: chartLabels[i%len(chartLabels)]}
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}
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return renderSVG(&chart.PieChart{
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Title: "Share by day (pie)",
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TitleStyle: chart.Style{FontSize: 15},
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Background: chart.Style{Padding: chart.Box{Top: 48}},
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Width: 320, Height: 320, Values: vs,
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})
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}
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// chartSkeleton is what the SERVER puts where a chart is going to be: a box of the right
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// height, so nothing jumps when the real one arrives.
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func chartSkeleton(height string) *VNode {
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return Div(Attr("class", "flex animate-pulse items-center justify-center rounded-default bg-surface-muted "+height),
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Span(Attr("class", "text-xs text-ink-faint"), Text("drawing…")),
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)
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}
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// newChartDrawing returns a signal that is FALSE on the server and on the client's first
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// render, and true from the moment the WebAssembly has committed that first render.
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//
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// It is what keeps the charts CLIENT-DRAWN. go-chart is ordinary Go and would run just as
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// happily on the server — it used to, and this page's markup carried two finished SVGs.
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// Two reasons not to:
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//
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// - It is work the server does on every single request for a picture that only matters
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// once the page is alive. Drawing it in the browser costs the server nothing and the
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// reader nothing they can see.
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// - It is the more honest demonstration. A Go charting library, compiled to WebAssembly,
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// drawing an SVG in the browser is the thing this layer claims it can do. Shipping a
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// server-rendered picture of one proves the opposite point.
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//
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// The false-on-first-render part is not optional: hydration walks the server's DOM
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// alongside the client's first tree, so that tree has to be the SAME tree. Draw the charts
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// on the client's first pass and the two disagree, and the reconciler has to rebuild what
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// it should have adopted.
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func newChartDrawing() *Signal[bool] {
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drawn := NewSignal(false)
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wasmruntime.AfterRender(func() {
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if !drawn.Get() {
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drawn.Set(true) // a write re-renders; the second pass draws for real
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out := make([]float64, len(base))
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for i, b := range base {
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m := (int(b)*7 + seed*13) % 80
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if m < 4 {
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m = 4
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}
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})
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return drawn
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}
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// chartBox renders one chart, or the placeholder standing in for it. draw is a closure so
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// that on the server go-chart is never called at all — not called and discarded, but never
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// entered.
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func chartBox(class, height string, drawn bool, draw func() string) *VNode {
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if !drawn {
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return Div(Attr("class", class), chartSkeleton(height))
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out[i] = float64(m)
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}
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return Div(Attr("class", class), Raw(draw()))
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return out
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}
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//gowasm:page /wasm/chart static layout=app
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func ChartPage(d Deps) func() *VNode {
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data := NewSignal(fixedChartData())
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drawn := newChartDrawing()
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seed := NewSignal(0)
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barChart := ui.NewChart()
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areaChart := ui.NewChart()
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return func() *VNode {
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values := data.Get()
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values := chartDemoData(seed.Get())
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return docPage("Rendering", "SSR & hydration",
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"A static route is rendered to HTML by the server, so the page is complete before any "+
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@@ -132,34 +52,27 @@ func ChartPage(d Deps) func() *VNode {
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"class onto the page forever."),
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),
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docSection("charts", "A worked example: charts",
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prose("These charts are SVG produced by go-chart — a plain Go library that knows nothing "+
