jai port :D

This commit is contained in:
2026-02-22 23:12:31 -05:00
parent ce3c98341c
commit 65e649d757
36 changed files with 5806 additions and 4187 deletions

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// Workspace: Target Program
//
// String added via add_build_string() from c:/Users/mta/.vscode-oss/extensions/apparentlystudio.jails-0.2.0-universal/out/metaprogram/jails_diagnostics.jai:19.
//
JAILS_DIAGNOSTICS_BUILD :: true;

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#include "platform/platform.h"
#include "renderer/renderer.h"
#include "imgui.h"
#include "imgui_internal.h"
enum MenuCmd {
MENU_NONE = 0,
MENU_FILE_NEW,
MENU_FILE_OPEN,
MENU_FILE_SAVE,
MENU_FILE_SAVE_AS,
MENU_FILE_EXIT,
MENU_IMPORT_AUDIO,
MENU_IMPORT_MIDI,
MENU_VIEW_BROWSER,
MENU_VIEW_PROPERTIES,
MENU_VIEW_LOG,
MENU_VIEW_DEMO,
};
static void setup_menus(PlatformWindow *window)
{
PlatformMenuItem file_items[] = {
{ "New", MENU_FILE_NEW },
{ "Open...", MENU_FILE_OPEN },
{ "Save", MENU_FILE_SAVE },
{ "Save As...", MENU_FILE_SAVE_AS },
{ nullptr, 0 },
{ "Exit", MENU_FILE_EXIT },
};
PlatformMenuItem import_items[] = {
{ "Audio...", MENU_IMPORT_AUDIO },
{ "MIDI...", MENU_IMPORT_MIDI },
};
PlatformMenuItem view_items[] = {
{ "Browser", MENU_VIEW_BROWSER },
{ "Properties", MENU_VIEW_PROPERTIES },
{ "Log", MENU_VIEW_LOG },
{ nullptr, 0 },
{ "Demo", MENU_VIEW_DEMO },
};
PlatformMenu menus[] = {
{ "File", file_items, sizeof(file_items) / sizeof(file_items[0]) },
{ "Import", import_items, sizeof(import_items) / sizeof(import_items[0]) },
{ "View", view_items, sizeof(view_items) / sizeof(view_items[0]) },
};
platform_set_menu(window, menus, sizeof(menus) / sizeof(menus[0]));
}
static void setup_theme()
{
ImGuiIO &io = ImGui::GetIO();
// Load Segoe UI from Windows system fonts
ImFontConfig font_cfg = {};
font_cfg.OversampleH = 2;
font_cfg.OversampleV = 1;
font_cfg.PixelSnapH = true;
io.Fonts->AddFontFromFileTTF("C:\\Windows\\Fonts\\segoeui.ttf", 15.0f, &font_cfg);
// DAW-style dark theme
ImGuiStyle &s = ImGui::GetStyle();
// Geometry
s.WindowPadding = ImVec2(8, 8);
s.FramePadding = ImVec2(6, 4);
s.ItemSpacing = ImVec2(8, 4);
s.ItemInnerSpacing = ImVec2(4, 4);
s.ScrollbarSize = 12.0f;
s.GrabMinSize = 8.0f;
s.WindowBorderSize = 1.0f;
s.FrameBorderSize = 0.0f;
s.TabBorderSize = 0.0f;
s.WindowRounding = 2.0f;
s.FrameRounding = 2.0f;
s.GrabRounding = 2.0f;
s.TabRounding = 2.0f;
s.ScrollbarRounding = 2.0f;
ImVec4 *c = s.Colors;
// Backgrounds
c[ImGuiCol_WindowBg] = ImVec4(0.12f, 0.12f, 0.13f, 1.00f);
c[ImGuiCol_ChildBg] = ImVec4(0.12f, 0.12f, 0.13f, 1.00f);
c[ImGuiCol_PopupBg] = ImVec4(0.15f, 0.15f, 0.16f, 1.00f);
// Borders
c[ImGuiCol_Border] = ImVec4(0.22f, 0.22f, 0.24f, 1.00f);
c[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
// Text
c[ImGuiCol_Text] = ImVec4(0.88f, 0.88f, 0.88f, 1.00f);
c[ImGuiCol_TextDisabled] = ImVec4(0.44f, 0.44f, 0.44f, 1.00f);
// Headers (collapsing headers, menu bar items)
c[ImGuiCol_Header] = ImVec4(0.20f, 0.20f, 0.22f, 1.00f);
c[ImGuiCol_HeaderHovered] = ImVec4(0.28f, 0.28f, 0.30f, 1.00f);
c[ImGuiCol_HeaderActive] = ImVec4(0.24f, 0.24f, 0.26f, 1.00f);
// Buttons
c[ImGuiCol_Button] = ImVec4(0.22f, 0.22f, 0.24f, 1.00f);
c[ImGuiCol_ButtonHovered] = ImVec4(0.30f, 0.30f, 0.33f, 1.00f);
c[ImGuiCol_ButtonActive] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f);
// Frame backgrounds (inputs, checkboxes, sliders)
c[ImGuiCol_FrameBg] = ImVec4(0.16f, 0.16f, 0.17f, 1.00f);
c[ImGuiCol_FrameBgHovered] = ImVec4(0.20f, 0.20f, 0.22f, 1.00f);
c[ImGuiCol_FrameBgActive] = ImVec4(0.18f, 0.18f, 0.20f, 1.00f);
// Tabs
c[ImGuiCol_Tab] = ImVec4(0.16f, 0.16f, 0.17f, 1.00f);
c[ImGuiCol_TabHovered] = ImVec4(0.28f, 0.28f, 0.30f, 1.00f);
c[ImGuiCol_TabSelected] = ImVec4(0.20f, 0.20f, 0.22f, 1.00f);
c[ImGuiCol_TabSelectedOverline] = ImVec4(0.34f, 0.54f, 0.69f, 1.00f);
c[ImGuiCol_TabDimmed] = ImVec4(0.12f, 0.12f, 0.13f, 1.00f);
c[ImGuiCol_TabDimmedSelected] = ImVec4(0.16f, 0.16f, 0.17f, 1.00f);
// Title bar
c[ImGuiCol_TitleBg] = ImVec4(0.10f, 0.10f, 0.11f, 1.00f);
c[ImGuiCol_TitleBgActive] = ImVec4(0.13f, 0.13f, 0.14f, 1.00f);
c[ImGuiCol_TitleBgCollapsed] = ImVec4(0.10f, 0.10f, 0.11f, 1.00f);
// Scrollbar
c[ImGuiCol_ScrollbarBg] = ImVec4(0.10f, 0.10f, 0.11f, 1.00f);
c[ImGuiCol_ScrollbarGrab] = ImVec4(0.24f, 0.24f, 0.26f, 1.00f);
c[ImGuiCol_ScrollbarGrabHovered]= ImVec4(0.30f, 0.30f, 0.33f, 1.00f);
c[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.34f, 0.34f, 0.37f, 1.00f);
// Slider grab
c[ImGuiCol_SliderGrab] = ImVec4(0.34f, 0.54f, 0.69f, 1.00f);
c[ImGuiCol_SliderGrabActive] = ImVec4(0.40f, 0.60f, 0.75f, 1.00f);
// Checkmark, accent
c[ImGuiCol_CheckMark] = ImVec4(0.34f, 0.54f, 0.69f, 1.00f);
// Separator
c[ImGuiCol_Separator] = ImVec4(0.22f, 0.22f, 0.24f, 1.00f);
c[ImGuiCol_SeparatorHovered] = ImVec4(0.34f, 0.54f, 0.69f, 1.00f);
c[ImGuiCol_SeparatorActive] = ImVec4(0.34f, 0.54f, 0.69f, 1.00f);
// Resize grip
c[ImGuiCol_ResizeGrip] = ImVec4(0.22f, 0.22f, 0.24f, 0.50f);
c[ImGuiCol_ResizeGripHovered] = ImVec4(0.34f, 0.54f, 0.69f, 0.67f);
c[ImGuiCol_ResizeGripActive] = ImVec4(0.34f, 0.54f, 0.69f, 0.95f);
// Docking
c[ImGuiCol_DockingPreview] = ImVec4(0.34f, 0.54f, 0.69f, 0.70f);
c[ImGuiCol_DockingEmptyBg] = ImVec4(0.10f, 0.10f, 0.11f, 1.00f);
// Menu bar
c[ImGuiCol_MenuBarBg] = ImVec4(0.14f, 0.14f, 0.15f, 1.00f);
}
static void build_default_layout(ImGuiID dockspace_id)
{
ImGui::DockBuilderRemoveNode(dockspace_id);
ImGui::DockBuilderAddNode(dockspace_id, ImGuiDockNodeFlags_DockSpace);
ImGui::DockBuilderSetNodeSize(dockspace_id, ImGui::GetMainViewport()->Size);
ImGuiID center = dockspace_id;
ImGuiID left = ImGui::DockBuilderSplitNode(center, ImGuiDir_Left, 0.15f, nullptr, &center);
ImGuiID right = ImGui::DockBuilderSplitNode(center, ImGuiDir_Right, 0.20f, nullptr, &center);
ImGuiID bottom = ImGui::DockBuilderSplitNode(center, ImGuiDir_Down, 0.25f, nullptr, &center);
ImGui::DockBuilderDockWindow("Browser", left);
ImGui::DockBuilderDockWindow("Main", center);
ImGui::DockBuilderDockWindow("Properties", right);
ImGui::DockBuilderDockWindow("Log", bottom);
ImGui::DockBuilderFinish(dockspace_id);
}
int main(int argc, char **argv)
{
(void)argc;
(void)argv;
PlatformWindowDesc window_desc = {};
PlatformWindow *window = platform_create_window(&window_desc);
if (!window)
return 1;
int32_t w, h;
platform_get_size(window, &w, &h);
