Switch to imgui docking branch, vendor it
This commit is contained in:
367
vendor/imgui/imgui_demo.cpp
vendored
367
vendor/imgui/imgui_demo.cpp
vendored
@@ -118,6 +118,7 @@ Index of this file:
|
||||
// [SECTION] Example App: Fullscreen window / ShowExampleAppFullscreen()
|
||||
// [SECTION] Example App: Manipulating window titles / ShowExampleAppWindowTitles()
|
||||
// [SECTION] Example App: Custom Rendering using ImDrawList API / ShowExampleAppCustomRendering()
|
||||
// [SECTION] Example App: Docking, DockSpace / ShowExampleAppDockSpace()
|
||||
// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments()
|
||||
// [SECTION] Example App: Assets Browser / ShowExampleAppAssetsBrowser()
|
||||
|
||||
@@ -237,6 +238,7 @@ static void ShowExampleAppMainMenuBar();
|
||||
static void ShowExampleAppAssetsBrowser(bool* p_open);
|
||||
static void ShowExampleAppConsole(bool* p_open);
|
||||
static void ShowExampleAppCustomRendering(bool* p_open);
|
||||
static void ShowExampleAppDockSpace(bool* p_open);
|
||||
static void ShowExampleAppDocuments(bool* p_open);
|
||||
static void ShowExampleAppLog(bool* p_open);
|
||||
static void ShowExampleAppLayout(bool* p_open);
|
||||
@@ -282,6 +284,16 @@ static void HelpMarker(const char* desc)
|
||||
}
|
||||
}
|
||||
|
||||
static void ShowDockingDisabledMessage()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGui::Text("ERROR: Docking is not enabled! See Demo > Configuration.");
|
||||
ImGui::Text("Set io.ConfigFlags |= ImGuiConfigFlags_DockingEnable in your code, or ");
|
||||
ImGui::SameLine(0.0f, 0.0f);
|
||||
if (ImGui::SmallButton("click here"))
|
||||
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
|
||||
}
|
||||
|
||||
// Helper to wire demo markers located in code to an interactive browser (e.g. imgui_manual)
|
||||
typedef void (*ImGuiDemoMarkerCallback)(const char* file, int line, const char* section, void* user_data);
|
||||
extern ImGuiDemoMarkerCallback GImGuiDemoMarkerCallback;
|
||||
@@ -311,6 +323,7 @@ struct ImGuiDemoWindowData
|
||||
bool ShowAppConsole = false;
|
||||
bool ShowAppCustomRendering = false;
|
||||
bool ShowAppDocuments = false;
|
||||
bool ShowAppDockSpace = false;
|
||||
bool ShowAppLog = false;
|
||||
bool ShowAppLayout = false;
|
||||
bool ShowAppPropertyEditor = false;
|
||||
@@ -352,7 +365,8 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
|
||||
// Examples Apps (accessible from the "Examples" menu)
|
||||
if (demo_data.ShowMainMenuBar) { ShowExampleAppMainMenuBar(); }
|
||||
if (demo_data.ShowAppDocuments) { ShowExampleAppDocuments(&demo_data.ShowAppDocuments); }
|
||||
if (demo_data.ShowAppDockSpace) { ShowExampleAppDockSpace(&demo_data.ShowAppDockSpace); } // Important: Process the Docking app first, as explicit DockSpace() nodes needs to be submitted early (read comments near the DockSpace function)
|
||||
if (demo_data.ShowAppDocuments) { ShowExampleAppDocuments(&demo_data.ShowAppDocuments); } // ...process the Document app next, as it may also use a DockSpace()
|
||||
if (demo_data.ShowAppAssetsBrowser) { ShowExampleAppAssetsBrowser(&demo_data.ShowAppAssetsBrowser); }
|
||||
if (demo_data.ShowAppConsole) { ShowExampleAppConsole(&demo_data.ShowAppConsole); }
|
||||
if (demo_data.ShowAppCustomRendering) { ShowExampleAppCustomRendering(&demo_data.ShowAppCustomRendering); }
|
||||
@@ -389,6 +403,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
static bool no_nav = false;
|
||||
static bool no_background = false;
|
||||
static bool no_bring_to_front = false;
|
||||
static bool no_docking = false;
|
||||
static bool unsaved_document = false;
|
||||
|
||||
ImGuiWindowFlags window_flags = 0;
|
||||
@@ -401,6 +416,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
if (no_nav) window_flags |= ImGuiWindowFlags_NoNav;
|
||||
if (no_background) window_flags |= ImGuiWindowFlags_NoBackground;
|
||||
if (no_bring_to_front) window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus;
|
||||
if (no_docking) window_flags |= ImGuiWindowFlags_NoDocking;
|
||||
if (unsaved_document) window_flags |= ImGuiWindowFlags_UnsavedDocument;
|
||||
if (no_close) p_open = NULL; // Don't pass our bool* to Begin
|
||||
|
||||
@@ -513,6 +529,54 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::Checkbox("io.ConfigNavCursorVisibleAlways", &io.ConfigNavCursorVisibleAlways);
|
||||
ImGui::SameLine(); HelpMarker("Navigation cursor is always visible.");
|
||||
|
||||
ImGui::SeparatorText("Docking");
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: DockingEnable", &io.ConfigFlags, ImGuiConfigFlags_DockingEnable);
|
||||
ImGui::SameLine();
|
||||
if (io.ConfigDockingWithShift)
|
||||
HelpMarker("Drag from window title bar or their tab to dock/undock. Hold SHIFT to enable docking.\n\nDrag from window menu button (upper-left button) to undock an entire node (all windows).");
