play around with faders, WIP
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@@ -29,6 +29,31 @@ static const char *g_icon_svgs[UI_ICON_COUNT] = {
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<circle cx="12" cy="12" r="10" fill="white" opacity="0.25"/>
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<line x1="12" y1="12" x2="12" y2="3" stroke="white" stroke-width="2.5" stroke-linecap="round"/>
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</svg>)",
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// UI_ICON_SLIDER_THUMB - layered body with grip ridges
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R"(<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24">
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<rect x="2" y="1" width="20" height="22" rx="4" fill="white" opacity="0.15"/>
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<rect x="3" y="2" width="18" height="20" rx="3" fill="white" opacity="0.55"/>
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<rect x="4" y="3" width="16" height="1" rx="0.5" fill="white" opacity="0.3"/>
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<line x1="6" y1="8" x2="18" y2="8" stroke="white" stroke-width="1" opacity="0.8"/>
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<line x1="6" y1="11" x2="18" y2="11" stroke="white" stroke-width="1" opacity="0.8"/>
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<line x1="6" y1="14" x2="18" y2="14" stroke="white" stroke-width="1" opacity="0.8"/>
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<line x1="6" y1="17" x2="18" y2="17" stroke="white" stroke-width="1" opacity="0.8"/>
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</svg>)",
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// UI_ICON_FADER - Pro Tools-style fader cap: solid body, bright center indicator, beveled caps
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R"(<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 48">
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<rect x="1" y="0" width="22" height="48" rx="3" fill="white" opacity="0.7"/>
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<rect x="2" y="1" width="20" height="5" rx="2" fill="white" opacity="0.85"/>
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<rect x="2" y="1" width="20" height="1.5" rx="0.5" fill="white" opacity="0.95"/>
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<line x1="5" y1="10" x2="19" y2="10" stroke="black" stroke-width="0.5" opacity="0.2"/>
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<line x1="5" y1="14" x2="19" y2="14" stroke="black" stroke-width="0.5" opacity="0.2"/>
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<rect x="1" y="22" width="22" height="4" rx="0.5" fill="white" opacity="1.0"/>
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<line x1="5" y1="30" x2="19" y2="30" stroke="black" stroke-width="0.5" opacity="0.2"/>
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<line x1="5" y1="34" x2="19" y2="34" stroke="black" stroke-width="0.5" opacity="0.2"/>
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<rect x="2" y="42" width="20" height="5" rx="2" fill="white" opacity="0.85"/>
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<rect x="2" y="45.5" width="20" height="1.5" rx="0.5" fill="white" opacity="0.6"/>
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</svg>)",
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};
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U8 *ui_icons_rasterize_atlas(S32 *out_w, S32 *out_h, S32 icon_size) {
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