RendererDesc renderer_desc = {};
renderer_desc.window_handle = platform_get_native_handle(window);
renderer_desc.width = w;
renderer_desc.height = h;
Renderer *renderer = renderer_create(&renderer_desc);
if (!renderer) {
platform_destroy_window(window);
return 1;
}
setup_theme();
setup_menus(window);
int32_t last_w = w, last_h = h;
bool show_demo = true;
bool show_browser = true;
bool show_props = true;
bool show_log = true;
bool first_frame = true;
while (platform_poll_events(window)) {
int32_t menu_cmd = platform_poll_menu_command(window);
switch (menu_cmd) {
case MENU_FILE_EXIT: platform_destroy_window(window); return 0;
case MENU_VIEW_BROWSER: show_browser = !show_browser; break;
case MENU_VIEW_PROPERTIES:show_props = !show_props; break;
case MENU_VIEW_LOG: show_log = !show_log; break;
case MENU_VIEW_DEMO: show_demo = !show_demo; break;
default: break;
}
platform_get_size(window, &w, &h);
if (w != last_w || h != last_h) {
renderer_resize(renderer, w, h);
last_w = w;
last_h = h;
}
if (!renderer_begin_frame(renderer))
continue;
// Full-window dockspace
ImGuiID dockspace_id = ImGui::GetID("MainDockSpace");
ImGui::DockSpaceOverViewport(dockspace_id, ImGui::GetMainViewport());
if (first_frame) {
build_default_layout(dockspace_id);
first_frame = false;
}
// Left panel
if (show_browser) {
ImGui::Begin("Browser", &show_browser);
ImGui::Text("Instruments");
ImGui::Separator();
ImGui::End();
}
// Main content
ImGui::Begin("Main");
ImGui::Text("Main content area");
ImGui::End();
// Right panel
if (show_props) {
ImGui::Begin("Properties", &show_props);
ImGui::Text("Details");
ImGui::Separator();
ImGui::End();
}
// Bottom panel
if (show_log) {
ImGui::Begin("Log", &show_log);
ImGui::Text("Output / Log");
ImGui::Separator();
ImGui::End();
}
// Demo window
if (show_demo)
ImGui::ShowDemoWindow(&show_demo);
renderer_end_frame(renderer);
}
renderer_destroy(renderer);
platform_destroy_window(window);
return 0;
}

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src/main.jai Normal file
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// autosample — Jai + DX12 + ImGui (docking) DAW-style application
#import "Basic";
#import "Windows";
#import "Windows_Utf8";
#import "d3d12"()(INCLUDE_DEBUG_BINDINGS = true);
dxgi :: #import "dxgi";
ImGui :: #import "ImGui";
Window :: #import "Window_Creation";
Input :: #import "Input";
#load "platform/platform.jai";
#load "renderer/renderer.jai";
// -------------------------------------------------------------------
// Menu command IDs
// -------------------------------------------------------------------
MENU_FILE_NEW :: 1;
MENU_FILE_OPEN :: 2;
MENU_FILE_SAVE :: 3;
MENU_FILE_SAVE_AS :: 4;
MENU_FILE_EXIT :: 5;
MENU_IMPORT_AUDIO :: 6;
MENU_IMPORT_MIDI :: 7;
MENU_VIEW_BROWSER :: 8;
MENU_VIEW_PROPERTIES :: 9;
MENU_VIEW_LOG :: 10;
MENU_VIEW_DEMO :: 11;
// -------------------------------------------------------------------
// DAW Theme
// -------------------------------------------------------------------
setup_theme :: () {
io := ImGui.GetIO();
ImGui.AddFontFromFileTTF("C:\\Windows\\Fonts\\segoeui.ttf", 15.0);
s := ImGui.GetStyle();
s.WindowPadding = .{8, 8};
s.FramePadding = .{6, 4};
s.ItemSpacing = .{8, 4};
s.ItemInnerSpacing = .{4, 4};
s.ScrollbarSize = 12.0;
s.GrabMinSize = 8.0;
s.WindowBorderSize = 1.0;
s.FrameBorderSize = 0.0;
s.TabBorderSize = 0.0;
s.WindowRounding = 2.0;
s.FrameRounding = 2.0;
s.GrabRounding = 2.0;
s.TabRounding = 2.0;
s.ScrollbarRounding = 2.0;
// Backgrounds
s.Colors[ImGui.Col.WindowBg] = .{0.12, 0.12, 0.13, 1.00};
s.Colors[ImGui.Col.ChildBg] = .{0.12, 0.12, 0.13, 1.00};
s.Colors[ImGui.Col.PopupBg] = .{0.15, 0.15, 0.16, 1.00};
// Borders
s.Colors[ImGui.Col.Border] = .{0.22, 0.22, 0.24, 1.00};
s.Colors[ImGui.Col.BorderShadow] = .{0.00, 0.00, 0.00, 0.00};
// Text
s.Colors[ImGui.Col.Text] = .{0.88, 0.88, 0.88, 1.00};
s.Colors[ImGui.Col.TextDisabled] = .{0.44, 0.44, 0.44, 1.00};
// Headers
s.Colors[ImGui.Col.Header] = .{0.20, 0.20, 0.22, 1.00};
s.Colors[ImGui.Col.HeaderHovered] = .{0.28, 0.28, 0.30, 1.00};
s.Colors[ImGui.Col.HeaderActive] = .{0.24, 0.24, 0.26, 1.00};
// Buttons
s.Colors[ImGui.Col.Button] = .{0.22, 0.22, 0.24, 1.00};
s.Colors[ImGui.Col.ButtonHovered] = .{0.30, 0.30, 0.33, 1.00};
s.Colors[ImGui.Col.ButtonActive] = .{0.26, 0.26, 0.28, 1.00};
// Frame backgrounds
s.Colors[ImGui.Col.FrameBg] = .{0.16, 0.16, 0.17, 1.00};
s.Colors[ImGui.Col.FrameBgHovered] = .{0.20, 0.20, 0.22, 1.00};
s.Colors[ImGui.Col.FrameBgActive] = .{0.18, 0.18, 0.20, 1.00};
// Tabs
s.Colors[ImGui.Col.Tab] = .{0.16, 0.16, 0.17, 1.00};
s.Colors[ImGui.Col.TabHovered] = .{0.28, 0.28, 0.30, 1.00};
s.Colors[ImGui.Col.TabSelected] = .{0.20, 0.20, 0.22, 1.00};
s.Colors[ImGui.Col.TabSelectedOverline] = .{0.34, 0.54, 0.69, 1.00};
s.Colors[ImGui.Col.TabDimmed] = .{0.12, 0.12, 0.13, 1.00};
s.Colors[ImGui.Col.TabDimmedSelected] = .{0.16, 0.16, 0.17, 1.00};
// Title bar
s.Colors[ImGui.Col.TitleBg] = .{0.10, 0.10, 0.11, 1.00};
s.Colors[ImGui.Col.TitleBgActive] = .{0.13, 0.13, 0.14, 1.00};
s.Colors[ImGui.Col.TitleBgCollapsed] = .{0.10, 0.10, 0.11, 1.00};
// Scrollbar
s.Colors[ImGui.Col.ScrollbarBg] = .{0.10, 0.10, 0.11, 1.00};
s.Colors[ImGui.Col.ScrollbarGrab] = .{0.24, 0.24, 0.26, 1.00};
s.Colors[ImGui.Col.ScrollbarGrabHovered]= .{0.30, 0.30, 0.33, 1.00};
s.Colors[ImGui.Col.ScrollbarGrabActive] = .{0.34, 0.34, 0.37, 1.00};
// Slider grab
s.Colors[ImGui.Col.SliderGrab] = .{0.34, 0.54, 0.69, 1.00};
s.Colors[ImGui.Col.SliderGrabActive] = .{0.40, 0.60, 0.75, 1.00};
// Checkmark
s.Colors[ImGui.Col.CheckMark] = .{0.34, 0.54, 0.69, 1.00};
// Separator
s.Colors[ImGui.Col.Separator] = .{0.22, 0.22, 0.24, 1.00};
s.Colors[ImGui.Col.SeparatorHovered] = .{0.34, 0.54, 0.69, 1.00};
s.Colors[ImGui.Col.SeparatorActive] = .{0.34, 0.54, 0.69, 1.00};
// Resize grip
s.Colors[ImGui.Col.ResizeGrip] = .{0.22, 0.22, 0.24, 0.50};
s.Colors[ImGui.Col.ResizeGripHovered] = .{0.34, 0.54, 0.69, 0.67};
s.Colors[ImGui.Col.ResizeGripActive] = .{0.34, 0.54, 0.69, 0.95};
// Docking
s.Colors[ImGui.Col.DockingPreview] = .{0.34, 0.54, 0.69, 0.70};
s.Colors[ImGui.Col.DockingEmptyBg] = .{0.10, 0.10, 0.11, 1.00};
// Menu bar
s.Colors[ImGui.Col.MenuBarBg] = .{0.14, 0.14, 0.15, 1.00};
}
// -------------------------------------------------------------------
// Docking Layout
// -------------------------------------------------------------------
