begin macos port
This commit is contained in:
222
build.c
Normal file
222
build.c
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// Bootstrap:
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// Windows: cl /nologo build.c
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// macOS: cc build.c -o build
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// After that, just run: ./build (or build.exe on Windows)
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#define NOB_IMPLEMENTATION
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#include "vendor/nob/nob.h"
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#ifdef __APPLE__
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////////////////////////////////
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// macOS build (clang++ with Objective-C++)
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static const char *frameworks[] = {
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"-framework", "Metal",
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"-framework", "Cocoa",
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"-framework", "CoreAudio",
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"-framework", "AudioToolbox",
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"-framework", "CoreMIDI",
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"-framework", "QuartzCore",
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"-framework", "CoreText",
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"-framework", "CoreFoundation",
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"-framework", "CoreGraphics",
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};
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int main(int argc, char **argv) {
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NOB_GO_REBUILD_URSELF(argc, argv);
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bool debug = false;
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bool clean = false;
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for (int i = 1; i < argc; i++) {
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if (strcmp(argv[i], "debug") == 0) debug = true;
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else if (strcmp(argv[i], "clean") == 0) clean = true;
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}
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const char *build_dir = debug ? "build_debug" : "build_release";
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if (clean) {
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nob_log(NOB_INFO, "Cleaning %s/", build_dir);
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Nob_Cmd cmd = {0};
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nob_cmd_append(&cmd, "rm", "-rf", build_dir);
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{ Nob_Cmd_Opt opt = {0}; if (!nob_cmd_run_opt(&cmd, opt)) return 1; }
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return 0;
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}
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// App bundle paths
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const char *app_dir = nob_temp_sprintf("%s/autosample.app", build_dir);
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const char *contents = nob_temp_sprintf("%s/Contents", app_dir);
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const char *macos_dir = nob_temp_sprintf("%s/Contents/MacOS", app_dir);
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const char *res_dir = nob_temp_sprintf("%s/Contents/Resources", app_dir);
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const char *binary_path = nob_temp_sprintf("%s/Contents/MacOS/autosample", app_dir);
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if (!nob_mkdir_if_not_exists(build_dir)) return 1;
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if (!nob_mkdir_if_not_exists(app_dir)) return 1;
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if (!nob_mkdir_if_not_exists(contents)) return 1;
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if (!nob_mkdir_if_not_exists(macos_dir)) return 1;
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if (!nob_mkdir_if_not_exists(res_dir)) return 1;
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// Unity build: single clang++ invocation compiles main.cpp (which #includes everything)
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{
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Nob_Cmd cmd = {0};
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nob_cmd_append(&cmd, "clang++");
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nob_cmd_append(&cmd, "-std=c++20", "-x", "objective-c++");
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nob_cmd_append(&cmd, "-fno-exceptions", "-fno-rtti");
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nob_cmd_append(&cmd, "-Wall", "-Wextra", "-Wno-missing-field-initializers");
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nob_cmd_append(&cmd, "-Wno-deprecated-declarations");
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nob_cmd_append(&cmd, "-Isrc", "-Ivendor/clay");
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if (debug) {
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nob_cmd_append(&cmd, "-g", "-O0", "-D_DEBUG");
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} else {
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nob_cmd_append(&cmd, "-O2", "-DNDEBUG");
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}
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nob_cmd_append(&cmd, "-o", binary_path);
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nob_cmd_append(&cmd, "src/main.cpp");
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{
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size_t i;
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for (i = 0; i < NOB_ARRAY_LEN(frameworks); i++)
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nob_cmd_append(&cmd, frameworks[i]);
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}
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{ Nob_Cmd_Opt opt = {0}; if (!nob_cmd_run_opt(&cmd, opt)) return 1; }
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}
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// Write Info.plist
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{
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const char *plist_path = nob_temp_sprintf("%s/Contents/Info.plist", app_dir);
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nob_write_entire_file(plist_path,
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"<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
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"<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\"\n"
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" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n"
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"<plist version=\"1.0\">\n"
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"<dict>\n"
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" <key>CFBundleExecutable</key>\n"
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" <string>autosample</string>\n"
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" <key>CFBundleIdentifier</key>\n"
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" <string>com.autosample.app</string>\n"
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" <key>CFBundleName</key>\n"
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" <string>autosample</string>\n"
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" <key>CFBundleVersion</key>\n"
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" <string>0.1</string>\n"
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" <key>CFBundleShortVersionString</key>\n"
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" <string>0.1</string>\n"
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" <key>CFBundlePackageType</key>\n"
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" <string>APPL</string>\n"
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" <key>NSHighResolutionCapable</key>\n"
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" <true/>\n"
