type alias refactor
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@@ -19,51 +19,51 @@
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struct UI_ModalState {
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B32 active;
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uint32_t id; // Hash of the modal's string ID
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U32 id; // Hash of the modal's string ID
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S32 result; // Button index pressed, -1 = pending
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};
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struct UI_WindowSlot {
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uint32_t id; // Hash of the window's string ID (0 = unused)
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U32 id; // Hash of the window's string ID (0 = unused)
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Vec2F32 position;
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Vec2F32 size;
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B32 open;
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int16_t z_order;
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S16 z_order;
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};
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struct UI_KnobDragState {
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uint32_t dragging_id; // Hash of the knob being dragged (0 = none)
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U32 dragging_id; // Hash of the knob being dragged (0 = none)
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F32 drag_start_y; // Mouse Y when drag started
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F32 drag_start_x; // Mouse X when drag started (for h-slider)
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F32 value_at_start; // Value when drag started
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B32 was_shift; // Shift state last frame (to re-anchor on change)
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uint32_t last_click_id; // Knob hash of last click (for double-click detection)
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U32 last_click_id; // Knob hash of last click (for F64-click detection)
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S32 last_click_frame; // Frame number of last click
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};
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struct UI_DragState {
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uint32_t dragging_id; // Window ID currently being dragged (0 = none)
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U32 dragging_id; // Window ID currently being dragged (0 = none)
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Vec2F32 drag_anchor; // Mouse position when drag started
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Vec2F32 pos_anchor; // Window position when drag started
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};
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struct UI_WidgetState {
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// Text input focus
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uint32_t focused_id; // Clay element ID hash of the focused text input (0 = none)
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int32_t cursor_pos; // Cursor position in focused text input
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U32 focused_id; // Clay element ID hash of the focused text input (0 = none)
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S32 cursor_pos; // Cursor position in focused text input
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F32 cursor_blink; // Blink timer (seconds)
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// Text selection (sel_start == sel_end means no selection)
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int32_t sel_start; // Selection anchor (where selection began)
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int32_t sel_end; // Selection extent (moves with cursor)
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S32 sel_start; // Selection anchor (where selection began)
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S32 sel_end; // Selection extent (moves with cursor)
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// Tab cycling: registered text input IDs in order of declaration
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uint32_t text_input_ids[UI_WIDGET_MAX_TEXT_INPUTS];
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int32_t text_input_count;
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U32 text_input_ids[UI_WIDGET_MAX_TEXT_INPUTS];
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S32 text_input_count;
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B32 tab_pressed; // True on the frame Tab was pressed
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// Dropdown
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uint32_t open_dropdown_id; // Clay element ID hash of the open dropdown (0 = none)
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U32 open_dropdown_id; // Clay element ID hash of the open dropdown (0 = none)
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// Input for this frame
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PlatformInput input;
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@@ -77,14 +77,14 @@ struct UI_WidgetState {
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// Window state
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UI_WindowSlot windows[UI_WIDGET_MAX_WINDOWS];
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S32 window_count;
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int16_t next_z;
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S16 next_z;
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UI_DragState drag;
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// Knob drag state
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UI_KnobDragState knob_drag;
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// Knob text edit state
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uint32_t knob_edit_id; // Hash of knob in text edit mode (0 = none)
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U32 knob_edit_id; // Hash of knob in text edit mode (0 = none)
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char knob_edit_buf[32]; // Text buffer for numeric entry
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S32 knob_edit_cursor; // Cursor position in edit buffer
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S32 knob_edit_sel_start; // Selection anchor
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@@ -154,7 +154,7 @@ B32 ui_window(const char *id, const char *title, B32 *open,
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// Knob / potentiometer. Vertical drag to change value.
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// unsigned (is_signed=0): value in [0, max_val]
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// signed (is_signed=1): value in [-max_val, +max_val]
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// default_val: value restored on double-click.
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// default_val: value restored on F64-click.
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// editable: if true, clicking the value text opens a text input for direct entry.
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// Hold Shift while dragging for fine control.
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// Returns true if value changed this frame.
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