|
||||
else
|
||||
HelpMarker("Drag from window title bar or their tab to dock/undock. Hold SHIFT to disable docking.\n\nDrag from window menu button (upper-left button) to undock an entire node (all windows).");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable)
|
||||
{
|
||||
ImGui::Indent();
|
||||
ImGui::Checkbox("io.ConfigDockingNoSplit", &io.ConfigDockingNoSplit);
|
||||
ImGui::SameLine(); HelpMarker("Simplified docking mode: disable window splitting, so docking is limited to merging multiple windows together into tab-bars.");
|
||||
ImGui::Checkbox("io.ConfigDockingNoDockingOver", &io.ConfigDockingNoDockingOver);
|
||||
ImGui::SameLine(); HelpMarker("Simplified docking mode: disable window merging into a same tab-bar, so docking is limited to splitting windows.");
|
||||
ImGui::Checkbox("io.ConfigDockingWithShift", &io.ConfigDockingWithShift);
|
||||
ImGui::SameLine(); HelpMarker("Enable docking when holding Shift only (allow to drop in wider space, reduce visual noise)");
|
||||
ImGui::Checkbox("io.ConfigDockingAlwaysTabBar", &io.ConfigDockingAlwaysTabBar);
|
||||
ImGui::SameLine(); HelpMarker("Create a docking node and tab-bar on single floating windows.");
|
||||
ImGui::Checkbox("io.ConfigDockingTransparentPayload", &io.ConfigDockingTransparentPayload);
|
||||
ImGui::SameLine(); HelpMarker("Make window or viewport transparent when docking and only display docking boxes on the target viewport. Useful if rendering of multiple viewport cannot be synced. Best used with ConfigViewportsNoAutoMerge.");
|
||||
ImGui::Unindent();
|
||||
}
|
||||
|
||||
ImGui::SeparatorText("Multi-viewports");
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: ViewportsEnable", &io.ConfigFlags, ImGuiConfigFlags_ViewportsEnable);
|
||||
ImGui::SameLine(); HelpMarker("[beta] Enable beta multi-viewports support. See ImGuiPlatformIO for details.");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
||||
{
|
||||
ImGui::Indent();
|
||||
ImGui::Checkbox("io.ConfigViewportsNoAutoMerge", &io.ConfigViewportsNoAutoMerge);
|
||||
ImGui::SameLine(); HelpMarker("Set to make all floating imgui windows always create their own viewport. Otherwise, they are merged into the main host viewports when overlapping it.");
|
||||
ImGui::Checkbox("io.ConfigViewportsNoTaskBarIcon", &io.ConfigViewportsNoTaskBarIcon);
|
||||
ImGui::SameLine(); HelpMarker("(note: some platform backends may not reflect a change of this value for existing viewports, and may need the viewport to be recreated)");
|
||||
ImGui::Checkbox("io.ConfigViewportsNoDecoration", &io.ConfigViewportsNoDecoration);
|
||||
ImGui::SameLine(); HelpMarker("(note: some platform backends may not reflect a change of this value for existing viewports, and may need the viewport to be recreated)");
|
||||
ImGui::Checkbox("io.ConfigViewportsNoDefaultParent", &io.ConfigViewportsNoDefaultParent);
|
||||
ImGui::SameLine(); HelpMarker("(note: some platform backends may not reflect a change of this value for existing viewports, and may need the viewport to be recreated)");
|
||||
ImGui::Checkbox("io.ConfigViewportsPlatformFocusSetsImGuiFocus", &io.ConfigViewportsPlatformFocusSetsImGuiFocus);
|
||||
ImGui::SameLine(); HelpMarker("When a platform window is focused (e.g. using Alt+Tab, clicking Platform Title Bar), apply corresponding focus on imgui windows (may clear focus/active id from imgui windows location in other platform windows). In principle this is better enabled but we provide an opt-out, because some Linux window managers tend to eagerly focus windows (e.g. on mouse hover, or even a simple window pos/size change).");
|
||||
ImGui::Unindent();
|
||||
}
|
||||
|
||||
//ImGui::SeparatorText("DPI/Scaling");
|
||||
//ImGui::Checkbox("io.ConfigDpiScaleFonts", &io.ConfigDpiScaleFonts);
|
||||
//ImGui::SameLine(); HelpMarker("Experimental: Automatically update style.FontScaleDpi when Monitor DPI changes. This will scale fonts but NOT style sizes/padding for now.");
|
||||
//ImGui::Checkbox("io.ConfigDpiScaleViewports", &io.ConfigDpiScaleViewports);
|
||||
//ImGui::SameLine(); HelpMarker("Experimental: Scale Dear ImGui and Platform Windows when Monitor DPI changes.");
|
||||
|
||||
ImGui::SeparatorText("Windows");
|
||||
ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges);
|
||||
ImGui::SameLine(); HelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires ImGuiBackendFlags_HasMouseCursors for better mouse cursor feedback.");
|
||||
@@ -578,13 +642,18 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
"Those flags are set by the backends (imgui_impl_xxx files) to specify their capabilities.\n"
|
||||
"Here we expose them as read-only fields to avoid breaking interactions with your backend.");
|
||||
|
||||
// Make a local copy to avoid modifying actual backend flags.