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" <key>NSSupportsAutomaticGraphicsSwitching</key>\n"
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" <true/>\n"
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"</dict>\n"
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"</plist>\n",
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strlen(
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"<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
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"<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\"\n"
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" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\n"
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"<plist version=\"1.0\">\n"
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"<dict>\n"
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" <key>CFBundleExecutable</key>\n"
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" <string>autosample</string>\n"
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" <key>CFBundleIdentifier</key>\n"
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" <string>com.autosample.app</string>\n"
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" <key>CFBundleName</key>\n"
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" <string>autosample</string>\n"
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" <key>CFBundleVersion</key>\n"
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" <string>0.1</string>\n"
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" <key>CFBundleShortVersionString</key>\n"
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" <string>0.1</string>\n"
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" <key>CFBundlePackageType</key>\n"
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" <string>APPL</string>\n"
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" <key>NSHighResolutionCapable</key>\n"
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" <true/>\n"
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" <key>NSSupportsAutomaticGraphicsSwitching</key>\n"
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" <true/>\n"
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"</dict>\n"
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"</plist>\n"
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));
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}
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nob_log(NOB_INFO, "Build complete: %s", app_dir);
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return 0;
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}
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#else
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////////////////////////////////
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// Windows build (MSVC cl.exe)
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static const char *link_libs[] = {
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"d3d12.lib",
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"dxgi.lib",
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"d3dcompiler.lib",
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"user32.lib",
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"gdi32.lib",
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"shell32.lib",
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"ole32.lib",
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"advapi32.lib",
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"dwmapi.lib",
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"winmm.lib",
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};
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int main(int argc, char **argv) {
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NOB_GO_REBUILD_URSELF(argc, argv);
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bool debug = false;
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bool clean = false;
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for (int i = 1; i < argc; i++) {
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if (strcmp(argv[i], "debug") == 0) debug = true;
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else if (strcmp(argv[i], "clean") == 0) clean = true;
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}
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const char *build_dir = debug ? "build_debug" : "build_release";
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if (clean) {
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nob_log(NOB_INFO, "Cleaning %s/", build_dir);
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Nob_Cmd cmd = {0};
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nob_cmd_append(&cmd, "cmd.exe", "/c",
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nob_temp_sprintf("if exist %s rmdir /s /q %s", build_dir, build_dir));
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{ Nob_Cmd_Opt opt = {0}; if (!nob_cmd_run_opt(&cmd, opt)) return 1; }
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return 0;
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}
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if (!nob_mkdir_if_not_exists(build_dir)) return 1;
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// Unity build: single cl.exe invocation compiles main.cpp (which #includes everything)
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{
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Nob_Cmd cmd = {0};
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nob_cmd_append(&cmd, "cl.exe");
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nob_cmd_append(&cmd, "/nologo", "/std:c++20", "/EHsc", "/W3");
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nob_cmd_append(&cmd, "/Isrc", "/Ivendor/clay");
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if (debug) {
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nob_cmd_append(&cmd, "/MTd", "/Zi", "/Od", "/D_DEBUG");
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} else {
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nob_cmd_append(&cmd, "/MT", "/Zi", "/O2", "/DNDEBUG");
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}
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nob_cmd_append(&cmd, nob_temp_sprintf("/Fe:%s/autosample.exe", build_dir));
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nob_cmd_append(&cmd, nob_temp_sprintf("/Fo:%s/", build_dir));
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nob_cmd_append(&cmd, nob_temp_sprintf("/Fd:%s/autosample.pdb", build_dir));
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nob_cmd_append(&cmd, "src/main.cpp");
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nob_cmd_append(&cmd, "/link");
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nob_cmd_append(&cmd, "/MACHINE:X64");
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nob_cmd_append(&cmd, "/SUBSYSTEM:CONSOLE");
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nob_cmd_append(&cmd, nob_temp_sprintf("/PDB:%s/autosample.pdb", build_dir));
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nob_cmd_append(&cmd, "/DEBUG");
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{
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size_t i;
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for (i = 0; i < NOB_ARRAY_LEN(link_libs); i++)
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nob_cmd_append(&cmd, link_libs[i]);
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}
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{ Nob_Cmd_Opt opt = {0}; if (!nob_cmd_run_opt(&cmd, opt)) return 1; }
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}
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// Clean up obj files
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nob_delete_file(nob_temp_sprintf("%s/main.obj", build_dir));
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nob_log(NOB_INFO, "Build complete: %s/autosample.exe", build_dir);
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return 0;
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}
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#endif
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