build_default_layout :: (dockspace_id: ImGui.ID) {
viewport := ImGui.GetMainViewport();
ImGui.DockBuilderRemoveNode(dockspace_id);
ImGui.DockBuilderAddNode(dockspace_id, xx ImGui.DockNodeFlags.None | xx 1 << 5); // ImGuiDockNodeFlags_DockSpace = 1 << 5 (internal flag)
ImGui.DockBuilderSetNodeSize(dockspace_id, viewport.Size);
center := dockspace_id;
left: ImGui.ID;
right: ImGui.ID;
bottom: ImGui.ID;
ImGui.DockBuilderSplitNode(center, xx ImGui.Dir.Left, 0.15, *left, *center);
ImGui.DockBuilderSplitNode(center, xx ImGui.Dir.Right, 0.20, *right, *center);
ImGui.DockBuilderSplitNode(center, xx ImGui.Dir.Down, 0.25, *bottom, *center);
ImGui.DockBuilderDockWindow("Browser", left);
ImGui.DockBuilderDockWindow("Main", center);
ImGui.DockBuilderDockWindow("Properties", right);
ImGui.DockBuilderDockWindow("Log", bottom);
ImGui.DockBuilderFinish(dockspace_id);
}
// -------------------------------------------------------------------
// Main
// -------------------------------------------------------------------
main :: () {
if !platform_init() return;
// Init DX12
if !create_device() { print("create_device failed\n"); return; }
if !create_command_queue() { print("create_command_queue failed\n"); return; }
if !create_descriptor_heaps() { print("create_descriptor_heaps failed\n"); return; }
if !create_frame_resources() { print("create_frame_resources failed\n"); return; }
if !create_swap_chain() { print("create_swap_chain failed\n"); return; }
create_render_targets();
// Init ImGui
init_imgui();
setup_theme();
setup_menus();
// Application state
show_demo := true;
show_browser := true;
show_props := true;
show_log := true;
first_frame := true;
last_w := w_width;
last_h := w_height;
// Main loop
quit := false;
while !quit {
msg: MSG;
while PeekMessageW(*msg, null, 0, 0, PM_REMOVE) != 0 {
TranslateMessage(*msg);
DispatchMessageW(*msg);
if msg.message == WM_QUIT then quit = true;
}
if quit break;
// Handle menu commands
if pending_menu_cmd != 0 {
cmd := pending_menu_cmd;
pending_menu_cmd = 0;
if cmd == {
case MENU_FILE_EXIT; quit = true;
case MENU_VIEW_BROWSER; show_browser = !show_browser;
case MENU_VIEW_PROPERTIES; show_props = !show_props;
case MENU_VIEW_LOG; show_log = !show_log;
case MENU_VIEW_DEMO; show_demo = !show_demo;
}
}
if quit break;
// Handle resize
if w_width != last_w || w_height != last_h {
resize(w_width, w_height);
last_w = w_width;
last_h = w_height;
}
if !begin_frame() continue;
// Full-window dockspace
dockspace_id := ImGui.GetID("MainDockSpace");
ImGui.DockSpaceOverViewport(dockspace_id, ImGui.GetMainViewport());
if first_frame {
build_default_layout(dockspace_id);
first_frame = false;
}
// Left panel
if show_browser {
ImGui.Begin("Browser", *show_browser);
ImGui.Text("Instruments");
ImGui.Separator();
ImGui.End();
}
// Main content
ImGui.Begin("Main");
ImGui.Text("Main content area");
ImGui.End();
// Right panel
if show_props {
ImGui.Begin("Properties", *show_props);
ImGui.Text("Details");
ImGui.Separator();
ImGui.End();
}
// Bottom panel
if show_log {
ImGui.Begin("Log", *show_log);
ImGui.Text("Output / Log");
ImGui.Separator();
ImGui.End();
}
// Demo window
if show_demo {
ImGui.ShowDemoWindow(*show_demo);
}
end_frame();
}
renderer_cleanup();
platform_shutdown();
}

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#pragma once
#include <stdint.h>
#include <stdbool.h>
struct PlatformWindow;
struct PlatformWindowDesc {
const char *title = "autosample";
int32_t width = 1280;
int32_t height = 720;
};
struct PlatformMenuItem {
const char *label; // nullptr = separator
int32_t id; // command ID (ignored for separators)
};
struct PlatformMenu {
const char *label;
PlatformMenuItem *items;
int32_t item_count;
};
PlatformWindow *platform_create_window(PlatformWindowDesc *desc);
void platform_destroy_window(PlatformWindow *window);
bool platform_poll_events(PlatformWindow *window);
void platform_get_size(PlatformWindow *window, int32_t *w, int32_t *h);
void *platform_get_native_handle(PlatformWindow *window);
void platform_set_menu(PlatformWindow *window, PlatformMenu *menus, int32_t menu_count);
int32_t platform_poll_menu_command(PlatformWindow *window);

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// autosample — Win32 platform layer
// -------------------------------------------------------------------
// Missing Win32 declarations
// -------------------------------------------------------------------
CS_CLASSDC :: 0x0040;
user32 :: #library,system "user32";
CreateMenu :: () -> HMENU #foreign user32;
CreatePopupMenu :: () -> HMENU #foreign user32;
AppendMenuW :: (hMenu: HMENU, uFlags: u32, uIDNewItem: u64, lpNewItem: *u16) -> s32 #foreign user32;
SetMenu :: (hWnd: HWND, hMenu: HMENU) -> s32 #foreign user32;
MF_STRING :: 0x0000;
MF_SEPARATOR :: 0x0800;
MF_POPUP :: 0x0010;
// -------------------------------------------------------------------
// Platform state
// -------------------------------------------------------------------
hwnd: HWND;
w_width: u32 = 1280;
w_height: u32 = 800;
pending_menu_cmd: s32;
// -------------------------------------------------------------------
// WndProc
// -------------------------------------------------------------------
my_wndproc :: (window_hwnd: HWND, msg: u32, wparam: WPARAM, lparam: LPARAM) -> LRESULT #c_call {
// Forward to ImGui
result := ImGui.ImplWin32_WndProcHandler(window_hwnd, msg, wparam, lparam);
if result return result;
if msg == {
case WM_SIZE;
if wparam != SIZE_MINIMIZED {
w_width = cast(u32) (lparam & 0xFFFF);
w_height = cast(u32) ((lparam >> 16) & 0xFFFF);
}
return 0;
case WM_COMMAND;
if (wparam >> 16) == 0 // HIWORD == 0 means menu
pending_menu_cmd = cast(s32) (wparam & 0xFFFF);
return 0;
case WM_SYSCOMMAND;
if (wparam & 0xfff0) == SC_KEYMENU return 0;
case WM_DESTROY;
PostQuitMessage(0);
return 0;
}
return DefWindowProcW(window_hwnd, msg, wparam, lparam);
}
// -------------------------------------------------------------------
// Native Win32 Menus
// -------------------------------------------------------------------
menu_bar_handle: HMENU;
setup_menus :: () {
menu_bar_handle = CreateMenu();
// File menu
file_menu := CreatePopupMenu();
AppendMenuW(file_menu, MF_STRING, xx MENU_FILE_NEW, utf8_to_wide("New"));
AppendMenuW(file_menu, MF_STRING, xx MENU_FILE_OPEN, utf8_to_wide("Open..."));
AppendMenuW(file_menu, MF_STRING, xx MENU_FILE_SAVE, utf8_to_wide("Save"));
