initial draw code
This commit is contained in:
3
modules/Console_Render/console.jai
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3
modules/Console_Render/console.jai
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swap_buffer :: (screen: *Screen) {
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assert(false, "No implemented");
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}
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104
modules/Console_Render/draw.jai
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104
modules/Console_Render/draw.jai
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@@ -0,0 +1,104 @@
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draw :: (screen: *Screen, x: s64, y: s64, char: PIXEL_TYPE = .PIXEL_SOLID, color: COLOR = .FG_WHITE) {
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using screen;
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if x >= 0 && x < width && y >= 0 && y < height {
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buffer[y * width + x].type = char;
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buffer[y * width + x].color = color;
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}
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}
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draw_line :: (screen: *Screen, x1: s64, y1: s64, x2: s64, y2: s64, char: PIXEL_TYPE = .PIXEL_SOLID, color: COLOR = .FG_WHITE) {
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x, y, dx, dy, dx1, dy1, xe, ye, px, py : s64;
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dx = x2 - x1;
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dy = y2 - y1;
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dx1 = abs(dx);
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dy1 = abs(dy);
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px = 2 * dy1 - dx1;
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py = 2 * dx1 - dy1;
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if dy1 <= dx1 {
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if dx >= 0 {
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x = x1;
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y = y1;
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xe = x2;
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} else {
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x = x2;
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y = y2;
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xe = x1;
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}
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draw(screen, x, y, char, color);
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for 0..xe {
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x += 1;
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if px < 0 {
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px += 2 * dy1;
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} else {
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if (dx < 0 && dy < 0) || (dx > 0 && dy > 0) then y += 1; else y -= 1;
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px += 2 * (dy1 - dx1);
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draw(screen, x, y, char, color);
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}
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}
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} else {
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if dy >= 0 {
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x = x1;
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y = y1;
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ye = y2;
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} else {
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x = x2;
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y = y2;
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ye = y1;
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}
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draw(screen, x, y, char, color);
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for 0..ye {
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y += 1;
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if py <= 0 {
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py += 2 * dx1;
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} else {
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if (dx < 0 && dy < 0 ) || (dx > 0 && dy > 0) then x += 1; else x -= 1;
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py += 2 * (dx1 - dy1);
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}
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draw(screen, x, y, char, color);
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}
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}
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}
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draw_triangle :: (screen: *Screen, x1: s64, y1: s64, x2: s64, y2: s64, x3: s64, y3: s64, char: PIXEL_TYPE = .PIXEL_SOLID, color: COLOR = .FG_WHITE) {
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draw_line(x1, y1, x2, y2, char, color);
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draw_line(x2, y2, x3, y3, char, color);
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draw_line(x3, y3, x1, y1, char, color);
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}
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clip :: (screen: *Screen, x: *s64, y: *s64) {
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using screen;
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if x < 0 then x = 0;
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if x >= width then x = width;
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if y < 0 then y = 0;
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if y >= height then y = height;
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}
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fill :: (screen: *Screen, x1: s64, y1: s64, x2: s64, y2: s64, char: PIXEL_TYPE = .PIXEL_SOLID, color: COLOR = .FG_WHITE) {
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clip(screen, *x1, *y1);
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clip(screen, *x2, *y2);
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for x: x1..x2 {
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for y: y1..y2 {
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draw(x, y, char, color);
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}
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}
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}
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draw_string :: (screen: *Screen, x: s64, y: s64, text: string, c: COLOR = .FG_WHITE) {
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assert(false, "not implemented");
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}
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8
modules/Console_Render/file_operations.jai
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8
modules/Console_Render/file_operations.jai
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@@ -0,0 +1,8 @@
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// Render current screen state to a file
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render_to_file :: (screen: *Screen, preserve_color: bool, filepath: string) {
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assert(false, "Not implemented");
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}
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#scope_file
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#import "File";
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77
modules/Console_Render/module.jai
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77
modules/Console_Render/module.jai
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@@ -0,0 +1,77 @@
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COLOR :: enum u32 {
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FG_BLACK :: 0x0000;
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FG_DARK_BLUE :: 0x0001;
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FG_DARK_GREEN :: 0x0002;
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FG_DARK_CYAN :: 0x0003;
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FG_DARK_RED :: 0x0004;
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FG_DARK_MAGENTA :: 0x0005;
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FG_DARK_YELLOW :: 0x0006;
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FG_GREY :: 0x0007;
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FG_DARK_GREY :: 0x0008;
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FG_BLUE :: 0x0009;
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FG_GREEN :: 0x000A;
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FG_CYAN :: 0x000B;
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FG_RED :: 0x000C;
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FG_MAGENTA :: 0x000D;
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FG_YELLOW :: 0x000E;
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FG_WHITE :: 0x000F;
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BG_BLACK :: 0x0000;
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BG_DARK_BLUE :: 0x0010;
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BG_DARK_GREEN :: 0x0020;
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BG_DARK_CYAN :: 0x0030;
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BG_DARK_RED :: 0x0040;
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BG_DARK_MAGENTA :: 0x0050;
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BG_DARK_YELLOW :: 0x0060;
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BG_GREY :: 0x0070;
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BG_DARK_GREY :: 0x0080;
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BG_BLUE :: 0x0090;
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BG_GREEN :: 0x00A0;
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BG_CYAN :: 0x00B0;
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BG_RED :: 0x00C0;
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BG_MAGENTA :: 0x00D0;
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BG_YELLOW :: 0x00E0;
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BG_WHITE :: 0x00F0;
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}
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PIXEL_TYPE :: enum u32 {
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PIXEL_SOLID :: 0x2588;
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PIXEL_THREEQUARTERS :: 0x2593;
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PIXEL_HALF :: 0x2592;
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PIXEL_QUARTER :: 0x2591;
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}
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Char_Info :: struct {
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color: COLOR;
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type : PIXEL_TYPE;
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}
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Screen :: struct {
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width : s64;
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height: s64;
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buffer: [..] Char_Info;
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}
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init_screen :: (screen: *Screen, width: s64, height: s64) {
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buffer : [..] Char_Info;
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array_resize(*buffer, width * height);
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screen.width = width;
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screen.height = height;
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screen.buffer = buffer;
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}
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resize_screen :: (screen: *Screen, width: s64, height: s64) {
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screen.width = width;
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screen.height = height;
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array_resize(*screen.buffer, width * height);
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}
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#load "draw.jai";
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#load "file_operations.jai";
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#scope_module
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#import "Basic";
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#import "Math";
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@@ -1,5 +1,12 @@
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main :: () {
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print("Hello, world!");
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screen := New(Screen);
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init_screen(screen, 5, 2);
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draw_line(screen, 0, 0, 0, 0);
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print("%\n", screen.buffer);
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}
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#import "Console_Render";
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#import "Basic";
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