Add js web stuff to landing page + documentation

This commit is contained in:
2026-07-14 10:33:12 -04:00
parent fec8ef4a3e
commit 02a6dc6c48
435 changed files with 69567 additions and 1522 deletions

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@@ -0,0 +1,120 @@
//go:build !(js && wasm)
package app
import (
"bytes"
"strconv"
"time"
chart "github.com/wcharczuk/go-chart/v2"
. "kjol/vdom"
ui "kjol/webui"
)
// ServerCounter is a SERVER component — note it's written exactly like a client
// component (same builders, signals, On handlers). The //gowasm:server directive
// makes the build generate a client stub so calling ServerCounter() on the
// frontend is identical to calling any component; the state and this render run
// on the server (its chart is computed there with go-chart), and clicks
// round-trip over /rsc.
//
// The chart plots the counter value against the wall-clock time of each click
// (milliseconds since the first click), so spacing clicks out spreads the data
// points along the x-axis. Because the component is stateless on the server, the
// click points live in a signal that round-trips with the rest of its state
// (a plain slice would reset on every request).
//
//gowasm:server
func ServerCounter() func() *VNode {
count := NewSignal(0)
points := NewSignal([]clickPoint{})
bump := func(delta int) {
count.Set(count.Get() + delta)
points.Set(append(points.Get(), clickPoint{T: time.Now().UnixMilli(), V: count.Get()}))
}
// No card of its own: the component draws bare content and lets the caller frame it.
// The docs page already puts it in a demo panel, and a card inside a card gives you
// two borders and two shadows around the same thing.
return func() *VNode {
return Div(
Div(Attr("class", "flex items-center gap-2 mb-3"),
Span(Attr("class", "text-ink-soft"), Text("Server counter: ")),
Strong(Attr("class", "badge inline-flex items-center rounded-full bg-green-700 px-2.5 py-0.5 text-sm font-semibold text-white"), Text(strconv.Itoa(count.Get()))),
Div(Attr("class", "ml-auto flex gap-1"),
ui.Button(ui.ButtonProps{Color: ui.ButtonSecondary, Small: true, Text: "", OnClick: func() { bump(-1) }}),
ui.Button(ui.ButtonProps{Color: ui.ButtonGreen, Small: true, Text: "+", OnClick: func() { bump(1) }}),
),
),
Div(Attr("class", "rounded-default border border-line bg-surface p-2 overflow-auto"),
Raw(clickChartSVG(points.Get()))),
)
}
}
// clickPoint records one click: its wall-clock time and the resulting counter
// value. Exported fields so the signal's JSON snapshot round-trips it.
type clickPoint struct {
T int64 // click time, Unix milliseconds
V int // counter value after the click
}
// clickChartSVG plots counter value vs. time-of-click (ms since the first
// click) as a line graph. Explicit axis ranges keep it valid for the tricky
// cases (a single click, or several clicks within the same millisecond).
func clickChartSVG(points []clickPoint) string {
if len(points) == 0 {
return `<span class="text-muted">Click + / to plot the counter over time (ms since the first click).</span>`
}
t0 := points[0].T
xs := make([]float64, len(points))
ys := make([]float64, len(points))
minY, maxY := 0.0, 0.0 // keep the zero baseline in view for context
for i, p := range points {
xs[i] = float64(p.T - t0)
ys[i] = float64(p.V)
if ys[i] < minY {
minY = ys[i]
}
if ys[i] > maxY {
maxY = ys[i]
}
}
maxX := xs[len(xs)-1]
if maxX <= 0 {
maxX = 1 // rapid or single clicks: avoid a zero-width x-range
}
if minY == maxY {
maxY++ // avoid a zero-height y-range
}
graph := chart.Chart{
Title: "Counter over time (computed on the server)",
TitleStyle: chart.Style{FontSize: 14},
Background: chart.Style{Padding: chart.Box{Top: 48, Left: 20, Right: 20, Bottom: 40}},
Height: 260,
XAxis: chart.XAxis{
Name: "ms since first click",
Range: &chart.ContinuousRange{Min: 0, Max: maxX},
},
YAxis: chart.YAxis{
Name: "counter",
Range: &chart.ContinuousRange{Min: minY, Max: maxY},
},
Series: []chart.Series{
chart.ContinuousSeries{
XValues: xs,
YValues: ys,
Style: chart.Style{
StrokeColor: chart.ColorGreen, StrokeWidth: 2,
DotColor: chart.ColorGreen, DotWidth: 4, // a dot at each click
},
},
},
}
var buf bytes.Buffer
if graph.Render(chart.SVG, &buf) != nil {
return `<span class="text-danger">chart error</span>`
}
return buf.String()
}