|
||||
// FIXME: Maybe we need a BeginReadonly() equivalent to keep label bright?
|
||||
ImGui::BeginDisabled();
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", &io.BackendFlags, ImGuiBackendFlags_HasGamepad);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &io.BackendFlags, ImGuiBackendFlags_HasMouseCursors);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", &io.BackendFlags, ImGuiBackendFlags_HasSetMousePos);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &io.BackendFlags, ImGuiBackendFlags_RendererHasVtxOffset);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: RendererHasTextures", &io.BackendFlags, ImGuiBackendFlags_RendererHasTextures);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasGamepad", &io.BackendFlags, ImGuiBackendFlags_HasGamepad);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasMouseCursors", &io.BackendFlags, ImGuiBackendFlags_HasMouseCursors);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasSetMousePos", &io.BackendFlags, ImGuiBackendFlags_HasSetMousePos);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: PlatformHasViewports", &io.BackendFlags, ImGuiBackendFlags_PlatformHasViewports);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasMouseHoveredViewport",&io.BackendFlags, ImGuiBackendFlags_HasMouseHoveredViewport);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: HasParentViewport", &io.BackendFlags, ImGuiBackendFlags_HasParentViewport);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: RendererHasVtxOffset", &io.BackendFlags, ImGuiBackendFlags_RendererHasVtxOffset);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: RendererHasTextures", &io.BackendFlags, ImGuiBackendFlags_RendererHasTextures);
|
||||
ImGui::CheckboxFlags("io.BackendFlags: RendererHasViewports", &io.BackendFlags, ImGuiBackendFlags_RendererHasViewports);
|
||||
ImGui::EndDisabled();
|
||||
|
||||
ImGui::TreePop();
|
||||
@@ -636,6 +705,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::TableNextColumn(); ImGui::Checkbox("No nav", &no_nav);
|
||||
ImGui::TableNextColumn(); ImGui::Checkbox("No background", &no_background);
|
||||
ImGui::TableNextColumn(); ImGui::Checkbox("No bring to front", &no_bring_to_front);
|
||||
ImGui::TableNextColumn(); ImGui::Checkbox("No docking", &no_docking);
|
||||
ImGui::TableNextColumn(); ImGui::Checkbox("Unsaved document", &unsaved_document);
|
||||
ImGui::EndTable();
|
||||
}
|
||||
@@ -678,6 +748,7 @@ static void DemoWindowMenuBar(ImGuiDemoWindowData* demo_data)
|
||||
ImGui::MenuItem("Console", NULL, &demo_data->ShowAppConsole);
|
||||
ImGui::MenuItem("Custom rendering", NULL, &demo_data->ShowAppCustomRendering);
|
||||
ImGui::MenuItem("Documents", NULL, &demo_data->ShowAppDocuments);
|
||||
ImGui::MenuItem("Dockspace", NULL, &demo_data->ShowAppDockSpace);
|
||||
ImGui::MenuItem("Log", NULL, &demo_data->ShowAppLog);
|
||||
ImGui::MenuItem("Property editor", NULL, &demo_data->ShowAppPropertyEditor);
|
||||
ImGui::MenuItem("Simple layout", NULL, &demo_data->ShowAppLayout);
|
||||
@@ -2215,18 +2286,24 @@ static void DemoWindowWidgetsQueryingStatuses()
|
||||
"IsWindowFocused() = %d\n"
|
||||
"IsWindowFocused(_ChildWindows) = %d\n"
|
||||
"IsWindowFocused(_ChildWindows|_NoPopupHierarchy) = %d\n"
|
||||
"IsWindowFocused(_ChildWindows|_DockHierarchy) = %d\n"
|
||||
"IsWindowFocused(_ChildWindows|_RootWindow) = %d\n"
|
||||
"IsWindowFocused(_ChildWindows|_RootWindow|_NoPopupHierarchy) = %d\n"
|
||||
"IsWindowFocused(_ChildWindows|_RootWindow|_DockHierarchy) = %d\n"
|
||||
"IsWindowFocused(_RootWindow) = %d\n"
|
||||
"IsWindowFocused(_RootWindow|_NoPopupHierarchy) = %d\n"
|
||||
"IsWindowFocused(_RootWindow|_DockHierarchy) = %d\n"
|
||||
"IsWindowFocused(_AnyWindow) = %d\n",
|
||||
ImGui::IsWindowFocused(),
|
||||
ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows),
|
||||
ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_NoPopupHierarchy),
|
||||
ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_DockHierarchy),
|
||||
ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow),
|
||||
ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_NoPopupHierarchy),
|
||||
ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_DockHierarchy),
|
||||
ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow),
|
||||
ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_NoPopupHierarchy),
|
||||
ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_DockHierarchy),
|
||||
ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow));
|
||||
|
||||
// Testing IsWindowHovered() function with its various flags.