AppendMenuW(file_menu, MF_STRING, xx MENU_FILE_SAVE_AS, utf8_to_wide("Save As..."));
AppendMenuW(file_menu, MF_SEPARATOR, 0, null);
AppendMenuW(file_menu, MF_STRING, xx MENU_FILE_EXIT, utf8_to_wide("Exit"));
AppendMenuW(menu_bar_handle, MF_POPUP, xx file_menu, utf8_to_wide("File"));
// Import menu
import_menu := CreatePopupMenu();
AppendMenuW(import_menu, MF_STRING, xx MENU_IMPORT_AUDIO, utf8_to_wide("Audio..."));
AppendMenuW(import_menu, MF_STRING, xx MENU_IMPORT_MIDI, utf8_to_wide("MIDI..."));
AppendMenuW(menu_bar_handle, MF_POPUP, xx import_menu, utf8_to_wide("Import"));
// View menu
view_menu := CreatePopupMenu();
AppendMenuW(view_menu, MF_STRING, xx MENU_VIEW_BROWSER, utf8_to_wide("Browser"));
AppendMenuW(view_menu, MF_STRING, xx MENU_VIEW_PROPERTIES, utf8_to_wide("Properties"));
AppendMenuW(view_menu, MF_STRING, xx MENU_VIEW_LOG, utf8_to_wide("Log"));
AppendMenuW(view_menu, MF_SEPARATOR, 0, null);
AppendMenuW(view_menu, MF_STRING, xx MENU_VIEW_DEMO, utf8_to_wide("Demo"));
AppendMenuW(menu_bar_handle, MF_POPUP, xx view_menu, utf8_to_wide("View"));
SetMenu(hwnd, menu_bar_handle);
}
// -------------------------------------------------------------------
// Platform Init / Shutdown
// -------------------------------------------------------------------
platform_init :: () -> bool {
wc: WNDCLASSEXW;
wc.cbSize = size_of(WNDCLASSEXW);
wc.style = CS_CLASSDC;
wc.lpfnWndProc = xx my_wndproc;
wc.hInstance = GetModuleHandleW(null);
wc.lpszClassName = utf8_to_wide("autosample_wc");
RegisterClassExW(*wc);
screen_w := GetSystemMetrics(SM_CXSCREEN);
screen_h := GetSystemMetrics(SM_CYSCREEN);
x := (screen_w - cast(s32) w_width) / 2;
y := (screen_h - cast(s32) w_height) / 2;
rect: RECT;
rect.right = cast(s32) w_width;
rect.bottom = cast(s32) w_height;
AdjustWindowRect(*rect, WS_OVERLAPPEDWINDOW, 0);
hwnd = CreateWindowExW(
0,
wc.lpszClassName,
utf8_to_wide("autosample"),
WS_OVERLAPPEDWINDOW,
x, y,
rect.right - rect.left,
rect.bottom - rect.top,
null, null, wc.hInstance, null
);
if !hwnd {
print("CreateWindowExW failed\n");
return false;
}
ShowWindow(hwnd, SW_SHOWDEFAULT);
UpdateWindow(hwnd);
return true;
}
platform_shutdown :: () {
DestroyWindow(hwnd);
UnregisterClassW(utf8_to_wide("autosample_wc"), GetModuleHandleW(null));
}

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@@ -1,177 +0,0 @@
#include "platform/platform.h"
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <malloc.h>
#include "imgui_impl_win32.h"
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
struct PlatformWindow {
HWND hwnd;
bool should_close;
int32_t width;
int32_t height;
int32_t pending_menu_cmd;
};
static PlatformWindow *g_current_window = nullptr;
static LRESULT CALLBACK win32_wndproc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
if (ImGui_ImplWin32_WndProcHandler(hwnd, msg, wparam, lparam))
return true;
switch (msg) {
case WM_SIZE:
if (g_current_window && wparam != SIZE_MINIMIZED) {
g_current_window->width = (int32_t)LOWORD(lparam);
g_current_window->height = (int32_t)HIWORD(lparam);
}
return 0;
case WM_COMMAND:
if (g_current_window && HIWORD(wparam) == 0)
g_current_window->pending_menu_cmd = (int32_t)LOWORD(wparam);
return 0;
case WM_CLOSE:
if (g_current_window)
g_current_window->should_close = true;
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
case WM_SYSCOMMAND:
if ((wparam & 0xfff0) == SC_KEYMENU)
return 0;
break;
}
return DefWindowProcW(hwnd, msg, wparam, lparam);
}
PlatformWindow *platform_create_window(PlatformWindowDesc *desc)
{
WNDCLASSEXW wc = {};
wc.cbSize = sizeof(wc);
wc.style = CS_CLASSDC;
wc.lpfnWndProc = win32_wndproc;
wc.hInstance = GetModuleHandleW(nullptr);
wc.lpszClassName = L"autosample_wc";
RegisterClassExW(&wc);
int screen_w = GetSystemMetrics(SM_CXSCREEN);
int screen_h = GetSystemMetrics(SM_CYSCREEN);
int x = (screen_w - desc->width) / 2;
int y = (screen_h - desc->height) / 2;
RECT rect = { 0, 0, (LONG)desc->width, (LONG)desc->height };
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);
int wchar_count = MultiByteToWideChar(CP_UTF8, 0, desc->title, -1, nullptr, 0);
wchar_t *wtitle = (wchar_t *)_malloca(wchar_count * sizeof(wchar_t));
MultiByteToWideChar(CP_UTF8, 0, desc->title, -1, wtitle, wchar_count);
HWND hwnd = CreateWindowExW(
0, wc.lpszClassName, wtitle,
WS_OVERLAPPEDWINDOW,
x, y,
rect.right - rect.left,
rect.bottom - rect.top,
nullptr, nullptr, wc.hInstance, nullptr
);
_freea(wtitle);
if (!hwnd)
return nullptr;
ShowWindow(hwnd, SW_SHOWDEFAULT);
UpdateWindow(hwnd);
PlatformWindow *window = new PlatformWindow();
window->hwnd = hwnd;
window->should_close = false;
window->width = desc->width;
window->height = desc->height;
g_current_window = window;
return window;
}
void platform_destroy_window(PlatformWindow *window)
{
if (!window) return;
if (window->hwnd) {
DestroyWindow(window->hwnd);
UnregisterClassW(L"autosample_wc", GetModuleHandleW(nullptr));
}
if (g_current_window == window)
g_current_window = nullptr;
delete window;
}
bool platform_poll_events(PlatformWindow *window)
{
MSG msg;
while (PeekMessageW(&msg, nullptr, 0, 0, PM_REMOVE)) {
TranslateMessage(&msg);
DispatchMessageW(&msg);
if (msg.message == WM_QUIT) {
window->should_close = true;
}
}
return !window->should_close;
}
void platform_get_size(PlatformWindow *window, int32_t *w, int32_t *h)
{
if (w) *w = window->width;
if (h) *h = window->height;
}
void *platform_get_native_handle(PlatformWindow *window)
{
return (void *)window->hwnd;
}
void platform_set_menu(PlatformWindow *window, PlatformMenu *menus, int32_t menu_count)
{
HMENU menu_bar = CreateMenu();
for (int32_t i = 0; i < menu_count; i++) {
HMENU submenu = CreatePopupMenu();
for (int32_t j = 0; j < menus[i].item_count; j++) {
PlatformMenuItem *item = &menus[i].items[j];
if (!item->label) {
AppendMenuW(submenu, MF_SEPARATOR, 0, nullptr);
} else {
int wchar_count = MultiByteToWideChar(CP_UTF8, 0, item->label, -1, nullptr, 0);
wchar_t *wlabel = (wchar_t *)_malloca(wchar_count * sizeof(wchar_t));
MultiByteToWideChar(CP_UTF8, 0, item->label, -1, wlabel, wchar_count);
AppendMenuW(submenu, MF_STRING, (UINT_PTR)item->id, wlabel);
_freea(wlabel);
}
}
int wchar_count = MultiByteToWideChar(CP_UTF8, 0, menus[i].label, -1, nullptr, 0);
wchar_t *wlabel = (wchar_t *)_malloca(wchar_count * sizeof(wchar_t));
