initial draw code
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104
modules/Console_Render/draw.jai
Normal file
104
modules/Console_Render/draw.jai
Normal file
@@ -0,0 +1,104 @@
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draw :: (screen: *Screen, x: s64, y: s64, char: PIXEL_TYPE = .PIXEL_SOLID, color: COLOR = .FG_WHITE) {
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using screen;
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if x >= 0 && x < width && y >= 0 && y < height {
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buffer[y * width + x].type = char;
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buffer[y * width + x].color = color;
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}
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}
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draw_line :: (screen: *Screen, x1: s64, y1: s64, x2: s64, y2: s64, char: PIXEL_TYPE = .PIXEL_SOLID, color: COLOR = .FG_WHITE) {
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x, y, dx, dy, dx1, dy1, xe, ye, px, py : s64;
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dx = x2 - x1;
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dy = y2 - y1;
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dx1 = abs(dx);
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dy1 = abs(dy);
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px = 2 * dy1 - dx1;
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py = 2 * dx1 - dy1;
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if dy1 <= dx1 {
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if dx >= 0 {
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x = x1;
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y = y1;
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xe = x2;
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} else {
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x = x2;
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y = y2;
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xe = x1;
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}
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draw(screen, x, y, char, color);
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for 0..xe {
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x += 1;
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if px < 0 {
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px += 2 * dy1;
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} else {
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if (dx < 0 && dy < 0) || (dx > 0 && dy > 0) then y += 1; else y -= 1;
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px += 2 * (dy1 - dx1);
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draw(screen, x, y, char, color);
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}
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}
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} else {
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if dy >= 0 {
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x = x1;
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y = y1;
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ye = y2;
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} else {
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x = x2;
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y = y2;
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ye = y1;
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}
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draw(screen, x, y, char, color);
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for 0..ye {
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y += 1;
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if py <= 0 {
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py += 2 * dx1;
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} else {
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if (dx < 0 && dy < 0 ) || (dx > 0 && dy > 0) then x += 1; else x -= 1;
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py += 2 * (dx1 - dy1);
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}
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draw(screen, x, y, char, color);
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}
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}
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}
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draw_triangle :: (screen: *Screen, x1: s64, y1: s64, x2: s64, y2: s64, x3: s64, y3: s64, char: PIXEL_TYPE = .PIXEL_SOLID, color: COLOR = .FG_WHITE) {
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draw_line(x1, y1, x2, y2, char, color);
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draw_line(x2, y2, x3, y3, char, color);
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draw_line(x3, y3, x1, y1, char, color);
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}
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clip :: (screen: *Screen, x: *s64, y: *s64) {
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using screen;
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if x < 0 then x = 0;
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if x >= width then x = width;
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if y < 0 then y = 0;
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if y >= height then y = height;
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}
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fill :: (screen: *Screen, x1: s64, y1: s64, x2: s64, y2: s64, char: PIXEL_TYPE = .PIXEL_SOLID, color: COLOR = .FG_WHITE) {
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clip(screen, *x1, *y1);
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clip(screen, *x2, *y2);
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for x: x1..x2 {
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for y: y1..y2 {
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draw(x, y, char, color);
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}
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}
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}
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draw_string :: (screen: *Screen, x: s64, y: s64, text: string, c: COLOR = .FG_WHITE) {
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assert(false, "not implemented");
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}
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