|
||||
@@ -2236,10 +2313,13 @@ static void DemoWindowWidgetsQueryingStatuses()
|
||||
"IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n"
|
||||
"IsWindowHovered(_ChildWindows) = %d\n"
|
||||
"IsWindowHovered(_ChildWindows|_NoPopupHierarchy) = %d\n"
|
||||
"IsWindowHovered(_ChildWindows|_DockHierarchy) = %d\n"
|
||||
"IsWindowHovered(_ChildWindows|_RootWindow) = %d\n"
|
||||
"IsWindowHovered(_ChildWindows|_RootWindow|_NoPopupHierarchy) = %d\n"
|
||||
"IsWindowHovered(_ChildWindows|_RootWindow|_DockHierarchy) = %d\n"
|
||||
"IsWindowHovered(_RootWindow) = %d\n"
|
||||
"IsWindowHovered(_RootWindow|_NoPopupHierarchy) = %d\n"
|
||||
"IsWindowHovered(_RootWindow|_DockHierarchy) = %d\n"
|
||||
"IsWindowHovered(_ChildWindows|_AllowWhenBlockedByPopup) = %d\n"
|
||||
"IsWindowHovered(_AnyWindow) = %d\n"
|
||||
"IsWindowHovered(_Stationary) = %d\n",
|
||||
@@ -2248,10 +2328,13 @@ static void DemoWindowWidgetsQueryingStatuses()
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_NoPopupHierarchy),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_DockHierarchy),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_NoPopupHierarchy),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_DockHierarchy),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_NoPopupHierarchy),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_DockHierarchy),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_AllowWhenBlockedByPopup),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow),
|
||||
ImGui::IsWindowHovered(ImGuiHoveredFlags_Stationary));
|
||||
@@ -2264,10 +2347,13 @@ static void DemoWindowWidgetsQueryingStatuses()
|
||||
|
||||
// Calling IsItemHovered() after begin returns the hovered status of the title bar.
|
||||
// This is useful in particular if you want to create a context menu associated to the title bar of a window.
|
||||
// This will also work when docked into a Tab (the Tab replace the Title Bar and guarantee the same properties).
|
||||
static bool test_window = false;
|
||||
ImGui::Checkbox("Hovered/Active tests after Begin() for title bar testing", &test_window);
|
||||
if (test_window)
|
||||
{
|
||||
// FIXME-DOCK: This window cannot be docked within the ImGui Demo window, this will cause a feedback loop and get them stuck.
|
||||
// Could we fix this through an ImGuiWindowClass feature? Or an API call to tag our parent as "don't skip items"?
|
||||
ImGui::Begin("Title bar Hovered/Active tests", &test_window);
|
||||
if (ImGui::BeginPopupContextItem()) // <-- This is using IsItemHovered()
|
||||
{
|
||||
@@ -8234,6 +8320,12 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
ImGui::Text("Emscripten: %d.%d.%d", __EMSCRIPTEN_major__, __EMSCRIPTEN_minor__, __EMSCRIPTEN_tiny__);
|
||||
#endif
|
||||
#endif
|
||||
#ifdef IMGUI_HAS_VIEWPORT
|
||||
ImGui::Text("define: IMGUI_HAS_VIEWPORT");
|
||||
#endif
|
||||
#ifdef IMGUI_HAS_DOCK
|
||||
ImGui::Text("define: IMGUI_HAS_DOCK");
|
||||
#endif
|
||||
#ifdef NDEBUG
|
||||
ImGui::Text("define: NDEBUG");
|
||||
#endif
|
||||
@@ -8262,7 +8354,20 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_NoMouse) ImGui::Text(" NoMouse");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange) ImGui::Text(" NoMouseCursorChange");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_NoKeyboard) ImGui::Text(" NoKeyboard");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_DockingEnable) ImGui::Text(" DockingEnable");
|
||||
if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) ImGui::Text(" ViewportsEnable");
|
||||
if (io.MouseDrawCursor) ImGui::Text("io.MouseDrawCursor");
|
||||
if (io.ConfigDpiScaleFonts) ImGui::Text("io.ConfigDpiScaleFonts");
|
||||
if (io.ConfigDpiScaleViewports) ImGui::Text("io.ConfigDpiScaleViewports");
|
||||
if (io.ConfigViewportsNoAutoMerge) ImGui::Text("io.ConfigViewportsNoAutoMerge");
|
||||
if (io.ConfigViewportsNoTaskBarIcon) ImGui::Text("io.ConfigViewportsNoTaskBarIcon");
|
||||
if (io.ConfigViewportsNoDecoration) ImGui::Text("io.ConfigViewportsNoDecoration");
|
||||
if (io.ConfigViewportsNoDefaultParent) ImGui::Text("io.ConfigViewportsNoDefaultParent");
|
||||
if (io.ConfigDockingNoSplit) ImGui::Text("io.ConfigDockingNoSplit");
|
||||
if (io.ConfigDockingNoDockingOver) ImGui::Text("io.ConfigDockingNoDockingOver");
|
||||
if (io.ConfigDockingWithShift) ImGui::Text("io.ConfigDockingWithShift");
|
||||
if (io.ConfigDockingAlwaysTabBar) ImGui::Text("io.ConfigDockingAlwaysTabBar");
|
||||
if (io.ConfigDockingTransparentPayload) ImGui::Text("io.ConfigDockingTransparentPayload");
|
||||
if (io.ConfigMacOSXBehaviors) ImGui::Text("io.ConfigMacOSXBehaviors");
|
||||
if (io.ConfigNavMoveSetMousePos) ImGui::Text("io.ConfigNavMoveSetMousePos");
|
||||