MultiByteToWideChar(CP_UTF8, 0, menus[i].label, -1, wlabel, wchar_count);
AppendMenuW(menu_bar, MF_POPUP, (UINT_PTR)submenu, wlabel);
_freea(wlabel);
}
SetMenu(window->hwnd, menu_bar);
}
int32_t platform_poll_menu_command(PlatformWindow *window)
{
int32_t cmd = window->pending_menu_cmd;
window->pending_menu_cmd = 0;
return cmd;
}

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@@ -1,19 +0,0 @@
#pragma once
#include <stdint.h>
#include <stdbool.h>
struct Renderer;
struct RendererDesc {
void *window_handle = nullptr;
int32_t width = 1280;
int32_t height = 720;
int32_t frame_count = 2;
};
Renderer *renderer_create(RendererDesc *desc);
void renderer_destroy(Renderer *renderer);
bool renderer_begin_frame(Renderer *renderer);
void renderer_end_frame(Renderer *renderer);
void renderer_resize(Renderer *renderer, int32_t width, int32_t height);

366
src/renderer/renderer.jai Normal file
View File

@@ -0,0 +1,366 @@
// autosample — DX12 renderer + ImGui integration
// -------------------------------------------------------------------
// Constants
// -------------------------------------------------------------------
NUM_BACK_BUFFERS :: 2;
SRV_HEAP_SIZE :: 64;
// -------------------------------------------------------------------
// SRV Heap Allocator
// -------------------------------------------------------------------
SrvHeapAllocator :: struct {
heap: *ID3D12DescriptorHeap;
start_cpu: D3D12_CPU_DESCRIPTOR_HANDLE;
start_gpu: D3D12_GPU_DESCRIPTOR_HANDLE;
increment: u32;
free_indices: [SRV_HEAP_SIZE] s32;
free_count: s32;
}
srv_alloc_init :: (a: *SrvHeapAllocator, device: *ID3D12Device, heap: *ID3D12DescriptorHeap) {
a.heap = heap;
a.start_cpu = ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(heap);
a.start_gpu = ID3D12DescriptorHeap_GetGPUDescriptorHandleForHeapStart(heap);
a.increment = ID3D12Device_GetDescriptorHandleIncrementSize(device, .CBV_SRV_UAV);
desc := ID3D12DescriptorHeap_GetDesc(heap);
a.free_count = cast(s32) desc.NumDescriptors;
for i: 0..a.free_count-1 {
a.free_indices[i] = a.free_count - 1 - cast(s32) i;
}
}
srv_alloc_alloc :: (a: *SrvHeapAllocator, out_cpu: *D3D12_CPU_DESCRIPTOR_HANDLE, out_gpu: *D3D12_GPU_DESCRIPTOR_HANDLE) {
a.free_count -= 1;
idx := a.free_indices[a.free_count];
out_cpu.ptr = a.start_cpu.ptr + cast(u64)(idx * cast(s32) a.increment);
out_gpu.ptr = a.start_gpu.ptr + cast(u64)(idx * cast(s32) a.increment);
}
srv_alloc_free :: (a: *SrvHeapAllocator, cpu: D3D12_CPU_DESCRIPTOR_HANDLE, gpu: D3D12_GPU_DESCRIPTOR_HANDLE) {
idx := cast(s32)((cpu.ptr - a.start_cpu.ptr) / cast(u64) a.increment);
a.free_indices[a.free_count] = idx;
a.free_count += 1;
}
// -------------------------------------------------------------------
// Frame Context
// -------------------------------------------------------------------
FrameContext :: struct {
command_allocator: *ID3D12CommandAllocator;
fence_value: u64;
}
// -------------------------------------------------------------------
// Renderer state (module-level globals)
// -------------------------------------------------------------------
device: *ID3D12Device;
command_queue: *ID3D12CommandQueue;
swap_chain: *dxgi.IDXGISwapChain3;
swap_chain_waitable: HANDLE;
swap_chain_occluded: bool;
rtv_heap: *ID3D12DescriptorHeap;
srv_heap: *ID3D12DescriptorHeap;
srv_alloc: SrvHeapAllocator;
frames: [NUM_BACK_BUFFERS] FrameContext;
render_targets: [NUM_BACK_BUFFERS] *ID3D12Resource;
rtv_descriptors: [NUM_BACK_BUFFERS] D3D12_CPU_DESCRIPTOR_HANDLE;
command_list: *ID3D12GraphicsCommandList;
fence: *ID3D12Fence;
fence_event: HANDLE;
fence_last_signaled: u64;
frame_index: u32;
// -------------------------------------------------------------------
// DX12 Setup
// -------------------------------------------------------------------
create_device :: () -> bool {
hr := D3D12CreateDevice(null, .D3D_FEATURE_LEVEL_11_0, *uid(ID3D12Device_UUID), xx *device);
if hr != S_OK {
print("D3D12CreateDevice failed: %\n", hr);
return false;
}
return true;
}
create_command_queue :: () -> bool {
desc: D3D12_COMMAND_QUEUE_DESC;
desc.Type = .DIRECT;
desc.Flags = .NONE;
desc.NodeMask = 1;
hr := ID3D12Device_CreateCommandQueue(device, *desc, *uid(ID3D12CommandQueue_UUID), xx *command_queue);
return hr == S_OK;
}
create_descriptor_heaps :: () -> bool {
// RTV heap
{
desc: D3D12_DESCRIPTOR_HEAP_DESC;
desc.Type = .RTV;
desc.NumDescriptors = NUM_BACK_BUFFERS;
desc.Flags = .NONE;
desc.NodeMask = 1;
hr := ID3D12Device_CreateDescriptorHeap(device, *desc, *uid(ID3D12DescriptorHeap_UUID), xx *rtv_heap);
if hr != S_OK return false;
rtv_size := ID3D12Device_GetDescriptorHandleIncrementSize(device, .RTV);
handle := ID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart(rtv_heap);
for i: 0..NUM_BACK_BUFFERS-1 {
rtv_descriptors[i] = handle;
handle.ptr += cast(u64) rtv_size;
}
}
// SRV heap
{
desc: D3D12_DESCRIPTOR_HEAP_DESC;
desc.Type = .CBV_SRV_UAV;
desc.NumDescriptors = SRV_HEAP_SIZE;
desc.Flags = .SHADER_VISIBLE;
desc.NodeMask = 1;
hr := ID3D12Device_CreateDescriptorHeap(device, *desc, *uid(ID3D12DescriptorHeap_UUID), xx *srv_heap);
if hr != S_OK return false;
srv_alloc_init(*srv_alloc, device, srv_heap);
}
return true;
}
create_frame_resources :: () -> bool {
for i: 0..NUM_BACK_BUFFERS-1 {
hr := ID3D12Device_CreateCommandAllocator(device, .DIRECT, *uid(ID3D12CommandAllocator_UUID), xx *frames[i].command_allocator);
if hr != S_OK return false;
frames[i].fence_value = 0;
}
hr := ID3D12Device_CreateCommandList(device, 0, .DIRECT, frames[0].command_allocator, null, *uid(ID3D12GraphicsCommandList_UUID), xx *command_list);
if hr != S_OK return false;
ID3D12GraphicsCommandList_Close(command_list);
hr = ID3D12Device_CreateFence(device, 0, .NONE, *uid(ID3D12Fence_UUID), xx *fence);
if hr != S_OK return false;
fence_event = CreateEventW(null, 0, 0, null);
return fence_event != null;
}
create_swap_chain :: () -> bool {
sd: dxgi.DXGI_SWAP_CHAIN_DESC1;
sd.BufferCount = NUM_BACK_BUFFERS;
sd.Width = 0;
sd.Height = 0;
sd.Format = .R8G8B8A8_UNORM;
sd.Flags = cast(u32) dxgi.DXGI_SWAP_CHAIN_FLAG.FRAME_LATENCY_WAITABLE_OBJECT;
sd.BufferUsage = .RENDER_TARGET_OUTPUT;
sd.SampleDesc.Count = 1;
sd.SwapEffect = .FLIP_DISCARD;
sd.Scaling = .STRETCH;
factory: *dxgi.IDXGIFactory4;
hr := dxgi.CreateDXGIFactory1(*uid(dxgi.IDXGIFactory4_UUID), xx *factory);
if hr != S_OK return false;
defer IUnknown_Release(factory);
swap_chain1: *dxgi.IDXGISwapChain1;