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"about the browser. They are drawn by the WEBASSEMBLY, in your browser, and never by the "+
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"server: what the server sends is the two placeholders you may have seen for a moment, "+
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"and the WebAssembly replaces them on its first commit."),
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prose("That is the demonstration. A Go charting library, compiled to wasm, drawing an SVG in "+
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"the browser is exactly what this layer claims it can do — and a server-rendered picture "+
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"of a chart would prove the opposite point while looking identical. Shuffle redraws them, "+
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"and no request is made."),
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prose("The rest of the page IS server-rendered — the headings, the prose, the code you are "+
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"reading. Static and client-drawn are not opposites: a route can be pre-rendered and still "+
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"leave the expensive, browser-only parts of itself for the client."),
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docSection("charts", "A worked example: a chart",
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prose("The two charts below are webui.Chart. Their SVG — axes, rounded columns, the smoothed "+
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"area — is drawn on the SERVER and shipped in the page's HTML: view source and the marks "+
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"are already there, complete before any WebAssembly runs. That is what static buys."),
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prose("What the server cannot send is the interaction. The hover tooltip and the resize-to-fit "+
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"come alive when the WebAssembly hydrates the page — it adopts the SVG already on screen and "+
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"wires the pointer handlers to it, redrawing nothing. Server-rendered picture, client-side "+
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"behaviour, one component. Shuffle re-renders it in the browser, and no request is made."),
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Div(Attr("class", "mt-4"),
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ui.Button(ui.ButtonProps{Color: ui.ButtonPrimary, Icon: "chart-column", Text: "Shuffle data",
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OnClick: func() { data.Set(randomValues()) }}),
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OnClick: func() { seed.Set(seed.Get() + 1) }}),
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),
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Div(Attr("class", "mt-4 grid gap-4 lg:grid-cols-12"),
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chartBox("lg:col-span-7 rounded-default border border-line bg-surface p-3 shadow-xs overflow-auto",
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"h-[260px]", drawn.Get(), func() string { return barSVG(values) }),
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chartBox("lg:col-span-5 rounded-default border border-line bg-surface p-3 shadow-xs overflow-auto",
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"h-[320px]", drawn.Get(), func() string { return pieSVG(values) }),
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Div(Attr("class", "mt-4 grid gap-4 lg:grid-cols-2"),
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Div(Attr("class", "rounded-default border border-line bg-surface p-3 shadow-xs"),
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barChart.Render(ui.ChartProps{Kind: ui.ChartBar, Labels: chartPageDays,
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Series: []ui.ChartSeries{{Name: "Requests", Data: values}}, Height: 240})),
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Div(Attr("class", "rounded-default border border-line bg-surface p-3 shadow-xs"),
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areaChart.Render(ui.ChartProps{Kind: ui.ChartArea, Smooth: true, Labels: chartPageDays,
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Series: []ui.ChartSeries{{Name: "Requests", Data: values}}, Height: 240})),
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),
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note("go-chart lives in the EXAMPLE, not in kjol",
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"The engine is standard-library-only. This example is its own Go module precisely so a "+
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"charting dependency it happens to want does not become a dependency of everyone who "+
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"uses the framework."),
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),
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docSection("api", "Reference",
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@@ -167,7 +80,7 @@ func ChartPage(d Deps) func() *VNode {
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apiRow{"//gowasm:page /path static", "Pre-render this route on the server, then hydrate it."},
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apiRow{"vdom.RenderHTML", "Render a tree to an HTML string. This is what the server calls."},
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apiRow{"wasmruntime.Hydrate", "Adopt server-rendered DOM instead of building it. The client's entry point for a static route."},
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apiRow{"vdom.Raw", "Insert markup verbatim — how the SVG the WebAssembly drew gets in. The reconciler clears it correctly when the element is reused."},
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apiRow{"vdom.Raw", "Insert markup verbatim — how webui.Chart's SVG string enters the tree. The reconciler clears it correctly when the element is reused."},
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),
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),
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)
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@@ -176,42 +89,22 @@ func ChartPage(d Deps) func() *VNode {
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const chartSnippet = `//gowasm:page /wasm/chart static layout=app
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func ChartPage(d Deps) func() *VNode {
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data := NewSignal(fixedChartData())
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drawn := NewSignal(false) // false on the server AND on the first client render
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// AfterRender is the post-commit hook. It fires once the WebAssembly has put its
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// first tree on the page — the earliest moment at which drawing is a client act.