if (io.ConfigNavCaptureKeyboard) ImGui::Text("io.ConfigNavCaptureKeyboard");
|
||||
@@ -8274,8 +8379,12 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
if (io.BackendFlags & ImGuiBackendFlags_HasGamepad) ImGui::Text(" HasGamepad");
|
||||
if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) ImGui::Text(" HasMouseCursors");
|
||||
if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos) ImGui::Text(" HasSetMousePos");
|
||||
if (io.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) ImGui::Text(" PlatformHasViewports");
|
||||
if (io.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport)ImGui::Text(" HasMouseHoveredViewport");
|
||||
if (io.BackendFlags & ImGuiBackendFlags_HasParentViewport) ImGui::Text(" HasParentViewport");
|
||||
if (io.BackendFlags & ImGuiBackendFlags_RendererHasVtxOffset) ImGui::Text(" RendererHasVtxOffset");
|
||||
if (io.BackendFlags & ImGuiBackendFlags_RendererHasTextures) ImGui::Text(" RendererHasTextures");
|
||||
if (io.BackendFlags & ImGuiBackendFlags_RendererHasViewports) ImGui::Text(" RendererHasViewports");
|
||||
ImGui::Separator();
|
||||
ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexData->Width, io.Fonts->TexData->Height);
|
||||
ImGui::Text("io.Fonts->FontLoaderName: %s", io.Fonts->FontLoaderName ? io.Fonts->FontLoaderName : "NULL");
|
||||
@@ -8388,10 +8497,10 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
style._NextFrameFontSizeBase = style.FontSizeBase; // FIXME: Temporary hack until we finish remaining work.
|
||||
SameLine(0.0f, 0.0f); Text(" (out %.2f)", GetFontSize());
|
||||
DragFloat("FontScaleMain", &style.FontScaleMain, 0.02f, 0.5f, 4.0f);
|
||||
//BeginDisabled(GetIO().ConfigDpiScaleFonts);
|
||||
BeginDisabled(GetIO().ConfigDpiScaleFonts);
|
||||
DragFloat("FontScaleDpi", &style.FontScaleDpi, 0.02f, 0.5f, 4.0f);
|
||||
//SetItemTooltip("When io.ConfigDpiScaleFonts is set, this value is automatically overwritten.");
|
||||
//EndDisabled();
|
||||
SetItemTooltip("When io.ConfigDpiScaleFonts is set, this value is automatically overwritten.");
|
||||
EndDisabled();
|
||||
|
||||
// Simplified Settings (expose floating-pointer border sizes as boolean representing 0.0f or 1.0f)
|
||||
if (SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 12.0f, "%.0f"))
|
||||
@@ -8498,6 +8607,11 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
SliderFloat("ImageRounding", &style.ImageRounding, 0.0f, 12.0f, "%.0f");
|
||||
SliderFloat("ImageBorderSize", &style.ImageBorderSize, 0.0f, max_border_size, "%.0f");
|
||||
|
||||
SeparatorText("Docking");
|
||||
//SetCursorPosX(GetCursorPosX() + CalcItemWidth() - GetFrameHeight());
|
||||
Checkbox("DockingNodeHasCloseButton", &style.DockingNodeHasCloseButton);
|
||||
SliderFloat("DockingSeparatorSize", &style.DockingSeparatorSize, 0.0f, 12.0f, "%.0f");
|
||||
|
||||
SeparatorText("Tooltips");
|
||||
for (int n = 0; n < 2; n++)
|
||||
if (TreeNodeEx(n == 0 ? "HoverFlagsForTooltipMouse" : "HoverFlagsForTooltipNav"))
|
||||
@@ -9755,6 +9869,8 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
|
||||
else
|
||||
{
|
||||
ImGui::Text("(Hold Shift to display a dummy viewport)");
|
||||
if (ImGui::IsWindowDocked())
|
||||
ImGui::Text("Warning: Sizing Constraints won't work if the window is docked!");
|
||||
if (ImGui::Button("Set 200x200")) { ImGui::SetWindowSize(ImVec2(200, 200)); } ImGui::SameLine();
|
||||
if (ImGui::Button("Set 500x500")) { ImGui::SetWindowSize(ImVec2(500, 500)); } ImGui::SameLine();
|
||||
if (ImGui::Button("Set 800x200")) { ImGui::SetWindowSize(ImVec2(800, 200)); }
|
||||
@@ -9781,7 +9897,7 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
|
||||
{
|
||||
static int location = 0;
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
|
||||
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoDocking | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav;
|
||||
if (location >= 0)
|
||||
{
|
||||
const float PAD = 10.0f;
|
||||
@@ -9794,6 +9910,7 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
|
||||
window_pos_pivot.x = (location & 1) ? 1.0f : 0.0f;
|
||||
window_pos_pivot.y = (location & 2) ? 1.0f : 0.0f;
|
||||
ImGui::SetNextWindowPos(window_pos, ImGuiCond_Always, window_pos_pivot);
|
||||
ImGui::SetNextWindowViewport(viewport->ID);
|
||||
window_flags |= ImGuiWindowFlags_NoMove;
|
||||
}
|
||||
else if (location == -2)
|
||||
@@ -10213,6 +10330,164 @@ static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Example App: Docking, DockSpace / ShowExampleAppDockSpace()
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct ImGuiDemoDockspaceArgs
|
||||
{
|
||||
bool IsFullscreen = true;
|
||||
bool KeepWindowPadding = false; // Keep WindowPadding to help understand that DockSpace() is a widget inside the window.
