move transformations into single file
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@@ -105,9 +105,7 @@ maybe_resize_screen :: (screen: *Screen) {
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}
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#load "draw.jai";
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#load "rotate.jai";
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#load "scale.jai";
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#load "translate.jai";
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#load "transform.jai";
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#load "file_operations.jai";
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#load "console.jai";
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#load "math_extras.jai";
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@@ -1,14 +0,0 @@
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scale :: (factor: Vector2, pn: ..*Vec2s64) {
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for pn {
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it.x = cast(s64)(it.x * factor.x);
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it.y = cast(s64)(it.y * factor.y);
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}
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}
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scale :: (factor: Vector2, t: *Triangle) {
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scale(factor, *t.p1, *t.p2, *t.p3);
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}
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scale :: (factor: Vector2, q: *Quad) {
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scale(factor, *q.p1, *q.p2, *q.p3, *q.p4);
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}
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@@ -1,3 +1,22 @@
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// for n points
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translate :: (amount: Vec2s64, pn: ..*Vec2s64) {
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for pn {
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it.x += amount.x;
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it.y += amount.y;
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}
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}
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// for a triangle
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translate :: (amount: Vec2s64, t: *Triangle) {
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translate(amount, *t.p1, *t.p2, *t.p3);
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}
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// for a quad
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translate :: (amount: Vec2s64, q: *Quad) {
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translate(amount, *q.p1, *q.p2, *q.p3, *q.p4);
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}
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// single point rotation
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rotate :: (angle: s64, center: Vec2s64, p: *Vec2s64) {
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rad := cast(float64)angle * (PI / 180.0);
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@@ -30,4 +49,19 @@ rotate :: (angle: s64, center: Vec2s64, t: *Triangle) {
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// rotate 4 points via quad struct
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rotate :: (angle: s64, center: Vec2s64, q: *Quad) {
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rotate(angle, center, *q.p1, *q.p2, *q.p3, *q.p4);
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}
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scale :: (factor: Vector2, pn: ..*Vec2s64) {
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for pn {
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it.x = cast(s64)(it.x * factor.x);
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it.y = cast(s64)(it.y * factor.y);
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}
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}
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scale :: (factor: Vector2, t: *Triangle) {
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scale(factor, *t.p1, *t.p2, *t.p3);
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}
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scale :: (factor: Vector2, q: *Quad) {
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scale(factor, *q.p1, *q.p2, *q.p3, *q.p4);
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}
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@@ -1,18 +0,0 @@
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// for n points
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translate :: (amount: Vec2s64, pn: ..*Vec2s64) {
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for pn {
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it.x += amount.x;
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it.y += amount.y;
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}
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}
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// for a triangle
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translate :: (amount: Vec2s64, t: *Triangle) {
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translate(amount, *t.p1, *t.p2, *t.p3);
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}
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// for a quad
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translate :: (amount: Vec2s64, q: *Quad) {
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translate(amount, *q.p1, *q.p2, *q.p3, *q.p4);
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}
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