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wasmruntime.AfterRender(func() {
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if !drawn.Get() {
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drawn.Set(true) // a write re-renders; the second pass draws
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}
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})
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seed := NewSignal(0)
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chart := ui.NewChart() // a controller: holds hover + refs across renders
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return func() *VNode {
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return Div(
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ui.Button(ui.ButtonProps{
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Text: "Shuffle data",
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OnClick: func() { data.Set(randomValues()) },
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return docPage("Rendering", "SSR & hydration",
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// The chart's SVG is rendered on the SERVER and shipped in the HTML.
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// On hydration the client adopts those nodes and wires the pointer
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// handlers — the hover tooltip comes alive without redrawing anything.
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chart.Render(ui.ChartProps{
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Kind: ui.ChartBar,
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Labels: []string{"Mon", "Tue", "Wed", "Thu", "Fri", "Sat", "Sun"},
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Series: []ui.ChartSeries{{Name: "Requests", Data: chartDemoData(seed.Get())}},
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}),
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// The server never enters barSVG: chartBox takes a CLOSURE, and calls it only
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// once drawn is true. It renders the placeholder instead, and the WebAssembly
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// swaps in the real chart on its first commit.
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//
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// drawn must be FALSE on the client's first render too. Hydration walks the
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// server's DOM alongside the client's first tree, so the two have to BE the
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// same tree; draw on that first pass and the reconciler rebuilds what it
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// should have adopted.
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chartBox("", "h-[260px]", drawn.Get(),
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func() string { return barSVG(data.Get()) }),
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ui.Button(ui.ButtonProps{Text: "Shuffle", OnClick: func() {
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seed.Set(seed.Get() + 1) // a signal write re-renders, in the browser
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}}),
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)
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}
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}
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// chartBox is the whole trick, and it is four lines.
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func chartBox(class, height string, drawn bool, draw func() string) *VNode {
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if !drawn {
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return Div(Attr("class", class), chartSkeleton(height))
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}
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return Div(Attr("class", class), Raw(draw()))
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}`
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@@ -1157,43 +1157,99 @@ func searchSection() func() *VNode {
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// ---- charts --------------------------------------------------------------
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var chartDaysWasm = []string{"Mon", "Tue", "Wed", "Thu", "Fri", "Sat", "Sun"}
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var pieLabelsWasm = []string{"Direct", "Search", "Social", "Email", "Referral"}
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var regionsWasm = []string{"East", "Central", "Mountain", "Pacific"}
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// A made-up per-state metric for the choropleth, and a few cities (lat/lng) — Anchorage
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// and Honolulu land on albersUsa's Alaska and Hawaii insets.
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var usSignups = map[string]float64{
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"CA": 4820, "TX": 3910, "NY": 3120, "FL": 2870, "IL": 1740, "PA": 1610, "OH": 1490, "GA": 1450,
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"NC": 1360, "MI": 1280, "WA": 1230, "AZ": 1180, "MA": 1120, "VA": 1090, "CO": 980, "TN": 940,
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"NJ": 910, "OR": 720, "MN": 690, "WI": 610, "MO": 560, "MD": 540, "IN": 520, "NV": 480,
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"UT": 430, "AL": 390, "SC": 360, "KY": 310, "LA": 300, "OK": 280, "CT": 260, "IA": 210,
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"KS": 180, "AK": 140, "HI": 160, "ME": 120, "MT": 90, "WY": 60, "ND": 70, "SD": 80,