|
||||
ImGuiDockNodeFlags DockSpaceFlags = ImGuiDockNodeFlags_None;
|
||||
};
|
||||
|
||||
// THIS IS A DEMO FOR ADVANCED USAGE OF DockSpace().
|
||||
// MOST REGULAR APPLICATIONS WANTING TO ALLOW DOCKING WINDOWS ON THE EDGE OF YOUR SCREEN CAN SIMPLY USE:
|
||||
// ImGui::NewFrame(); + ImGui::DockSpaceOverViewport(); // Create a dockspace in main viewport
|
||||
// OR:
|
||||
// ImGui::NewFrame(); + ImGui::DockSpaceOverViewport(0, nullptr, ImGuiDockNodeFlags_PassthruCentralNode); // Create a dockspace in main viewport, where central node is transparent.
|
||||
// Demonstrate using DockSpace() to create an explicit docking node within an existing window, with various options.
|
||||
// Read https://github.com/ocornut/imgui/wiki/Docking for details.
|
||||
// The reasons we do not use DockSpaceOverViewport() in this demo is because:
|
||||
// - (1) we allow the host window to be floating/moveable instead of filling the viewport (when args->IsFullscreen == false)
|
||||
// which is mostly to showcase the idea that DockSpace() may be submitted anywhere.
|
||||
// Also see 'Demo->Examples->Documents' for a less abstract version of this.
|
||||
// - (2) we allow the host window to have padding (when args->UsePadding == true)
|
||||
// - (3) we expose variety of other flags.
|
||||
static void ShowExampleAppDockSpaceAdvanced(ImGuiDemoDockspaceArgs* args, bool* p_open)
|
||||
{
|
||||
ImGuiDockNodeFlags dockspace_flags = args->DockSpaceFlags;
|
||||
|
||||
// We are using the ImGuiWindowFlags_NoDocking flag to make the parent window not dockable into,
|
||||
// because it would be confusing to have two docking targets within each others.
|
||||
ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoDocking;
|
||||
if (args->IsFullscreen)
|
||||
{
|
||||
// Fullscreen dockspace: practically the same as calling DockSpaceOverViewport();
|
||||
const ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||
ImGui::SetNextWindowPos(viewport->WorkPos);
|
||||
ImGui::SetNextWindowSize(viewport->WorkSize);
|
||||
ImGui::SetNextWindowViewport(viewport->ID);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
|
||||
window_flags |= ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove;
|
||||
window_flags |= ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoNavFocus;
|
||||
window_flags |= ImGuiWindowFlags_NoBackground;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Floating dockspace
|
||||
dockspace_flags &= ~ImGuiDockNodeFlags_PassthruCentralNode;
|
||||
}
|
||||
|
||||
// Important: note that we proceed even if Begin() returns false (aka window is collapsed).
|
||||
// This is because we want to keep our DockSpace() active. If a DockSpace() is inactive,
|
||||
// all active windows docked into it will lose their parent and become undocked.
|
||||
// We cannot preserve the docking relationship between an active window and an inactive docking, otherwise
|
||||
// any change of dockspace/settings would lead to windows being stuck in limbo and never being visible.
|
||||
if (!args->KeepWindowPadding)
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f));
|
||||
ImGui::Begin("Window with a DockSpace", p_open, window_flags);
|
||||
if (!args->KeepWindowPadding)
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
if (args->IsFullscreen)
|
||||
ImGui::PopStyleVar(2);
|
||||
|
||||
// Submit the DockSpace widget inside our window
|
||||
// - Note that the id here is different from the one used by DockSpaceOverViewport(), so docking state won't get transfered between "Basic" and "Advanced" demos.
|
||||
// - If we made the ShowExampleAppDockSpaceBasic() calculate its own ID and pass it to DockSpaceOverViewport() the ID could easily match.
