Add modals!

This commit is contained in:
2026-03-03 01:13:04 -05:00
parent b469b8212f
commit 7902db6ec7
4 changed files with 442 additions and 3 deletions

View File

@@ -14,6 +14,27 @@
#define UI_WIDGET_MAX_DROPDOWN_ITEMS 32
#define UI_WIDGET_MAX_TEXT_INPUTS 16
#define UI_WIDGET_MAX_WINDOWS 16
struct UI_ModalState {
B32 active;
uint32_t id; // Hash of the modal's string ID
S32 result; // Button index pressed, -1 = pending
};
struct UI_WindowSlot {
uint32_t id; // Hash of the window's string ID (0 = unused)
Vec2F32 position;
Vec2F32 size;
B32 open;
int16_t z_order;
};
struct UI_DragState {
uint32_t dragging_id; // Window ID currently being dragged (0 = none)
Vec2F32 drag_anchor; // Mouse position when drag started
Vec2F32 pos_anchor; // Window position when drag started
};
struct UI_WidgetState {
// Text input focus
@@ -38,6 +59,15 @@ struct UI_WidgetState {
// Click detection
B32 mouse_clicked; // true on the frame mouse transitions from up->down
// Modal state
UI_ModalState modal;
// Window state
UI_WindowSlot windows[UI_WIDGET_MAX_WINDOWS];
S32 window_count;
int16_t next_z;
UI_DragState drag;
};
extern UI_WidgetState g_wstate;
@@ -76,3 +106,16 @@ B32 ui_text_input(const char *id, char *buf, S32 buf_size);
// Dropdown / combo box. Sets *selected to chosen index. Returns true if changed.
// options is an array of label strings, count is the number of options.
B32 ui_dropdown(const char *id, const char **options, S32 count, S32 *selected);
// Modal dialog. Returns button index pressed (0-based), -1 if pending, -2 if Escape dismissed.
// Call every frame while active — it draws the overlay and dialog box.
S32 ui_modal(const char *id, const char *title, const char *message,
const char **buttons, S32 button_count);
B32 ui_modal_is_active();
// Draggable floating window. content_fn is called inside the window body each frame.
// *open is set to 0 when the close button is clicked. Returns true while window is open.
typedef void (*UI_WindowContentFn)(void *user_data);
B32 ui_window(const char *id, const char *title, B32 *open,
Vec2F32 initial_pos, Vec2F32 initial_size,
UI_WindowContentFn content_fn, void *user_data);