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}
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var usCities = []ui.USHeatmapPoint{
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{Label: "Seattle", Lat: 47.6062, Lng: -122.3321, Value: 1230},
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{Label: "San Francisco", Lat: 37.7749, Lng: -122.4194, Value: 2110},
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{Label: "Denver", Lat: 39.7392, Lng: -104.9903, Value: 980},
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{Label: "Chicago", Lat: 41.8781, Lng: -87.6298, Value: 1740},
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{Label: "New York", Lat: 40.7128, Lng: -74.006, Value: 3120},
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{Label: "Miami", Lat: 25.7617, Lng: -80.1918, Value: 1460},
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{Label: "Anchorage", Lat: 61.2181, Lng: -149.9003, Value: 140},
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{Label: "Honolulu", Lat: 21.3069, Lng: -157.8583, Value: 160},
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}
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func chartsSection() func() *VNode {
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values := NewSignal(fixedChartData())
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drawn := newChartDrawing()
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seed := NewSignal(0)
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threeD := NewSignal(false)
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barC, donutC, areaC, lineC := ui.NewChart(), ui.NewChart(), ui.NewChart(), ui.NewChart()
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horizC, stackC := ui.NewChart(), ui.NewChart()
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heat := ui.NewUSHeatmap()
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return func() *VNode {
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v := values.Get()
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sh := seed.Get()
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shuffle := func(base []float64) []float64 {
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out := make([]float64, len(base))
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for i, b := range base {
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if sh == 0 {
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out[i] = b
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continue
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}
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m := (int(b)*7 + sh*13) % 80
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if m < 4 {
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m = 4
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}
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out[i] = float64(m)
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}
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return out
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}
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requests := ui.ChartSeries{Name: "Requests", Data: shuffle([]float64{42, 17, 63, 28, 55, 9, 71})}
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errs := ui.ChartSeries{Name: "Errors", Data: shuffle([]float64{8, 3, 12, 6, 9, 2, 14})}
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pie := ui.ChartSeries{Name: "Traffic", Data: shuffle([]float64{40, 25, 20, 15, 8})}
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threeDLabel := "3D"
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if threeD.Get() {
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threeDLabel = "Flat"
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}
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return docSection("charts", "Charts",
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prose("These are SVG, produced by go-chart — a plain Go library that knows nothing about "+
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"browsers. They are drawn by the WEBASSEMBLY, in your browser. The server never enters "+
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"the drawing code at all; it renders a placeholder, and the wasm replaces it on its first "+
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"commit."),
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prose("A Go charting library, compiled to wasm, drawing an SVG in the browser is the thing "+
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"this layer claims it can do. Server-rendering a picture of a chart would look identical "+
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"and prove the opposite point."),
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prose("webui.Chart draws its own SVG — nice-scale axes, rounded columns, arc slices, a "+
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"pointer crosshair — with no charting library. The geometry is pure Go, so the same shapes "+
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"the Solid kit draws on /js run here in the WebAssembly, against the same theme tokens. Change "+
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"the data and only the marks that moved re-render."),
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demo("Drawn in the browser, by Go",
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row("grid gap-4 lg:grid-cols-12",
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chartBox("lg:col-span-7 rounded-default border border-line bg-surface p-3 shadow-xs overflow-auto",