hr = dxgi.IDXGIFactory2_CreateSwapChainForHwnd(factory, xx command_queue, hwnd, *sd, null, null, xx *swap_chain1);
if hr != S_OK return false;
hr = IUnknown_QueryInterface(swap_chain1, *uid(dxgi.IDXGISwapChain3_UUID), xx *swap_chain);
IUnknown_Release(swap_chain1);
if hr != S_OK return false;
dxgi.IDXGIFactory_MakeWindowAssociation(factory, hwnd, xx dxgi.DXGI_MWA.NO_ALT_ENTER);
dxgi.IDXGISwapChain2_SetMaximumFrameLatency(swap_chain, NUM_BACK_BUFFERS);
swap_chain_waitable = dxgi.IDXGISwapChain2_GetFrameLatencyWaitableObject(swap_chain);
return true;
}
create_render_targets :: () {
for i: 0..NUM_BACK_BUFFERS-1 {
dxgi.IDXGISwapChain_GetBuffer(swap_chain, cast(u32) i, *uid(ID3D12Resource_UUID), xx *render_targets[i]);
ID3D12Device_CreateRenderTargetView(device, render_targets[i], null, rtv_descriptors[i]);
}
}
cleanup_render_targets :: () {
for i: 0..NUM_BACK_BUFFERS-1 {
if render_targets[i] {
IUnknown_Release(render_targets[i]);
render_targets[i] = null;
}
}
}
wait_for_pending :: () {
fence_last_signaled += 1;
ID3D12CommandQueue_Signal(command_queue, fence, fence_last_signaled);
ID3D12Fence_SetEventOnCompletion(fence, fence_last_signaled, fence_event);
WaitForSingleObject(fence_event, 0xffff_ffff);
}
// -------------------------------------------------------------------
// ImGui SRV allocator callbacks (C calling convention)
// -------------------------------------------------------------------
imgui_srv_alloc :: (info: *ImGui.ImplDX12_InitInfo, out_cpu: *D3D12_CPU_DESCRIPTOR_HANDLE, out_gpu: *D3D12_GPU_DESCRIPTOR_HANDLE) #c_call {
a := *srv_alloc;
a.free_count -= 1;
idx := a.free_indices[a.free_count];
out_cpu.ptr = a.start_cpu.ptr + cast(u64)(idx * cast(s32) a.increment);
out_gpu.ptr = a.start_gpu.ptr + cast(u64)(idx * cast(s32) a.increment);
}
imgui_srv_free :: (info: *ImGui.ImplDX12_InitInfo, cpu: D3D12_CPU_DESCRIPTOR_HANDLE, gpu: D3D12_GPU_DESCRIPTOR_HANDLE) #c_call {
a := *srv_alloc;
idx := cast(s32)((cpu.ptr - a.start_cpu.ptr) / cast(u64) a.increment);
a.free_indices[a.free_count] = idx;
a.free_count += 1;
}
// -------------------------------------------------------------------
// ImGui Init
// -------------------------------------------------------------------
init_imgui :: () {
ImGui.CreateContext();
io := ImGui.GetIO();
io.ConfigFlags_ |= .NavEnableKeyboard;
io.ConfigFlags_ |= .DockingEnable;
ImGui.StyleColorsDark();
ImGui.ImplWin32_Init(hwnd);
init_info: ImGui.ImplDX12_InitInfo;
init_info.Device = device;
init_info.CommandQueue = command_queue;
init_info.NumFramesInFlight = NUM_BACK_BUFFERS;
init_info.RTVFormat = .R8G8B8A8_UNORM;
init_info.DSVFormat = .UNKNOWN;
init_info.SrvDescriptorHeap = srv_heap;
init_info.SrvDescriptorAllocFn = imgui_srv_alloc;
init_info.SrvDescriptorFreeFn = imgui_srv_free;
ImGui.ImplDX12_Init(*init_info);
}
// -------------------------------------------------------------------
// Begin / End Frame
// -------------------------------------------------------------------
begin_frame :: () -> bool {
if swap_chain_occluded {
hr := dxgi.IDXGISwapChain_Present(xx swap_chain, 0, xx dxgi.DXGI_PRESENT.TEST);
if hr == xx dxgi.DXGI_STATUS_OCCLUDED {
Sleep(10);
return false;
}
swap_chain_occluded = false;
}
ImGui.ImplDX12_NewFrame();
ImGui.ImplWin32_NewFrame();
ImGui.NewFrame();
return true;
}
end_frame :: () {
ImGui.Render();
// Wait for next frame
fc := *frames[frame_index % NUM_BACK_BUFFERS];
if ID3D12Fence_GetCompletedValue(fence) < fc.fence_value {
ID3D12Fence_SetEventOnCompletion(fence, fc.fence_value, fence_event);
waitables: [2] HANDLE;
waitables[0] = swap_chain_waitable;
waitables[1] = fence_event;
WaitForMultipleObjects(2, waitables.data, cast(BOOL) 1, 0xffff_ffff);
} else {
WaitForSingleObject(swap_chain_waitable, 0xffff_ffff);
}
back_buffer_idx := dxgi.IDXGISwapChain3_GetCurrentBackBufferIndex(swap_chain);
ID3D12CommandAllocator_Reset(fc.command_allocator);
ID3D12GraphicsCommandList_Reset(command_list, fc.command_allocator, null);
// Transition to render target
barrier: D3D12_RESOURCE_BARRIER;
barrier.Type = .TRANSITION;
barrier.Flags = .NONE;
barrier.Transition.pResource = render_targets[back_buffer_idx];
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
barrier.Transition.StateBefore = .PRESENT;
barrier.Transition.StateAfter = .RENDER_TARGET;
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, *barrier);
clear_color := float.[0.1, 0.1, 0.1, 1.0];
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv_descriptors[back_buffer_idx], *clear_color, 0, null);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, *rtv_descriptors[back_buffer_idx], .FALSE, null);
ID3D12GraphicsCommandList_SetDescriptorHeaps(command_list, 1, *srv_heap);
ImGui.ImplDX12_RenderDrawData(ImGui.GetDrawData(), command_list);
// Transition to present
barrier.Transition.StateBefore = .RENDER_TARGET;
barrier.Transition.StateAfter = .PRESENT;
ID3D12GraphicsCommandList_ResourceBarrier(command_list, 1, *barrier);
ID3D12GraphicsCommandList_Close(command_list);
// Submit
ID3D12CommandQueue_ExecuteCommandLists(command_queue, 1, xx *command_list);
fence_last_signaled += 1;
ID3D12CommandQueue_Signal(command_queue, fence, fence_last_signaled);
fc.fence_value = fence_last_signaled;
// Present
hr := dxgi.IDXGISwapChain_Present(xx swap_chain, 1, 0);
swap_chain_occluded = (hr == xx dxgi.DXGI_STATUS_OCCLUDED);
frame_index += 1;
}
// -------------------------------------------------------------------
// Resize
// -------------------------------------------------------------------
resize :: (width: u32, height: u32) {
if width == 0 || height == 0 return;
wait_for_pending();
cleanup_render_targets();
desc: dxgi.DXGI_SWAP_CHAIN_DESC1;
dxgi.IDXGISwapChain1_GetDesc1(swap_chain, *desc);
dxgi.IDXGISwapChain_ResizeBuffers(xx swap_chain, 0, width, height, desc.Format, desc.Flags);
create_render_targets();
}
// -------------------------------------------------------------------
// Cleanup
// -------------------------------------------------------------------
renderer_cleanup :: () {
wait_for_pending();
ImGui.ImplDX12_Shutdown();
ImGui.ImplWin32_Shutdown();
ImGui.DestroyContext();
cleanup_render_targets();
if swap_chain { IUnknown_Release(swap_chain); swap_chain = null; }
if swap_chain_waitable CloseHandle(swap_chain_waitable);
for i: 0..NUM_BACK_BUFFERS-1 {
if frames[i].command_allocator IUnknown_Release(frames[i].command_allocator);
