WIP: lunasvg implementation, things stopped working
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@@ -26,3 +26,6 @@ void renderer_set_clear_color(Renderer *renderer, float r, float g, float b
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// user_data should be the Renderer pointer.
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struct Vec2F32;
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Vec2F32 renderer_measure_text(const char *text, int32_t length, float font_size, void *user_data);
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// Upload an R8 icon atlas texture for icon rendering
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void renderer_create_icon_atlas(Renderer *renderer, const uint8_t *data, int32_t w, int32_t h);
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