|
||||
ImGuiID dockspace_id = ImGui::GetID("MyDockSpace");
|
||||
ImGui::DockSpace(dockspace_id, ImVec2(0.0f, 0.0f), dockspace_flags);
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
static void ShowExampleAppDockSpaceBasic(ImGuiDockNodeFlags flags)
|
||||
{
|
||||
// Basic version which you can use in many apps:
|
||||
// e.g:
|
||||
// ImGui::DockSpaceOverViewport();
|
||||
// or:
|
||||
// ImGui::DockSpaceOverViewport(0, nullptr, ImGuiDockNodeFlags_PassthruCentralNode); // Central node will be transparent
|
||||
// or:
|
||||
// ImGuiViewport* viewport = ImGui::GetMainViewport();
|
||||
// ImGui::DockSpaceOverViewport(0, viewport, ImGuiDockNodeFlags_None);
|
||||
|
||||
ImGui::DockSpaceOverViewport(0, nullptr, flags);
|
||||
}
|
||||
|
||||
void ShowExampleAppDockSpace(bool* p_open)
|
||||
{
|
||||
static int opt_demo_mode = 0;
|
||||
static bool opt_demo_mode_changed = false;
|
||||
static ImGuiDemoDockspaceArgs args;
|
||||
|
||||
if (opt_demo_mode == 0)
|
||||
ShowExampleAppDockSpaceBasic(args.DockSpaceFlags);
|
||||
else
|
||||
ShowExampleAppDockSpaceAdvanced(&args, p_open);
|
||||
|
||||
// Refocus our window to minimize perceived loss of focus when changing mode (caused by the fact that each use a different window, which would not happen in a real app)
|
||||
if (opt_demo_mode_changed)
|
||||
ImGui::SetNextWindowFocus();
|
||||
ImGui::Begin("Examples: Dockspace", p_open, ImGuiWindowFlags_MenuBar);
|
||||
opt_demo_mode_changed = false;
|
||||
opt_demo_mode_changed |= ImGui::RadioButton("Basic demo mode", &opt_demo_mode, 0);
|
||||
opt_demo_mode_changed |= ImGui::RadioButton("Advanced demo mode", &opt_demo_mode, 1);
|
||||
|
||||
ImGui::SeparatorText("Options");
|
||||
|
||||
if ((ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_DockingEnable) == 0)
|
||||
{
|
||||
ShowDockingDisabledMessage();
|
||||
}
|
||||
else if (opt_demo_mode == 0)
|
||||
{
|
||||
args.DockSpaceFlags &= ImGuiDockNodeFlags_PassthruCentralNode; // Allowed flags
|
||||
ImGui::CheckboxFlags("Flag: PassthruCentralNode", &args.DockSpaceFlags, ImGuiDockNodeFlags_PassthruCentralNode);
|
||||
}
|
||||
else if (opt_demo_mode == 1)
|
||||
{
|
||||
ImGui::Checkbox("Fullscreen", &args.IsFullscreen);
|
||||
ImGui::Checkbox("Keep Window Padding", &args.KeepWindowPadding);
|
||||
ImGui::SameLine();
|
||||
HelpMarker("This is mostly exposed to facilitate understanding that a DockSpace() is _inside_ a window.");
|
||||
ImGui::BeginDisabled(args.IsFullscreen == false);
|
||||
ImGui::CheckboxFlags("Flag: PassthruCentralNode", &args.DockSpaceFlags, ImGuiDockNodeFlags_PassthruCentralNode);
|
||||
ImGui::EndDisabled();
|
||||
ImGui::CheckboxFlags("Flag: NoDockingOverCentralNode", &args.DockSpaceFlags, ImGuiDockNodeFlags_NoDockingOverCentralNode);
|
||||
ImGui::CheckboxFlags("Flag: NoDockingSplit", &args.DockSpaceFlags, ImGuiDockNodeFlags_NoDockingSplit);
|
||||
ImGui::CheckboxFlags("Flag: NoUndocking", &args.DockSpaceFlags, ImGuiDockNodeFlags_NoUndocking);
|
||||
ImGui::CheckboxFlags("Flag: NoResize", &args.DockSpaceFlags, ImGuiDockNodeFlags_NoResize);
|
||||
ImGui::CheckboxFlags("Flag: AutoHideTabBar", &args.DockSpaceFlags, ImGuiDockNodeFlags_AutoHideTabBar);
|
||||
}
|
||||
|
||||
// Show demo options and help
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
if (ImGui::BeginMenu("Help"))
|
||||
{
|
||||
ImGui::TextUnformatted(
|
||||
"This demonstrates the use of ImGui::DockSpace() which allows you to manually\ncreate a docking node _within_ another window." "\n"
|
||||
"The \"Basic\" version uses the ImGui::DockSpaceOverViewport() helper. Most applications can probably use this.");
|
||||
ImGui::Separator();
|
||||
ImGui::TextUnformatted("When docking is enabled, you can ALWAYS dock MOST window into another! Try it now!" "\n"
|
||||
"- Drag from window title bar or their tab to dock/undock." "\n"
|
||||
"- Drag from window menu button (upper-left button) to undock an entire node (all windows)." "\n"
|
||||
"- Hold SHIFT to disable docking (if io.ConfigDockingWithShift == false, default)" "\n"
|
||||
"- Hold SHIFT to enable docking (if io.ConfigDockingWithShift == true)");
|
||||
ImGui::Separator();
|
||||
ImGui::TextUnformatted("More details:"); ImGui::Bullet(); ImGui::SameLine(); ImGui::TextLinkOpenURL("Docking Wiki page", "https://github.com/ocornut/imgui/wiki/Docking");
|
||||
ImGui::BulletText("Read comments in ShowExampleAppDockSpace()");
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
ImGui::EndMenuBar();
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Example App: Documents Handling / ShowExampleAppDocuments()
|
||||
//-----------------------------------------------------------------------------
|
||||
@@ -10338,11 +10613,25 @@ void ShowExampleAppDocuments(bool* p_open)
|
||||
static ExampleAppDocuments app;
|
||||
|
||||
// Options
|
||||
enum Target
|
||||
{
|
||||
Target_None,
|
||||
Target_Tab, // Create documents as local tab into a local tab bar
|
||||
Target_DockSpaceAndWindow // Create documents as regular windows, and create an embedded dockspace
|
||||
};
|
||||
static Target opt_target = Target_Tab;
|
||||
static bool opt_reorderable = true;
|
||||
static ImGuiTabBarFlags opt_fitting_flags = ImGuiTabBarFlags_FittingPolicyDefault_;
|
||||
|
||||
// When (opt_target == Target_DockSpaceAndWindow) there is the possibily that one of our child Document window (e.g. "Eggplant")
|
||||
// that we emit gets docked into the same spot as the parent window ("Example: Documents").