}
if command_queue IUnknown_Release(command_queue);
if command_list IUnknown_Release(command_list);
if rtv_heap IUnknown_Release(rtv_heap);
if srv_heap IUnknown_Release(srv_heap);
if fence IUnknown_Release(fence);
if fence_event CloseHandle(fence_event);
if device IUnknown_Release(device);
}

View File

@@ -1,436 +0,0 @@
#include "renderer/renderer.h"
#include <d3d12.h>
#include <dxgi1_5.h>
#include "imgui.h"
#include "imgui_impl_win32.h"
#include "imgui_impl_dx12.h"
#ifdef _DEBUG
#define DX12_ENABLE_DEBUG_LAYER
#endif
#ifdef DX12_ENABLE_DEBUG_LAYER
#include <dxgidebug.h>
#pragma comment(lib, "dxguid.lib")
#endif
#define NUM_BACK_BUFFERS 2
#define SRV_HEAP_SIZE 64
struct FrameContext {
ID3D12CommandAllocator *command_allocator;
UINT64 fence_value;
};
struct SrvHeapAllocator {
ID3D12DescriptorHeap *heap;
D3D12_DESCRIPTOR_HEAP_TYPE heap_type;
D3D12_CPU_DESCRIPTOR_HANDLE start_cpu;
D3D12_GPU_DESCRIPTOR_HANDLE start_gpu;
UINT increment;
int free_indices[SRV_HEAP_SIZE];
int free_count;
};
static void srv_alloc_init(SrvHeapAllocator *a, ID3D12Device *device, ID3D12DescriptorHeap *heap)
{
a->heap = heap;
a->heap_type = heap->GetDesc().Type;
a->start_cpu = heap->GetCPUDescriptorHandleForHeapStart();
a->start_gpu = heap->GetGPUDescriptorHandleForHeapStart();
a->increment = device->GetDescriptorHandleIncrementSize(a->heap_type);
D3D12_DESCRIPTOR_HEAP_DESC desc = heap->GetDesc();
a->free_count = (int)desc.NumDescriptors;
for (int i = 0; i < a->free_count; i++)
a->free_indices[i] = a->free_count - 1 - i;
}
static void srv_alloc_alloc(SrvHeapAllocator *a, D3D12_CPU_DESCRIPTOR_HANDLE *out_cpu, D3D12_GPU_DESCRIPTOR_HANDLE *out_gpu)
{
int idx = a->free_indices[--a->free_count];
out_cpu->ptr = a->start_cpu.ptr + (idx * a->increment);
out_gpu->ptr = a->start_gpu.ptr + (idx * a->increment);
}
static void srv_alloc_free(SrvHeapAllocator *a, D3D12_CPU_DESCRIPTOR_HANDLE cpu, D3D12_GPU_DESCRIPTOR_HANDLE gpu)
{
(void)gpu;
int idx = (int)((cpu.ptr - a->start_cpu.ptr) / a->increment);
a->free_indices[a->free_count++] = idx;
}
struct Renderer {
HWND hwnd;
int32_t width;
int32_t height;
int32_t frame_count;
UINT frame_index;
ID3D12Device *device;
ID3D12CommandQueue *command_queue;
IDXGISwapChain3 *swap_chain;
HANDLE swap_chain_waitable;
bool swap_chain_occluded;
bool tearing_support;
ID3D12DescriptorHeap *rtv_heap;
ID3D12DescriptorHeap *srv_heap;
SrvHeapAllocator srv_alloc;
FrameContext frames[NUM_BACK_BUFFERS];
ID3D12Resource *render_targets[NUM_BACK_BUFFERS];
D3D12_CPU_DESCRIPTOR_HANDLE rtv_descriptors[NUM_BACK_BUFFERS];
ID3D12GraphicsCommandList *command_list;
ID3D12Fence *fence;
HANDLE fence_event;
UINT64 fence_last_signaled;
};
static bool create_device(Renderer *r)
{
#ifdef DX12_ENABLE_DEBUG_LAYER
ID3D12Debug *debug = nullptr;
if (SUCCEEDED(D3D12GetDebugInterface(IID_PPV_ARGS(&debug)))) {
debug->EnableDebugLayer();
debug->Release();
}
#endif
if (D3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&r->device)) != S_OK)
return false;
#ifdef DX12_ENABLE_DEBUG_LAYER
{
ID3D12InfoQueue *info_queue = nullptr;
if (SUCCEEDED(r->device->QueryInterface(IID_PPV_ARGS(&info_queue)))) {
info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, true);
info_queue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_CORRUPTION, true);
info_queue->Release();
}
}
#endif
return true;
}
static bool create_command_queue(Renderer *r)
{
D3D12_COMMAND_QUEUE_DESC desc = {};
desc.Type = D3D12_COMMAND_LIST_TYPE_DIRECT;
desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE;
desc.NodeMask = 1;
return r->device->CreateCommandQueue(&desc, IID_PPV_ARGS(&r->command_queue)) == S_OK;
}
static bool create_descriptor_heaps(Renderer *r)
{
{
D3D12_DESCRIPTOR_HEAP_DESC desc = {};
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
desc.NumDescriptors = NUM_BACK_BUFFERS;
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
desc.NodeMask = 1;
if (r->device->CreateDescriptorHeap(&desc, IID_PPV_ARGS(&r->rtv_heap)) != S_OK)
return false;
SIZE_T rtv_size = r->device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
D3D12_CPU_DESCRIPTOR_HANDLE handle = r->rtv_heap->GetCPUDescriptorHandleForHeapStart();
for (int i = 0; i < NUM_BACK_BUFFERS; i++) {
r->rtv_descriptors[i] = handle;
handle.ptr += rtv_size;
}
}
{
D3D12_DESCRIPTOR_HEAP_DESC desc = {};
desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
desc.NumDescriptors = SRV_HEAP_SIZE;
desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
if (r->device->CreateDescriptorHeap(&desc, IID_PPV_ARGS(&r->srv_heap)) != S_OK)
return false;
srv_alloc_init(&r->srv_alloc, r->device, r->srv_heap);
}
return true;
}
static bool create_frame_resources(Renderer *r)
{
for (int i = 0; i < r->frame_count; i++) {
if (r->device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT,
IID_PPV_ARGS(&r->frames[i].command_allocator)) != S_OK)
return false;
r->frames[i].fence_value = 0;
}
if (r->device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT,
r->frames[0].command_allocator, nullptr, IID_PPV_ARGS(&r->command_list)) != S_OK)
return false;
if (r->command_list->Close() != S_OK)
return false;
if (r->device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&r->fence)) != S_OK)
return false;
r->fence_event = CreateEventW(nullptr, FALSE, FALSE, nullptr);
return r->fence_event != nullptr;
}
static bool create_swap_chain(Renderer *r)
{
DXGI_SWAP_CHAIN_DESC1 sd = {};
sd.BufferCount = NUM_BACK_BUFFERS;
sd.Width = 0;
sd.Height = 0;
sd.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.Flags = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.SampleDesc.Count = 1;
sd.SampleDesc.Quality = 0;
sd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
sd.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
sd.Scaling = DXGI_SCALING_STRETCH;
sd.Stereo = FALSE;
IDXGIFactory5 *factory = nullptr;
if (CreateDXGIFactory1(IID_PPV_ARGS(&factory)) != S_OK)
return false;
BOOL allow_tearing = FALSE;
factory->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &allow_tearing, sizeof(allow_tearing));
r->tearing_support = (allow_tearing == TRUE);
if (r->tearing_support)
sd.Flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
IDXGISwapChain1 *swap_chain1 = nullptr;
if (factory->CreateSwapChainForHwnd(r->command_queue, r->hwnd, &sd, nullptr, nullptr, &swap_chain1) != S_OK) {
factory->Release();
return false;
}