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"h-[260px]", drawn.Get(), func() string { return barSVG(v) }),
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chartBox("lg:col-span-5 rounded-default border border-line bg-surface p-3 shadow-xs overflow-auto",
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"h-[320px]", drawn.Get(), func() string { return pieSVG(v) }),
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demo("Bar, donut, smooth area, two lines — one data set, and a 3D toggle",
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row("grid gap-6 lg:grid-cols-12",
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Div(Attr("class", "lg:col-span-7"), barC.Render(ui.ChartProps{Kind: ui.ChartBar, Labels: chartDaysWasm, Series: []ui.ChartSeries{requests, errs}, Height: 260, ThreeD: threeD.Get()})),
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Div(Attr("class", "lg:col-span-5"), donutC.Render(ui.ChartProps{Kind: ui.ChartDonut, Labels: pieLabelsWasm, Series: []ui.ChartSeries{pie}, Height: 260, ThreeD: threeD.Get()})),
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Div(Attr("class", "lg:col-span-7"), areaC.Render(ui.ChartProps{Kind: ui.ChartArea, Smooth: true, Labels: chartDaysWasm, Series: []ui.ChartSeries{requests}, Height: 220})),
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Div(Attr("class", "lg:col-span-5"), lineC.Render(ui.ChartProps{Kind: ui.ChartLine, Labels: chartDaysWasm, Series: []ui.ChartSeries{requests, errs}, Height: 220})),
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),
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row("mt-4 flex items-center gap-2",
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ui.Button(ui.ButtonProps{Color: ui.ButtonPrimary, Small: true, Text: "New data",
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OnClick: func() { values.Set(randomValues()) }}),
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Span(Attr("class", "text-xs text-ink-muted"),
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Text("Re-drawn in Go, in the browser. No request is made.")),
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row("mt-4 flex items-center gap-3",
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ui.Button(ui.ButtonProps{Color: ui.ButtonPrimary, Small: true, Text: "New data", OnClick: func() { seed.Set(seed.Get() + 1) }}),
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ui.Button(ui.ButtonProps{Color: ui.ButtonNeutral, Small: true, Text: threeDLabel, OnClick: func() { threeD.Set(!threeD.Get()) }}),
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Span(Attr("class", "text-xs text-ink-muted"), Text("Hover any chart. 3D extrudes the bars and tilts the donut.")),
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),
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),
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note("webui.Chart is a stub, and says so",
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"The Solid kit's Chart draws its own SVG — nice-scale axes, rounded columns, arc slices, "+
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"a pointer-driven crosshair — with no charting library at all. That geometry has not "+
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"been ported to the neutral Go runtime yet, so the Go port keeps the props shape for "+
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"parity and renders only its box. This example draws with go-chart "+
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"instead, as above. Pretending the port drew charts would be the one thing this site refuses to do."),
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demo("Horizontal bars, and stacked",
|
||||
row("grid gap-6 lg:grid-cols-2",
|
||||
horizC.Render(ui.ChartProps{Kind: ui.ChartBar, Horizontal: true, Labels: chartDaysWasm, Series: []ui.ChartSeries{requests, errs}, Height: 260}),
|
||||
stackC.Render(ui.ChartProps{Kind: ui.ChartBar, Stacked: true, Labels: regionsWasm, Series: []ui.ChartSeries{
|
||||
{Name: "Requests", Data: shuffle([]float64{42, 55, 28, 63})},
|
||||
{Name: "Errors", Data: shuffle([]float64{8, 9, 6, 12})},
|
||||
{Name: "Retries", Data: shuffle([]float64{5, 7, 3, 9})},
|
||||
}, Height: 260}),
|
||||
),
|
||||
),
|
||||
|
||||
demo("US heatmap — a value per state, with proportional lat/lng points on top",
|
||||
heat.Render(ui.USHeatmapProps{Data: usSignups, Points: usCities, Proportional: true}),
|
||||
Span(Attr("class", "mt-3 block text-xs text-ink-muted"),
|
||||
Text("webui.USHeatmap shades each state on the choropleth ramp and projects lat/lng points "+
|
||||
"with a Go albersUsa port — Anchorage and Honolulu land on the insets. Hover a state or a point.")),
|
||||
),
|
||||
)
|
||||
}
|
||||
}
|
||||
@@ -1337,7 +1393,6 @@ func languageOptions() []ui.FormSelectOption {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
const kitSnippet = `// A component is a function taking a props struct.
|
||||
ui.Button(ui.ButtonProps{
|
||||
Color: ui.ButtonPrimary,
|
||||
|
||||
@@ -3,12 +3,9 @@
|
||||
package app
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"strconv"
|
||||
"time"
|
||||
|
||||
chart "github.com/wcharczuk/go-chart/v2"
|
||||
|
||||
. "kjol/vdom"
|
||||
ui "kjol/webui"
|
||||
)
|
||||
@@ -17,7 +14,7 @@ import (
|
||||
// component (same builders, signals, On handlers). The //gowasm:server directive
|
||||
// makes the build generate a client stub so calling ServerCounter() on the
|
||||
// frontend is identical to calling any component; the state and this render run
|
||||
// on the server (its chart is computed there with go-chart), and clicks
|
||||
// on the server (its chart SVG is drawn there by webui.ChartSVG), and clicks
|
||||
// round-trip over /rsc.
