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console3d/modules/Console_Render/draw.jai
2024-10-08 16:45:30 -04:00

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draw :: (screen: *Screen, x: s64, y: s64, char: PIXEL_TYPE = .PIXEL_SOLID, color: COLOR = .FG_WHITE) {
using screen;
if x >= 0 && x < width && y >= 0 && y < height {
buffer[y * width + x].type = char;
buffer[y * width + x].color = color;
}
}
draw_line :: (screen: *Screen, x1: s64, y1: s64, x2: s64, y2: s64, char: PIXEL_TYPE = .PIXEL_SOLID, color: COLOR = .FG_WHITE) {
x, y, dx, dy, dx1, dy1, xe, ye, px, py : s64;
dx = x2 - x1;
dy = y2 - y1;
dx1 = abs(dx);
dy1 = abs(dy);
px = 2 * dy1 - dx1;
py = 2 * dx1 - dy1;
if dy1 <= dx1 {
if dx >= 0 {
x = x1;
y = y1;
xe = x2;
} else {
x = x2;
y = y2;
xe = x1;
}
draw(screen, x, y, char, color);
for 0..xe {
x = x + 1;
if px < 0 {
px = px + 2 * dy1;
} else {
if (dx < 0 && dy < 0) || (dx > 0 && dy > 0) then y = y + 1; else y = y - 1;
px = px + 2 * (dy1 - dx1);
}
draw(screen, x, y, char, color);
}
} else {
if dy >= 0 {
x = x1;
y = y1;
ye = y2;
} else {
x = x2;
y = y2;
ye = y1;
}
draw(screen, x, y, char, color);
for 0..ye {
y = y + 1;
if py <= 0 {
py = py + 2 * dx1;
} else {
if (dx < 0 && dy < 0 ) || (dx > 0 && dy > 0) then x = x + 1; else x = x - 1;
py = py + 2 * (dx1 - dy1);
}
draw(screen, x, y, char, color);
}
}
}
draw_triangle :: (screen: *Screen, x1: s64, y1: s64, x2: s64, y2: s64, x3: s64, y3: s64, char: PIXEL_TYPE = .PIXEL_SOLID, color: COLOR = .FG_WHITE) {
draw_line(x1, y1, x2, y2, char, color);
draw_line(x2, y2, x3, y3, char, color);
draw_line(x3, y3, x1, y1, char, color);
}
clip :: (screen: *Screen, x: *s64, y: *s64) {
using screen;
if x < 0 then x = 0;
if x >= width then x = width;
if y < 0 then y = 0;
if y >= height then y = height;
}
fill :: (screen: *Screen, x1: s64, y1: s64, x2: s64, y2: s64, char: PIXEL_TYPE = .PIXEL_SOLID, color: COLOR = .FG_WHITE) {
clip(screen, *x1, *y1);
clip(screen, *x2, *y2);
for x: x1..x2 {
for y: y1..y2 {
draw(x, y, char, color);
}
}
}
draw_string :: (screen: *Screen, x: s64, y: s64, text: string, c: COLOR = .FG_WHITE) {
assert(false, "not implemented");
}