if (swap_chain1->QueryInterface(IID_PPV_ARGS(&r->swap_chain)) != S_OK) {
swap_chain1->Release();
factory->Release();
return false;
}
if (r->tearing_support)
factory->MakeWindowAssociation(r->hwnd, DXGI_MWA_NO_ALT_ENTER);
swap_chain1->Release();
factory->Release();
r->swap_chain->SetMaximumFrameLatency(NUM_BACK_BUFFERS);
r->swap_chain_waitable = r->swap_chain->GetFrameLatencyWaitableObject();
return true;
}
static void create_render_targets(Renderer *r)
{
for (UINT i = 0; i < NUM_BACK_BUFFERS; i++) {
ID3D12Resource *back_buffer = nullptr;
r->swap_chain->GetBuffer(i, IID_PPV_ARGS(&back_buffer));
r->device->CreateRenderTargetView(back_buffer, nullptr, r->rtv_descriptors[i]);
r->render_targets[i] = back_buffer;
}
}
static void cleanup_render_targets(Renderer *r)
{
for (UINT i = 0; i < NUM_BACK_BUFFERS; i++) {
if (r->render_targets[i]) {
r->render_targets[i]->Release();
r->render_targets[i] = nullptr;
}
}
}
static void wait_for_pending(Renderer *r)
{
r->command_queue->Signal(r->fence, ++r->fence_last_signaled);
r->fence->SetEventOnCompletion(r->fence_last_signaled, r->fence_event);
WaitForSingleObject(r->fence_event, INFINITE);
}
static FrameContext *wait_for_next_frame(Renderer *r)
{
FrameContext *fc = &r->frames[r->frame_index % r->frame_count];
if (r->fence->GetCompletedValue() < fc->fence_value) {
r->fence->SetEventOnCompletion(fc->fence_value, r->fence_event);
HANDLE waitables[] = { r->swap_chain_waitable, r->fence_event };
WaitForMultipleObjects(2, waitables, TRUE, INFINITE);
} else {
WaitForSingleObject(r->swap_chain_waitable, INFINITE);
}
return fc;
}
static void init_imgui(Renderer *r)
{
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
ImGui::StyleColorsDark();
ImGui_ImplWin32_Init(r->hwnd);
ImGui_ImplDX12_InitInfo init_info = {};
init_info.Device = r->device;
init_info.CommandQueue = r->command_queue;
init_info.NumFramesInFlight = r->frame_count;
init_info.RTVFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
init_info.DSVFormat = DXGI_FORMAT_UNKNOWN;
init_info.SrvDescriptorHeap = r->srv_heap;
init_info.SrvDescriptorAllocFn = [](ImGui_ImplDX12_InitInfo *info, D3D12_CPU_DESCRIPTOR_HANDLE *out_cpu, D3D12_GPU_DESCRIPTOR_HANDLE *out_gpu) {
Renderer *r = (Renderer *)info->UserData;
srv_alloc_alloc(&r->srv_alloc, out_cpu, out_gpu);
};
init_info.SrvDescriptorFreeFn = [](ImGui_ImplDX12_InitInfo *info, D3D12_CPU_DESCRIPTOR_HANDLE cpu, D3D12_GPU_DESCRIPTOR_HANDLE gpu) {
Renderer *r = (Renderer *)info->UserData;
srv_alloc_free(&r->srv_alloc, cpu, gpu);
};
init_info.UserData = r;
ImGui_ImplDX12_Init(&init_info);
}
Renderer *renderer_create(RendererDesc *desc)
{
Renderer *r = new Renderer();
memset(r, 0, sizeof(*r));
r->hwnd = (HWND)desc->window_handle;
r->width = desc->width;
r->height = desc->height;
r->frame_count = desc->frame_count;
if (r->frame_count > NUM_BACK_BUFFERS) r->frame_count = NUM_BACK_BUFFERS;
if (!create_device(r)) goto fail;
if (!create_command_queue(r)) goto fail;
if (!create_descriptor_heaps(r)) goto fail;
if (!create_frame_resources(r)) goto fail;
if (!create_swap_chain(r)) goto fail;
create_render_targets(r);
init_imgui(r);
return r;
fail:
renderer_destroy(r);
return nullptr;
}
void renderer_destroy(Renderer *r)
{
if (!r) return;
wait_for_pending(r);
ImGui_ImplDX12_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
cleanup_render_targets(r);
if (r->swap_chain) { r->swap_chain->SetFullscreenState(false, nullptr); r->swap_chain->Release(); }
if (r->swap_chain_waitable) CloseHandle(r->swap_chain_waitable);
for (int i = 0; i < r->frame_count; i++)
if (r->frames[i].command_allocator) r->frames[i].command_allocator->Release();
if (r->command_queue) r->command_queue->Release();
if (r->command_list) r->command_list->Release();
if (r->rtv_heap) r->rtv_heap->Release();
if (r->srv_heap) r->srv_heap->Release();
if (r->fence) r->fence->Release();
if (r->fence_event) CloseHandle(r->fence_event);
if (r->device) r->device->Release();
#ifdef DX12_ENABLE_DEBUG_LAYER
IDXGIDebug1 *dxgi_debug = nullptr;
if (SUCCEEDED(DXGIGetDebugInterface1(0, IID_PPV_ARGS(&dxgi_debug)))) {
dxgi_debug->ReportLiveObjects(DXGI_DEBUG_ALL, DXGI_DEBUG_RLO_SUMMARY);
dxgi_debug->Release();
}
#endif
delete r;
}
bool renderer_begin_frame(Renderer *r)
{
if ((r->swap_chain_occluded && r->swap_chain->Present(0, DXGI_PRESENT_TEST) == DXGI_STATUS_OCCLUDED)
|| IsIconic(r->hwnd))
{
Sleep(10);
return false;
}
r->swap_chain_occluded = false;
ImGui_ImplDX12_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
return true;
}
void renderer_end_frame(Renderer *r)
{
ImGui::Render();
FrameContext *fc = wait_for_next_frame(r);
UINT back_buffer_idx = r->swap_chain->GetCurrentBackBufferIndex();
fc->command_allocator->Reset();
r->command_list->Reset(fc->command_allocator, nullptr);
D3D12_RESOURCE_BARRIER barrier = {};
barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
barrier.Transition.pResource = r->render_targets[back_buffer_idx];
barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_PRESENT;
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_RENDER_TARGET;
r->command_list->ResourceBarrier(1, &barrier);
const float clear_color[4] = { 0.1f, 0.1f, 0.1f, 1.0f };
r->command_list->ClearRenderTargetView(r->rtv_descriptors[back_buffer_idx], clear_color, 0, nullptr);
r->command_list->OMSetRenderTargets(1, &r->rtv_descriptors[back_buffer_idx], FALSE, nullptr);
r->command_list->SetDescriptorHeaps(1, &r->srv_heap);
ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), r->command_list);
barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET;
barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT;
r->command_list->ResourceBarrier(1, &barrier);
r->command_list->Close();
r->command_queue->ExecuteCommandLists(1, (ID3D12CommandList *const *)&r->command_list);
r->command_queue->Signal(r->fence, ++r->fence_last_signaled);
fc->fence_value = r->fence_last_signaled;
HRESULT hr = r->swap_chain->Present(1, 0);
r->swap_chain_occluded = (hr == DXGI_STATUS_OCCLUDED);
r->frame_index++;
}
void renderer_resize(Renderer *r, int32_t width, int32_t height)
{
if (width <= 0 || height <= 0) return;
wait_for_pending(r);
cleanup_render_targets(r);
DXGI_SWAP_CHAIN_DESC1 desc = {};
r->swap_chain->GetDesc1(&desc);
r->swap_chain->ResizeBuffers(0, (UINT)width, (UINT)height, desc.Format, desc.Flags);
create_render_targets(r);
r->width = width;
r->height = height;
}