|
||||
//
|
||||
// The chart plots the counter value against the wall-clock time of each click
|
||||
@@ -60,61 +57,24 @@ type clickPoint struct {
|
||||
V int // counter value after the click
|
||||
}
|
||||
|
||||
// clickChartSVG plots counter value vs. time-of-click (ms since the first
|
||||
// click) as a line graph. Explicit axis ranges keep it valid for the tricky
|
||||
// cases (a single click, or several clicks within the same millisecond).
|
||||
// clickChartSVG plots the counter value at each click as a line, drawn on the server by
|
||||
// webui.ChartSVG — the same chart geometry the client kit uses, rendered to a static SVG
|
||||
// string (no controller, no hover) because a server component's output is HTML.
|
||||
func clickChartSVG(points []clickPoint) string {
|
||||
if len(points) == 0 {
|
||||
return `<span class="text-muted">Click + / − to plot the counter over time (ms since the first click).</span>`
|
||||
return `<span class="text-ink-muted">Click + / − to plot the counter over each click.</span>`
|
||||
}
|
||||
t0 := points[0].T
|
||||
xs := make([]float64, len(points))
|
||||
ys := make([]float64, len(points))
|
||||
minY, maxY := 0.0, 0.0 // keep the zero baseline in view for context
|
||||
vals := make([]float64, len(points))
|
||||
labels := make([]string, len(points))
|
||||
for i, p := range points {
|
||||
xs[i] = float64(p.T - t0)
|
||||
ys[i] = float64(p.V)
|
||||
if ys[i] < minY {
|
||||
minY = ys[i]
|
||||
}
|
||||
if ys[i] > maxY {
|
||||
maxY = ys[i]
|
||||
}
|
||||
vals[i] = float64(p.V)
|
||||
labels[i] = strconv.Itoa(i + 1)
|
||||
}
|
||||
maxX := xs[len(xs)-1]
|
||||
if maxX <= 0 {
|
||||
maxX = 1 // rapid or single clicks: avoid a zero-width x-range
|
||||
}
|
||||
if minY == maxY {
|
||||
maxY++ // avoid a zero-height y-range
|
||||
}
|
||||
graph := chart.Chart{
|
||||
Title: "Counter over time (computed on the server)",
|
||||
TitleStyle: chart.Style{FontSize: 14},
|
||||
Background: chart.Style{Padding: chart.Box{Top: 48, Left: 20, Right: 20, Bottom: 40}},
|
||||
Height: 260,
|
||||
XAxis: chart.XAxis{
|
||||
Name: "ms since first click",
|
||||
Range: &chart.ContinuousRange{Min: 0, Max: maxX},
|
||||
},
|
||||
YAxis: chart.YAxis{
|
||||
Name: "counter",
|
||||
Range: &chart.ContinuousRange{Min: minY, Max: maxY},
|
||||
},
|
||||
Series: []chart.Series{
|
||||
chart.ContinuousSeries{
|
||||
XValues: xs,
|
||||
YValues: ys,
|
||||
Style: chart.Style{
|
||||
StrokeColor: chart.ColorGreen, StrokeWidth: 2,
|
||||
DotColor: chart.ColorGreen, DotWidth: 4, // a dot at each click
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
var buf bytes.Buffer
|
||||
if graph.Render(chart.SVG, &buf) != nil {
|
||||
return `<span class="text-danger">chart error</span>`
|
||||
}
|
||||
return buf.String()
|
||||
return ui.ChartSVG(ui.ChartProps{
|
||||
Kind: ui.ChartLine,
|
||||
Labels: labels,
|
||||
Series: []ui.ChartSeries{{Name: "Counter", Data: vals, Color: "var(--color-chart-4)"}},
|
||||
Height: 240,
|
||||
NoTooltip: true,
|
||||
})
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user