|
||||
// This would create a problematic feedback loop because selecting the "Eggplant" tab would make the "Example: Documents" tab
|
||||
// not visible, which in turn would stop submitting the "Eggplant" window.
|
||||
// We avoid this problem by submitting our documents window even if our parent window is not currently visible.
|
||||
// Another solution may be to make the "Example: Documents" window use the ImGuiWindowFlags_NoDocking.
|
||||
|
||||
bool window_contents_visible = ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar);
|
||||
if (!window_contents_visible)
|
||||
if (!window_contents_visible && opt_target != Target_DockSpaceAndWindow)
|
||||
{
|
||||
ImGui::End();
|
||||
return;
|
||||
@@ -10386,6 +10675,12 @@ void ShowExampleAppDocuments(bool* p_open)
|
||||
doc.DoForceClose();
|
||||
ImGui::PopID();
|
||||
}
|
||||
ImGui::PushItemWidth(ImGui::GetFontSize() * 12);
|
||||
ImGui::Combo("Output", (int*)&opt_target, "None\0TabBar+Tabs\0DockSpace+Window\0");
|
||||
ImGui::PopItemWidth();
|
||||
bool redock_all = false;
|
||||
if (opt_target == Target_Tab) { ImGui::SameLine(); ImGui::Checkbox("Reorderable Tabs", &opt_reorderable); }
|
||||
if (opt_target == Target_DockSpaceAndWindow) { ImGui::SameLine(); redock_all = ImGui::Button("Redock all"); }
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
@@ -10399,7 +10694,8 @@ void ShowExampleAppDocuments(bool* p_open)
|
||||
// hole for one-frame, both in the tab-bar and in tab-contents when closing a tab/window.
|
||||
// The rarely used SetTabItemClosed() function is a way to notify of programmatic closure to avoid the one-frame hole.
|
||||
|
||||
// Submit Tab Bar and Tabs
|
||||
// Tabs
|
||||
if (opt_target == Target_Tab)
|
||||
{
|
||||
ImGuiTabBarFlags tab_bar_flags = (opt_fitting_flags) | (opt_reorderable ? ImGuiTabBarFlags_Reorderable : 0);
|
||||
tab_bar_flags |= ImGuiTabBarFlags_DrawSelectedOverline;
|
||||
@@ -10442,6 +10738,53 @@ void ShowExampleAppDocuments(bool* p_open)
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
}
|
||||
else if (opt_target == Target_DockSpaceAndWindow)
|
||||
{
|
||||
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_DockingEnable)
|
||||
{
|
||||
app.NotifyOfDocumentsClosedElsewhere();
|
||||
|
||||
// Create a DockSpace node where any window can be docked
|
||||
ImGuiID dockspace_id = ImGui::GetID("MyDockSpace");
|
||||
ImGui::DockSpace(dockspace_id);
|
||||
|
||||
// Create Windows
|
||||
for (int doc_n = 0; doc_n < app.Documents.Size; doc_n++)
|
||||
{
|
||||
MyDocument* doc = &app.Documents[doc_n];
|
||||
if (!doc->Open)
|
||||
continue;
|
||||
|
||||
ImGui::SetNextWindowDockID(dockspace_id, redock_all ? ImGuiCond_Always : ImGuiCond_FirstUseEver);
|
||||
ImGuiWindowFlags window_flags = (doc->Dirty ? ImGuiWindowFlags_UnsavedDocument : 0);
|
||||
bool visible = ImGui::Begin(doc->Name, &doc->Open, window_flags);
|
||||
|
||||
// Cancel attempt to close when unsaved add to save queue so we can display a popup.
|
||||
if (!doc->Open && doc->Dirty)
|
||||
{
|
||||
doc->Open = true;
|
||||
app.CloseQueue.push_back(doc);
|
||||
}
|
||||
|
||||
app.DisplayDocContextMenu(doc);
|
||||
if (visible)
|
||||
app.DisplayDocContents(doc);
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowDockingDisabledMessage();
|
||||
}
|
||||
}
|
||||
|
||||
// Early out other contents
|
||||
if (!window_contents_visible)
|
||||
{
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
// Display renaming UI
|
||||
if (app.RenamingDoc != NULL)
|
||||
|
||||
Reference in New Issue
Block a user